UiController

 avatar
unknown
csharp
2 years ago
2.0 kB
5
Indexable
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class UiController : MonoBehaviour
{
    public Image fadeImage;
    public Button loginButton;
    public bool connectedToServer = true;
    public TextMeshProUGUI loginResultsTxt;

    public TextMeshProUGUI loginEmail;
    public TextMeshProUGUI loginPassword;

    public string loginURL;
    private static UiController instance;
    public static UiController Instance
    {
        get
        {
            if (!instance)
            {
                instance = FindObjectOfType<UiController>();
            }

            return instance;
        }
    }

    public TextMeshProUGUI versionNumberText;
    public TextMeshProUGUI patchNotes;


    IEnumerator FadeIn()
    {
        float alpha = fadeImage.color.a;
        for (float i = 0; i < 1; i += Time.deltaTime / 1)
        {
            Color newColor = new Color(fadeImage.color.r, fadeImage.color.g, fadeImage.color.b, Mathf.Lerp(alpha, 0f, i));
            fadeImage.color = newColor;
            yield return new WaitForEndOfFrame();
        }

        fadeImage.gameObject.SetActive(false);
        loginButton.enabled = true;
    }


    // Start is called before the first frame update
    void Start()
    {
        loginButton.enabled = false;
    }

    public void ConnectedToServer()
    {
        StartCoroutine(FadeIn());
    }

    // Update is called once per frame
    void Update()
    {
        if (!connectedToServer)
        {
            versionNumberText.text = "Server is not connected...";
            patchNotes.text = "Server is not connected...";
        }
    }

    public void PerformLogin()
    {
        Login login = new Login();
        login.URL = loginURL;
        login.LoginCredentials("email=" + loginEmail.text, "password=" + loginPassword.text);
    }
    


}
Editor is loading...
Leave a Comment