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import random # Function to simulate the dice roll (1 to 6) def roll_dice(): return random.randint(1, 6) # Board setup: Dictionary with key as start square, value as the destination square snakes = { 16: 6, 47: 26, 49: 11, 56: 53, 62: 19, 64: 60, 87: 24, 93: 73, 95: 75, 98: 78 } ladders = { 1: 38, 4: 14, 9: 31, 21: 42, 28: 84, 36: 44, 51: 67, 71: 91, 80: 100 } # Function to move the player def move_player(position): roll = roll_dice() print(f"Rolled a {roll}") position += roll # Check if player lands on a snake or ladder if position in snakes: print(f"Oops! Bitten by a snake! Moving down to {snakes[position]}") position = snakes[position] elif position in ladders: print(f"Yay! Climbed a ladder! Moving up to {ladders[position]}") position = ladders[position] return position # Main function for playing the game def play_game(): player1_pos = 0 player2_pos = 0 turn = 1 # Loop until one player reaches or exceeds 100 while player1_pos < 100 and player2_pos < 100: if turn % 2 != 0: print("\nPlayer 1's turn:") player1_pos = move_player(player1_pos) print(f"Player 1 is now on square {player1_pos}") else: print("\nPlayer 2's turn:") player2_pos = move_player(player2_pos) print(f"Player 2 is now on square {player2_pos}") # Check if anyone has won if player1_pos >= 100: print("\nPlayer 1 wins!") break elif player2_pos >= 100: print("\nPlayer 2 wins!") break turn += 1 print("-" * 30) # Separator for turns # Start the game if __name__ == "__main__": play_game()
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