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on break of beetroots[age=3]: if player's level is lower than 150: cancel event send "&cYou need at least &llevel 150 &cto harvest beetroot." to player on break of carrots[age=7]: if player's level is lower than 300: cancel event send "&eYou need at least &llevel 300 &eto harvest carrots." to player on break of potatoes[age=7]: if player's level is lower than 600: cancel event send "&2You need at least &llevel 600 &2to harvest potatoes." to player on level up: send "&6&lCongratulations %players%! You've leveled up!" play sound "entity.player.levelup" at player
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