Untitled
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javascript
a month ago
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const dgram = require('dgram'); const server = dgram.createSocket('udp4'); const WebSocket = require('ws'); const UDP_PORT = 12345; // UDP port for receiving H.264 video frames const WS_PORT = 3000; // WebSocket port for clients to connect const wss = new WebSocket.Server({ port: WS_PORT }); // Set up WebSocket connections wss.on('connection', (ws) => { // Handle incoming H.264 video frames from UDP and send them to clients server.on('message', (message) => { // Assuming message contains raw H.264 video data as a Buffer // Send the video frame to all connected WebSocket clients wss.clients.forEach((client) => { if (client.readyState === WebSocket.OPEN) { client.send(message); } }); }); }); // Start the UDP server to receive H.264 video frames server.on('error', (err) => { console.error(`UDP server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { // Handle incoming H.264 video frames here if necessary }); server.on('listening', () => { const address = server.address(); console.log(`UDP server listening on ${address.address}:${address.port}`); }); server.bind(UDP_PORT);