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using System.Collections; using System.Collections.Generic; using UnityEngine; public class PuyoFall : MonoBehaviour { int set = 1; int preSet = 0; void Start() { if (transform.position.y == 5.5) { (set == set + 1); (preSet == preSet + 1); } } void Update() { if (set == preSet + 1) if (transform.position.y > -5.5) transform.Translate(0, -0.05f, 0); if (Input.GetKey(KeyCode.LeftArrow)) if (transform.position.x > -14.5) if (transform.position.y > -5.5) transform.Translate(-1, 0, 0); if (Input.GetKey(KeyCode.RightArrow)) if (transform.position.x < -9.5) if (transform.position.y > -5.5) transform.Translate(1, 0, 0); } void OnTriggerEnter(Collider other) { } }
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