Untitled
unknown
plain_text
4 years ago
4.2 kB
4
Indexable
import random from tkinter import * GAME_WIDTH = 800 GAME_HEIGHT = 800 SNAKE_SPEED = 40 SPACE_SIZE = 50 SNAKE_SIZE = 3 SNAKE_COLOR = "lime" BIT_COLOR = "red" BG_COLOR = "black" class Snake: def __init__(self): self.body_size = SNAKE_SIZE self.coordinates = [] self.squares = [] for i in range(0, SNAKE_SIZE): self.coordinates.append([150,150]) for x,y in self.coordinates: square = canvas.create_rectangle(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: def __init__(self): x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT/SPACE_SIZE)-1) * SPACE_SIZE self.coordinates = [x,y] canvas.create_rectangle(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill =BIT_COLOR, tag="food" ) def next_turn(snake, food): x, y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "right": x += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE snake.coordinates.insert(0,(x, y)) square = canvas.create_rectangle(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score +=1 label.config(text=f"Score:{score}") canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1]) del snake.squares[-1] if collision_check(snake): game_over() else: window.after(SNAKE_SPEED, next_turn, snake, food) def direction_change(new_direction): global direction if new_direction == "left": if direction != "right": direction = new_direction elif new_direction == "right": if direction != "left": direction = new_direction elif new_direction == "up": if direction != "down": direction = new_direction elif new_direction == "down": if direction != "up": direction = new_direction def collision_check(snake): x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return False def game_over(): canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=("consolas", 80), text="GAME OVER!", fill= "red", tag="gameover") window = Tk() window.title("Snake Game") icon = PhotoImage(file="R.png") window.iconphoto(True, icon) window.resizable(False,False) score = 0 direction = "down" label = Label(window, text=f"score:{score}", font=("consolas", 35)) label.pack() canvas = Canvas(window, bg=BG_COLOR, width=GAME_WIDTH, height=GAME_HEIGHT) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int(((screen_width/2)- window_width/2)) y = int(((screen_height/2)- window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind("<Left>", lambda event: direction_change("left")) window.bind("<Right>", lambda event: direction_change("right")) window.bind("<Up>", lambda event: direction_change("up")) window.bind("<Down>", lambda event: direction_change("down")) window.bind("<a>", lambda event: direction_change("left")) window.bind("<d>", lambda event: direction_change("right")) window.bind("<w>", lambda event: direction_change("up")) window.bind("<s>", lambda event: direction_change("down")) snake = Snake() food = Food() next_turn(snake, food) window.mainloop()
Editor is loading...