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Surprise, it's me. Now that we're back in the digital office after slamming a bunch of weekend games, we have opinions and the power to act on those opinions (lol). Also getting to see like 100x more games being played than ever before has really helped!

This changelist is DELIEBRATELY small and numbers-only. We don't want to disrupt the stability of the playtest so it's pure number tuning until the next build. Enjoy!

šŸ‘€ BRALL
RMB - Execution Slam and Charge Attack
Execution threshold increas- - jk lol
Execution damage reduced by 15%
Cooldown when missing charge RMB increased from 1x >>> 2x
Increased cost on RMB from 20 >>> 25
Lvl 3 RMB no longer reduces cooldown
RMB - Air Slam
Reduced damage by 20% at all levels

ā˜• CELESTE
RMB - Ice Spear
Slow magnitude reduced from 45% slow to 35% slow
Cooldown nerfed by 1s across the board

šŸ‘‹ ELLUNA
R - Divine Intervention
Heal on living target reduced by 20%, heal on knocked target unchanged
E - Rejuvenating Aura
Heal baseline reduced by 10%, bonus heal after throwing was buffed to stay unchanged

šŸ’„ OATH
LMB - Hammer
+10% boost to thrown hammer damage and speed
R - Earthshatter
+100% radius increase to projectile hitbox size to match the art

šŸ”‹ POWER CHANGES

šŸ˜ŗ CHONKER
Projectile speed increased by 33%
Projectile health increased from 2000 >>> 2500
Minimum stun duration decreased from 2s >>> 1s
Stun duration breaks even (matches previous version) after traveling ~3000 units, and stun is longer after that
Turn speed while casting decreased by 25%

šŸŽ‡ MORTAR
0.25s reduction on timing
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