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extends KinematicBody2D
var speed = 200
var velocity = Vector2()
func _physics_process(_delta):
velocity = Vector2(0,0)
if Input.is_action_pressed("ui_right"):
velocity.x += 1
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
if Input.is_action_pressed("ui_down"):
velocity.y += 1
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
velocity = velocity.normalized() * speed
velocity = move_and_slide(velocity)
func _ready():
pass # Replace with function body.Editor is loading...