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if((randN1 == 0) || (randN1 == 3)){ // trials looming float zPos = 2 * Mathf.Cos(angle); float yPos = 2 * Mathf.Sin(angle); pallina.transform.Translate(new Vector3(0,yPos,zPos)); } float zVel = velBall * Mathf.Cos(angle); float yVel = velBall * Mathf.Sin(angle); pallinaCor.startCor(1); rb.velocity = new Vector3(0, yVel, zVel);