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Surprise, it's me. Now that we're back in the digital office after slamming a bunch of weekend games, we have opinions and the power to act on those opinions (lol). Also getting to see like 100x more games being played than ever before has really helped! This changelist is DELIEBRATELY small and numbers-only. We don't want to disrupt the stability of the playtest so it's pure number tuning until the next build. Enjoy! š BRALL RMB - Execution Slam and Charge Attack Execution threshold increas- - jk lol Execution damage reduced by 15% Cooldown when missing charge RMB increased from 1x >>> 2x Increased cost on RMB from 20 >>> 25 Lvl 3 RMB no longer reduces cooldown RMB - Air Slam Reduced damage by 20% at all levels ā CELESTE RMB - Ice Spear Slow magnitude reduced from 45% slow to 35% slow Cooldown nerfed by 1s across the board š ELLUNA R - Divine Intervention Heal on living target reduced by 20%, heal on knocked target unchanged E - Rejuvenating Aura Heal baseline reduced by 10%, bonus heal after throwing was buffed to stay unchanged š„ OATH LMB - Hammer +10% boost to thrown hammer damage and speed R - Earthshatter +100% radius increase to projectile hitbox size to match the art š POWER CHANGES šŗ CHONKER Projectile speed increased by 33% Projectile health increased from 2000 >>> 2500 Minimum stun duration decreased from 2s >>> 1s Stun duration breaks even (matches previous version) after traveling ~3000 units, and stun is longer after that Turn speed while casting decreased by 25% š MORTAR 0.25s reduction on timing
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