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import pygame
# Initialize Pygame
pygame.init()
# Constants
WIDTH, HEIGHT = 800, 600
TILE_SIZE = 40
GRID_WIDTH = WIDTH // TILE_SIZE
GRID_HEIGHT = HEIGHT // TILE_SIZE
# Colors
WHITE = (255, 255, 255)
GRAY = (200, 200, 200)
GREEN = (0, 255, 0)
# Create window
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Sandbox Game")
# Game variables
grid = [[None for _ in range(GRID_WIDTH)] for _ in range(GRID_HEIGHT)]
# Game loop
running = True
while running:
screen.fill(WHITE)
# Draw grid
for y in range(GRID_HEIGHT):
for x in range(GRID_WIDTH):
rect = pygame.Rect(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE)
pygame.draw.rect(screen, GRAY, rect, 1)
if grid[y][x]:
pygame.draw.rect(screen, GREEN, rect)
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
mx, my = pygame.mouse.get_pos()
grid_x, grid_y = mx // TILE_SIZE, my // TILE_SIZE
if event.button == 1: # Left click to place block
grid[grid_y][grid_x] = True
elif event.button == 3: # Right click to remove block
grid[grid_y][grid_x] = None
pygame.display.flip()
pygame.quit()Editor is loading...
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