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import random
# Function to simulate the dice roll (1 to 6)
def roll_dice():
return random.randint(1, 6)
# Board setup: Dictionary with key as start square, value as the destination square
snakes = {
16: 6,
47: 26,
49: 11,
56: 53,
62: 19,
64: 60,
87: 24,
93: 73,
95: 75,
98: 78
}
ladders = {
1: 38,
4: 14,
9: 31,
21: 42,
28: 84,
36: 44,
51: 67,
71: 91,
80: 100
}
# Function to move the player
def move_player(position):
roll = roll_dice()
print(f"Rolled a {roll}")
position += roll
# Check if player lands on a snake or ladder
if position in snakes:
print(f"Oops! Bitten by a snake! Moving down to {snakes[position]}")
position = snakes[position]
elif position in ladders:
print(f"Yay! Climbed a ladder! Moving up to {ladders[position]}")
position = ladders[position]
return position
# Main function for playing the game
def play_game():
player1_pos = 0
player2_pos = 0
turn = 1
# Loop until one player reaches or exceeds 100
while player1_pos < 100 and player2_pos < 100:
if turn % 2 != 0:
print("\nPlayer 1's turn:")
player1_pos = move_player(player1_pos)
print(f"Player 1 is now on square {player1_pos}")
else:
print("\nPlayer 2's turn:")
player2_pos = move_player(player2_pos)
print(f"Player 2 is now on square {player2_pos}")
# Check if anyone has won
if player1_pos >= 100:
print("\nPlayer 1 wins!")
break
elif player2_pos >= 100:
print("\nPlayer 2 wins!")
break
turn += 1
print("-" * 30) # Separator for turns
# Start the game
if __name__ == "__main__":
play_game()Editor is loading...
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