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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEditor.VersionControl; public class Text_UI_Handler : MonoBehaviour { public GameObject MonsterTEXT; public GameObject MonsterNumTEXT; public GameObject StartTEXT; public TextMeshProUGUI textMeshPro; public float faceSoftness = 1.0f; public void Start() { MonsterTEXT = GameObject.Find("MonsterDistance_Text"); MonsterNumTEXT = GameObject.Find("MonsterDistanceNumber_Text"); StartTEXT = GameObject.Find("PressToStart_Text"); Material textMaterial = textMeshPro.fontMaterial; // Material textMaterial = textMeshPro.fontMaterial; // textMaterial.SetFloat("FaceSoftness", faceSoftness); } private void Update() { textMeshPro.fontMaterial.SetFloat("FaceSoftness", faceSoftness); Debug.Log(faceSoftness); if (GameHandler.Instance.isGameWaitingToStart()) { MonsterTEXT.gameObject.SetActive(false); MonsterNumTEXT.gameObject.SetActive(false); StartTEXT.gameObject.SetActive(true); } if (!GameHandler.Instance.isGameWaitingToStart()) { MonsterTEXT.gameObject.SetActive(true); MonsterNumTEXT.gameObject.SetActive(true); StartTextBreak(); } } void StartTextBreak() { StartTEXT.gameObject.SetActive(false); } }
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