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Crew (Id = 500) gains count not equal upgrades prices count! UnityEngine.Debug:LogError (object) XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16) XDevs.Core.Crews.CrewInfo/Extractor:Extract (XDevs.Core.Crews.CrewInfo,JsonPrefs) (at Assets/_CommonCore/Scripts/Crews/CrewInfo.cs:120) XDevs.Core.Crews.CrewInfo:.ctor (JsonPrefs) (at Assets/_CommonCore/Scripts/Crews/CrewInfo.cs:338) XDevs.Core.Engine.CrewsGroup/Extractor/<ExtractInfo>d__4:MoveNext () (at Assets/_CommonCore/Scripts/GameData/GameDataItemsClassWrapper.cs:957) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<XDevs.Core.Engine.CrewsGroup/Extractor/<ExtractInfo>d__4>:Run () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/UniTask.cs:21) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/NextFramePromise:MoveNext () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/UniTask.Delay.cs:346) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/xdevs.com.cysharp.unitask@2.3.3/Runtime/Internal/PlayerLoopRunner.cs:104) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/HangarCommonInstallers.cs:46) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) HangarCustomInstallers:OnValidate () (at Assets/Scripts/Installers/System/HangarCustomInstallers.cs:98) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46) Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEditor.AssetDatabase:SaveAssetIfDirty (UnityEngine.Object) BattleCommonInstallers:OnValidate () (at Assets/_CommonCore/Scripts/_ProjectContext/Installers/BattleCommonInstallers.cs:46) I'm MASTER! at time 61.12 07/23/2025 16:54:02 1115354613 UnityEngine.Debug:LogError (object) XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16) BonusDispatcher:OnImMaster (EventId,EventInfo) (at Assets/_Core/Scripts/Battle/BonusDispatcher.cs:484) Dispatcher:SendLocalEvent (EventId,EventInfo) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:199) Dispatcher:Send (EventId,EventInfo,Dispatcher/EventTargetType,int) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:147) Disconnect.BattleConnectManager:OnCreatedRoom () (at Assets/_CoreSoldier/Battle/Disconnect/BattleConnectManager.cs:166) Photon.Realtime.MatchMakingCallbacksContainer:OnCreatedRoom () (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4282) Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3325) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:904) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/TPeer.cs:251) ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1781) Photon.Pun.PhotonHandler:Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:232) Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:152) Dispatcher event exception (NowImMaster). The variable effect of BonusItem has not been assigned. You probably need to assign the effect variable of the BonusItem script in the inspector. at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at BonusItem.SetVisible (System.Boolean visible) [0x00025] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusItem.cs:245 at BonusItem.OnPhotonInstantiate (Photon.Pun.PhotonMessageInfo messageInfo) [0x000ed] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusItem.cs:145 at Photon.Pun.PhotonNetwork.NetworkInstantiate (Photon.Pun.InstantiateParameters parameters, System.Boolean roomObject, System.Boolean instantiateEvent) [0x001af] in C:\AGUZIK\Projects\StrikerZone\Assets\Photon\PhotonUnityNetworking\Code\PhotonNetwork.cs:2661 at Photon.Pun.PhotonNetwork.InstantiateRoomObject (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Byte group, System.Object[] data) [0x0003a] in C:\AGUZIK\Projects\StrikerZone\Assets\Photon\PhotonUnityNetworking\Code\PhotonNetwork.cs:2502 at BonusDispatcher.CashedThisBonus (System.String bonusPrefabName) [0x00000] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusDispatcher.cs:78 at BonusDispatcher.CleanRoom (System.Boolean withDestroying) [0x0006c] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusDispatcher.cs:380 at BonusDispatcher.OnImMaster (EventId id, EventInfo ei) [0x00067] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Battle\BonusDispatcher.cs:488 at Dispatcher.SendLocalEvent (EventId id, EventInfo info) [0x00073] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Common\Dispatcher\Dispatcher.cs:199 UnityEngine.Debug:LogError (object) XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16) DT:LogError (string,object[]) (at Assets/_Core/Scripts/Common/DT/DT.cs:60) Dispatcher:SendLocalEvent (EventId,EventInfo) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:209) Dispatcher:Send (EventId,EventInfo,Dispatcher/EventTargetType,int) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:147) Disconnect.BattleConnectManager:OnCreatedRoom () (at Assets/_CoreSoldier/Battle/Disconnect/BattleConnectManager.cs:166) Photon.Realtime.MatchMakingCallbacksContainer:OnCreatedRoom () (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4282) Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3325) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:904) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/TPeer.cs:251) ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1781) Photon.Pun.PhotonHandler:Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:232) Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:152) TODO Split out Settings entity from Settings.HangarPage => Instance == null:True UnityEngine.Debug:LogError (object) XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16) Settings/<SetQuality>d__86:MoveNext () (at Assets/_CoreSoldier/Common/Settings.cs:651) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnassignedReferenceException: The variable effect of BonusItem has not been assigned. You probably need to assign the effect variable of the BonusItem script in the inspector. BonusItem.get_Visible () (at Assets/_Core/Scripts/Battle/BonusItem.cs:90) Bots.BotAI.FindClosestBonus (System.Boolean anyBonus) (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:604) Bots.BotAI.FindAnyBonus () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:472) PeriodicTask.Execute () (at Assets/_CoreSoldier/Common/PeriodicTask.cs:48) PeriodicTask.TryExecute (System.Boolean randomizeDelay) (at Assets/_CoreSoldier/Common/PeriodicTask.cs:37) Bots.BotAI.Update () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:689) UnassignedReferenceException: The variable effect of BonusItem has not been assigned. You probably need to assign the effect variable of the BonusItem script in the inspector. BonusItem.get_Visible () (at Assets/_Core/Scripts/Battle/BonusItem.cs:90) Bots.BotAI.FindClosestBonus (System.Boolean anyBonus) (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:604) Bots.BotAI.FindAnyBonus () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:472) PeriodicTask.Execute () (at Assets/_CoreSoldier/Common/PeriodicTask.cs:48) PeriodicTask.TryExecute (System.Boolean randomizeDelay) (at Assets/_CoreSoldier/Common/PeriodicTask.cs:37) Bots.BotAI.Update () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:689) UnassignedReferenceException: The variable effect of BonusItem has not been assigned. You probably need to assign the effect variable of the BonusItem script in the inspector. BonusItem.get_Visible () (at Assets/_Core/Scripts/Battle/BonusItem.cs:90) Bots.BotAI.FindClosestBonus (System.Boolean anyBonus) (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:604) Bots.BotAI.FindAnyBonus () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:472) PeriodicTask.Execute () (at Assets/_CoreSoldier/Common/PeriodicTask.cs:48) PeriodicTask.TryExecute (System.Boolean randomizeDelay) (at Assets/_CoreSoldier/Common/PeriodicTask.cs:37) Bots.BotAI.Update () (at Assets/_CoreSoldier/Battle/Bots/BotAIs/BotAI.cs:689) Dispatcher event exception (OffLayerInTeamMask). Object reference not set to an instance of an object at GameData.get_Mode () [0x00000] in C:\AGUZIK\Projects\StrikerZone\Assets\_CoreSoldier\Common\GameData.cs:750 at VehicleController.GetLayerOnChange (EventId id, EventInfo ei, System.Int32& layer) [0x00000] in C:\AGUZIK\Projects\StrikerZone\Assets\_CoreSoldier\Battle\VehicleControllers\VehicleController.cs:1988 at VehicleController.OnOffLayerInTeamMask (EventId id, EventInfo ei) [0x00002] in C:\AGUZIK\Projects\StrikerZone\Assets\_CoreSoldier\Battle\VehicleControllers\VehicleController.cs:2136 at Dispatcher.SendLocalEvent (EventId id, EventInfo info) [0x00073] in C:\AGUZIK\Projects\StrikerZone\Assets\_Core\Scripts\Common\Dispatcher\Dispatcher.cs:199 UnityEngine.Debug:LogError (object) XDevs.Core.Analysis.Log:Error (object,bool) (at Assets/_CommonCore/Scripts/_CoreContext/Analysis/Log.cs:16) DT:LogError (string,object[]) (at Assets/_Core/Scripts/Common/DT/DT.cs:60) Dispatcher:SendLocalEvent (EventId,EventInfo) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:209) Dispatcher:Send (EventId,EventInfo,Dispatcher/EventTargetType,int) (at Assets/_Core/Scripts/Common/Dispatcher/Dispatcher.cs:147) VehicleController:OnDestroy () (at Assets/_CoreSoldier/Battle/VehicleControllers/VehicleController.cs:1191) SoldierController:OnDestroy () (at Assets/_CoreSoldier/Battle/VehicleControllers/SoldierController/SoldierController.cs:385)
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