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extends KinematicBody2D var speed = 200 var velocity = Vector2() func _physics_process(_delta): velocity = Vector2(0,0) if Input.is_action_pressed("ui_right"): velocity.x += 1 if Input.is_action_pressed("ui_left"): velocity.x -= 1 if Input.is_action_pressed("ui_down"): velocity.y += 1 if Input.is_action_pressed("ui_up"): velocity.y -= 1 velocity = velocity.normalized() * speed velocity = move_and_slide(velocity) func _ready(): pass # Replace with function body.
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