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#include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <unistd.h> #include <stdbool.h> // A thread-safe queue for inter-thread communication typedef struct { int data[100]; // Fixed-size buffer for storing data items int head; // Index of the front element to be dequeued int tail; // Index of the next position to enqueue int count; // Current number of elements in the queue pthread_mutex_t lock; // Mutex to synchronize access to the queue pthread_cond_t cond; // Condition variable for signaling availability of data } ThreadSafeQueue; // OverlayProvider is responsible for managing the overlay rendering system typedef struct { ThreadSafeQueue queue; // Queue for passing messages/tasks to the worker thread pthread_t thread; // Worker thread for handling overlay operations bool stop_signal; // Signal to indicate when the worker thread should stop // Methods for managing the overlay provider void (*init)(); // Initialize the OverlayProvider void (*start)(); // Start the overlay worker thread void (*stop)(); // Stop the overlay worker thread void (*push)(int value); // Push a task/message to the queue // TODO: // Add bounding box map here for storing and managing overlay bounding boxes // Add Axoverlay-specific features or settings here for customization } OverlayProvider; // Global instance of OverlayProvider OverlayProvider overlayProvider; // Function to initialize the queue void queue_init(ThreadSafeQueue* queue) { queue->head = 0; queue->tail = 0; queue->count = 0; pthread_mutex_init(&queue->lock, NULL); pthread_cond_init(&queue->cond, NULL); // TODO: Initialize bounding box map and Axoverlay-specific settings } // Push data to the queue void push_to_queue(ThreadSafeQueue* queue, int value) { pthread_mutex_lock(&queue->lock); while (queue->count == 100) { // Wait if the buffer is full pthread_cond_wait(&queue->cond, &queue->lock); } queue->data[queue->tail] = value; queue->tail = (queue->tail + 1) % 100; queue->count++; pthread_cond_signal(&queue->cond); pthread_mutex_unlock(&queue->lock); } // Pull data from the queue int pull_from_queue(ThreadSafeQueue* queue, bool* success) { pthread_mutex_lock(&queue->lock); while (queue->count == 0) { // Wait if the buffer is empty pthread_cond_wait(&queue->cond, &queue->lock); } int value = queue->data[queue->head]; queue->head = (queue->head + 1) % 100; queue->count--; pthread_cond_signal(&queue->cond); *success = true; pthread_mutex_unlock(&queue->lock); return value; } // Worker thread function for OverlayProvider void* overlay_worker(void* args) { while (!overlayProvider.stop_signal) { bool success = false; int value = pull_from_queue(&overlayProvider.queue, &success); if (success) { // TODO: Perform overlay operations such as rendering bounding boxes printf("OverlayProvider processing value: %d\n", value); } } printf("OverlayProvider stopping.\n"); return NULL; } // Initialize the OverlayProvider void overlay_init() { overlayProvider.stop_signal = false; queue_init(&overlayProvider.queue); } // Start the overlay worker thread void overlay_start() { pthread_create(&overlayProvider.thread, NULL, overlay_worker, NULL); } // Stop the overlay worker thread void overlay_stop() { overlayProvider.stop_signal = true; pthread_cond_broadcast(&overlayProvider.queue.cond); // Wake up thread if waiting pthread_join(overlayProvider.thread, NULL); printf("OverlayProvider has stopped.\n"); } // Push a value to the overlay worker thread void overlay_push_to_queue(int value) { push_to_queue(&overlayProvider.queue, value); } // Constructor-like function to initialize OverlayProvider with methods OverlayProvider create_overlay_provider() { OverlayProvider provider = { .init = overlay_init, .start = overlay_start, .stop = overlay_stop, .push = overlay_push_to_queue, }; return provider; } // Demonstrating the use of OverlayProvider int main() { // Create and initialize the OverlayProvider overlayProvider = create_overlay_provider(); overlayProvider.init(); overlayProvider.start(); // Send tasks/messages to the overlay provider for (int i = 0; i < 10; ++i) { overlayProvider.push(i); usleep(100000); // Simulate delay } overlayProvider.stop(); printf("All workers have stopped. Exiting program.\n"); return 0; }
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