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on break of beetroots[age=3]:
if player's level is lower than 150:
cancel event
send "&cYou need at least &llevel 150 &cto harvest beetroot." to player
on break of carrots[age=7]:
if player's level is lower than 300:
cancel event
send "&eYou need at least &llevel 300 &eto harvest carrots." to player
on break of potatoes[age=7]:
if player's level is lower than 600:
cancel event
send "&2You need at least &llevel 600 &2to harvest potatoes." to player
on level up:
send "&6&lCongratulations %players%! You've leveled up!"
play sound "entity.player.levelup" at player
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