Untitled

 avatar
unknown
plain_text
2 months ago
18 kB
4
Indexable
Crew (Id = 500) gains count not equal upgrades prices count!
UnityEngine.Debug:LogError (object)
XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16)
XDevs.Core.Crews.CrewInfo/Extractor:Extract (XDevs.Core.Crews.CrewInfo,JsonPrefs) (at Assets/_CommonCore/Scripts/Crews/CrewInfo.cs:120)
XDevs.Core.Crews.CrewInfo:.ctor (JsonPrefs) (at Assets/_CommonCore/Scripts/Crews/CrewInfo.cs:338)
XDevs.Core.Engine.CrewsGroup/Extractor/<ExtractInfo>d__4:MoveNext () (at Assets/_CommonCore/Scripts/GameData/GameDataItemsClassWrapper.cs:957)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<XDevs.Core.Engine.CrewsGroup/Extractor/<ExtractInfo>d__4>:Run () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/UniTask.cs:21)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/NextFramePromise:MoveNext () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/UniTask.Delay.cs:346)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/Internal/PlayerLoopRunner.cs:104)

Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46)

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object)
BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46)

I'm MASTER! at time 61.12 07/23/2025 16:54:02 1115354613
UnityEngine.Debug:LogError (object)
XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16)
BonusDispatcher:OnImMaster (EventId,EventInfo) (at Assets/_Core/Scripts/Battle/BonusDispatcher.cs:484)
Dispatcher:SendLocalEvent (EventId,EventInfo) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:199)
Dispatcher:Send (EventId,EventInfo,Dispatcher/EventTargetType,int) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:147)
Disconnect.BattleConnectManager:OnCreatedRoom () (at Assets/_CoreSoldier/Battle/Disconnect/BattleConnectManager.cs:166)
Photon.Realtime.MatchMakingCallbacksContainer:OnCreatedRoom () (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4282)
Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3325)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:904)
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/TPeer.cs:251)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1781)
Photon.Pun.PhotonHandler:Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:232)
Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:152)

Dispatcher event exception (NowImMaster).
The variable effect of BonusItem has not been assigned.
You probably need to assign the effect variable of the BonusItem script in the inspector.
  at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool)
  at BonusItem.SetVisible (System.Boolean visible) [0x00025] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusItem.cs:245 
  at BonusItem.OnPhotonInstantiate (Photon.Pun.PhotonMessageInfo messageInfo) [0x000ed] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusItem.cs:145 
  at Photon.Pun.PhotonNetwork.NetworkInstantiate (Photon.Pun.InstantiateParameters parameters, System.Boolean roomObject, System.Boolean instantiateEvent) [0x001af] in C:\AGUZIK\Projects\StrikerZone\Assets\Photon\PhotonUnityNetworking\Code\PhotonNetwork.cs:2661 
  at Photon.Pun.PhotonNetwork.InstantiateRoomObject (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Byte group, System.Object[] data) [0x0003a] in C:\AGUZIK\Projects\StrikerZone\Assets\Photon\PhotonUnityNetworking\Code\PhotonNetwork.cs:2502 
  at BonusDispatcher.CashedThisBonus (System.String bonusPrefabName) [0x00000] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusDispatcher.cs:78 
  at BonusDispatcher.CleanRoom (System.Boolean withDestroying) [0x0006c] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusDispatcher.cs:380 
  at BonusDispatcher.OnImMaster (EventId id, EventInfo ei) [0x00067] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusDispatcher.cs:488 
  at Dispatcher.SendLocalEvent (EventId id, EventInfo info) [0x00073] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Common\Dispatcher\Dispatcher.cs:199  
UnityEngine.Debug:LogError (object)
XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16)
DT:LogError (string,object[]) (at Assets/_Core/Scripts/Common/DT/DT.cs:60)
Dispatcher:SendLocalEvent (EventId,EventInfo) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:209)
Dispatcher:Send (EventId,EventInfo,Dispatcher/EventTargetType,int) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:147)
Disconnect.BattleConnectManager:OnCreatedRoom () (at Assets/_CoreSoldier/Battle/Disconnect/BattleConnectManager.cs:166)
Photon.Realtime.MatchMakingCallbacksContainer:OnCreatedRoom () (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4282)
Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3325)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:904)
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/TPeer.cs:251)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1781)
Photon.Pun.PhotonHandler:Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:232)
Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:152)

TODO Split out Settings entity from Settings.HangarPage => Instance == null:True
UnityEngine.Debug:LogError (object)
XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16)
Settings/<SetQuality>d__86:MoveNext () (at Assets/_CoreSoldier/Common/Settings.cs:651)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

UnassignedReferenceException: The variable effect of BonusItem has not been assigned.
You probably need to assign the effect variable of the BonusItem script in the inspector.
BonusItem.get_Visible () (at Assets/_Core/Scripts/Battle/BonusItem.cs:90)
Bots.BotAI.FindClosestBonus (System.Boolean anyBonus) (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:604)
Bots.BotAI.FindAnyBonus () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:472)
PeriodicTask.Execute () (at Assets/_CoreSoldier/Common/PeriodicTask.cs:48)
PeriodicTask.TryExecute (System.Boolean randomizeDelay) (at Assets/_CoreSoldier/Common/PeriodicTask.cs:37)
Bots.BotAI.Update () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:689)

UnassignedReferenceException: The variable effect of BonusItem has not been assigned.
You probably need to assign the effect variable of the BonusItem script in the inspector.
BonusItem.get_Visible () (at Assets/_Core/Scripts/Battle/BonusItem.cs:90)
Bots.BotAI.FindClosestBonus (System.Boolean anyBonus) (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:604)
Bots.BotAI.FindAnyBonus () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:472)
PeriodicTask.Execute () (at Assets/_CoreSoldier/Common/PeriodicTask.cs:48)
PeriodicTask.TryExecute (System.Boolean randomizeDelay) (at Assets/_CoreSoldier/Common/PeriodicTask.cs:37)
Bots.BotAI.Update () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:689)

UnassignedReferenceException: The variable effect of BonusItem has not been assigned.
You probably need to assign the effect variable of the BonusItem script in the inspector.
BonusItem.get_Visible () (at Assets/_Core/Scripts/Battle/BonusItem.cs:90)
Bots.BotAI.FindClosestBonus (System.Boolean anyBonus) (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:604)
Bots.BotAI.FindAnyBonus () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:472)
PeriodicTask.Execute () (at Assets/_CoreSoldier/Common/PeriodicTask.cs:48)
PeriodicTask.TryExecute (System.Boolean randomizeDelay) (at Assets/_CoreSoldier/Common/PeriodicTask.cs:37)
Bots.BotAI.Update () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:689)

Dispatcher event exception (OffLayerInTeamMask).
Object reference not set to an instance of an object
  at GameData.get_Mode () [0x00000] in C:\AGUZIK\Projects\StrikerZone\Assets\_CoreSoldier\Common\GameData.cs:750 
  at VehicleController.GetLayerOnChange (EventId id, EventInfo ei, System.Int32& layer) [0x00000] in C:\AGUZIK\Projects\StrikerZone\Assets\_CoreSoldier\Battle\VehicleControllers\VehicleController.cs:1988 
  at VehicleController.OnOffLayerInTeamMask (EventId id, EventInfo ei) [0x00002] in C:\AGUZIK\Projects\StrikerZone\Assets\_CoreSoldier\Battle\VehicleControllers\VehicleController.cs:2136 
  at Dispatcher.SendLocalEvent (EventId id, EventInfo info) [0x00073] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Common\Dispatcher\Dispatcher.cs:199  
UnityEngine.Debug:LogError (object)
XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16)
DT:LogError (string,object[]) (at Assets/_Core/Scripts/Common/DT/DT.cs:60)
Dispatcher:SendLocalEvent (EventId,EventInfo) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:209)
Dispatcher:Send (EventId,EventInfo,Dispatcher/EventTargetType,int) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:147)
VehicleController:OnDestroy () (at Assets/_CoreSoldier/Battle/VehicleControllers/VehicleController.cs:1191)
SoldierController:OnDestroy () (at Assets/_CoreSoldier/Battle/VehicleControllers/SoldierController/SoldierController.cs:385)

Editor is loading...
Leave a Comment