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Anonymous
csharp
09/26/2024 4:44 PM
368 B
34
Indexable
using UnityEngine;
public abstract class PlayerAction : MonoBehaviour
{
[SerializeField] protected PlayerPhysics playerPhysics;
protected Rigidbody RB => playerPhysics.RB;
protected PlayerPhysics.GroundInfo groundInfo => playerPhysics.groundInfo;
}
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