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<movement type="StepIn" actionid="7001-7065" event="script"> <![CDATA[ domodlib("huntingConfig") function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if isPlayer(cid) then if getPlayerItemCount(cid, configHunting.itemId) < 1 then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, '[Colloseum] Nie masz glejtu.'), doTeleportThing(cid, fromPosition) end if exhaustion.check(cid, configHunting.exhaustStorage) ~= false then return doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, '[Colloseum] Zwolnij.'), doTeleportThing(cid, {x=2503, y=875, z=6}) end local monsters, player = {}, false local playerIn = nil if huntingConfig[item.actionid] then local v = huntingConfig[item.actionid] for x = v.fromPos.x, v.toPos.x do for y = v.fromPos.y, v.toPos.y do doCleanTile({x=x, y=y, z=v.toPos.z}) local t = getTopCreature({x=x, y=y, z=v.toPos.z}).uid if t ~= 0 then if isMonster(t) then table.insert(monsters, t) else if isPlayer(t) then player = true playerIn = getPlayerGUID(t) end end end end end if not player then doTeleportThing(cid, v.teleportPos, true) doPlayerRemoveItem(cid, configHunting.itemId, 1) local x = addEvent(removePlayerFromRoom, v.expireTime * 1000, cid, configHunting, huntingConfig) doCreatureSetStorage(cid, configHunting.storage, x) doCreatureSetStorage(cid, configHunting.RoomStorage, item.actionid) doCreatureSetStorage(cid, configHunting.timeStorage, os.time()+v.expireTime) for _, v in ipairs(monsters) do if isCreature(v) then doRemoveCreature(v) end end else doTeleportThing(cid, fromPosition, true) local InPlayer = getPlayerByGUID(playerIn) if InPlayer ~= nil then local timex= getCreatureStorage(InPlayer, configHunting.timeStorage)-os.time() local minutes = math.floor(timex / 60) local seconds = timex % 60 doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, '[Colloseum] Arena jest zajeta. Przyjdz za ' .. minutes .. ' min. i ' .. seconds .. ' sek.') end end end exhaustion.set(cid, configHunting.exhaustStorage, configHunting.exhaustTime) end return true end function removePlayerFromRoom(pid, configHunting, huntingConfig) if isPlayer(pid) then doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, '[Colloseum] Twoj czas skonczyl sie. Opusciles arene.') doCreatureSetStorage(pid, configHunting.storage, -1) doCreatureSetStorage(pid, configHunting.RoomStorage, -1) end end ]]>