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#include <stdio.h>
#include <stdlib.h>

// Possible square states.
#define VISIBLE_SAFE    0
#define HIDDEN_SAFE     1
#define HIDDEN_MINE     2

// The size of the starting grid.
#define SIZE              8

// The possible command codes.
#define DETECT_ROW      1
#define DETECT_SQUARE   2
#define REVEAL_CROSS    3
#define GAME_MODE       4
#define FLAG_MINE       5
#define DEFUSE          6

// Add any extra #defines here.

void initialise_field(int minefield[SIZE][SIZE]);
void print_debug_minefield(int minefield[SIZE][SIZE]);

// Place your function prototyes here.

int main(void) {
    int minefield[SIZE][SIZE];
    int mine_num;

    initialise_field(minefield);
    printf("Welcome to minesweeper!\n");
    printf("How many mines? ");
    scanf("%d", &mine_num);
    // TODO: Scan in the number of pairs of mines.

    printf("Enter pairs:\n");
    for(int i=0;i<mine_num;i++){
    int a,b;
    scanf("%d %d",&a,&b);
    if (a > SIZE-1 || b > SIZE-1)
        continue;

    minefield[a][b] = HIDDEN_MINE;
    }
    // TODO: Scan in the pairs of mines and place them on the grid.


    printf("Game Started\n");
    print_debug_minefield(minefield);

    while(1){

        int command;
        scanf("%d",&command);

        if(command==1){
            //Command 1 code here
        }

        else if(command==2){
            //command 2 code here
            int r,c,s;
            int count = 0;
            scanf("%d %d %d",&r,&c,&s);
            for(int i=s/2;i<=(r+(s/2));i++){

                for(int j=s/2;j<=(c+(s/2));j++){
                        printf("%d  %d",i,j);

                    if(minefield[i][j]==HIDDEN_MINE){
                        count++;
                    }

                }

            }

            printf("%d",count);


        }
        else if(command==3){
            //command 3 code here
        }
        else if(command==4){
            //command 4 code here
        }
        else if(command==5){
            //command 5 code here
        }
        else if(command==6){
            //command 6 code here
        }


    }



    // TODO: Scan in commands to play the game until the game ends.
    // A game ends when the player wins, loses, or enters EOF (Ctrl+D).
    // You should display the minefield after each command has been processed.


    return 0;
}


// Set the entire minefield to HIDDEN_SAFE.
void initialise_field(int minefield[SIZE][SIZE]) {
    int i = 0;
    while (i < SIZE) {
        int j = 0;
        while (j < SIZE) {
            minefield[i][j] = HIDDEN_SAFE;
            j++;
        }
        i++;
    }
}

// Print out the actual values of the minefield.
void print_debug_minefield(int minefield[SIZE][SIZE]) {
    int i = 0;
    while (i < SIZE) {
        int j = 0;
        while (j < SIZE) {
            printf("%d ", minefield[i][j]);
            j++;
        }
        printf("\n");
        i++;
    }
}
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