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using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class TestingLobbyUI : MonoBehaviour
{
[SerializeField] private Button hostBtn;
[SerializeField] private Button joinBtn;
private void Awake()
{
hostBtn.onClick.AddListener(() =>
{
NetworkManager.Singleton.StartHost();
NetworkManager.Singleton.SceneManager.LoadScene("CharacterSelect", LoadSceneMode.Single);
});
joinBtn.onClick.AddListener(() =>
{
NetworkManager.Singleton.StartClient();
});
}
}
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