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import pygame # Initialize Pygame pygame.init() # Constants WIDTH, HEIGHT = 800, 600 TILE_SIZE = 40 GRID_WIDTH = WIDTH // TILE_SIZE GRID_HEIGHT = HEIGHT // TILE_SIZE # Colors WHITE = (255, 255, 255) GRAY = (200, 200, 200) GREEN = (0, 255, 0) # Create window screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Sandbox Game") # Game variables grid = [[None for _ in range(GRID_WIDTH)] for _ in range(GRID_HEIGHT)] # Game loop running = True while running: screen.fill(WHITE) # Draw grid for y in range(GRID_HEIGHT): for x in range(GRID_WIDTH): rect = pygame.Rect(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE) pygame.draw.rect(screen, GRAY, rect, 1) if grid[y][x]: pygame.draw.rect(screen, GREEN, rect) # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEBUTTONDOWN: mx, my = pygame.mouse.get_pos() grid_x, grid_y = mx // TILE_SIZE, my // TILE_SIZE if event.button == 1: # Left click to place block grid[grid_y][grid_x] = True elif event.button == 3: # Right click to remove block grid[grid_y][grid_x] = None pygame.display.flip() pygame.quit()
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