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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public float speed = 5f;
    public float jumpForce = 5f;
    public float groundDistance = 0.2f;
    public LayerMask groundLayer;

    private Rigidbody rb;
    private bool isGrounded;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    void Update()
    {
        // Move the player horizontally
        float horizontal = Input.GetAxis("Horizontal");
        Vector3 movement = new Vector3(horizontal, 0f, 0f) * speed * Time.deltaTime;
        transform.Translate(movement, Space.Self);

        // Jump if the player is grounded and the jump button is pressed
        if (isGrounded && Input.GetButtonDown("Jump"))
        {
            rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse);
            isGrounded = false;
        }

        // Check if the player is grounded
        isGrounded = Physics.CheckSphere(transform.position, groundDistance, groundLayer, QueryTriggerInteraction.Ignore);
    }

    // Detect when the player collides with an obstacle
    void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.CompareTag("Obstacle"))
        {
            Debug.Log("You hit an obstacle!");
            // You could add a game over screen or restart the level here
        }
    }
}
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