var dur = 300
function interact(e) {
e.player.message(dur);
e.item.setLore("Осталось использований:" + dur);
if (dur != 0) {
dur--
e.item.setTexture(4, "variedcommodities:clarinet");
e.item.setItemDamage(4);
e.player.world.spawnParticle(
"smoke",
e.player.getX() + 0.2,
e.player.getY() + 2,
e.player.getZ(),
0,0,0,0,20
),
e.player.world.spawnParticle(
"smoke",
e.player.getX() + 0.1,
e.player.getY() + 2,
e.player.getZ(),
0,0,0,0,20
),
e.player.world.spawnParticle(
"smoke",
e.player.getX() + 0.3,
e.player.getY() + 2,
e.player.getZ(),
0,0,0,0,20
),
e.player.world.spawnParticle(
"smoke",
e.player.getX() + 0.5,
e.player.getY() + 1.5,
e.player.getZ(),
0,0,0,0,20
),
e.player.world.spawnParticle(
"smoke",
e.player.getX() + 0,
e.player.getY() + 2,
e.player.getZ(),
0,0,0,0,10
)
}
else {
e.setCanceled(true);
}
}