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struct NameEntry { uint32_t index; char name[36]; uint8_t pad[92]; int32_t health; uint8_t pad2[70]; }; class player_t { public: player_t(uintptr_t address) { this->address = address; } uintptr_t address{}; int id{}; bool is_valid(); bool dead(); int team_id(); vec3_t get_pos(); uint32_t getIndex(); NameEntry GetNameEntry(uint32_t index); uintptr_t get_bone_ptr(uint64_t bone_base, uint64_t bone_index) const; }; NameEntry player_t::GetNameEntry(uint32_t index) { return driver::read<NameEntry>(sdk::GetNameList() + (index * offsets::name_size)); } sdk::player_t player(sdk::client_info_base + (i * offsets::player::size)); sdk::NameEntry nameEntry = player.GetNameEntry(i); auto dist = sdk::units_to_m(local_pos.distance_to(pos)); if (dist > 1.0f && dist < vars::maxespdist) { char buf[64]; sprintf(buf, xorstr_("[%i]%s [%.1f]m"), player.team_id(), nameEntry.name, dist); vec3_t headPos = pos; headPos.z += 66.f; vec2_t head; if (sdk::w2s(headPos, head)) { if (vars::healthbars) { float Percentage = (nameEntry.health / 127.0f) * 100.0f; float CornerHeight = abs(head.y - screen.y); float CornerWidth = CornerHeight * 0.65f; float width = max(min(CornerWidth / 10.0f, 3.0f), 2.0f); float height = screen.y - head.y; HealthBar(head.x - (CornerWidth / 2) - 10, head.y, width, height, Percentage, ESPColor); } if (vars::drawlines) { ImVec2 lineStart = (vars::linetype == 1) ? ImVec2(sdk::ref_def.width / 2, sdk::ref_def.height) : ImVec2(sdk::ref_def.width / 2, sdk::ref_def.height / 2); draw->AddLine(lineStart, ImVec2(screen.x, screen.y), ESPColor, 2.0f); } if (vars::esptext) { DrawOutlinedText(Custom_Font, ImVec2(screen.x, screen.y + 10), 13.0f, ESPColor, true, buf); } } }
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