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3 years ago
962 B
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var dur = 300 function interact(e) { e.player.message(dur); e.item.setLore("Осталось использований:" + dur); if (dur != 0) { dur-- e.item.setTexture(4, "variedcommodities:clarinet"); e.item.setItemDamage(4); e.player.world.spawnParticle( "smoke", e.player.getX() + 0.2, e.player.getY() + 2, e.player.getZ(), 0,0,0,0,20 ), e.player.world.spawnParticle( "smoke", e.player.getX() + 0.1, e.player.getY() + 2, e.player.getZ(), 0,0,0,0,20 ), e.player.world.spawnParticle( "smoke", e.player.getX() + 0.3, e.player.getY() + 2, e.player.getZ(), 0,0,0,0,20 ), e.player.world.spawnParticle( "smoke", e.player.getX() + 0.5, e.player.getY() + 1.5, e.player.getZ(), 0,0,0,0,20 ), e.player.world.spawnParticle( "smoke", e.player.getX() + 0, e.player.getY() + 2, e.player.getZ(), 0,0,0,0,10 ) } else { e.setCanceled(true); } }
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