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mail@pastecode.io avatar
unknown
javascript
a month ago
1.2 kB
2
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const dgram = require('dgram');
const server = dgram.createSocket('udp4');
const WebSocket = require('ws');

const UDP_PORT = 12345; // UDP port for receiving H.264 video frames
const WS_PORT = 3000;   // WebSocket port for clients to connect

const wss = new WebSocket.Server({ port: WS_PORT });

// Set up WebSocket connections
wss.on('connection', (ws) => {
  // Handle incoming H.264 video frames from UDP and send them to clients
  server.on('message', (message) => {
    // Assuming message contains raw H.264 video data as a Buffer
    // Send the video frame to all connected WebSocket clients
    wss.clients.forEach((client) => {
      if (client.readyState === WebSocket.OPEN) {
        client.send(message);
      }
    });
  });
});

// Start the UDP server to receive H.264 video frames
server.on('error', (err) => {
  console.error(`UDP server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  // Handle incoming H.264 video frames here if necessary
});

server.on('listening', () => {
  const address = server.address();
  console.log(`UDP server listening on ${address.address}:${address.port}`);
});

server.bind(UDP_PORT);

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