Untitled

Anonymous
csharp
09/26/2024 4:44 PM
368 B
34
Indexable
using UnityEngine;

public abstract class PlayerAction : MonoBehaviour
{
    [SerializeField] protected PlayerPhysics playerPhysics;

    protected Rigidbody RB => playerPhysics.RB;

    protected PlayerPhysics.GroundInfo groundInfo =>  playerPhysics.groundInfo;
}
Editor is loading...
Leave a Comment