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using UnityEngine; public class MapLoader : MonoBehaviour { public GameObject forestMap; public GameObject cityMap; public GameObject mountainsMap; public GameObject canyonsMap; public GameObject cavesMap; public Transform spawnPoint; void Start() { LoadMap(forestMap); } void LoadMap(GameObject map) { Instantiate(map, spawnPoint.position, Quaternion.identity); } void OnTriggerEnter(Collider other) { if (other.CompareTag("City")) { LoadMap(cityMap); } else if (other.CompareTag("Mountains")) { LoadMap(mountainsMap); } else if (other.CompareTag("Canyons")) { LoadMap(canyonsMap); } else if (other.CompareTag("Caves")) { LoadMap(cavesMap); } } }
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