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#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <unistd.h>
#include <stdbool.h>
// A thread-safe queue for inter-thread communication
typedef struct {
int data[100]; // Fixed-size buffer for storing data items
int head; // Index of the front element to be dequeued
int tail; // Index of the next position to enqueue
int count; // Current number of elements in the queue
pthread_mutex_t lock; // Mutex to synchronize access to the queue
pthread_cond_t cond; // Condition variable for signaling availability of data
} ThreadSafeQueue;
// OverlayProvider is responsible for managing the overlay rendering system
typedef struct {
ThreadSafeQueue queue; // Queue for passing messages/tasks to the worker thread
pthread_t thread; // Worker thread for handling overlay operations
bool stop_signal; // Signal to indicate when the worker thread should stop
// Methods for managing the overlay provider
void (*init)(); // Initialize the OverlayProvider
void (*start)(); // Start the overlay worker thread
void (*stop)(); // Stop the overlay worker thread
void (*push)(int value); // Push a task/message to the queue
// TODO:
// Add bounding box map here for storing and managing overlay bounding boxes
// Add Axoverlay-specific features or settings here for customization
} OverlayProvider;
// Global instance of OverlayProvider
OverlayProvider overlayProvider;
// Function to initialize the queue
void queue_init(ThreadSafeQueue* queue) {
queue->head = 0;
queue->tail = 0;
queue->count = 0;
pthread_mutex_init(&queue->lock, NULL);
pthread_cond_init(&queue->cond, NULL);
// TODO: Initialize bounding box map and Axoverlay-specific settings
}
// Push data to the queue
void push_to_queue(ThreadSafeQueue* queue, int value) {
pthread_mutex_lock(&queue->lock);
while (queue->count == 100) { // Wait if the buffer is full
pthread_cond_wait(&queue->cond, &queue->lock);
}
queue->data[queue->tail] = value;
queue->tail = (queue->tail + 1) % 100;
queue->count++;
pthread_cond_signal(&queue->cond);
pthread_mutex_unlock(&queue->lock);
}
// Pull data from the queue
int pull_from_queue(ThreadSafeQueue* queue, bool* success) {
pthread_mutex_lock(&queue->lock);
while (queue->count == 0) { // Wait if the buffer is empty
pthread_cond_wait(&queue->cond, &queue->lock);
}
int value = queue->data[queue->head];
queue->head = (queue->head + 1) % 100;
queue->count--;
pthread_cond_signal(&queue->cond);
*success = true;
pthread_mutex_unlock(&queue->lock);
return value;
}
// Worker thread function for OverlayProvider
void* overlay_worker(void* args) {
while (!overlayProvider.stop_signal) {
bool success = false;
int value = pull_from_queue(&overlayProvider.queue, &success);
if (success) {
// TODO: Perform overlay operations such as rendering bounding boxes
printf("OverlayProvider processing value: %d\n", value);
}
}
printf("OverlayProvider stopping.\n");
return NULL;
}
// Initialize the OverlayProvider
void overlay_init() {
overlayProvider.stop_signal = false;
queue_init(&overlayProvider.queue);
}
// Start the overlay worker thread
void overlay_start() {
pthread_create(&overlayProvider.thread, NULL, overlay_worker, NULL);
}
// Stop the overlay worker thread
void overlay_stop() {
overlayProvider.stop_signal = true;
pthread_cond_broadcast(&overlayProvider.queue.cond); // Wake up thread if waiting
pthread_join(overlayProvider.thread, NULL);
printf("OverlayProvider has stopped.\n");
}
// Push a value to the overlay worker thread
void overlay_push_to_queue(int value) {
push_to_queue(&overlayProvider.queue, value);
}
// Constructor-like function to initialize OverlayProvider with methods
OverlayProvider create_overlay_provider() {
OverlayProvider provider = {
.init = overlay_init,
.start = overlay_start,
.stop = overlay_stop,
.push = overlay_push_to_queue,
};
return provider;
}
// Demonstrating the use of OverlayProvider
int main() {
// Create and initialize the OverlayProvider
overlayProvider = create_overlay_provider();
overlayProvider.init();
overlayProvider.start();
// Send tasks/messages to the overlay provider
for (int i = 0; i < 10; ++i) {
overlayProvider.push(i);
usleep(100000); // Simulate delay
}
overlayProvider.stop();
printf("All workers have stopped. Exiting program.\n");
return 0;
}
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