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import random
from tkinter import *
GAME_WIDTH = 800
GAME_HEIGHT = 800
SNAKE_SPEED = 40
SPACE_SIZE = 50
SNAKE_SIZE = 3
SNAKE_COLOR = "lime"
BIT_COLOR = "red"
BG_COLOR = "black"
class Snake:
def __init__(self):
self.body_size = SNAKE_SIZE
self.coordinates = []
self.squares = []
for i in range(0, SNAKE_SIZE):
self.coordinates.append([150,150])
for x,y in self.coordinates:
square = canvas.create_rectangle(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT/SPACE_SIZE)-1) * SPACE_SIZE
self.coordinates = [x,y]
canvas.create_rectangle(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill =BIT_COLOR, tag="food" )
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
snake.coordinates.insert(0,(x, y))
square = canvas.create_rectangle(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score +=1
label.config(text=f"Score:{score}")
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if collision_check(snake):
game_over()
else:
window.after(SNAKE_SPEED, next_turn, snake, food)
def direction_change(new_direction):
global direction
if new_direction == "left":
if direction != "right":
direction = new_direction
elif new_direction == "right":
if direction != "left":
direction = new_direction
elif new_direction == "up":
if direction != "down":
direction = new_direction
elif new_direction == "down":
if direction != "up":
direction = new_direction
def collision_check(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
font=("consolas", 80), text="GAME OVER!", fill= "red", tag="gameover")
window = Tk()
window.title("Snake Game")
icon = PhotoImage(file="R.png")
window.iconphoto(True, icon)
window.resizable(False,False)
score = 0
direction = "down"
label = Label(window, text=f"score:{score}", font=("consolas", 35))
label.pack()
canvas = Canvas(window, bg=BG_COLOR, width=GAME_WIDTH, height=GAME_HEIGHT)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int(((screen_width/2)- window_width/2))
y = int(((screen_height/2)- window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind("<Left>", lambda event: direction_change("left"))
window.bind("<Right>", lambda event: direction_change("right"))
window.bind("<Up>", lambda event: direction_change("up"))
window.bind("<Down>", lambda event: direction_change("down"))
window.bind("<a>", lambda event: direction_change("left"))
window.bind("<d>", lambda event: direction_change("right"))
window.bind("<w>", lambda event: direction_change("up"))
window.bind("<s>", lambda event: direction_change("down"))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()Editor is loading...