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#include "SDL3/SDL.h"
#include "SDL3_image/SDL_image.h"

int main(int argc, char **argv)
{
  SDL_SetHint("SDL_WINDOWS_DPI_AWARENESS", "1");
  SDL_Init(SDL_INIT_VIDEO);
  SDL_Window *w = SDL_CreateWindow("fsbug", 480, 480, SDL_WINDOW_RESIZABLE);
  SDL_Renderer *r = SDL_CreateRenderer(w, 0);
  //  Optional: If this is on, the pixels look blurry in the test image. If off, the white pixel look almost gone in the test image.
  //  SDL_SetRenderLogicalPresentation(r, 480, 480, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE);
  SDL_Texture *rock = IMG_LoadTexture(r, "dat/T_Obj_Rock0.png");
  if (rock == NULL) {
    return 1;
  }

  SDL_Event e;
  while (1) {
    while (SDL_PollEvent(&e) > 0) {
      if (e.type == SDL_EVENT_QUIT) {
        SDL_Quit();
        return 1;
      }
      if (e.type == SDL_EVENT_KEY_DOWN) {
        static bool b_fullscreen;
        b_fullscreen = !b_fullscreen;
        SDL_SetWindowFullscreen(w, b_fullscreen);
      }
    }

    SDL_SetRenderDrawColor(r, 255, 255, 233, 255);
    SDL_RenderClear(r);
    for (Sint32 i = 0; i < 10; i++) {
      for (Sint32 j = 0; j < 10; j++) {
        SDL_RenderTexture(r, rock, NULL, &(SDL_FRect){i * 32.f, j * 32.f, 32.f, 32.f});
      }
    }
    SDL_RenderPresent(r);
  }

  return 0;
}
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