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test2= macro(200, "Sd on Target", function()
    if g_game.isAttacking() then
        usewith(3155, g_game.getAttackingCreature())
        delay(400)
    end
end)
test9=addIcon("(RP) PvP", {item=3155, text="SD"}, function(icon, isOn)
test2.setOn(isOn)
end)
test9:breakAnchors();
test9:move(1400, 200); 

AVA= macro(200, "Avalanche", function()
    if g_game.isAttacking() then
        usewith(3161, g_game.getAttackingCreature())
        delay(400)
    end
end)
AVA1=addIcon("(RP) PvP", {item=3161, text="Ava"}, function(icon, isOn)
AVA.setOn(isOn)
end)
AVA1:breakAnchors();
AVA1:move(1400, 270); 

GFB2= macro(200, "GFB on Target", function()
    if g_game.isAttacking() then
        usewith(3191, g_game.getAttackingCreature())
        delay(400)
    end
end)
GFB=addIcon("(RP) PvP", {item=3191, text="GFB"}, function(icon, isOn)
GFB2.setOn(isOn)
end)
GFB:breakAnchors();
GFB:move(1400, 340); 


STON= macro(200, "Stone-Shower", function()
    if g_game.isAttacking() then
        usewith(3175, g_game.getAttackingCreature())
        delay(400)
    end
end)
STON1=addIcon("(RP) PvP", {item=3175, text="Stone"}, function(icon, isOn)
STON.setOn(isOn)
end)
STON1:breakAnchors();
STON1:move(1400, 410); 

Thun= macro(200, "Thunder on Target", function()
    if g_game.isAttacking() then
        usewith(3202, g_game.getAttackingCreature())
        delay(400)
    end
end)
Thun1=addIcon("(RP) PvP", {item=3202, text="Thunder"}, function(icon, isOn)
Thun.setOn(isOn)
end)
Thun1:breakAnchors();
Thun1:move(1400, 480);