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--Emetimex
plr = game.Players.LocalPlayer
local colormansup = 255
local sliding = false
if plr:WaitForChild("PlayerScripts"):FindFirstChild("Player Stuff") then
plr:WaitForChild("PlayerScripts"):FindFirstChild("Player Stuff"):Destroy()
end
local camerakill = false
mobile = false
local downeddel= false
local walkingmode = false
char = plr.Character
if char:FindFirstChild("ClientInputHandler") then
char:FindFirstChild("ClientInputHandler"):Destroy()
end
if plr:FindFirstChild("Status") then
plr:FindFirstChild("Status"):Destroy()
end
if game.Workspace:FindFirstChild("Remote") then
if game.Workspace:FindFirstChild("Remote"):FindFirstChild("TeamEvent") then
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end
end
local downed = false
local combatmusic = Instance.new("Sound",char)
combatmusic.Volume = 0
combatmusic.PlaybackSpeed = 1
combatmusic.Looped = true
local ambience = Instance.new("Sound",char)
ambience.Volume = 0.5
ambience.PlaybackSpeed = 1
ambience.Looped = true
local winder = Instance.new("Sound",char)
winder.SoundId = "rbxassetid://337604103"
winder.Volume = 0
winder.PlaybackSpeed = 1
winder.Looped = true
winder:Play()
local windercloth = Instance.new("Sound",char)
windercloth.SoundId = "rbxassetid://195879271"
windercloth.Volume = 0
windercloth.PlaybackSpeed = 1
windercloth.Looped = true
windercloth:Play()
local explorationmusic = Instance.new("Sound",char)
explorationmusic.Volume = 0
explorationmusic.PlaybackSpeed = 1
explorationmusic.Looped = true
local rannum = math.random(1,11)
if rannum == 1 then
combatmusic.SoundId = "rbxassetid://4842424057"
explorationmusic.SoundId = "rbxassetid://6092889291"
ambience.SoundId = "rbxassetid://4842514147"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 2 then
combatmusic.SoundId = "rbxassetid://5167357719"
explorationmusic.SoundId = "rbxassetid://5136807172"
ambience.SoundId = "rbxassetid://5136807172"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 3 then
combatmusic.SoundId = "rbxassetid://5355007603"
explorationmusic.SoundId = "rbxassetid://5192956194"
ambience.SoundId = "rbxassetid://5192956194"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 4 then
combatmusic.SoundId = "rbxassetid://1591306349"
explorationmusic.SoundId = "rbxassetid://5246801658"
ambience.SoundId = "rbxassetid://5167384455"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 5 then
combatmusic.SoundId = "rbxassetid://5356631522"
explorationmusic.SoundId = "rbxassetid://4502246491"
ambience.SoundId = "rbxassetid://4502246491"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 6 then
combatmusic.SoundId = "rbxassetid://5183689299"
explorationmusic.SoundId = "rbxassetid://538850338"
ambience.SoundId = "rbxassetid://538850338"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 7 then
combatmusic.SoundId = "rbxassetid://5258344366"
explorationmusic.SoundId = "rbxassetid://5079119831"
ambience.SoundId = "rbxassetid://5079119831"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 8 then
combatmusic.SoundId = "rbxassetid://5995057631"
explorationmusic.SoundId = "rbxassetid://477207390"
ambience.SoundId = "rbxassetid://477207390"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 9 then
combatmusic.SoundId = "rbxassetid://4841933336"
explorationmusic.SoundId = "rbxassetid://5114418235"
ambience.SoundId = "rbxassetid://5114418235"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 10 then
combatmusic.SoundId = "rbxassetid://5132571388"
explorationmusic.SoundId = "rbxassetid://5995060646"
ambience.SoundId = "rbxassetid://5995060646"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
if rannum == 11 then
combatmusic.SoundId = "rbxassetid://5433879104"
explorationmusic.SoundId = "rbxassetid://4692224051"
ambience.SoundId = "rbxassetid://4692224051"
ambience:Play()
explorationmusic:Play()
combatmusic:Play()
end
local tricksinarow = 0
local tricktime = 0
local timestanding = 0
local combattime = 0
root = char:WaitForChild("HumanoidRootPart")
local slidingsound = Instance.new("Sound",root)
slidingsound.SoundId = "rbxassetid://4086205029"
slidingsound.PlaybackSpeed = 1.25
slidingsound.Looped = true
slidingsound.Volume = 0.75
local wallrunningsound = Instance.new("Sound",root)
wallrunningsound.SoundId = "rbxassetid://401049343"
wallrunningsound.PlaybackSpeed = 1
wallrunningsound.Looped = true
wallrunningsound.Volume = 0.75
function randomclothrollsound(truth)
coroutine.resume(coroutine.create(function()
if truth ~= nil then
local s = Instance.new("Sound",root)
s.Volume = 0.8 +math.random(1,6)*0.05
s.PlaybackSpeed = 0.8 +math.random(1,6)*0.05
local rannum = math.random(1,5)
if rannum == 1 then
s.SoundId = "rbxassetid://4086203738"
elseif rannum == 2 then
s.SoundId = "rbxassetid://4086203442"
elseif rannum == 3 then
s.SoundId = "rbxassetid://4086203142"
elseif rannum == 4 then
s.SoundId = "rbxassetid://4086203973"
else
s.SoundId = "rbxassetid://4307029050"
end
s:Play()
game:GetService("Debris"):AddItem(s,4)
else
local s = Instance.new("Sound",root)
s.Volume = 0.25 +math.random(1,6)*0.05
s.PlaybackSpeed = 0.8 +math.random(1,6)*0.05
local rannum = math.random(1,7)
if rannum == 1 then
s.SoundId = "rbxassetid://3929467229"
elseif rannum == 2 then
s.SoundId = "rbxassetid://3929467449"
elseif rannum == 3 then
s.SoundId = "rbxassetid://3929467655"
elseif rannum == 4 then
s.SoundId = "rbxassetid://3929467888"
elseif rannum == 5 then
s.SoundId = "rbxassetid://4458760046"
elseif rannum == 6 then
s.SoundId = "rbxassetid://4458760518"
else
s.SoundId = "rbxassetid://4458759938"
end
s:Play()
game:GetService("Debris"):AddItem(s,4)
end
end))
end
local rollingsound = Instance.new("Sound",root)
rollingsound.SoundId = "rbxassetid://2985734522"
rollingsound.PlaybackSpeed = 1
rollingsound.Volume = 0.75
local bodymovesound = Instance.new("Sound",root)
bodymovesound.SoundId = "rbxassetid://152206206"
bodymovesound.PlaybackSpeed = 0.945
bodymovesound.Volume = 2.35
local downedsound = Instance.new("Sound",root)
downedsound.SoundId = "rbxassetid://178088040"
downedsound.PlaybackSpeed = 1
downedsound.Volume = 3
local jumplandsoundthingy = Instance.new("Sound",root)
jumplandsoundthingy.SoundId = "rbxassetid://6079431954"
jumplandsoundthingy.PlaybackSpeed = 0.785
jumplandsoundthingy.Volume = 2
hum = char:WaitForChild("Humanoid")
hum.JumpPower = 50
local colorparkourkill = Instance.new("ColorCorrectionEffect",game.Lighting)
colorparkourkill.Saturation = 0
colorparkourkill.TintColor = Color3.new(1,1,1)
if game.Lighting:FindFirstChild("COLORPARKOURKILL") then
game.Lighting:FindFirstChild("COLORPARKOURKILL"):Destroy()
end
torso = char:WaitForChild("Torso")
local gyro = Instance.new("BodyGyro",torso)
gyro.D = 200
gyro.P = 1800
local cameratilterman = 0
local springjumpdel =false
local gobackroll = false
local befpower = gyro.P
gyro.P = befpower
gyro.MaxTorque = Vector3.new(0,0,0)
local runvel = Instance.new("BodyVelocity",root)
runvel.MaxForce = Vector3.new(0,0,0)
runvel.P = 9999999999999999999999
hum.WalkSpeed =20
local flowmax = 35
local flowmin = 16
local dodgedel = false
local crouchspeed = 8
local flow = flowmin
for i,v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Part" or v.ClassName == "UnionOperation" or v.ClassName == "MeshPart" then
if v.ClassName == "UnionOperation" then
v.CollisionFidelity = Enum.CollisionFidelity.PreciseConvexDecomposition
end
if v.Transparency == 1 then
v.CanCollide = false
end
end
end
floorpositiony = 0
local UIS = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
if UIS.TouchEnabled and not UIS.KeyboardEnabled and not UIS.MouseEnabled
and not UIS.GamepadEnabled and not GuiService:IsTenFootInterface() then
mobile = true
jb = plr.PlayerGui:WaitForChild("TouchGui"):WaitForChild("TouchControlFrame"):WaitForChild("JumpButton")
jb.MouseButton1Down:Connect(function()
wallrunabletrue()
wallruncheck()
end)
end
local leftwallrunanim = Instance.new("Animation",char)
leftwallrunanim.AnimationId = "rbxassetid://180426354"
local leftwallrunanimplay = hum:LoadAnimation(leftwallrunanim)
local downedanim1 = Instance.new("Animation",char)
downedanim1.AnimationId = "rbxassetid://282574440"
local downedanim1play = hum:LoadAnimation(downedanim1)
local rightwallrunanim = Instance.new("Animation",char)
rightwallrunanim.AnimationId = "rbxassetid://180426354"
local rightwallrunanimplay = hum:LoadAnimation(rightwallrunanim)
local verticalwallrunanim = Instance.new("Animation",char)
verticalwallrunanim.AnimationId = "rbxassetid://180426354"
local verticalwallrunanimplay = hum:LoadAnimation(verticalwallrunanim)
local roll = Instance.new("Animation",char)
roll.AnimationId = "rbxassetid://180612465"
local rollplay = hum:LoadAnimation(roll)
local crouching = Instance.new("Animation",char)
crouching.AnimationId = "rbxassetid://287325678"
local crouchingplay = hum:LoadAnimation(crouching)
local springjump = Instance.new("Animation",char)
springjump.AnimationId = "rbxassetid://287325678"
local springjumpplay = hum:LoadAnimation(springjump)
local dodging = Instance.new("Animation",char)
dodging.AnimationId = "rbxassetid://287325678"
local dodgingplay = hum:LoadAnimation(dodging)
local slidinganim = Instance.new("Animation",char)
slidinganim.AnimationId = "rbxassetid://132546884"
local slidingplay = hum:LoadAnimation(slidinganim)
local rollering = false
hum.Died:Connect(function()
if game.Workspace:FindFirstChild("Remote") then
if game.Workspace:FindFirstChild("Remote"):FindFirstChild("TeamEvent") then
Workspace.Remote.TeamEvent:FireServer("Bright orange")
end
end
camerakill = true
colorparkourkill:Destroy()
for i = 20,1,-1 do
wait()
combatmusic.PlaybackSpeed = combatmusic.PlaybackSpeed-0.05
ambience.PlaybackSpeed = ambience.PlaybackSpeed-0.05
explorationmusic.PlaybackSpeed = explorationmusic.PlaybackSpeed-0.05
end
end)
local tappeda = false
local tappeds = false
local tappedd = false
local tappedw = false
UIS.InputEnded:Connect(function(input,gamestuff)
if input.KeyCode == Enum.KeyCode.S then
if gamestuff then return end
gobackroll = false
end
end)
UIS.InputBegan:Connect(function(input,gamestuff)
if input.KeyCode == Enum.KeyCode.N then
if gamestuff then return end
if walkingmode == false then
walkingmode = true
else
walkingmode = false
end
end
if input.KeyCode == Enum.KeyCode.M then
if gamestuff then return end
if ambience.PlaybackSpeed ~= 0 then
ambience.PlaybackSpeed = 0
combatmusic.PlaybackSpeed = 0
explorationmusic.PlaybackSpeed = 0
else
ambience.PlaybackSpeed = 1
combatmusic.PlaybackSpeed = 1
explorationmusic.PlaybackSpeed = 1
end
end
if input.KeyCode == Enum.KeyCode.S then
if gamestuff then return end
gobackroll = true
end
if downed == true then return end
if sliding == true then return end
if input.KeyCode == Enum.KeyCode.A then
if hitfloor == false then return end
if gamestuff then return end
if tappeda == false then
tappeda = true
wait(0.25)
tappeda = false
else
if dodgedel == false then
dodgedel = true
dodgingplay:Play()
randomclothrollsound()
local bv = Instance.new("BodyVelocity",char:WaitForChild("Head"))
bv.Velocity = root.CFrame.RightVector*-flow*2+Vector3.new(0,flow/2,0)
bv.MaxForce = Vector3.new(99999,99999,99999)
bv.P = 99999999999999
wait(0.1)
bv:Destroy()
wait(0.2)
dodgingplay:Stop()
dodgedel = false
end
end
end
if input.KeyCode == Enum.KeyCode.S then
if hitfloor == false then return end
if gamestuff then return end
if tappeds == false then
tappeds = true
wait(0.25)
tappeds = false
else
if dodgedel == false then
dodgedel = true
dodgingplay:Play()
randomclothrollsound()
local bv = Instance.new("BodyVelocity",char:WaitForChild("Head"))
bv.Velocity = root.CFrame.LookVector*-flow*2+Vector3.new(0,flow/2,0)
bv.MaxForce = Vector3.new(99999,99999,99999)
bv.P = 99999999999999
wait(0.1)
bv:Destroy()
wait(0.2)
dodgingplay:Stop()
dodgedel = false
end
end
end
if input.KeyCode == Enum.KeyCode.D then
if hitfloor == false then return end
if gamestuff then return end
if tappedd == false then
tappedd = true
wait(0.25)
tappedd = false
else
if dodgedel == false then
dodgedel = true
dodgingplay:Play()
randomclothrollsound()
local bv = Instance.new("BodyVelocity",char:WaitForChild("Head"))
bv.Velocity = root.CFrame.RightVector*flow*2+Vector3.new(0,flow/2,0)
bv.MaxForce = Vector3.new(99999,99999,99999)
bv.P = 99999999999999
wait(0.1)
bv:Destroy()
wait(0.2)
dodgingplay:Stop()
dodgedel = false
end
end
end
if input.KeyCode == Enum.KeyCode.W then
if gamestuff then return end
if hitfloor == false then return end
if tappedw == false then
tappedw = true
wait(0.25)
tappedw = false
else
if dodgedel == false then
dodgedel = true
dodgingplay:Play()
randomclothrollsound()
local bv = Instance.new("BodyVelocity",char:WaitForChild("Head"))
bv.Velocity = root.CFrame.LookVector*flow*2+Vector3.new(0,flow/2,0)
bv.MaxForce = Vector3.new(99999,99999,99999)
bv.P = 99999999999999
wait(0.1)
bv:Destroy()
wait(0.2)
dodgingplay:Stop()
dodgedel = false
end
end
end
end)
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
--rollplay:AdjustSpeed(0)
--rollplay.TimePosition = 1
local player = game.Players.LocalPlayer
local character = player.Character
local hum = character:FindFirstChild("Humanoid")
if not character or not character.Parent then
character = player.CharacterAdded:wait()
if camerakill == true then return end
end
local torso = character:WaitForChild("Torso")
local rightShoulder = torso:WaitForChild("Right Shoulder")
local leftShoulder = torso:WaitForChild("Left Shoulder")
local camera = game.Workspace.CurrentCamera
updateSpeed = 0.5/2
local plr = game.Players.LocalPlayer
local char = plr.Character
local ignorelist = {plr.Character}
for i,v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Part" or v.ClassName == "MeshPart" or v.ClassName == "UnionOperation" then
if v.CanCollide == false or v.Transparency == 1 then
ignorelist[#ignorelist+1] = v
end
end
end
leftarm = char:WaitForChild("Left Arm")
rightarm = char:WaitForChild("Right Arm")
leftleg = char:WaitForChild("Left Leg")
if char:FindFirstChild("Head"):FindFirstChild("BillboardGui") then
char:FindFirstChild("Head"):FindFirstChild("BillboardGui"):Destroy()
end
local flowermax = flowmax-flowmin
local killermancamfov = 0
rightleg = char:WaitForChild("Right Leg")
local hum = char:WaitForChild("Humanoid")
local rootpart,head = char:WaitForChild("HumanoidRootPart"),char:WaitForChild("Head")
game:GetService("RunService"):BindToRenderStep("CameraOffset",Enum.RenderPriority.Character.Value+1,function()
local offsetman = 1.5
if sliding == true then
offsetman = 0
end
if hum.Health == 0 then script:Destroy() end
local distance = (character.Head.Position - camera.CoordinateFrame.p).magnitude
if distance <= 1 then
rightShoulder.C0 = rightShoulder.C0:lerp((camera.CoordinateFrame * CFrame.new(1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, math.pi/2, 0), updateSpeed)
leftShoulder.C0 = leftShoulder.C0:lerp((camera.CoordinateFrame * CFrame.new(-1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, -math.pi/2, 0), updateSpeed)
else
rightShoulder.C0 = rightShoulder.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.pi/2, 0),updateSpeed)
leftShoulder.C0 = leftShoulder.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, -math.pi/2, 0),updateSpeed)
end
hum.CameraOffset = (rootpart.CFrame+Vector3.new(0,offsetman,0)):pointToObjectSpace(head.CFrame.p)
rightarm.LocalTransparencyModifier = rightarm.Transparency+0.5
leftarm.LocalTransparencyModifier = leftarm.Transparency+0.5
leftleg.LocalTransparencyModifier = leftleg.Transparency+0.5
rightleg.LocalTransparencyModifier = rightleg.Transparency+0.5
if camerakill == false then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
killermancamfov = 20*(flow/flowermax)
colorparkourkill.TintColor = Color3.new(1,colormansup/255,colormansup/255)
colormansup = colormansup+5
if colormansup> 255 then
colormansup = 255
end
cam.FieldOfView = 50+killermancamfov
cam.CFrame = cam.CFrame*CFrame.Angles(0,0,math.rad(cameratilterman))
end
end)
local befh = hum.Health
local function round(number, decimalPlaces)
number = math.round(number * 10^decimalPlaces) * 10^-decimalPlaces
end
local humdowner = false
function downer()
flow = flow-flowmax/10
downedanim1play:Play()
colormansup = colormansup-60
downedsound:play()
randomclothrollsound(true)
randomclothrollsound(true)
randomclothrollsound()
randomclothrollsound()
randomclothrollsound()
downed = true
hum.JumpPower =0
downeddel = true
coroutine.resume(coroutine.create(function()
local tiltnumb = 0
local rannum = math.random(1,4)
if rannum == 1 then
tiltnumb = 80
elseif rannum == 2 then
tiltnumb = 50
elseif rannum == 3 then
tiltnumb = -80
else
tiltnumb = -50
end
local cameratilterman2 =tiltnumb*0.2
local cameratiltermax = cameratilterman2
local sinnerman = 1
local sinnerman2 = 0
for i = 20,1,-1 do
game:GetService("RunService").RenderStepped:Wait()
if camerakill == true then return end
sinnerman = sinnerman-0.05
sinnerman2 = math.sin(sinnerman*1.25)
print(sinnerman .. " I AM SIN")
cameratilterman2 = cameratiltermax*sinnerman2
cam.CFrame = cam.CFrame*CFrame.Angles(0,0,math.rad(cameratilterman2))
end
wait(1)
downeddel = false
end))
end
hum.HealthChanged:Connect(function()
colorparkourkill.Saturation = -1+hum.Health/hum.MaxHealth
if hum.Health/hum.MaxHealth < 0.25 then
if humdowner == false then
humdowner = true
downer()
end
end
if hum.Health < befh then
combattime = 18
local damagetiltmax = befh - hum.Health
round(damagetiltmax,1)
colormansup = colormansup-damagetiltmax*4.25
local cameratilterman2 = math.random(damagetiltmax*-20,damagetiltmax*20)
cameratilterman2 = cameratilterman2 *0.05
local cameratilterman3 = math.random(damagetiltmax*-20,damagetiltmax*20)
cameratilterman3 = cameratilterman3 *0.0008675
local cameratiltermax = cameratilterman2
local cameratiltermax2 = cameratilterman3
local sinnerman = 1
local sinnerman2 = 0
for i = 10,1,-1 do
game:GetService("RunService").RenderStepped:Wait()
sinnerman = sinnerman-0.1
sinnerman2 = math.sin(sinnerman*1.25)
print(sinnerman .. " I AM SIN")
cameratilterman2 = cameratiltermax*sinnerman2
cameratilterman3 = cameratiltermax2*sinnerman2
cam.CFrame = cam.CFrame*CFrame.Angles(math.rad(cameratilterman3),0,math.rad(cameratilterman2))
end
end
befh = hum.Health
end)
function tilterepic(maxnumbman,slideringman)
coroutine.resume(coroutine.create(function()
if maxnumbman ~= 0 then
local sinnerman = 0
local slidingtruth = false
if slideringman ~= nil then
if slideringman == true then
slidingtruth = true
end
end
for i = 20,1,-1 do
if slidingtruth == false then
if wallrunning == false then return end
end
if slidingtruth == true then
if sliding == false then return end
end
game:GetService("RunService").RenderStepped:Wait()
if camerakill == true then return end
sinnerman = sinnerman+0.05
sinnerman = math.sin(sinnerman*1.25)
print(sinnerman .. " I AM SIN2")
cameratilterman = maxnumbman*sinnerman
end
else
print("I AM ZERO BOYO")
local cameratiltermax = cameratilterman
local sinnerman = 1
local sinnerman2 = 0
for i = 10,1,-1 do
game:GetService("RunService").RenderStepped:Wait()
if camerakill == true then return end
sinnerman = sinnerman-0.1
sinnerman2 = math.sin(sinnerman*1.25)
print(sinnerman .. " I AM SIN")
cameratilterman = cameratiltermax*sinnerman2
end
wait()
cameratilterman = 0
end
end))
end
local rolldel =false
function roll()
if sliding == true then return end
if hitfloor == false then return end
if wallrunning == true then return end
if rolldel == true then return end
rolldel = true
randomclothrollsound(true)
rollingsound.TimePosition = 0.3
rollingsound:Play()
root.Velocity = Vector3.new(0,0,0)
local x, y, z = root.CFrame:ToEulerAnglesYXZ()
rollering = true
tricksinarow = tricksinarow+1
local rollmancf = CFrame.new(Vector3.new(root.Position.X,floorpositiony+1.5,root.Position.Z))*CFrame.Angles(0, y, 0)
root.CFrame = rollmancf
wait()
root.Velocity = Vector3.new(0,0,0)
flow = flow+(flowmax-flowmin)/8
runvel.Velocity = (root.CFrame.LookVector*hum.WalkSpeed)
local bp = Instance.new("BodyPosition",torso)
bp.Position = Vector3.new(0,floorpositiony,0)
bp.MaxForce = Vector3.new(0,999999999,0)
bp.P = 25000
hum.PlatformStand = true
runvel.MaxForce = Vector3.new(99999,99999,99999)
gyro.CFrame = rollmancf
gyro.P = 99999
gyro.MaxTorque = Vector3.new(99999,99999,99999)
rollplay:Play()
local lookcfog = cam.CFrame
local angle = 0
rollplay:AdjustSpeed(0)
rollplay.TimePosition = 1
local rotatenumb = -18
if gobackroll == true then
rotatenumb = 18
end
for i = 20,1,-1 do
rs.Heartbeat:Wait()
if camerakill == true then return end
runvel.MaxForce = Vector3.new(99999,99999,99999)
runvel.Velocity = rollmancf.LookVector*-rotatenumb*3
gyro.CFrame = gyro.CFrame*CFrame.Angles(math.rad(rotatenumb),0,0)
root.CFrame = gyro.CFrame
end
runvel.MaxForce = Vector3.new(0,0,0)
rollplay:Stop()
hum.PlatformStand = false
rollering = false
bp:Destroy()
gyro.P = befpower
runvel.MaxForce = Vector3.new(0,0,0)
gyro.MaxTorque = Vector3.new(0,0,0)
root.Velocity = Vector3.new(0,0,0)
root.Velocity = Vector3.new(0,0,0)
rolldel = false
if rotatenumb == 18 then
cam.CFrame = lookcfog
end
wait()
end
local cdown = false
UIS.InputBegan:Connect(function(input,g)
if input.KeyCode == Enum.KeyCode.C then
if g then return end
cdown = true
end
if input.KeyCode == Enum.KeyCode.P then
if g then return end
hum:TakeDamage(1)
end
end)
UIS.InputEnded:Connect(function(input,g)
if input.KeyCode == Enum.KeyCode.C then
if g then return end
cdown = false
end
end)
wallrunable = false
wallrunning = false
hitfloor = false
leftwallrunning = false
rightwallrunning = false
onfloor = false
frontwallrunning = false
fronthit = false
rs = game:GetService("RunService")
cam = workspace.CurrentCamera
UIS.InputBegan:Connect(function(input,gamestuff)
if input.KeyCode == Enum.KeyCode.X then
if camerakill == true then return end
if gamestuff then return end
if camerakill == false then
for i = 5,1,-1 do
rs.RenderStepped:Wait()
if camerakill == true then return end
cam.CFrame = cam.CFrame*CFrame.Angles(0,math.rad(35),0)
end
end
end
end)
local rollering = false
coroutine.resume(coroutine.create(function()
while true do
if camerakill == true then return end
rs.RenderStepped:Wait()
if combattime > 0.05 then
if combatmusic.Volume ~= 0.5 then
combatmusic.Volume = 0.5
ambience.Volume = 0
explorationmusic.Volume = 0
combatmusic:Play()
end
combattime = combattime-0.01
else
combattime = 0
if combatmusic.Volume == 0.5 then
combatmusic.Volume = 0
ambience.Volume = 0.5
explorationmusic.Volume = 0
end
end
if rolldel == true or downed == true then
if camerakill == true then return end
cam.CFrame = char:WaitForChild("Head").CFrame
end
if camerakill == false then
winder.Volume = root.Velocity.Magnitude*0.015
if winder.Volume > 5 then
winder.Volume = 5
end
winder.PlaybackSpeed = root.Velocity.Magnitude*0.015
if winder.PlaybackSpeed > 4 then
winder.PlaybackSpeed = 4
end
windercloth.Volume = root.Velocity.Magnitude*0.015
if windercloth.Volume > 5 then
windercloth.Volume = 5
end
windercloth.PlaybackSpeed = root.Velocity.Magnitude*0.015
if windercloth.PlaybackSpeed > 2 then
windercloth.PlaybackSpeed = 2
end
end
if rolldel == false and wallrunning == false and sliding == false and downed == false and holding == false then
hum.AutoRotate = true
if slidingsound.IsPlaying == true then
slidingsound:Stop()
end
if wallrunningsound.IsPlaying == true then
wallrunningsound:Stop()
end
else
hum.AutoRotate = false
if wallrunning == true then
if wallrunningsound.IsPlaying == false then
wallrunningsound:Play()
end
else
if wallrunningsound.IsPlaying == true then
wallrunningsound:Stop()
end
end
if sliding == true then
if slidingsound.IsPlaying == false then
slidingsound:Play()
end
else
if slidingsound.IsPlaying == true then
slidingsound:Stop()
end
end
end
end
end))
function wallrunabletrue()
coroutine.resume(coroutine.create(function()
if hitfloor == true then return end
wallrunable = true
wait(0.05)
wallrunable = false
end))
end
wallrundel = false
function verticalwallrun(grav2)
coroutine.resume(coroutine.create(function()
if wallrundel == true then return end
if wallrunning == true then return end
if downed == true then return end
if cdown == true then return end
if wallrunable == false then return end
if fronthit then
print("Made it 1")
local rr = Ray.new(root.Position,root.CFrame.LookVector*5)
local rhit,ray,rpoint = workspace:FindPartOnRayWithIgnoreList(rr,ignorelist)
if rhit then
if rhit then
wallrunning = false
wait()
tilterepic(0)
tricksinarow = tricksinarow+1
wallrunning = true
gyro.CFrame = CFrame.new(root.Position,root.Position+rpoint)*CFrame.Angles(math.rad(-22),math.rad(180),0)
gyro.MaxTorque = Vector3.new(99999,99999,99999)
local grav = grav2-11
runvel.Velocity = Vector3.new(0,grav,0)
print("Made it 2")
runvel.MaxForce = Vector3.new(99999,99999,99999)
wallrunable = false
hum.PlatformStand = true
randomclothrollsound()
verticalwallrunanimplay:Play()
while wallrunning == true do
rs.RenderStepped:Wait()
if camerakill == true then return end
grav = grav-0.8
local r2 = Ray.new(root.Position,root.CFrame.LookVector*5)
local hit,ray,point = workspace:FindPartOnRayWithIgnoreList(r2,ignorelist)
if hit then
print("Made it 3")
if hitfloor then wallrunning = false end
if cdown == true then wallrunning = false end
if hit then
gyro.CFrame = CFrame.new((ray+root.CFrame.LookVector*-2),(ray+root.CFrame.LookVector*-2)+point)*CFrame.Angles(math.rad(-22),math.rad(180),0)
runvel.Velocity = Vector3.new(0,grav,0)
gyro.P = befpower
if wallrunable == true then
wallrunning = false
gyro.MaxTorque = Vector3.new(0,0,0)
hum.PlatformStand = false
print("Jump")
randomclothrollsound()
jumplandsoundthingy:Play()
local rannum = math.random(1,3)
if rannum == 1 then
jumplandsoundthingy.SoundId = "rbxassetid://6079433272"
elseif rannum == 2 then
jumplandsoundthingy.SoundId = "rbxassetid://6079432684"
else
jumplandsoundthingy.SoundId = "rbxassetid://6079431954"
end
bodymovesound:Play()
hum.PlatformStand = false
runvel.velocity = root.CFrame.LookVector*-hum.WalkSpeed+Vector3.new(0,30,0)
wait(0.22)
end
else
wallrunning = false
end
else
wallrunning = false
end
end
hum.PlatformStand = false
verticalwallrunanimplay:Stop()
gyro.MaxTorque = Vector3.new(0,0,0)
print("Wall run ended")
runvel.MaxForce = Vector3.new(0,0,0)
hum:ChangeState(Enum.HumanoidStateType.Jumping)
return
end
end
end
end))
end
function wallruncheck()
if downed == true then
if rolldel == false and downeddel == false then
downedanim1play:Stop()
downed = false
hum.JumpPower = 50
roll()
return
end
end
if sliding == true then return end
if cdown == true then
if hitfloor == true then
roll()
end
end
if wallrundel == true then return end
if wallrunning == true then return end
if wallrunable == false then return end
if cdown == true then return end
if dodgedel == true then return end
wallrunable = false
local rr = Ray.new(root.Position,root.CFrame.RightVector*3.5)
local rhit,ray,rpoint = workspace:FindPartOnRayWithIgnoreList(rr,ignorelist)
if rhit then
if rhit then
wallrunning = true
gyro.CFrame = CFrame.new(root.Position,root.Position+rpoint)*CFrame.Angles(0,math.rad(-90),math.rad(20))
gyro.MaxTorque = Vector3.new(99999,99999,99999)
hum.PlatformStand = true
local grav = 20
runvel.Velocity = gyro.CFrame.LookVector*30+Vector3.new(0,grav,0)
runvel.Velocity = runvel.Velocity + gyro.CFrame.RightVector*5
runvel.MaxForce = Vector3.new(99999,99999,99999)
rightwallrunanimplay:Play()
randomclothrollsound()
tricksinarow = tricksinarow+1
tilterepic(35)
while wallrunning == true do
if camerakill == true then return end
rs.RenderStepped:Wait()
grav = grav-0.95
local r2 = Ray.new(root.Position,root.CFrame.RightVector*5)
local hit,ray,point = workspace:FindPartOnRayWithIgnoreList(r2,ignorelist)
if hit then
if hitfloor then wallrunning = false end
if cdown == true then wallrunning = false end
if fronthit == true then print("Face died") tilterepic(0) wallrunning = false rightwallrunanimplay:Stop() gyro.MaxTorque = Vector3.new(0,0,0)
print("Wall run end")
runvel.MaxForce = Vector3.new(0,0,0)wallrunable = true verticalwallrun(grav+hum.WalkSpeed) return end
if hit then
gyro.CFrame = CFrame.new((ray+root.CFrame.RightVector*-2),(ray+root.CFrame.RightVector*-2)+point)*CFrame.Angles(0,math.rad(-90),math.rad(20))
runvel.Velocity = gyro.CFrame.LookVector*hum.WalkSpeed+Vector3.new(0,grav,0)
gyro.P = befpower
if wallrunable == true then
tilterepic(0)
wallrunning = false
rightwallrunanimplay:Stop()
gyro.MaxTorque = Vector3.new(0,0,0)
hum.PlatformStand = false
jumplandsoundthingy:Play()
randomclothrollsound()
local rannum = math.random(1,3)
if rannum == 1 then
jumplandsoundthingy.SoundId = "rbxassetid://6079433272"
elseif rannum == 2 then
jumplandsoundthingy.SoundId = "rbxassetid://6079432684"
else
jumplandsoundthingy.SoundId = "rbxassetid://6079431954"
end
bodymovesound:Play()
runvel.velocity = cam.CFrame.LookVector*hum.WalkSpeed+Vector3.new(0,30,0)
wait(0.22)
end
else
wallrunning = false
end
else
wallrunning = false
end
end
tilterepic(0)
hum.PlatformStand = false
rightwallrunanimplay:Stop()
gyro.MaxTorque = Vector3.new(0,0,0)
print("Wall run end")
runvel.MaxForce = Vector3.new(0,0,0)
return
end
end
local rl = Ray.new(root.Position,root.CFrame.RightVector*-3.5)
local lhit,ray,rpoint = workspace:FindPartOnRayWithIgnoreList(rl,ignorelist)
if lhit then
if lhit then
wallrunning = true
gyro.CFrame = CFrame.new(root.Position,root.Position+rpoint)*CFrame.Angles(0,math.rad(90),math.rad(-20))
gyro.MaxTorque = Vector3.new(99999,99999,99999)
gyro.P = 250
local grav = 20
runvel.Velocity = (gyro.CFrame.LookVector*30+Vector3.new(0,grav,0))
runvel.Velocity = runvel.Velocity + gyro.CFrame.RightVector*-5
hum.PlatformStand = true
leftwallrunanimplay:Play()
randomclothrollsound()
tilterepic(-35)
tricksinarow = tricksinarow+1
runvel.MaxForce = Vector3.new(99999,99999,99999)
while wallrunning == true do
if camerakill == true then return end
rs.RenderStepped:Wait()
if hitfloor then wallrunning = false end
if fronthit == true then print("Face died") tilterepic(0) wallrunning = false leftwallrunanimplay:Stop() gyro.MaxTorque = Vector3.new(0,0,0)
print("Wall run end")
runvel.MaxForce = Vector3.new(0,0,0) wallrunable= true verticalwallrun(grav+hum.WalkSpeed) return end
rs.RenderStepped:Wait()
if camerakill == true then return end
grav = grav-0.95
local r2 = Ray.new(root.Position,root.CFrame.RightVector*-5)
local hit,ray,point = workspace:FindPartOnRayWithIgnoreList(r2,ignorelist)
if hit then
if cdown == true then wallrunning = false end
if hit then
gyro.CFrame = CFrame.new((ray+root.CFrame.RightVector*2),(ray+root.CFrame.RightVector*2)+point)*CFrame.Angles(0,math.rad(90),math.rad(-20))
runvel.Velocity = gyro.CFrame.LookVector*hum.WalkSpeed+Vector3.new(0,grav,0)
gyro.P = befpower
if wallrunable == true then
wallrunning = false
tilterepic(0)
leftwallrunanimplay:Stop()
gyro.MaxTorque = Vector3.new(0,0,0)
hum.PlatformStand = false
jumplandsoundthingy:Play()
randomclothrollsound()
local rannum = math.random(1,3)
if rannum == 1 then
jumplandsoundthingy.SoundId = "rbxassetid://6079433272"
elseif rannum == 2 then
jumplandsoundthingy.SoundId = "rbxassetid://6079432684"
else
jumplandsoundthingy.SoundId = "rbxassetid://6079431954"
end
bodymovesound:Play()
runvel.velocity = cam.CFrame.LookVector*hum.WalkSpeed+Vector3.new(0,30,0)
wait(0.22)
end
else
wallrunning = false
end
else
wallrunning = false
end
end
hum.PlatformStand = false
leftwallrunanimplay:Stop()
tilterepic(0)
gyro.MaxTorque = Vector3.new(0,0,0)
print("Wall run end")
runvel.MaxForce = Vector3.new(0,0,0)
return
end
end
wallrunable = true
verticalwallrun(hum.WalkSpeed+20)
end
local spacedown = false
local backjumpdel = false
local backhit = false
UIS.InputBegan:Connect(function(inpt,gamestuff)
if inpt.KeyCode == Enum.KeyCode.Space then
if gamestuff then return end
if wallrunning == false then
if sliding == false then
if backhit == true then
if hitfloor == false then
jumplandsoundthingy:Play()
randomclothrollsound(false)
root.Velocity = root.CFrame.LookVector*120+Vector3.new(0,40,0)
end
end
end
end
wallrunabletrue()
wallruncheck()
if sliding == true then
spacedown = true
wait(0.1)
spacedown = false
end
wait(0.1)
if wallrunning == false then
if rolldel == false then
if backjumpdel == false then
end
end
end
end
end)
function slide()
coroutine.resume(coroutine.create(function()
if downed == true then return end
if sliding == true then return end
sliding = true
randomclothrollsound()
tilterepic(-15,true)
hum.PlatformStand = true
gyro.MaxTorque = Vector3.new(99999,99999,99999)
gyro.P = befpower*3
runvel.MaxForce = Vector3.new(99999,99999,99999)
local ogcf = root.CFrame
local befrooty = root.Position.Y
local ogcf = root.CFrame
gyro.CFrame = ogcf*CFrame.Angles(math.rad(80),0,0)
print("BEGINSLIDE")
tricksinarow = tricksinarow+1
while sliding == true do
rs.RenderStepped:Wait()
if camerakill == true then return end
runvel.Velocity = (ogcf.LookVector*flow*1.45)+Vector3.new(0,-70,0)
slidingplay:Play()
slidingplay:AdjustSpeed(0)
if root.Position.Y+0.05 < befrooty then
flow = flow+flowmax/70
end
befrooty = root.Position.Y
if root.Velocity.Magnitude < 20 then
sliding = false
slidingplay:Stop()
tilterepic(0,true)
cdown = false
break
end
if cdown == false then
sliding = false
slidingplay:Stop()
tilterepic(0,true)
break
else
end
flow = flow-flowmax/100
if spacedown == true then
sliding = false
cdown = false
slidingplay:Stop()
tilterepic(0,true)
break
end
if flow < flowmin+5 then
sliding = false
flow = flowmin
slidingplay:Stop()
tilterepic(0,true)
break
end
end
gyro.MaxTorque = Vector3.new(0,0,0)
gyro.P = befpower
runvel.MaxForce = Vector3.new(0,0,0)
hum.PlatformStand = false
if spacedown == true and flow < flowmax then
hum.PlatformStand = true
sliding = false
tilterepic(0,true)
slidingplay:Stop()
local x, y, z = cam.CFrame:ToEulerAnglesYXZ()
rollering = true
root.CFrame = CFrame.new(root.Position)*CFrame.Angles(0, y, 0)
bodymovesound:Play()
roll()
return
elseif spacedown == true and flowmax+3 < flow then
hum.PlatformStand = false
sliding = false
tilterepic(0,true)
slidingplay:Stop()
runvel.MaxForce = Vector3.new(99999,99999,99999)
bodymovesound:Play()
jumplandsoundthingy:Play()
randomclothrollsound()
local rannum = math.random(1,3)
if rannum == 1 then
jumplandsoundthingy.SoundId = "rbxassetid://6079433272"
elseif rannum == 2 then
jumplandsoundthingy.SoundId = "rbxassetid://6079432684"
else
jumplandsoundthingy.SoundId = "rbxassetid://6079431954"
end
runvel.velocity = cam.CFrame.LookVector*flow*2+Vector3.new(0,flow,0)
coroutine.resume(coroutine.create(function()
local tiltnumb = 0
local rannum = math.random(1,4)
if rannum == 1 then
tiltnumb = 40
elseif rannum == 2 then
tiltnumb = 20
elseif rannum == 3 then
tiltnumb = -40
else
tiltnumb = -20
end
local cameratilterman2 =tiltnumb*0.2
local cameratiltermax = cameratilterman2
local sinnerman = 1
local sinnerman2 = 0
for i = 10,1,-1 do
game:GetService("RunService").RenderStepped:Wait()
if camerakill == true then return end
sinnerman = sinnerman-0.1
sinnerman2 = math.sin(sinnerman*1.25)
print(sinnerman .. " I AM SIN")
cameratilterman2 = cameratiltermax*sinnerman2
cam.CFrame = cam.CFrame*CFrame.Angles(0,0,math.rad(cameratilterman2))
end
end))
wait(0.25)
runvel.MaxForce = Vector3.new(0,0,0)
return
else
hum.PlatformStand = false
sliding = false
return
end
end))
end
local sliding = false
local rppos = Vector3.new(0,0,0)
local landed = false
local pressspacebeforeland = false
local landdel = false
local beforelandy = 0
function landdeler()
coroutine.resume(coroutine.create(function()
landdel = true
wait(0.2)
landdel = false
pressspacebeforeland = false
beforelandy = root.Position.Y
end))
end
UIS.InputBegan:Connect(function(input,gamestuff)
if springjumpdel == true then return end
if input.KeyCode == Enum.KeyCode.Space then
if gamestuff == true then return end
if hitfloor == true then
if pressspacebeforeland == false then
pressspacebeforeland = true
else
if root.Position.Y > beforelandy+2 then
runvel.MaxForce = Vector3.new(99999,99999,99999)
runvel.Velocity = cam.CFrame.LookVector*flow*2+Vector3.new(0,flow/2,0)
springjumpdel = true
randomclothrollsound()
jumplandsoundthingy:Play()
local rannum = math.random(1,3)
if rannum == 1 then
jumplandsoundthingy.SoundId = "rbxassetid://6079433272"
elseif rannum == 2 then
jumplandsoundthingy.SoundId = "rbxassetid://6079432684"
else
jumplandsoundthingy.SoundId = "rbxassetid://6079431954"
end
bodymovesound:Play()
pressspacebeforeland = false
springjumpplay:Play()
tricksinarow = tricksinarow+1
coroutine.resume(coroutine.create(function()
local tiltnumb = 0
local rannum = math.random(1,4)
if rannum == 1 then
tiltnumb = 40
elseif rannum == 2 then
tiltnumb = 20
elseif rannum == 3 then
tiltnumb = -40
else
tiltnumb = -20
end
local cameratilterman2 =tiltnumb*0.2
local cameratiltermax = cameratilterman2
local sinnerman = 1
local sinnerman2 = 0
for i = 10,1,-1 do
game:GetService("RunService").RenderStepped:Wait()
if camerakill == true then return end
sinnerman = sinnerman-0.1
sinnerman2 = math.sin(sinnerman*1.25)
print(sinnerman .. " I AM SIN")
cameratilterman2 = cameratiltermax*sinnerman2
cam.CFrame = cam.CFrame*CFrame.Angles(0,0,math.rad(cameratilterman2))
end
end))
wait(0.2)
springjumpplay:Stop()
runvel.MaxForce = Vector3.new(0,0,0)
wait(0.2)
springjumpdel = false
end
end
end
end
end)
local plr = game.Players.LocalPlayer
local Character = plr.Character or plr.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")
local Head = Character:WaitForChild("Head")
local Hum = Character:WaitForChild("Humanoid")
local holdingon = Instance.new("Animation",hum)
holdingon.AnimationId = "rbxassetid://148831003"
local climbingstuffs = Instance.new("Animation",hum)
climbingstuffs.AnimationId = "rbxassetid://125750702"
local CA = Hum:LoadAnimation(climbingstuffs)
local HA = Hum:LoadAnimation(holdingon)
local TouchGui = plr:WaitForChild("PlayerGui"):FindFirstChild("TouchGui")
local UIS = game:GetService("UserInputService")
ledgeavailable = true
holding = false
function climb()
local Vele = Instance.new("BodyVelocity",Head)
Root.Anchored = false
Vele.MaxForce = Vector3.new(1,1,1) * math.huge
Vele.Velocity = Root.CFrame.LookVector * 10 + Vector3.new(0,30,0)
HA:Stop() CA:Play()
game.Debris:AddItem(Vele,.15)
holding = false
wait(.0)
ledgeavailable = true
end
UIS.InputBegan:Connect(function(Key,Chat)
if not holding then return end
if Key.KeyCode == Enum.KeyCode.Space and not Chat then
climb()
end
end)
if TouchGui then
TouchGui:WaitForChild("TouchControlFrame"):WaitForChild("JumpButton").MouseButton1Click:Connect(function()
if not holding then return end climb()
end)
end
while true do
repeat rs.RenderStepped:Wait() until sliding == false
rs.RenderStepped:Wait()
local r = Ray.new(root.Position,root.CFrame.LookVector*-6)
local hit,ray = workspace:FindPartOnRayWithIgnoreList(r,ignorelist)
if hit then
backhit = true
else
backhit = false
end
if camerakill == true then return end
if hum.FloorMaterial == Enum.Material.Air then
if landed == true then
landed = false
end
else
if landed == false then
landed = true
landdeler()
end
end
local killx,killy,killz = root.CFrame:ToEulerAnglesYXZ()
local nobadcf = CFrame.new(root.Position)*CFrame.Angles(0,killy,0)
local rclimber = Ray.new(Head.CFrame.p, nobadcf.LookVector * 6)
local killclimberray = Ray.new(Head.CFrame.p+Vector3.new(0,0.5,0), nobadcf.LookVector * 9)
local killmansraypart,killmansposition workspace:FindPartOnRayWithIgnoreList(killclimberray,ignorelist)
local part,position = workspace:FindPartOnRayWithIgnoreList(rclimber,ignorelist)
if not killmansraypart then
if part and ledgeavailable and not holding and not killmansraypart then
if part.Size.Y >= 4 and part.CanCollide == true and killmansraypart == nil and part.Transparency ~= 1 then
if Head.Position.Y >= (part.Position.Y + (part.Size.Y / 2)) - 1 and Head.Position.Y <= part.Position.Y + (part.Size.Y / 2) and Hum.FloorMaterial == Enum.Material.Air and sliding == false and downed == false and wallrunning == true then
if HA.IsPlaying == false then
wallrunning = false
root.CFrame = nobadcf
randomclothrollsound(false)
HA:Play()
wallrunning = false
HA:AdjustSpeed(0)
HA.TimePosition = 1.3
end
Root.Anchored = true holding = true ledgeavailable = false
end
end
end
end
local r = Ray.new(root.Position,Vector3.new(0,1,0).Unit*-5.5)
local hit,ray = workspace:FindPartOnRayWithIgnoreList(r,ignorelist)
if hit then
floorpositiony = ray.Y
if hitfloor == false then
hitfloor = true
if root.Velocity.Y < -60 then
if cdown == true then
root.Velocity = Vector3.new(root.Velocity.X,-10,root.Velocity.Z)
cdown = false
roll()
else
if root.Velocity.Y < -90 then
downer()
end
end
end
end
else
if hitfloor == true then
hitfloor = false
end
end
local r = Ray.new(root.Position,root.CFrame.LookVector*1.8)
local hit,ray,rp = workspace:FindPartOnRayWithIgnoreList(r,ignorelist)
if hit then
fronthit = true
rppos = rp
else
fronthit = false
end
if hitfloor == true then
if cdown == true then
if flow < flowmin+5 then
if flow ~= crouchspeed then
flow = crouchspeed
end
if crouchingplay.IsPlaying == false then
crouchingplay:Play()
randomclothrollsound()
end
else
if landed == true then
slide()
end
end
end
end
if cdown == false then
if crouchingplay.IsPlaying == true then
crouchingplay:Stop()
end
if walkingmode == false and hum.MoveDirection ~= Vector3.new(0,0,0) or wallrunning == true then
flow = flow+flowmax/70
if tricksinarow > 8 then
if combatmusic.Volume ~= 0.5 then
combatmusic.Volume = 0
ambience.Volume = 0
explorationmusic.Volume =0.5
end
end
if timestanding ~= 0 then
timestanding = 0
end
if flow > flowmax then
flow = flowmax
end
else
flow = flow-flowmax/23
if combatmusic.Volume ~= 0.5 then
timestanding = timestanding+0.05
end
if timestanding > 18 then
timestanding = 0
tricksinarow = 0
if combatmusic.Volume ~= 0.5 then
if ambience.Volume ~= 0.5 then
ambience.Volume = 0.5
explorationmusic.Volume = 0
combatmusic.Volume = 0
end
end
end
if flow < flowmin then
flow = flowmin
end
end
end
if downed == false then
hum.WalkSpeed = flow
else
hum.WalkSpeed = 1
end
endEditor is loading...
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