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test2= macro(200, "Sd on Target", function() if g_game.isAttacking() then usewith(3155, g_game.getAttackingCreature()) delay(400) end end) test9=addIcon("(RP) PvP", {item=3155, text="SD"}, function(icon, isOn) test2.setOn(isOn) end) test9:breakAnchors(); test9:move(1400, 200); AVA= macro(200, "Avalanche", function() if g_game.isAttacking() then usewith(3161, g_game.getAttackingCreature()) delay(400) end end) AVA1=addIcon("(RP) PvP", {item=3161, text="Ava"}, function(icon, isOn) AVA.setOn(isOn) end) AVA1:breakAnchors(); AVA1:move(1400, 270); GFB2= macro(200, "GFB on Target", function() if g_game.isAttacking() then usewith(3191, g_game.getAttackingCreature()) delay(400) end end) GFB=addIcon("(RP) PvP", {item=3191, text="GFB"}, function(icon, isOn) GFB2.setOn(isOn) end) GFB:breakAnchors(); GFB:move(1400, 340); STON= macro(200, "Stone-Shower", function() if g_game.isAttacking() then usewith(3175, g_game.getAttackingCreature()) delay(400) end end) STON1=addIcon("(RP) PvP", {item=3175, text="Stone"}, function(icon, isOn) STON.setOn(isOn) end) STON1:breakAnchors(); STON1:move(1400, 410); Thun= macro(200, "Thunder on Target", function() if g_game.isAttacking() then usewith(3202, g_game.getAttackingCreature()) delay(400) end end) Thun1=addIcon("(RP) PvP", {item=3202, text="Thunder"}, function(icon, isOn) Thun.setOn(isOn) end) Thun1:breakAnchors(); Thun1:move(1400, 480);
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