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using Unity.Netcode; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TestingLobbyUI : MonoBehaviour { [SerializeField] private Button hostBtn; [SerializeField] private Button joinBtn; private void Awake() { hostBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); NetworkManager.Singleton.SceneManager.LoadScene("CharacterSelect", LoadSceneMode.Single); }); joinBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); }); } }
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