Untitled
unknown
lua
2 years ago
905 B
4
Indexable
local criticalStorage = 48913 local criticalMultiplier = 1.20 local creature = {} function onStatsChange(cid, attacker, type, combat, value) if creature[cid] then creature[cid] = nil return true end creature[cid] = 1 if not isPlayer(attacker) or attacker == cid or (type ~= STATSCHANGE_HEALTHLOSS and type ~= STATSCHANGE_MANALOSS) then return true end local critLevel = math.max(0, tonumber(getPlayerStorageValue(attacker, criticalStorage)) or 0) if critLevel == 0 then return true end if critLevel * 3 >= math.random(1000) then local damage = math.floor(value * criticalMultiplier) * 2 doTargetCombatHealth(attacker, cid, combat, -damage, -damage, 255) doSendAnimatedText(getCreaturePos(attacker), "Critical", 198) return false end return true end
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