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// 1 | stop if player tries to access virtual menu when other player is within x meters if (KINDOF_ARRAY(_x, _list)) exitWith { if (!(_x in life_vehicles) && {locked _x isEqualTo 2}) exitWith { hint localize "STR_MISC_VehInventory"; // allow }; private _playerNear = (nearestObjects[_x, ["Man"], 12]) arrayIntersect playableUnits; if (count _playerNear > 1) exitWith { hint "You can't open the trunk while a player is near!"; }; }; // 2 | stop if other players are in vehicle if ((count (crew vehicle player))> 1) exitWith { hint "You can't open the trunk while a player is in the vehicle with you!"; }; // 3 | random delay before opening virtual menu _minTime = 1; // 1 second _maxTime = 3; // 3 seconds _sleepTime = (random (_maxTime - _minTime)) + _minTime; sleep _sleepTime; // 4 | use heartbeat to check players every 20ms. if bad signal disable virtual menu/veh inv/house inv