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UI.Label("Auto Follow") addTextEdit("followleader", storage.followLeader or "player name", function(widget, text) storage.followLeader = text end) --Code local toFollowPos = {} local followMacro = macro(20, "Follow", function() local target = getCreatureByName(storage.followLeader) if target then local tpos = target:getPosition() toFollowPos[tpos.z] = tpos end if player:isWalking() then return end local p = toFollowPos[posz()] if not p then return end if autoWalk(p, 20, {ignoreNonPathable=false, precision=1, marginMin=2, marginMax=2}) then delay(100) end end) local function checkPos(x, y) xyz = g_game.getLocalPlayer():getPosition() xyz.x = xyz.x + x xyz.y = xyz.y + y tile = g_map.getTile(xyz) if tile then return g_game.use(tile:getTopUseThing()) else return false end end
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