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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class winda : MonoBehaviour
{
public int height = 3;
private Vector3 poz1;
private Vector3 poz2;
private Vector3 poz;
void Start()
{
poz1 = transform.position;
poz2 = poz1;
poz2.y += height;
poz.x = 0;
poz.y = 0.001f;
poz.z = 0;
}
void Update()
{
if (transform.position.y > poz2.y)
{
poz.y = -0.001f;
}
if (transform.position.y < poz1.y)
{
poz.y = 0.001f;
}
transform.position += poz;
}
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