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import pygame
import sys
# Initialize Pygame
pygame.init()
# Constants
WIDTH, HEIGHT = 800, 600
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
PADDLE_WIDTH, PADDLE_HEIGHT = 10, 100
BALL_SIZE = 15
PADDLE_SPEED = 7
BALL_SPEED_X, BALL_SPEED_Y = 5, 5
# Set up the display
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Ping Pong Game")
# Paddle and Ball positions
paddle_left = pygame.Rect(30, (HEIGHT - PADDLE_HEIGHT) // 2, PADDLE_WIDTH, PADDLE_HEIGHT)
paddle_right = pygame.Rect(WIDTH - 40, (HEIGHT - PADDLE_HEIGHT) // 2, PADDLE_WIDTH, PADDLE_HEIGHT)
ball = pygame.Rect(WIDTH // 2, HEIGHT // 2, BALL_SIZE, BALL_SIZE)
# Game loop
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Get keys pressed
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and paddle_left.top > 0:
paddle_left.y -= PADDLE_SPEED
if keys[pygame.K_s] and paddle_left.bottom < HEIGHT:
paddle_left.y += PADDLE_SPEED
if keys[pygame.K_UP] and paddle_right.top > 0:
paddle_right.y -= PADDLE_SPEED
if keys[pygame.K_DOWN] and paddle_right.bottom < HEIGHT:
paddle_right.y += PADDLE_SPEED
# Move the ball
ball.x += BALL_SPEED_X
ball.y += BALL_SPEED_Y
# Ball collision with top and bottom
if ball.top <= 0 or ball.bottom >= HEIGHT:
BALL_SPEED_Y = -BALL_SPEED_Y
# Ball collision with paddles
if ball.colliderect(paddle_left) or ball.colliderect(paddle_right):
BALL_SPEED_X = -BALL_SPEED_X
# Ball reset if it goes out of bounds
if ball.left <= 0 or ball.right >= WIDTH:
ball.x = WIDTH // 2
ball.y = HEIGHT // 2
BALL_SPEED_X = -BALL_SPEED_X # Change direction
# Fill the screen with black
screen.fill(BLACK)
# Draw paddles and ball
pygame.draw.rect(screen, WHITE, paddle_left)
pygame.draw.rect(screen, WHITE, paddle_right)
pygame.draw.ellipse(screen, WHITE, ball)
# Update the display
pygame.display.flip()
clock.tick(60) # Limit to 60 frames per secondEditor is loading...
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