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using System.Collections; using System.Collections.Generic; using UnityEngine; public class winda : MonoBehaviour { public int height = 3; private Vector3 poz1; private Vector3 poz2; private Vector3 poz; void Start() { poz1 = transform.position; poz2 = poz1; poz2.y += height; poz.x = 0; poz.y = 0.001f; poz.z = 0; } void Update() { if (transform.position.y > poz2.y) { poz.y = -0.001f; } if (transform.position.y < poz1.y) { poz.y = 0.001f; } transform.position += poz; } }
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