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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Player : MonoBehaviour { public static List<Square> squares; public static int score = 0; void Awake() { squares = new List<Square>(); } void Update() { if (squares.Count == 0) { Victory(); } } public static void Defeat() { score = 0; UI.ShowDefeatPanel(); } public static void Victory() { UI.ShowVictoryPanel(); } public static void Restart() { int index = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(index); } }
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