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using System.Collections; using System.Collections.Generic; using UnityEngine; public static class CameraExtension { public static float UnitsPerPixel(this Camera cam) { var p1 = cam.ScreenToWorldPoint(Vector3.zero); var p2 = cam.ScreenToWorldPoint(Vector3.right); return Vector3.Distance(p1, p2); } public static float PixelsPerUnit(this Camera cam) { return 1 / UnitsPerPixel(cam); } }
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