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using System.Net.Sockets; using System.Text; public class NetworkPlayer { private TcpClient client; private NetworkStream stream; private bool isConnected = false; public NetworkPlayer(TcpClient client) { this.client = client; this.stream = client.GetStream(); this.isConnected = true; } public void SendMessage(string message) { if (!isConnected) { throw new InvalidOperationException("Not connected to the server."); } // Convert the message to bytes byte[] messageBytes = Encoding.ASCII.GetBytes(message); // Send the message to the server stream.Write(messageBytes, 0, messageBytes.Length); } public string ReceiveMessage() { if (!isConnected) { throw new InvalidOperationException("Not connected to the server."); } // Create a buffer to hold the incoming data byte[] buffer = new byte[1024]; int bytesRead = stream.Read(buffer, 0, buffer.Length); // Convert the bytes to a string string message = Encoding.ASCII.GetString(buffer, 0, bytesRead); return message; } public void SendMove(int x, int y) { if (!isConnected) { throw new InvalidOperationException("Not connected to the server."); } // Convert the move to a string string move = x.ToString() + "," + y.ToString(); // Send the move to the server SendMessage(move); } public void Disconnect() { if (isConnected) { stream.Close(); client.Close(); isConnected = false; } } }
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