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hagia_sophia = {
# province it starts in
start = 151
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 10
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
if = {
limit = {
has_global_flag = hagia_sophia_now_mosque
}
show_ambient_object = hagia_sophia_minarets
}
else = {
show_ambient_object = hagia_sophia
}
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = hagia_sophia_minarets
hide_ambient_object = hagia_sophia
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
tolerance_own = 0.25
tolerance_heretic = 0.25
church_loyalty_modifier = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
tolerance_own = 0.5
tolerance_heretic = 0.5
monthly_piety_accelerator = 0.001
yearly_patriarch_authority = 0.002
papal_influence = 0.5
church_loyalty_modifier = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 5
}
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
tolerance_own = 1
tolerance_heretic = 1
monthly_piety_accelerator = 0.002
yearly_patriarch_authority = 0.005
papal_influence = 1
church_loyalty_modifier = 0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 10
}
}
}
}
}
stonehenge = {
# province it starts in
start = 234
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = yes
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 2
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = stonehenge
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = stonehenge
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
tolerance_heretic = 0.5
tolerance_heathen = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
tolerance_heretic = 0.5
tolerance_heathen = 0.5
stability_cost_modifier = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
tolerance_heretic = 1
tolerance_heathen = 1
stability_cost_modifier = -0.25
global_missionary_strength = 0.01
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = COMPLETED_SPECIAL_MISSION_THAT_UNLOCKS_GREAT_PROJECT
owner = {
has_country_flag = sunset_unlock_stonehenge_conditional_modifier_flag
}
}
}
modifier = {
tolerance_own = 2
same_religion_advisor_cost = -0.15
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
tower_of_london = {
# province it starts in
start = 236
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 7
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = tower_of_london
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = tower_of_london
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
army_tradition = 0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
OR = {
tag = FRA
was_tag = FRA
overlord = {
OR = {
tag = FRA
was_tag = FRA
}
}
}
}
FRA = { mission_completed = fra_london }
}
modifier = {
max_absolutism = 5
}
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
army_tradition = 0.25
prestige = 0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
OR = {
tag = FRA
was_tag = FRA
overlord = {
OR = {
tag = FRA
was_tag = FRA
}
}
}
}
FRA = { mission_completed = fra_london }
}
modifier = {
max_absolutism = 10
max_revolutionary_zeal = 5
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
army_tradition = 0.5
prestige = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
OR = {
tag = FRA
was_tag = FRA
overlord = {
OR = {
tag = FRA
was_tag = FRA
}
}
}
}
FRA = { mission_completed = fra_london }
}
modifier = {
max_absolutism = 10
max_revolutionary_zeal = 10
}
}
}
}
buddha_statues = {
# province it starts in
start = 2225
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = yes
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = buddha_small
show_ambient_object = buddha_big
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = buddha_small
hide_ambient_object = buddha_big
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
culture_conversion_cost = -0.1
global_missionary_strength = 0.01
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
culture_conversion_cost = -0.10
global_missionary_strength = 0.01
missionaries = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
culture_conversion_cost = -0.25
global_missionary_strength = 0.01
missionaries = 1
idea_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
parthenon = {
# province it starts in
start = 146
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 6
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
if = {
limit = {
has_global_flag = parthenon_now_mosque
}
show_ambient_object = parthenon_minaret
}
else = {
show_ambient_object = parthenon
}
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = parthenon_minaret
hide_ambient_object = parthenon
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -3
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
advisor_cost = -0.10
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -3
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
advisor_cost = -0.1
advisor_pool = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -3
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
advisor_cost = -0.2
advisor_pool = 1
yearly_corruption = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
forbidden_city = {
# province it starts in
start = 1816
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 10
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = forbidden_city
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = forbidden_city
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_absolutism = 0.25
imperial_mandate = 0.03
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_absolutism = 0.5
imperial_mandate = 0.03
prestige_decay = -0.01
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_absolutism = 0.5
imperial_mandate = 0.05
prestige_decay = -0.02
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
angkor_wat = {
# province it starts in
start = 609
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 10
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = angkor_wat
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = angkor_wat
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.05 #(buddhist)
technology_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 5
}
}
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.1 #(buddhist)
technology_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.15 #(buddhist)
technology_cost = -0.10
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 15
}
}
}
}
}
petra = {
# province it starts in
start = 2327
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 10
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = petra
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = petra
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
diplomatic_reputation = 1
envoy_travel_time = -0.20
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
diplomatic_reputation = 1
envoy_travel_time = -0.25
fabricate_claims_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
diplomatic_reputation = 2
envoy_travel_time = -0.33
diplomatic_upkeep = 1
fabricate_claims_cost = -0.2
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
cologne_cathedral = {
# province it starts in
start = 85
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 10
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = cologne_cathedral
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = cologne_cathedral
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
papal_influence = 0.5
monthly_fervor_increase = 0.25
church_power_modifier = 0.05
enforce_religion_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
papal_influence = 1
monthly_fervor_increase = 0.5
church_power_modifier = 0.1
enforce_religion_cost = -0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 5
}
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
papal_influence = 2
monthly_fervor_increase = 1
church_power_modifier = 0.15
enforce_religion_cost = -0.33
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 15
}
}
}
}
}
kremlin = {
# province it starts in
start = 295
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = kremlin
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = kremlin
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.15
local_manpower_modifier = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.25
local_manpower_modifier = 0.5
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.33
local_manpower_modifier = 1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.15
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_regiment_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
machu_picchu = {
# province it starts in
start = 807
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = machu_picchu
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = machu_picchu
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
idea_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 5
}
}
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
idea_cost = -0.1
reform_progress_growth = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
idea_cost = -0.15
reform_progress_growth = 0.1
mercantilism_cost = -0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 15
}
}
}
}
}
chichen_itza = {
# province it starts in
start = 846
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = chichen_itza
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = chichen_itza
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
manpower_recovery_speed = 0.1
global_regiment_recruit_speed = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 5
}
}
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
manpower_recovery_speed = 0.15
global_regiment_recruit_speed = -0.3
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 10
}
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
manpower_recovery_speed = 0.2
global_regiment_recruit_speed = -0.5
infantry_cost = -0.10
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 15
}
}
}
}
}
himeji_castle = {
# province it starts in
start = 1019
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = himeji_castle
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = himeji_castle
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.15
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.5
spy_offence = 0.1
global_spy_defence = 0.2
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.5
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.5
spy_offence = 0.15
global_spy_defence = 0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
moai = {
# province it starts in
start = 1988
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = yes
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = moai
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = moai
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
religious_unity = 0.05
tolerance_own = 0.5
nobles_loyalty_modifier = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
religious_unity = 0.10
tolerance_own = 1
nobles_loyalty_modifier = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 5
}
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
religious_unity = 0.25
tolerance_own = 1
tolerance_heretic = 1
nobles_loyalty_modifier = 0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
stpeters_cathedral = {
# province it starts in
start = 118
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = stpeters_cathedral
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = stpeters_cathedral
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
appoint_cardinal_cost = -0.05
curia_powers_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
appoint_cardinal_cost = -0.1
curia_powers_cost = -0.1
idea_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 15
}
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
appoint_cardinal_cost = -0.2
curia_powers_cost = -0.1
idea_cost = -0.1
church_influence_modifier = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 20
}
}
}
}
}
mount_fuji = {
# province it starts in
start = 1029
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = mount_fuji
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = mount_fuji
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_development_cost = -0.1
local_monthly_devastation = -0.05
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_development_cost = -0.15
local_monthly_devastation = -0.05
local_tax_modifier = 0.15
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_development_cost = -0.2
local_monthly_devastation = -0.1
local_tax_modifier = 0.2
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_monthly_devastation = -0.05
local_tax_modifier = 0.05
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.1 #(buddhist)
prestige = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
tenochtitlan = {
# province it starts in
start = 852
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = tenochtitlan
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = tenochtitlan
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_build_cost = -0.1
trade_goods_size_modifier = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_doom_reduction = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_build_cost = -0.15
local_development_cost = -0.1
trade_goods_size_modifier = 0.33
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_doom_reduction = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_build_cost = -0.15
local_development_cost = -0.2
trade_goods_size_modifier = 0.5
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_development_cost = -0.05
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_doom_reduction = 2
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = AZT_COMPLETED_TECNOCHTITLAN_MISSION
owner = {
has_country_flag = azt_tenochtitlan_buff_flag
}
}
}
modifier = {
tolerance_own = 1
global_missionary_strength = 0.02
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
notre_dame_cathedral = {
# province it starts in
start = 183
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = notre_dame_cathedral
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = notre_dame_cathedral
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
papal_influence = 0.5
monthly_fervor_increase = 0.25
church_power_modifier = 0.05
tolerance_own = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
papal_influence = 1
monthly_fervor_increase = 0.5
church_power_modifier = 0.1
tolerance_own = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
papal_influence = 2
monthly_fervor_increase = 1
church_power_modifier = 0.15
tolerance_own = 2
religious_unity = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
shwedagon_pagoda = {
# province it starts in
start = 4399
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = shwedagon_pagoda
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = shwedagon_pagoda
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
church_loyalty_modifier = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -2
local_development_cost = -0.05
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
church_loyalty_modifier = 0.1
yearly_karma_decay = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_development_cost = -0.1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -2
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.1
church_loyalty_modifier = 0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 15
}
}
}
}
}
the_great_wall_of_china = {
# province it starts in
start = 698
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = the_great_wall_of_china
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = the_great_wall_of_china
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
garrison_growth = 0.33
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
garrison_growth = 0.66
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.5
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
hostile_attrition = 1
garrison_size = 0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
garrison_growth = 1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.75
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
hostile_attrition = 2
garrison_size = 0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
ambras_castle = {
# province it starts in
start = 73
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = ambras_castle
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = ambras_castle
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.1
drill_gain_modifier = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 5
}
}
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.1
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.25
drill_gain_modifier = 0.3
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 10
}
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_defensiveness = 0.25
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.5
drill_gain_modifier = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 15
}
}
}
}
}
mesa_verde = {
# province it starts in
start = 875
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = mesa_verde
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = mesa_verde
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
technology_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -2
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
idea_cost = -0.05
technology_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -3
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
idea_cost = -0.1
technology_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
taj_mahal = {
# province it starts in
start = 524
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = taj_mahal
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = taj_mahal
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.001
prestige_decay = -0.005
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -2
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.002
prestige_decay = -0.005
monthly_splendor = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -2
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.003
prestige_decay = -0.01
monthly_splendor = 2
power_projection_from_insults = 1
}
conditional_modifier = {
trigger = {
owner = { mission_completed = MUG_taj_mahal }
}
modifier = {
national_focus_years = -5
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
alhambra = {
# province it starts in
start = 223
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = alhambra
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = alhambra
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
vassal_income = 0.1
reduced_liberty_desire = 5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
vassal_income = 0.1
reduced_liberty_desire = 5
diplomatic_reputation = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
administrative_efficiency = 0.05
vassal_income = 0.1
reduced_liberty_desire = 10
diplomatic_reputation = 1
}
conditional_modifier = {
trigger = {
owner = {
mission_completed = ARB_across_the_strait
}
}
modifier = {
diplomatic_annexation_cost = -0.05
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
the_grand_palace = {
# province it starts in
start = 4831
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = the_grand_palace
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = the_grand_palace
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_absolutism = 0.25
governing_capacity_modifier = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_absolutism = 0.5
governing_capacity_modifier = 0.1
vassal_forcelimit_bonus = 0.30
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_absolutism = 1
governing_capacity_modifier = 0.15
vassal_forcelimit_bonus = 0.5
ae_impact = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
bagan_temples = {
# province it starts in
start = 2399
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = bagan_temples
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = bagan_temples
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_missionary_strength = 0.01
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.05
global_missionary_strength = 0.01
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_missionary_strength = 0.02
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.1
global_missionary_strength = 0.01
missionaries = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_missionary_strength = 0.03
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_karma_decay = 0.15
global_missionary_strength = 0.02
missionaries = 2
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
ait_benhaddou = {
# province it starts in
start = 4568
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = ait_benhaddou
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = ait_benhaddou
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.15
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
caravan_power = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
caravan_power = 0.2
trade_efficiency = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
caravan_power = 0.33
trade_efficiency = 0.10
global_trade_power = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
registan_square = {
# province it starts in
start = 454
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = registan_square
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = registan_square
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.001
stability_cost_modifier = -0.1
enforce_religion_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.002
stability_cost_modifier = -0.15
enforce_religion_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.003
stability_cost_modifier = -0.25
enforce_religion_cost = -0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
golden_temple = {
# province it starts in
start = 2075
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = golden_temple
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = golden_temple
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_autonomy = -0.025
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -1
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_autonomy = -0.05
min_autonomy_in_territories = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -2
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_autonomy = -0.1
min_autonomy_in_territories = -0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
jokhang_temple = {
# province it starts in
start = 677
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = jokhang_temple
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = jokhang_temple
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
religious_unity = 0.05
missionary_maintenance_cost = -0.1
yearly_karma_decay = 0.01
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
religious_unity = 0.10
global_missionary_strength = 0.01
missionary_maintenance_cost = -0.2
yearly_karma_decay = 0.025
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
religious_unity = 0.25
global_missionary_strength = 0.02
missionary_maintenance_cost = -0.3
yearly_karma_decay = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
borobudur_temple = {
# province it starts in
start = 2690
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = borobudur_temple
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = borobudur_temple
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_autonomy = -0.01
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
culture_conversion_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_autonomy = -0.025
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
culture_conversion_cost = -0.1
global_unrest = -1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
culture_conversion_cost = -0.25
global_unrest = -2
num_accepted_cultures = 1
global_autonomy = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
temple_of_confucius = {
# province it starts in
start = 2140
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = temple_of_confucius
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = temple_of_confucius
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_harmony = 0.25
prestige = 0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 5
}
}
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_harmony = 0.33
religious_unity = 0.25
prestige = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 10
}
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_harmony = 0.5
religious_unity = 0.5
prestige = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 15
}
}
}
}
}
murud_janjira = {
# province it starts in
start = 2089
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = murud_janjira
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = murud_janjira
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
naval_forcelimit_modifier = 0.1
naval_maintenance_modifier = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
naval_forcelimit_modifier = 0.2
naval_maintenance_modifier = -0.15
navy_tradition = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
naval_forcelimit_modifier = 0.3
naval_maintenance_modifier = -0.2
navy_tradition = 1
admiral_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
pura_besakih = {
# province it starts in
start = 631
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = pura_besakih
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = pura_besakih
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
brahmins_hindu_loyalty_modifier = 0.05
stability_cost_modifier = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
brahmins_hindu_loyalty_modifier = 0.1
stability_cost_modifier = -0.1
war_exhaustion = -0.02
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
brahmins_hindu_loyalty_modifier = 0.15
stability_cost_modifier = -0.15
war_exhaustion = -0.05
global_unrest = -1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
kanbawzathadi_palace = {
# province it starts in
start = 586
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = kanbawzathadi_palace
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = kanbawzathadi_palace
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
diplomatic_reputation = 1
dip_advisor_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
diplomatic_reputation = 1
diplomatic_upkeep = 1
dip_advisor_cost = -0.2
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
diplomatic_reputation = 1
diplomatic_upkeep = 2
advisor_cost = -0.2
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
pyramid_of_cheops = {
# province it starts in
start = 361
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = pyramid_of_cheops
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = pyramid_of_cheops
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_government_power = 0.5
prestige_decay = -0.005
all_estate_loyalty_equilibrium = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige_decay = -0.01
yearly_government_power = 0.5
all_estate_loyalty_equilibrium = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_government_power = 1
all_estate_loyalty_equilibrium = 0.05
prestige_decay = -0.01
no_stability_loss_on_monarch_death = yes
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
khami_ruins = {
# province it starts in
start = 1184
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = khami_ruins
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = khami_ruins
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.15
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
fabricate_claims_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.2
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
technology_cost = -0.05
fabricate_claims_cost = -0.2
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
technology_cost = -0.05
fabricate_claims_cost = -0.3
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
prambanan_temple = {
# province it starts in
start = 2690
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = prambanan_temple
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = prambanan_temple
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
development_cost = -0.02
global_missionary_strength = 0.005
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
development_cost = -0.05
global_missionary_strength = 0.01
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
development_cost = -0.10
global_missionary_strength = 0.02
missionaries = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
inukshuk = {
# province it starts in
start = 1006
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = yes
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = inukshuk
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = inukshuk
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
num_accepted_cultures = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
num_accepted_cultures = 1
same_culture_advisor_cost = -0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
num_accepted_cultures = 2
same_culture_advisor_cost = -0.2
promote_culture_cost = -0.15
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
fire_temple_of_ateshgah = {
# province it starts in
start = 421
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = fire_temple_of_ateshgah
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = fire_temple_of_ateshgah
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
discipline = 0.025
fire_damage_received = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
discipline = 0.05
fire_damage_received = -0.1
culture_conversion_cost = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
discipline = 0.1
fire_damage_received = -0.1
fire_damage = 0.05
culture_conversion_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
kiev_pechersk_lavra = {
# province it starts in
start = 280
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = kiev_pechersk_lavra
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = kiev_pechersk_lavra
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_patriarch_authority = 0.001
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_patriarch_authority = 0.002
tolerance_own = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_defensiveness = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_patriarch_authority = 0.005
tolerance_own = 2
}
#what effects happen when this tier is achieved
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_church
loyalty = 5
}
}
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = has_completed_the_plains_of_ruthenia_mission_tt
owner = {
has_country_flag = enable_monument_bonus_1_flag
}
}
}
modifier = {
missionary_maintenance_cost = -0.25
missionaries = 1
}
}
}
}
#pena_palace = { #Replaced by Bel�m Tower, as requested by community
# province it starts in
# start = 227
# date built in real life (so anything built during game time will be there if you start a game after that date)
# date = 1.01.01
#time to build
# time = {
# months = 0
# }
#how much to build one
# build_cost = 0
#can we move it?
# can_be_moved = no
#time to move the project one unit of distance, in days
# move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
# starting_tier = 0
#project type
# type = monument
#can we build it?
# build_trigger = { always = yes }
#what to do when it's built
# on_built = {
# show_ambient_object = pena_palace
# }
#what to do when it's destroyed
# on_destroyed = {
# hide_ambient_object = pena_palace
# }
#can our country use it?
# can_use_modifiers_trigger = { }
#can our country upgrade it?
# can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
# keep_trigger = { }
#tier data
# tier_0 = {
#time to upgrade to this level (0 for tier 0)
# upgrade_time = {
# months = 0
# }
#cost to upgrade to this level (0 for tier 0)
# cost_to_upgrade = {
# factor = 0
# }
#what modifiers are added to the province when we have this project here on this tier
# province_modifiers = {
# }
#what modifiers are added to the provinces in the map area when we have this project here on this tier
# area_modifier = {
# }
#what modifiers are added to the country when we have this project here on this tier
# country_modifiers = {
# }
#what effects happen when this tier is achieved
# on_upgraded = {
# }
# }
# tier_1 = {
#time to upgrade to this level (0 for tier 0)
# upgrade_time = {
# months = 120
# }
#cost to upgrade to this level (0 for tier 0)
# cost_to_upgrade = {
# factor = 1000
# }
#what modifiers are added to the province when we have this project here on this tier
# province_modifiers = {
# local_manpower_modifier = 0.15
# }
#what modifiers are added to the provinces in the map area when we have this project here on this tier
# area_modifier = {
# }
#what modifiers are added to the country when we have this project here on this tier
# country_modifiers = {
# }
#what effects happen when this tier is achieved
# on_upgraded = {
# owner = {
# add_estate_loyalty = {
# estate = estate_nobles
# loyalty = 5
# }
# }
# }
# }
#tier_2 = {
#time to upgrade to this level (0 for tier 0)
# upgrade_time = {
# months = 240
# }
#cost to upgrade to this level (0 for tier 0)
# cost_to_upgrade = {
# factor = 2500
# }
#what modifiers are added to the province when we have this project here on this tier
# province_modifiers = {
# }
#what modifiers are added to the provinces in the map area when we have this project here on this tier
# area_modifier = {
# local_manpower_modifier = 0.25
# }
#what modifiers are added to the country when we have this project here on this tier
# country_modifiers = {
# }
#what effects happen when this tier is achieved
# on_upgraded = {
# owner = {
# add_estate_loyalty = {
# estate = estate_nobles
# loyalty = 10
# }
# }
# }
# }
# tier_3 = {
#time to upgrade to this level (0 for tier 0)
# upgrade_time = {
# months = 480
# }
#cost to upgrade to this level (0 for tier 0)
# cost_to_upgrade = {
# factor = 5000
# }
#what modifiers are added to the province when we have this project here on this tier
# province_modifiers = {
# }
#what modifiers are added to the provinces in the map area when we have this project here on this tier
# area_modifier = {
# local_manpower_modifier = 0.5
# }
#what modifiers are added to the country when we have this project here on this tier
# country_modifiers = {
# global_missionary_strength = 0.005
# nobles_loyalty_modifier = 0.05
# }
#what effects happen when this tier is achieved
# on_upgraded = {
# owner = {
# add_estate_loyalty = {
# estate = estate_nobles
# loyalty = 15
# }
# }
# }
# }
# }
belem_tower = {
# province it starts in
start = 227
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = belem_tower
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = belem_tower
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
province_trade_power_value = 5
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_manpower_modifier = 0.15
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_trade_power = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
province_trade_power_value = 10
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_manpower_modifier = 0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_trade_power = 0.1
global_sailors_modifier = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
province_trade_power_value = 15
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_manpower_modifier = 0.5
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_trade_power = 0.15
global_sailors_modifier = 0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
sankin_kotai_palaces = {
# province it starts in
start = 1028
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = sankin_kotai_palaces
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = sankin_kotai_palaces
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
war_taxes_cost_modifier = -0.5
prestige_from_land = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
war_taxes_cost_modifier = -0.5
prestige_from_land = 1
general_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
regiment_recruit_speed = -0.25
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
war_taxes_cost_modifier = -1
prestige_from_land = 1
general_cost = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
mausoleum_at_halicarnassus = {
# province it starts in
start = 319
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = mausoleum_at_halicarnassus
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = mausoleum_at_halicarnassus
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.25
monthly_splendor = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.5
monthly_splendor = 1
monarch_lifespan = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 1
monthly_splendor = 1.5
monarch_lifespan = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
heddal_stave_church = {
# province it starts in
start = 4144
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = heddal_stave_church
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = heddal_stave_church
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
local_unrest = -1
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
stability_cost_modifier = -0.025
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -1
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
stability_cost_modifier = -0.05
missionary_maintenance_cost = -0.1
missionaries = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_unrest = -2
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
stability_cost_modifier = -0.1
missionary_maintenance_cost = -0.2
missionaries = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
versailles = {
# province it starts in
start = 183
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = versailles
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = versailles
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_tax_modifier = 0.1
improve_relation_modifier = 0.1
nobles_loyalty_modifier = 0.05
nobles_influence_modifier = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_tax_modifier = 0.15
improve_relation_modifier = 0.1
vassal_income = 0.1
nobles_loyalty_modifier = 0.1
nobles_influence_modifier = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_tax_modifier = 0.2
improve_relation_modifier = 0.15
vassal_income = 0.2
nobles_loyalty_modifier = 0.15
nobles_influence_modifier = 0.1
}
conditional_modifier = {
trigger = {
owner = {
mission_completed = fra_means_expansion
is_emperor = yes
}
}
modifier = {
leader_land_fire = 1
reinforce_speed = 0.2
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
el_escorial = {
# province it starts in
start = 217
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = el_escorial
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = el_escorial
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_autonomy = -0.01
global_tariffs = 0.05
treasure_fleet_income = 0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_autonomy = -0.025
governing_capacity_modifier = 0.05
global_tariffs = 0.1
treasure_fleet_income = 0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
global_autonomy = -0.05
governing_capacity_modifier = 0.1
global_tariffs = 0.2
treasure_fleet_income = 0.2
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
potosi = {
# province it starts in
start = 795
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = potosi
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = potosi
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
trade_goods_size = 1.0
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
trade_goods_size_modifier = 0.05
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
OR = {
any_ally = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
overlord = {
any_ally = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
}
overlord = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
AND = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
}
}
}
modifier = {
trade_goods_size = 1
inflation_reduction = 0.02
}
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
trade_goods_size = 2.0
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
trade_goods_size_modifier = 0.1
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
interest = -0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
OR = {
any_ally = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
overlord = {
any_ally = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
}
overlord = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
AND = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
}
}
}
modifier = {
trade_goods_size = 2
inflation_reduction = 0.03
}
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
trade_goods_size = 3.0
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
trade_goods_size_modifier = 0.15
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
interest = -0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
OR = {
any_ally = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
overlord = {
any_ally = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
}
overlord = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
AND = {
mission_completed = mng_single_whip_law
has_estate_privilege = estate_eunuchs_single_whip_law_privilege
}
}
}
}
modifier = {
trade_goods_size = 3
inflation_reduction = 0.05
}
}
conditional_modifier = {
trigger = {
owner = {
mission_completed = INC_mountain_of_gold
}
}
modifier = {
tolerance_own = 1
inflation_reduction = 0.1
}
}
}
}
kaaba = {
# province it starts in
start = 385
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = kaaba
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = kaaba
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.1
religious_unity = 0.1
}
conditional_modifier = {
tooltip_potential = {
owner = { tag = BYZ }
}
trigger = {
owner = {
custom_trigger_tooltip = {
tooltip = BYZ_may_use_kaaba
has_country_flag = BYZ_may_use_kaaba
}
}
}
modifier = {
religious_unity = -0.05
}
}
conditional_modifier = {
trigger = {
owner = { mission_completed = YEM_islamic_ambitions }
}
modifier = {
global_prov_trade_power_modifier = 0.025
}
}
conditional_modifier = {
tooltip_potential = {
owner = {
OR = {
tag = HSN
was_tag = HSN
}
}
}
trigger = {
owner = { mission_completed = hsn_custodian }
}
modifier = {
tolerance_own = 0.5
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.25
religious_unity = 0.15
warscore_cost_vs_other_religion = -0.05
}
conditional_modifier = {
tooltip_potential = {
owner = { tag = BYZ }
}
trigger = {
owner = {
custom_trigger_tooltip = {
tooltip = BYZ_may_use_kaaba
has_country_flag = BYZ_may_use_kaaba
}
}
}
modifier = {
religious_unity = -0.075
warscore_cost_vs_other_religion = 0.05
}
}
conditional_modifier = {
trigger = {
owner = { mission_completed = YEM_islamic_ambitions }
}
modifier = {
global_prov_trade_power_modifier = 0.05
}
}
conditional_modifier = {
tooltip_potential = {
owner = {
OR = {
tag = HSN
was_tag = HSN
}
}
}
trigger = {
owner = { mission_completed = hsn_custodian }
}
modifier = {
tolerance_own = 1
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.5
religious_unity = 0.2
warscore_cost_vs_other_religion = -0.1
}
conditional_modifier = {
tooltip_potential = {
owner = { tag = BYZ }
}
trigger = {
owner = {
custom_trigger_tooltip = {
tooltip = BYZ_may_use_kaaba
has_country_flag = BYZ_may_use_kaaba
}
}
}
modifier = {
religious_unity = -0.1
warscore_cost_vs_other_religion = 0.1
}
}
conditional_modifier = {
trigger = {
owner = { mission_completed = YEM_islamic_ambitions }
}
modifier = {
global_prov_trade_power_modifier = 0.1
}
}
conditional_modifier = {
tooltip_potential = {
owner = {
OR = {
tag = HSN
was_tag = HSN
}
}
}
trigger = {
owner = { mission_completed = hsn_custodian }
}
modifier = {
tolerance_own = 1.5
}
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
holy_city_jerusalem = {
# province it starts in
start = 379
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 2
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = holy_city_jerusalem
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = holy_city_jerusalem
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_missionary_strength = 0.01
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.1
global_heretic_missionary_strength = 0.01
monthly_fervor_increase = 0.25
church_power_modifier = 0.05
papal_influence = 0.25
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_missionary_strength = 0.02
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.25
global_heretic_missionary_strength = 0.02
monthly_fervor_increase = 0.5
church_power_modifier = 0.1
papal_influence = 0.5
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
local_missionary_strength = 0.03
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
prestige = 0.5
global_heretic_missionary_strength = 0.03
missionaries = 1
monthly_fervor_increase = 1
church_power_modifier = 0.15
papal_influence = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
great_mosque_djenne = {
# province it starts in
start = 1134
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 1
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = great_mosque_djenne
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = great_mosque_djenne
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.001
global_heathen_missionary_strength = 0.01
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.002
global_heathen_missionary_strength = 0.02
missionaries = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
monthly_piety_accelerator = 0.003
global_heathen_missionary_strength = 0.03
missionaries = 1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
imperial_city_hue = {
# province it starts in
start = 2373
# date built in real life (so anything built during game time will be there if you start a game after that date)
date = 1.01.01
#time to build
time = {
months = 0
}
#how much to build one
build_cost = 0
#can we move it?
can_be_moved = no
#time to move the project one unit of distance, in days
move_days_per_unit_distance = 1
#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
starting_tier = 0
#project type
type = monument
#can we build it?
build_trigger = { always = yes }
#what to do when it's built
on_built = {
show_ambient_object = imperial_city_hue
}
#what to do when it's destroyed
on_destroyed = {
hide_ambient_object = imperial_city_hue
}
#can our country use it?
can_use_modifiers_trigger = { }
#can our country upgrade it?
can_upgrade_trigger = { }
#can our country keep it or is it destroyed when we get hold of it?
keep_trigger = { }
#tier data
tier_0 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 0
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 0
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_1 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 120
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 1000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_harmony = 0.25
legitimacy = 0.5
state_maintenance_modifier = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_2 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 240
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 2500
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_harmony = 0.33
yearly_karma_decay = 0.1
legitimacy = 1
state_maintenance_modifier = -0.2
min_autonomy_in_territories = -0.05
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
tier_3 = {
#time to upgrade to this level (0 for tier 0)
upgrade_time = {
months = 480
}
#cost to upgrade to this level (0 for tier 0)
cost_to_upgrade = {
factor = 5000
}
#what modifiers are added to the province when we have this project here on this tier
province_modifiers = {
}
#what modifiers are added to the provinces in the map area when we have this project here on this tier
area_modifier = {
}
#what modifiers are added to the country when we have this project here on this tier
country_modifiers = {
yearly_harmony = 0.5
yearly_karma_decay = 0.15
legitimacy = 1
state_maintenance_modifier = -0.25
min_autonomy_in_territories = -0.1
}
#what effects happen when this tier is achieved
on_upgraded = {
}
}
}
###NEW MONUMENTS###
baiturrahman_grand_mosque = {
start = 617 #Kutaraja
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_unrest = -1
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.005
church_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_unrest = -1
}
country_modifiers = {
global_missionary_strength = 0.01
tolerance_own = 1
church_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_unrest = -2
}
country_modifiers = {
global_missionary_strength = 0.02
tolerance_own = 2
church_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
bam_citadel = {
start = 2220 #Bam
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
}
country_modifiers = {
caravan_power = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.25
}
country_modifiers = {
caravan_power = 0.2
merchants = 1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.35
}
country_modifiers = {
caravan_power = 0.4
merchants = 1
}
on_upgraded = {
}
}
}
bara_katra = {
start = 564 #Dhaka
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
trade_steering = 0.05
global_ship_trade_power = 0.1
burghers_loyalty_modifier = 0.05
jains_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
trade_steering = 0.1
global_ship_trade_power = 0.1
burghers_loyalty_modifier = 0.1
jains_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
trade_steering = 0.2
global_ship_trade_power = 0.3
merchants = 1
burghers_loyalty_modifier = 0.15
jains_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
bran_castle = {
start = 4128 #Kir�lyf�ld
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
}
country_modifiers = {
rival_border_fort_maintenance = -0.15
global_garrison_growth = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.15
}
country_modifiers = {
rival_border_fort_maintenance = -0.2
global_garrison_growth = 0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.25
}
country_modifiers = {
rival_border_fort_maintenance = -0.3
global_garrison_growth = 0.3
}
on_upgraded = {
}
}
}
brandenburg_gate = {
start = 50 #Berlin
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_militarized_society = 0.01
monthly_prussian_militarized_society_1 = 0.01
monthly_prussian_militarized_society_2 = 0.01
monthly_prussian_militarized_society_3 = 0.01
prestige_from_land = 0.5
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_militarized_society = 0.02
prestige_from_land = 1
army_tradition_from_battle = 0.25
monthly_prussian_militarized_society_1 = 0.02
monthly_prussian_militarized_society_2 = 0.02
monthly_prussian_militarized_society_3 = 0.02
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_militarized_society = 0.05
prestige_from_land = 1.5
army_tradition_from_battle = 0.5
monthly_prussian_militarized_society_1 = 0.05
monthly_prussian_militarized_society_2 = 0.05
monthly_prussian_militarized_society_3 = 0.05
}
conditional_modifier = {
trigger = { owner = { mission_completed = emp_brapru_the_balance_of_power } }
modifier = {
max_absolutism_effect = 0.1
}
}
on_upgraded = {
}
}
}
buda_castle = {
start = 153 #Pest
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_institution_spread = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_institution_spread = 0.2
embracement_cost = -0.05
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_institution_spread = 0.3
embracement_cost = -0.1
idea_cost = -0.05
}
on_upgraded = {
}
}
}
cahokia = {
start = 917 #Cahokia
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_monthly_devastation = -0.25
}
area_modifier = {
}
country_modifiers = {
tribal_development_growth = 0.01
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_monthly_devastation = -0.5
}
area_modifier = {
}
country_modifiers = {
tribal_development_growth = 0.02
global_manpower_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_monthly_devastation = -1
}
country_modifiers = {
tribal_development_growth = 0.03
global_manpower_modifier = 0.2
}
on_upgraded = {
}
}
}
cartagena_de_indias = {
start = 828 #Cartagena
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
blockade_force_required = 0.5
}
area_modifier = {
}
country_modifiers = {
global_ship_trade_power = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_hostile_attrition = 0.5
blockade_force_required = 1
hostile_fleet_attrition = 5
}
area_modifier = {
local_defensiveness = 0.15
}
country_modifiers = {
global_ship_trade_power = 0.2
prestige_from_naval = 0.5
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_hostile_attrition = 1
blockade_force_required = 1
hostile_fleet_attrition = 10
}
area_modifier = {
local_defensiveness = 0.25
}
country_modifiers = {
global_ship_trade_power = 0.3
prestige_from_naval = 1
}
on_upgraded = {
}
}
}
chan_chan_citadel = {
start = 812 #Chanchan
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
garrison_growth = 0.33
}
area_modifier = {
}
country_modifiers = {
diplomatic_upkeep = 1
yearly_authority = 0.1
monthly_divine_authority = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_development_cost = -0.1
garrison_growth = 0.66
local_defensiveness = 0.33
}
area_modifier = {
local_defensiveness = 0.15
}
country_modifiers = {
diplomatic_upkeep = 1
yearly_authority = 0.2
monthly_divine_authority = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
garrison_growth = 1
local_defensiveness = 0.5
}
area_modifier = {
local_defensiveness = 0.25
local_development_cost = -0.1
}
country_modifiers = {
diplomatic_upkeep = 2
yearly_authority = 0.3
monthly_divine_authority = 0.15
}
on_upgraded = {
}
}
}
doges_palace = {
start = 112 #Venice
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reform_progress_growth = 0.1
republican_tradition = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reform_progress_growth = 0.2
republican_tradition = 0.25
monthly_authority_power = -0.03
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reform_progress_growth = 0.3
republican_tradition = 0.5
monthly_authority_power = -0.05
}
on_upgraded = {
}
}
}
duomo_milano = {
start = 104 #Milan
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_tax_modifier = 0.25
}
area_modifier = {
local_religious_conversion_resistance = 0.33
}
country_modifiers = {
papal_influence = 0.5
monthly_fervor_increase = 0.25
church_power_modifier = 0.05
global_religious_conversion_resistance = 0.15
church_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_tax_modifier = 0.5
}
area_modifier = {
local_religious_conversion_resistance = 0.66
}
country_modifiers = {
papal_influence = 1
monthly_fervor_increase = 0.5
church_power_modifier = 0.1
global_religious_conversion_resistance = 0.30
church_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_tax_modifier = 0.75
}
area_modifier = {
local_religious_conversion_resistance = 1
}
country_modifiers = {
papal_influence = 2
monthly_fervor_increase = 1
church_power_modifier = 0.15
global_religious_conversion_resistance = 0.5
church_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
dutch_polders = {
start = 97 #Amsterdam
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.1
local_monthly_devastation = -0.25
}
country_modifiers = {
global_trade_goods_size_modifier = 0.05
burghers_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.15
local_monthly_devastation = -0.5
}
country_modifiers = {
global_trade_goods_size_modifier = 0.05
burghers_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.25
local_monthly_devastation = -1
}
country_modifiers = {
global_trade_goods_size_modifier = 0.1
burghers_loyalty_modifier = 0.15
}
on_upgraded = {
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = NED_COMPLETED_CANAL_WORKS_MISSION
owner = {
has_country_flag = ned_buff_dutch_polders_great_project_flag
}
}
}
modifier = {
global_trade_goods_size_modifier = 0.05
global_prov_trade_power_modifier = 0.2
}
}
}
}
ellora_caves = {
start = 545 #Daulatabad
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
tolerance_own = 0.25
tolerance_heretic = 0.25
tolerance_heathen = 0.25
brahmins_hindu_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
tolerance_own = 0.5
tolerance_heretic = 0.5
tolerance_heathen = 0.5
brahmins_hindu_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
tolerance_own = 1
tolerance_heretic = 1
tolerance_heathen = 1
brahmins_hindu_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
erdene_zuu = {
start = 4678 #Qaraqorum
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_development_cost = -0.05
}
area_modifier = {
}
country_modifiers = {
religious_unity = 0.1
church_loyalty_modifier = 0.05
yearly_karma_decay = 0.01
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_development_cost = -0.1
}
area_modifier = {
}
country_modifiers = {
horde_unity = 0.5
religious_unity = 0.2
church_loyalty_modifier = 0.1
yearly_karma_decay = 0.025
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_development_cost = -0.15
}
area_modifier = {
}
country_modifiers = {
horde_unity = 1
religious_unity = 0.3
church_loyalty_modifier = 0.15
yearly_karma_decay = 0.05
}
on_upgraded = {
}
}
}
etchimiadzin_cathedral = {
start = 419 #Yerevan
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
local_monthly_devastation = -0.05
}
country_modifiers = {
tolerance_own = 0.5
global_missionary_strength = 0.005
prestige_per_development_from_conversion = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_monthly_devastation = -0.1
}
country_modifiers = {
tolerance_own = 1
global_missionary_strength = 0.01
prestige_per_development_from_conversion = 0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_monthly_devastation = -0.25
}
country_modifiers = {
tolerance_own = 2
global_missionary_strength = 0.02
prestige_per_development_from_conversion = 0.3
}
on_upgraded = {
}
}
}
fuerte_del_morro = {
start = 492 #Puerto Rico
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
}
country_modifiers = {
naval_forcelimit_modifier = 0.1
overlord_naval_forcelimit_modifier = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
blockade_force_required = 0.5
}
area_modifier = {
local_defensiveness = 0.15
}
country_modifiers = {
naval_forcelimit_modifier = 0.2
overlord_naval_forcelimit_modifier = 0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
blockade_force_required = 1
}
area_modifier = {
local_defensiveness = 0.25
}
country_modifiers = {
naval_forcelimit_modifier = 0.3
overlord_naval_forcelimit_modifier = 0.3
}
on_upgraded = {
}
}
}
gomateshwara_statue = {
start = 4421 #Seringapatam
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = yes
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_unrest = -1
}
area_modifier = {
}
country_modifiers = {
tolerance_own = 0.25
tolerance_heretic = 0.25
tolerance_heathen = 0.25
tolerance_of_heretics_capacity = 0.25
tolerance_of_heathens_capacity = 0.25
diplomatic_reputation = 1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_unrest = -1
}
country_modifiers = {
tolerance_own = 0.5
tolerance_heretic = 0.5
tolerance_heathen = 0.5
tolerance_of_heretics_capacity = 0.5
tolerance_of_heathens_capacity = 0.5
diplomatic_reputation = 1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_unrest = -2
}
country_modifiers = {
tolerance_own = 1
tolerance_heretic = 1
tolerance_heathen = 1
tolerance_of_heretics_capacity = 1
tolerance_of_heathens_capacity = 1
diplomatic_reputation = 2
}
on_upgraded = {
}
}
}
chola_temples = {
start = 2026 #Tanjore
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.005
brahmins_hindu_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.01
culture_conversion_cost = -0.05
brahmins_hindu_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.02
culture_conversion_cost = -0.1
brahmins_hindu_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
gyeongbok_palace = {
start = 735 #Hanseong
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_development_cost = -0.05
}
area_modifier = {
}
country_modifiers = {
advisor_cost = -0.05
global_autonomy = -0.025
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_development_cost = -0.1
}
area_modifier = {
local_development_cost = -0.05
}
country_modifiers = {
advisor_cost = -0.1
monarch_admin_power = 1
global_autonomy = -0.05
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_development_cost = -0.15
}
area_modifier = {
local_development_cost = -0.1
}
country_modifiers = {
advisor_cost = -0.2
monarch_admin_power = 2
global_autonomy = -0.1
}
on_upgraded = {
}
}
}
hampi = {
start = 541 #Vijayanagar
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
local_monthly_devastation = -0.25
}
country_modifiers = {
prestige = 0.25
religious_unity = 0.1
all_estate_loyalty_equilibrium = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_monthly_devastation = -0.5
}
country_modifiers = {
prestige = 0.5
religious_unity = 0.25
all_estate_loyalty_equilibrium = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_monthly_devastation = -1
}
country_modifiers = {
prestige = 1
religious_unity = 0.25
all_estate_loyalty_equilibrium = 0.15
}
on_upgraded = {
}
}
}
prague = {
start = 266 #Prague
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
imperial_authority_value = 0.05
tolerance_own = 0.25
tolerance_heretic = 0.25
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
imperial_authority_value = 0.1
tolerance_own = 0.25
tolerance_heretic = 0.25
papal_influence = 0.5
monthly_fervor_increase = 0.25
church_power_modifier = 0.05
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
imperial_authority_value = 0.15
tolerance_own = 0.5
tolerance_heretic = 0.5
papal_influence = 1
monthly_fervor_increase = 0.5
church_power_modifier = 0.1
}
on_upgraded = {
}
}
}
holy_city_kairouan = {
start = 4566 #Kairwan
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.001
institution_spread_from_true_faith = 0.2
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.002
tolerance_own = 0.5
institution_spread_from_true_faith = 0.33
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.003
tolerance_own = 1
institution_spread_from_true_faith = 0.5
}
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
mission_completed = ARB_maghreb
}
}
modifier = {
overextension_impact_modifier = -0.1
}
}
}
}
imam_hussein_al-abbas = {
start = 409 #Karbala
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.001
global_heretic_missionary_strength = 0.01
church_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.002
global_heretic_missionary_strength = 0.02
church_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.003
global_heretic_missionary_strength = 0.03
church_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
kashi_vishwanath = {
start = 2095 #Varanasi
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
core_creation = -0.05
brahmins_hindu_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
core_creation = -0.075
ae_impact = -0.05
brahmins_hindu_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
core_creation = -0.1
ae_impact = -0.1
brahmins_hindu_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
khajuraho = {
start = 4466 #Mahoba
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_development_cost = -0.1
}
area_modifier = {
}
country_modifiers = {
monthly_heir_claim_increase = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_development_cost = -0.1
}
country_modifiers = {
monthly_heir_claim_increase = 0.2
heir_chance = 0.33
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_development_cost = -0.2
}
country_modifiers = {
monthly_heir_claim_increase = 0.3
heir_chance = 0.5
}
on_upgraded = {
}
}
}
kilwa_city = {
start = 1196 #Kilwa
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
prestige = 0.25
global_ship_trade_power = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
prestige = 0.5
global_ship_trade_power = 0.2
placed_merchant_power = 2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
prestige = 1
global_ship_trade_power = 0.3
placed_merchant_power = 4
}
on_upgraded = {
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = OMA_COMPLETED_ZANZIBAR_MISSION
owner = {
has_country_flag = oma_kilwa_buff_flag
}
}
}
modifier = {
light_ship_cost = -0.15
}
}
}
}
krakow_cloth_hall = {
start = 262 #Krakow
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_goods_size_modifier = 0.1
}
area_modifier = {
}
country_modifiers = {
merchants = 1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
trade_goods_size_modifier = 0.1
}
country_modifiers = {
merchants = 1
global_trade_power = 0.05
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
trade_goods_size_modifier = 0.2
}
country_modifiers = {
merchants = 2
global_trade_power = 0.1
}
on_upgraded = {
}
}
}
maidan-e_naqsh-e_jahan = {
start = 429 #Isfahan
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
legitimacy = 0.25
monthly_splendor = 0.5
prestige_per_development_from_conversion = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
legitimacy = 0.5
monthly_splendor = 1
prestige_per_development_from_conversion = 0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
legitimacy = 1
monthly_splendor = 1.5
prestige_per_development_from_conversion = 0.3
}
on_upgraded = {
}
}
}
malbork_castle = {
start = 1841 #Marienburg
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.5
}
area_modifier = {
local_autonomy = -0.025
}
country_modifiers = {
legitimacy = 0.25
devotion = 0.25
mercenary_cost = -0.05
garrison_size = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_defensiveness = 1
}
area_modifier = {
local_autonomy = -0.05
}
country_modifiers = {
legitimacy = 0.5
devotion = 0.5
mercenary_cost = -0.05
garrison_size = 0.15
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_defensiveness = 1
}
area_modifier = {
local_autonomy = -0.1
}
country_modifiers = {
legitimacy = 1
devotion = 1
mercenary_cost = -0.1
garrison_size = 0.25
}
on_upgraded = {
}
}
}
malta_forts = {
start = 126 #Malta
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
hostile_disembark_speed = 0.5
}
area_modifier = {
}
country_modifiers = {
warscore_cost_vs_other_religion = -0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_defensiveness = 0.25
local_hostile_attrition = 0.5
hostile_disembark_speed = 1
}
area_modifier = {
}
country_modifiers = {
warscore_cost_vs_other_religion = -0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_defensiveness = 0.5
local_hostile_attrition = 1
hostile_disembark_speed = 2
}
area_modifier = {
}
country_modifiers = {
warscore_cost_vs_other_religion = -0.15
}
on_upgraded = {
}
}
}
mehrangarh_fort = {
start = 514 #Marwar
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
local_manpower_modifier = 0.15
}
area_modifier = {
}
country_modifiers = {
prestige = 0.25
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.15
local_manpower_modifier = 0.15
}
country_modifiers = {
prestige = 0.5
advisor_cost = -0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.25
local_manpower_modifier = 0.25
}
country_modifiers = {
prestige = 1
advisor_cost = -0.2
special_unit_forcelimit = 0.1
}
on_upgraded = {
}
}
}
nan_madoll = {
start = 1995 #Micronesia
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_colonial_growth = 10
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_colonial_growth = 15
navy_tradition = 0.5
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_colonial_growth = 25
navy_tradition = 1
colonist_placement_chance = 0.05
}
on_upgraded = {
}
}
}
porcelain_tower_nanjing = {
start = 1821 #Nanjing
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_unrest = -1
}
area_modifier = {
}
country_modifiers = {
meritocracy = 0.1
global_institution_spread = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_unrest = -1
}
country_modifiers = {
meritocracy = 0.25
global_institution_spread = 0.2
embracement_cost = -0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_unrest = -2
}
country_modifiers = {
meritocracy = 0.5
global_institution_spread = 0.3
embracement_cost = -0.15
}
on_upgraded = {
}
}
}
qhapaq_nam = {
start = 820 #Quito
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
local_friendly_movement_speed = 0.15
regiment_recruit_speed = -0.25
}
country_modifiers = {
yearly_authority = 0.1
monthly_divine_authority = 0.05
reinforce_speed = 0.1
trade_efficiency = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_friendly_movement_speed = 0.33
regiment_recruit_speed = -0.5
}
country_modifiers = {
yearly_authority = 0.2
monthly_divine_authority = 0.1
reinforce_speed = 0.2
trade_efficiency = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_friendly_movement_speed = 0.5
regiment_recruit_speed = -0.75
}
country_modifiers = {
yearly_authority = 0.3
monthly_divine_authority = 0.15
reinforce_speed = 0.33
trade_efficiency = 0.2
}
on_upgraded = {
}
conditional_modifier = {
trigger = {
owner = {
mission_completed = INC_qhapaq_nam
}
}
modifier = {
envoy_travel_time = -0.5
state_maintenance_modifier = -0.2
}
}
}
}
rila_monasteries = {
start = 4703 #Kostendil
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
stability_cost_modifier = -0.1
religious_unity = 0.1
church_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
stability_cost_modifier = -0.2
religious_unity = 0.1
church_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
stability_cost_modifier = -0.3
religious_unity = 0.25
church_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
churches_lalibela = {
start = 2769 #Lasta
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.005
prestige = 0.25
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.01
missionary_maintenance_cost = -0.05
prestige = 0.5
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.02
missionary_maintenance_cost = -0.1
prestige = 1
}
on_upgraded = {
}
}
}
royal_palace_caserta = {
start = 121 #Napoli
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
prestige = 0.25
reform_progress_growth = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
prestige = 0.5
reform_progress_growth = 0.1
governing_capacity = 50
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
prestige = 1
reform_progress_growth = 0.15
governing_capacity = 100
}
on_upgraded = {
}
}
}
san_antonio_missions = {
start = 4627 #Tanu
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_unrest = -1
local_tax_modifier = 0.05
}
area_modifier = {
}
country_modifiers = {
global_heathen_missionary_strength = 0.01
institution_spread_from_true_faith = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_tax_modifier = 0.1
}
area_modifier = {
local_unrest = -1
local_colonial_growth = 15
}
country_modifiers = {
global_heathen_missionary_strength = 0.02
institution_spread_from_true_faith = 0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = {
local_unrest = -2
local_colonial_growth = 25
}
country_modifiers = {
global_heathen_missionary_strength = 0.03
institution_spread_from_true_faith = 0.3
missionaries = 1
}
on_upgraded = {
}
}
}
sankore_madrasah = {
start = 1132 #Timbuktu
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_institution_spread = 0.15
church_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_institution_spread = 0.3
technology_cost = -0.05
church_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_institution_spread = 0.5
technology_cost = -0.1
church_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
santa_maria_del_fiore = {
start = 116 #Firenze
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_splendor = 0.5
prestige_decay = -0.005
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
advisor_cost = -0.1
monthly_splendor = 1
prestige_decay = -0.01
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
advisor_cost = -0.2
monthly_splendor = 2
prestige_decay = -0.01
}
on_upgraded = {
}
}
}
spiral_minaret_samarra = {
start = 2310 #Tikrit
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.01
prestige = 0.25
church_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.02
prestige = 0.5
church_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
global_missionary_strength = 0.03
prestige = 1
church_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
sultan_ahmed_mosque = {
start = 151 #Constantinople
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_tax_modifier = 0.1
}
area_modifier = {
}
country_modifiers = {
prestige_per_development_from_conversion = 0.1
tolerance_own = 0.25
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = {
}
country_modifiers = {
prestige_per_development_from_conversion = 0.2
tolerance_own = 0.5
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_tax_modifier = 0.15
}
country_modifiers = {
prestige_per_development_from_conversion = 0.3
tolerance_own = 1
}
on_upgraded = {
}
}
}
sun_temple_konarak = {
start = 552 #Cuttack
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
local_production_efficiency = 0.05
}
country_modifiers = {
religious_unity = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_production_efficiency = 0.05
}
country_modifiers = {
prestige_decay = -0.005
religious_unity = 0.15
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_production_efficiency = 0.1
}
country_modifiers = {
prestige_decay = -0.01
religious_unity = 0.25
}
on_upgraded = {
}
}
}
swayambhunath = {
start = 557 #Katmandu
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_tax_modifier = 0.25
}
area_modifier = {
}
country_modifiers = {
church_loyalty_modifier = 0.05
brahmins_hindu_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_tax_modifier = 0.5
}
area_modifier = {
}
country_modifiers = {
yearly_karma_decay = 0.05
church_loyalty_modifier = 0.1
brahmins_hindu_loyalty_modifier = 0.1
global_heretic_missionary_strength = 0.01
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_tax_modifier = 0.75
}
country_modifiers = {
yearly_karma_decay = 0.1
church_loyalty_modifier = 0.15
brahmins_hindu_loyalty_modifier = 0.15
global_heretic_missionary_strength = 0.02
}
on_upgraded = {
}
}
}
white_house = {
start = 953 #Piscataway
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reform_progress_growth = 0.05
state_governing_cost = -0.05
reelection_cost = -0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reform_progress_growth = 0.1
state_governing_cost = -0.15
reelection_cost = -0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reform_progress_growth = 0.2
state_governing_cost = -0.25
reelection_cost = -0.1
}
on_upgraded = {
}
}
}
tikal = {
start = 842 #Pet�n
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_development_cost = -0.15
}
area_modifier = {
local_unrest = -1
}
country_modifiers = {
stability_cost_modifier = -0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_development_cost = -0.2
}
area_modifier = {
local_unrest = -2
}
country_modifiers = {
stability_cost_modifier = -0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_development_cost = -0.3
}
country_modifiers = {
stability_cost_modifier = -0.3
global_unrest = -2
}
on_upgraded = {
}
}
}
tiwanaku = {
start = 2831 #Tihuanaco
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
yearly_authority = 0.1
monthly_divine_authority = 0.05
global_missionary_strength = 0.005
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
yearly_authority = 0.2
monthly_divine_authority = 0.1
global_missionary_strength = 0.01
religious_unity = 0.15
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
yearly_authority = 0.3
monthly_divine_authority = 0.15
global_missionary_strength = 0.02
religious_unity = 0.3
}
on_upgraded = {
}
}
}
tortuga_island = {
start = 489 #Tortuga
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
blockade_force_required = 0.5
}
area_modifier = {
}
country_modifiers = {
privateer_efficiency = 0.2
capture_ship_chance = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_defensiveness = 0.25
}
area_modifier = {
blockade_force_required = 1
}
country_modifiers = {
privateer_efficiency = 0.33
power_projection_from_insults = 0.5
capture_ship_chance = 0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_defensiveness = 0.5
}
area_modifier = {
blockade_force_required = 1
}
country_modifiers = {
privateer_efficiency = 0.5
power_projection_from_insults = 1
capture_ship_chance = 0.3
}
on_upgraded = {
}
}
}
ulm_minster_great_project = {
start = 1872 #Ulm
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
prestige = 0.25
church_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
free_city_imperial_authority = 0.1
prestige = 0.5
tolerance_own = 0.5
church_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
free_city_imperial_authority = 0.2
prestige = 1
tolerance_own = 1
church_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
walls_benin = {
start = 1147 #Benin
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
}
country_modifiers = {
prestige_from_land = 0.5
nobles_loyalty_modifier = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.15
}
country_modifiers = {
prestige_from_land = 1
global_prov_trade_power_modifier = 0.1
nobles_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_defensiveness = 0.25
}
country_modifiers = {
prestige_from_land = 1
global_prov_trade_power_modifier = 0.2
nobles_loyalty_modifier = 0.15
}
on_upgraded = {
}
}
}
winter_palace = {
start = 33 #Neva
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
institution_growth = 3
}
area_modifier = {
}
country_modifiers = {
yearly_absolutism = 0.25
reform_progress_growth = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
institution_growth = 6
}
area_modifier = {
local_institution_spread = 0.1
}
country_modifiers = {
yearly_absolutism = 0.5
reform_progress_growth = 0.15
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
institution_growth = 12
}
area_modifier = {
local_institution_spread = 0.25
}
country_modifiers = {
yearly_absolutism = 0.5
reform_progress_growth = 0.2
}
on_upgraded = {
}
}
}
zacatecas_mine_city = {
start = 856 #Zacatecas
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_goods_size = 1.0
}
area_modifier = {
trade_goods_size_modifier = 0.05
}
country_modifiers = {
}
on_upgraded = {
if = {
limit = {
NOT = { trade_goods = gold }
}
change_trade_goods = gold
}
else = { add_base_production = 1 }
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
trade_goods_size = 2.0
}
area_modifier = {
trade_goods_size_modifier = 0.1
}
country_modifiers = {
interest = -0.25
}
on_upgraded = {
if = {
limit = {
NOT = { trade_goods = gold }
}
change_trade_goods = gold
}
else = { add_base_production = 1 }
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
trade_goods_size = 3.0
}
area_modifier = {
trade_goods_size_modifier = 0.15
}
country_modifiers = {
interest = -0.5
}
on_upgraded = {
if = {
limit = {
NOT = { trade_goods = gold }
}
change_trade_goods = gold
}
else = { add_base_production = 1 }
}
}
}
falun_copper_mine = {
start = 8 #Dalaskogen
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_goods_size = 3.0
}
area_modifier = {
local_build_cost = -0.05
local_build_time = -0.05
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
trade_goods_size = 6.0
}
area_modifier = {
local_build_cost = -0.1
local_build_time = -0.1
}
country_modifiers = {
artillery_cost = -0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
trade_goods_size = 9.0
}
area_modifier = {
local_build_cost = -0.2
local_build_time = -0.2
}
country_modifiers = {
artillery_cost = -0.2
}
on_upgraded = {
}
}
}
kronborg = {
start = 12 #Sjaelland
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
}
country_modifiers = {
naval_tradition_from_trade = 0.25
}
on_upgraded = {
owner = {
add_mercantilism = 1
}
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_defensiveness = 0.25
local_own_coast_naval_combat_bonus = 1
}
area_modifier = {
}
country_modifiers = {
naval_tradition_from_trade = 0.5
}
on_upgraded = {
owner = {
add_mercantilism = 3
}
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_defensiveness = 0.33
local_own_coast_naval_combat_bonus = 2
}
area_modifier = {
}
country_modifiers = {
naval_tradition_from_trade = 1
}
on_upgraded = {
owner = {
add_mercantilism = 6
}
}
}
}
visby_city = {
start = 25 #Gotland
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
ship_recruit_speed = -0.25
hostile_disembark_speed = 0.5
}
area_modifier = {
}
country_modifiers = {
privateer_efficiency = 0.2
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
ship_recruit_speed = -0.33
hostile_disembark_speed = 1
}
area_modifier = {
}
country_modifiers = {
privateer_efficiency = 0.33
global_own_trade_power = 0.15
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
ship_recruit_speed = -0.5
hostile_disembark_speed = 2
}
area_modifier = {
}
country_modifiers = {
privateer_efficiency = 0.5
global_own_trade_power = 0.25
}
on_upgraded = {
}
}
}
trakai_castle = {
start = 270 #Trakai
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_manpower_modifier = 0.15
}
area_modifier = {
}
country_modifiers = {
prestige = 0.25
monthly_splendor = 0.5
reform_progress_growth = 0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = { local_manpower_modifier = 0.25 }
area_modifier = { }
country_modifiers = {
prestige = 0.5
monthly_splendor = 1
reform_progress_growth = 0.1
advisor_pool = 1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = { local_manpower_modifier = 0.5 }
area_modifier = { }
country_modifiers = {
prestige = 1
monthly_splendor = 1.5
reform_progress_growth = 0.2
advisor_pool = 2
}
on_upgraded = {
}
}
}
salvador_da_bahia = {
start = 756 #Bahia
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
province_trade_power_value = 10
}
area_modifier = {
}
country_modifiers = {
global_trade_power = 0.1
global_colonial_growth = 10
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
province_trade_power_value = 15
}
area_modifier = {
}
region_modifier = {
trade_goods_size = 0.25
}
country_modifiers = {
global_trade_power = 0.15
global_colonial_growth = 15
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
province_trade_power_value = 25
}
area_modifier = {
}
region_modifier = {
trade_goods_size = 0.5
}
country_modifiers = {
global_trade_power = 0.2
global_colonial_growth = 20
}
on_upgraded = {
}
}
}
mbanza_kongo = {
start = 1170 #Mpemba
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
institution_spread_from_true_faith = 0.2
reform_progress_growth = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
institution_spread_from_true_faith = 0.33
reform_progress_growth = 0.15
legitimacy = 0.5
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
institution_spread_from_true_faith = 0.5
reform_progress_growth = 0.2
legitimacy = 1
allow_free_estate_privilege_revocation = yes
}
on_upgraded = {
}
}
}
harar_jugol = {
start = 1211 #Harer
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
institution_growth = 3
}
area_modifier = {
}
country_modifiers = {
prestige_per_development_from_conversion = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
institution_growth = 3
}
country_modifiers = {
stability_cost_modifier = -0.1
prestige_per_development_from_conversion = 0.2
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
institution_growth = 6
}
country_modifiers = {
stability_cost_modifier = -0.25
prestige_per_development_from_conversion = 0.3
}
on_upgraded = {
custom_tooltip = mechanic_allow_piety_switch_decision_yes
}
}
}
dujiangyan = {
start = 679 #Chengdu
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_development_cost_modifier = -0.05
local_governing_cost = -0.2
}
area_modifier = {
local_monthly_devastation = -0.05
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_development_cost_modifier = -0.1
allowed_num_of_buildings = 1
}
area_modifier = {
local_governing_cost = -0.2
}
region_modifier = {
local_monthly_devastation = -0.05
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_development_cost_modifier = -0.1
allowed_num_of_buildings = 1
local_governing_cost = -0.4
}
country_modifiers = {
global_monthly_devastation = -0.05
}
on_upgraded = {
}
}
}
palace_of_the_popes = {
start = 202 #Avignon
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
local_governing_cost = -0.15
}
country_modifiers = {
church_privilege_slots = 1
}
on_upgraded = {
if = {
limit = { has_dlc = "Mandate of Heaven" }
owner = { add_splendor = 100 }
}
if = {
limit = {
202 = { has_cardinal = no }
owner = { religion = catholic }
}
202 = { add_cardinal = yes }
}
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_governing_cost = -0.25
}
country_modifiers = {
church_privilege_slots = 1
church_loyalty_modifier = 0.1
papal_influence = 1
church_power_modifier = 0.25
monthly_fervor_increase = 0.3
}
on_upgraded = {
if = {
limit = { has_dlc = "Mandate of Heaven" }
owner = {
add_power_projection = {
type = mission_rewards_power_projection
amount = 25
}
}
}
if = {
limit = {
202 = { has_cardinal = no }
owner = { religion = catholic }
}
202 = { add_cardinal = yes }
}
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_governing_cost = -0.33
}
country_modifiers = {
church_privilege_slots = 1
church_loyalty_modifier = 0.15
papal_influence = 2
church_power_modifier = 0.33
monthly_fervor_increase = 0.5
}
on_upgraded = {
if = {
limit = { has_dlc = "Mandate of Heaven" }
owner = {
add_power_projection = {
type = mission_rewards_power_projection
amount = 50
}
}
}
if = {
limit = {
202 = { has_cardinal = no }
owner = { religion = catholic }
}
202 = { add_cardinal = yes }
}
}
}
}
edinburgh_castle = {
start = 248 #Lothian
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_defender_dice_roll_bonus = 1
}
area_modifier = {
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_garrison_size = 0.5
}
area_modifier = {
local_defender_dice_roll_bonus = 1
}
region_modifier = {
}
country_modifiers = {
nobles_loyalty_modifier = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_garrison_size = 1
}
area_modifier = {
local_defender_dice_roll_bonus = 1
local_hostile_attrition = 1
}
region_modifier = {
}
country_modifiers = {
nobles_loyalty_modifier = 0.15
free_mil_policy = 1
}
on_upgraded = {
}
}
}
aljaferia_palace = {
start = 214 #Zaragosa
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
harsh_treatment_cost = -0.1
global_missionary_strength = 0.01
}
on_upgraded = {
owner = {
if = {
limit = { has_estate = estate_church }
add_estate_loyalty = {
estate = estate_church
loyalty = 10
}
}
}
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
local_unrest = -1
}
country_modifiers = {
harsh_treatment_cost = -0.25
global_missionary_strength = 0.01
global_religious_conversion_resistance = 0.25
}
on_upgraded = {
owner = {
if = {
limit = { has_estate = estate_church }
add_estate_loyalty = {
estate = estate_church
loyalty = 10
}
}
}
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
local_unrest = -1
}
country_modifiers = {
harsh_treatment_cost = -0.33
global_missionary_strength = 0.02
global_religious_conversion_resistance = 0.5
}
on_upgraded = {
owner = {
if = {
limit = { has_estate = estate_church }
add_estate_loyalty = {
estate = estate_church
loyalty = 10
}
}
}
if = {
limit = { has_dlc = "Golden Century" }
custom_tooltip = empower_inquisitors_tt
hidden_effect = {
owner = { set_country_flag = empower_inquisitors_flag }
}
}
}
}
}
divrigi_hospital_mosque = {
start = 4310 #Divrigi
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reinforce_speed = 0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.001
innovativeness_gain = 0.2
reinforce_speed = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_piety_accelerator = 0.001
innovativeness_gain = 0.33
reinforce_speed = 0.25
}
on_upgraded = {
custom_tooltip = fewer_plagues_tt
owner = { set_country_flag = has_competent_doctors }
}
}
}
st_basil_cathedral = {
start = 295 #Moskva
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
tolerance_own = 2
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
same_religion_advisor_cost = -0.1
tolerance_own = 2
all_estate_loyalty_equilibrium = 0.05
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
same_religion_advisor_cost = -0.2
tolerance_own = 2
all_estate_loyalty_equilibrium = 0.1
}
on_upgraded = {
if = {
limit = {
has_dlc = "Third Rome"
owner = { religion = orthodox }
}
custom_tooltip = orthodox_icon_events_bonuses_tt
owner = { set_country_flag = orthodox_icon_events_bonuses_flag }
}
}
}
}
grand_canal_1 = {
start = 684 #Hangzhou
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_goods_size = 0.5
trade_value_modifier = 0.1
}
area_modifier = {
local_monthly_devastation = -0.1
local_development_cost = -0.025
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.15
}
area_modifier = {
local_monthly_devastation = -0.25
local_development_cost = -0.05
}
region_modifier = {
}
country_modifiers = { }
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.25
}
area_modifier = {
local_monthly_devastation = -0.33
local_development_cost = -0.1
}
region_modifier = {
}
country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
on_upgraded = {
add_base_tax = 1
add_base_production = 1
add_base_manpower = 1
}
}
}
grand_canal_2 = {
start = 1822 #Suzhou
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_goods_size = 0.5
trade_value_modifier = 0.1
}
area_modifier = {
local_monthly_devastation = -0.1
local_development_cost = -0.025
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.15
}
area_modifier = {
local_monthly_devastation = -0.25
local_development_cost = -0.05
}
region_modifier = {
}
country_modifiers = { }
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.25
}
area_modifier = {
local_monthly_devastation = -0.33
local_development_cost = -0.1
}
region_modifier = {
}
country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
on_upgraded = {
add_base_tax = 1
add_base_production = 1
add_base_manpower = 1
}
}
}
grand_canal_3 = {
start = 2145 #Zhenjiang
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_goods_size = 0.5
trade_value_modifier = 0.1
}
area_modifier = {
local_monthly_devastation = -0.1
local_development_cost = -0.025
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.15
}
area_modifier = {
local_monthly_devastation = -0.25
local_development_cost = -0.05
}
region_modifier = {
}
country_modifiers = { }
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.25
}
area_modifier = {
local_monthly_devastation = -0.33
local_development_cost = -0.1
}
region_modifier = {
}
country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
on_upgraded = {
add_base_tax = 1
add_base_production = 1
add_base_manpower = 1
}
}
}
grand_canal_4 = {
start = 1821 #Nanjing
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_goods_size = 0.5
trade_value_modifier = 0.1
}
area_modifier = {
local_monthly_devastation = -0.1
local_development_cost = -0.025
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.15
}
area_modifier = {
local_monthly_devastation = -0.25
local_development_cost = -0.05
}
region_modifier = {
}
country_modifiers = { }
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
trade_goods_size = 1
trade_value_modifier = 0.25
}
area_modifier = {
local_monthly_devastation = -0.33
local_development_cost = -0.1
}
region_modifier = {
}
country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
on_upgraded = {
add_base_tax = 1
add_base_production = 1
add_base_manpower = 1
}
}
}
imperial_city_kyoto = {
start = 1020 #Kyoto
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
reduced_liberty_desire = 5
legitimacy = 0.25
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
all_estate_loyalty_equilibrium = 0.05
reduced_liberty_desire = 10
legitimacy = 0.5
}
on_upgraded = {
center_of_trade = 1
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
all_estate_loyalty_equilibrium = 0.1
reduced_liberty_desire = 10
max_absolutism = 10
legitimacy = 1
}
on_upgraded = {
owner = {
change_ruler_stat = {
type = adm
amount = 1
}
change_ruler_stat = {
type = dip
amount = 1
}
change_ruler_stat = {
type = mil
amount = 1
}
}
}
}
}
kazan_kremlin = {
start = 1082
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
great_project_upgrade_time = -0.1
global_autonomy = -0.025
garrison_damage = 0.5
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_friendly_movement_speed = 0.25
}
region_modifier = {
}
country_modifiers = {
great_project_upgrade_time = -0.2
global_autonomy = -0.025
garrison_damage = 1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
local_friendly_movement_speed = 0.25
}
country_modifiers = {
great_project_upgrade_time = -0.25
global_autonomy = -0.05
garrison_damage = 1
}
on_upgraded = {
}
}
}
narikala_fortress = {
start = 423 #Tbilisi
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_fort_maintenance_modifier = -1
local_assault_fort_ability = -0.75
local_defensiveness = 0.5
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_fort_maintenance_modifier = -1
local_assault_fort_ability = -0.75
local_defensiveness = 0.5
}
region_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
local_fort_maintenance_modifier = -1
local_assault_fort_ability = -0.75
local_defensiveness = 0.5
}
country_modifiers = {
}
on_upgraded = {
}
}
}
golestan_palace = {
start = 428
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
monthly_persian_influence = 0.03
monthly_splendor = 1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
diplomatic_reputation = 1
monthly_persian_influence = 0.05
monthly_splendor = 1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
diplomatic_reputation = 2
monthly_persian_influence = 0.1
monthly_splendor = 2
}
on_upgraded = {
}
}
}
itchan_kala = {
start = 441
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
placed_merchant_power_modifier = 1
center_of_trade_upgrade_cost = -0.1
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
placed_merchant_power_modifier = 1
center_of_trade_upgrade_cost = -0.2
reduced_trade_penalty_on_non_main_tradenode = 0.1
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
placed_merchant_power_modifier = 1
center_of_trade_upgrade_cost = -0.2
reduced_trade_penalty_on_non_main_tradenode = 0.25
}
on_upgraded = {
}
}
}
shah_rukn_e_alam_tomb = {
start = 506
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
tolerance_own = 1
relation_with_heretics = 10
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
tolerance_own = 1
relation_with_heretics = 20
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
tolerance_own = 2
relation_with_heretics = 20
}
on_upgraded = {
custom_tooltip = enable_baseline_invite_scholar_tt
custom_tooltip = disable_scholar_cost_tt
owner = {
set_country_flag = no_scholar_adm_cost
set_country_flag = enabled_baseline_invite_scholar
}
}
}
}
nizwa_fort = {
start = 403
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
attrition = 1
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
attrition = 1
max_attrition = 1
}
area_modifier = {
}
country_modifiers = {
autonomy_change_time = -0.15
}
on_upgraded = {
add_base_manpower = 1
}
conditional_modifier = {
trigger = {
owner = {
OR = {
tag = HSN
was_tag = HSN
}
mission_completed = hsn_monopolize_gulf_trade
}
}
modifier = {
reduced_trade_penalty_on_non_main_tradenode = 0.1
}
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
attrition = 2
max_attrition = 2
}
region_modifier = {
}
country_modifiers = {
autonomy_change_time = -0.25
max_absolutism = 5
}
on_upgraded = {
add_base_manpower = 2
}
conditional_modifier = {
trigger = {
owner = {
OR = {
tag = HSN
was_tag = HSN
}
mission_completed = hsn_monopolize_gulf_trade
}
}
modifier = {
reduced_trade_penalty_on_non_main_tradenode = 0.2
}
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
attrition = 3
max_attrition = 3
}
country_modifiers = {
autonomy_change_time = -0.25
all_estate_possible_privileges = 1
max_absolutism = 10
reduced_trade_penalty_on_non_main_tradenode = 0.3
fort_maintenance_modifier = -0.15
}
conditional_modifier = {
trigger = {
prestige = 1
}
}
on_upgraded = {
add_base_manpower = 3
}
}
}
city_of_sanaa = {
start = 390
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
province_trade_power_modifier = 0.1
}
area_modifier = {
}
country_modifiers = {
mercantilism_cost = -0.1
}
on_upgraded = {
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = YEM_upgrade_city_of_sanaa_flag_tt
owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag }
}
}
modifier = {
manpower_in_true_faith_provinces = 0.05
dip_tech_cost_modifier = -0.025
}
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt
owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag }
}
}
modifier = {
tolerance_own = 0
global_missionary_strength = 0.01
}
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
province_trade_power_modifier = 0.15
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
mercantilism_cost = -0.2
}
on_upgraded = {
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = YEM_upgrade_city_of_sanaa_flag_tt
owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag }
}
}
modifier = {
manpower_in_true_faith_provinces = 0.15
dip_tech_cost_modifier = -0.05
}
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt
owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag }
}
}
modifier = {
tolerance_own = 1
global_missionary_strength = 0.02
}
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
province_trade_power_modifier = 0.25
}
country_modifiers = {
mercantilism_cost = -0.33
merchants = 1
}
on_upgraded = {
center_of_trade = 1
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = YEM_upgrade_city_of_sanaa_flag_tt
owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag }
}
}
modifier = {
manpower_in_true_faith_provinces = 0.25
dip_tech_cost_modifier = -0.1
}
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt
owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag }
}
}
modifier = {
tolerance_own = 2
global_missionary_strength = 0.03
}
}
}
}
al_azhar_university = {
start = 361
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = {
}
country_modifiers = {
advisor_pool = 1
yearly_government_power = 0.25
}
on_upgraded = {
if = {
limit = { has_dlc = "Rule Britannia" }
owner = {
change_innovativeness = 1
}
}
if = {
limit = {
owner = { has_government_mechanic = egyptian_westernization }
}
owner = {
add_government_power = {
mechanic_type = egyptian_westernization
power_type = egyptian_westernization
value = 30
}
}
}
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
}
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = {
}
country_modifiers = {
advisor_pool = 1
idea_cost = -0.05
yearly_government_power = 0.5
}
on_upgraded = {
if = {
limit = { has_dlc = "Rule Britannia" }
owner = {
change_innovativeness = 3
}
}
if = {
limit = {
owner = { has_government_mechanic = egyptian_westernization }
}
owner = {
add_government_power = {
mechanic_type = egyptian_westernization
power_type = egyptian_westernization
value = 30
}
}
}
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
}
area_modifier = {
local_institution_spread = 0.5
}
country_modifiers = {
advisor_pool = 2
idea_cost = -0.05
yearly_government_power = 1
}
on_upgraded = {
if = {
limit = { has_dlc = "Rule Britannia" }
owner = {
change_innovativeness = 5
}
}
if = {
limit = {
owner = { has_government_mechanic = egyptian_westernization }
}
owner = {
add_government_power = {
mechanic_type = egyptian_westernization
power_type = egyptian_westernization
value = 30
}
}
}
}
}
}
venetian_arsenal_gp = {
start = 112
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {
}
on_destroyed = {
}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
ship_recruit_speed = -0.1
local_ship_repair = 0.1
local_ship_cost = -0.1
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
ship_recruit_speed = -0.5
local_ship_repair = 0.5
local_ship_cost = -0.25
}
area_modifier = {
}
region_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
ship_recruit_speed = -0.5
local_ship_repair = 0.5
local_ship_cost = -0.25
}
area_modifier = {
local_has_galleass = yes
}
country_modifiers = {
allowed_galleass_fraction = 0.25
has_galleass = yes
}
on_upgraded = { }
}
}
amsterdam_bourse = {
start = 97
date = 1.01.01
time = { months = 120 }
build_cost = 750
can_be_moved = no
move_days_per_unit_distance = 2
starting_tier = 0
type = monument
build_trigger = { always = yes }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 750
}
province_modifiers = {
trade_value_modifier = 0.1
province_trade_power_modifier = 0.05
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
add_or_upgrade_trade_building = yes
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
trade_value_modifier = 0.15
}
area_modifier = {
province_trade_power_modifier = 0.05
}
country_modifiers = {
trade_company_investment_cost = -0.05
}
on_upgraded = {
add_or_upgrade_trade_building = yes
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
trade_value_modifier = 0.2
}
area_modifier = {
}
region_modifier = {
province_trade_power_modifier = 0.15
}
country_modifiers = {
trade_company_investment_cost = -0.1
}
on_upgraded = {
add_or_upgrade_trade_building = yes
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = NED_COMPLETED_AMSTERDAM_BOURSE_MISSION
owner = {
has_country_flag = ned_bourse_conditional_modifier_flag
}
}
}
modifier = {
trade_steering = 0.25
inflation_reduction = 0.1
}
}
}
}
golden_kremnica = {
start = 154 #Nitra
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {}
on_destroyed = {}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = {
months = 0
}
cost_to_upgrade = {
factor = 0
}
province_modifiers = {
}
area_modifier = {
}
country_modifiers = {
}
on_upgraded = {
}
}
tier_1 = {
upgrade_time = {
months = 120
}
cost_to_upgrade = {
factor = 1000
}
province_modifiers = {
local_gold_depletion_chance_modifier = -0.25
}
area_modifier = {
}
country_modifiers = {
monthly_gold_inflation_modifier = -0.1
gold_depletion_chance_modifier = -0.1
}
on_upgraded = {
154 = {
add_base_production = 1
}
}
}
tier_2 = {
upgrade_time = {
months = 240
}
cost_to_upgrade = {
factor = 2500
}
province_modifiers = {
local_gold_depletion_chance_modifier = -0.25
}
area_modifier = {
}
country_modifiers = {
monthly_gold_inflation_modifier = -0.2
gold_depletion_chance_modifier = -0.2
interest = -0.5
}
on_upgraded = {
154 = {
add_base_production = 2
}
custom_tooltip = golden_city_gp_reward1
}
}
tier_3 = {
upgrade_time = {
months = 480
}
cost_to_upgrade = {
factor = 5000
}
province_modifiers = {
local_gold_depletion_chance_modifier = -0.25
}
area_modifier = {
}
country_modifiers = {
monthly_gold_inflation_modifier = -0.33
gold_depletion_chance_modifier = -0.33
interest = -1
}
on_upgraded = {
154 = {
add_base_production = 3
}
custom_tooltip = golden_city_gp_reward2
}
}
}
schonbrunn_palace = {
start = 134
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {}
on_destroyed = {}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {}
on_upgraded = {}
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
diplomats = 1
}
on_upgraded = {}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
monthly_splendor = 1
chance_to_inherit = 0.05
diplomats = 1
}
on_upgraded = {}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
monthly_splendor = 2
chance_to_inherit = 0.1
diplomats = 1
years_to_integrate_personal_union = -5
}
on_upgraded = {}
}
}
tzintzuntzan = {
start = 2624
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {}
on_destroyed = {}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {}
on_upgraded = {}
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
diplomatic_reputation = 1
culture_conversion_time = -0.1
}
on_upgraded = {}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
blood_gain_modifier = 0.1
diplomatic_reputation = 1
culture_conversion_time = -0.2
}
on_upgraded = {}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
blood_gain_modifier = 0.25
diplomatic_reputation = 2
culture_conversion_time = -0.3
ignore_coring_distance = yes
}
on_upgraded = {}
}
}
city_of_sarai = {
start = 466
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = yes
move_days_per_unit_distance = 1
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = {}
on_destroyed = {}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {}
on_upgraded = {}
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {}
area_modifier = {}
region_modifier = {
local_friendly_movement_speed = 0.05
}
country_modifiers = {
horde_unity = 0.5
envoy_travel_time = -0.15
}
on_upgraded = {}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {}
area_modifier = {}
region_modifier = {
local_friendly_movement_speed = 0.1
regiment_recruit_speed = -0.1
}
country_modifiers = {
horde_unity = 0.5
envoy_travel_time = -0.15
}
on_upgraded = {}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {}
area_modifier = {}
region_modifier = {
local_friendly_movement_speed = 0.2
regiment_recruit_speed = -0.25
}
country_modifiers = {
horde_unity = 1
envoy_travel_time = -0.25
}
on_upgraded = {}
}
}
afaq_khoja_mausoleum = {
start = 739
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = {}
on_destroyed = {}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {}
on_upgraded = {}
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
monthly_piety_accelerator = 0.001
religious_unity = 0.25
church_loyalty_modifier = 0.05
}
on_upgraded = {}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
monthly_piety_accelerator = 0.002
religious_unity = 0.33
church_loyalty_modifier = 0.1
}
on_upgraded = {}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {
monthly_piety_accelerator = 0.003
religious_unity = 0.5
church_loyalty_modifier = 0.15
}
on_upgraded = {}
}
}
citadel_of_aleppo = {
start = 377
date = 1.01.01
time = { months = 0 }
build_cost = 0
can_be_moved = no
move_days_per_unit_distance = 10
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = {}
on_destroyed = {}
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = {}
area_modifier = {}
country_modifiers = {}
on_upgraded = {}
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {}
area_modifier = {
local_defensiveness = 0.25
local_manpower_modifier = 0.25
}
country_modifiers = {
}
on_upgraded = {}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {}
area_modifier = {
local_defensiveness = 0.33
local_manpower_modifier = 0.33
}
country_modifiers = {
}
on_upgraded = {}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {}
area_modifier = {
local_defensiveness = 0.5
local_manpower_modifier = 0.5
local_defender_dice_roll_bonus = 1
}
country_modifiers = {
}
on_upgraded = {}
}
}gme_mevlana_museum = {
start = 323
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_piety_accelerator = 0.001
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_unrest = -0.5
monthly_piety_accelerator = 0.002
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
culture_conversion_cost = -0.10
global_unrest = -1
monthly_piety_accelerator = 0.003
tolerance_own = 1.5
tolerance_heathen = 0.5
}
on_upgraded = { }
}
}
gme_seljuk_cemetery = {
start = 4296
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
prestige_from_land = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 1.0
prestige_from_land = 1.0
warscore_from_battles_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 1.0
prestige_from_land = 1.5
warscore_from_battles_modifier = 0.25
}
on_upgraded = {
owner = {
create_general = {
tradition = 100
}
}
}
conditional_modifier = {
trigger = {
owner = {
NOT = { tag = ERS }
NOT = { tag = PER }
NOT = { tag = TUR }
}
}
modifier = {
core_creation = -0.10
}
}
}
}
gme_sultanhani_caravanserai = {
start = 4307
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_regiment_cost = -0.15
regiment_recruit_speed = -0.15
}
area_modifier = {
local_development_cost = -0.15
province_trade_power_modifier = 0.15
}
region_modifier = { }
country_modifiers = { }
on_upgraded = {
if = {
limit = {
NOT = { province_has_center_of_trade_of_level = 1 }
}
center_of_trade = 1
}
else = {
add_base_production = 2
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_regiment_cost = -0.15
regiment_recruit_speed = -0.15
}
area_modifier = {
local_development_cost = -0.25
province_trade_power_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
cavalry_cost = -0.10
}
on_upgraded = {
if = {
limit = {
NOT = { province_has_center_of_trade_of_level = 1 }
}
center_of_trade = 1
}
else = {
add_base_production = 2
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.33
local_regiment_cost = -0.25
regiment_recruit_speed = -0.25
}
region_modifier = {
province_trade_power_modifier = 0.33
}
country_modifiers = {
cavalry_cost = -0.15
}
on_upgraded = {
if = {
limit = {
NOT = { province_has_center_of_trade_of_level = 1 }
}
center_of_trade = 1
}
else = {
add_base_production = 2
}
}
}
}
gme_sumela_monastery = {
start = 330
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.15
tax_income = 3
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 1
local_development_cost = -0.35
tax_income = 6
}
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
religious_unity = 0.05
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 2
tax_income = 12
}
area_modifier = {
local_development_cost = -0.35
local_institution_spread = 0.33
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
manpower_in_true_faith_provinces = 0.10
religious_unity = 0.15
tolerance_own = 2
}
on_upgraded = { }
}
}
# In long memory of a time that was purer and simpler
# gme_great_mosque_hospital = {
# start = 4310
# date = 1.01.01
# time = { months = 120 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_tax_modifier = 0.25
# }
# area_modifier = {
# local_institution_spread = 0.15
# }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_manpower_modifier = 0.15
# local_tax_modifier = 0.33
# }
# area_modifier = {
# local_institution_spread = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# monarch_lifespan = 0.05
# manpower_recovery_speed = 0.05
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_tax_modifier = 0.50
# }
# area_modifier = {
# local_institution_spread = 0.33
# local_manpower_modifier = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# advisor_pool = 1
# monarch_lifespan = 0.15
# manpower_recovery_speed = 0.10
# }
# on_upgraded = {
# owner = {
# custom_tooltip = emp_ven_plague_doctor_training_tt
# set_country_flag = has_competent_doctors
# }
# }
# }
# }gme_mount_arafat = {
start = 385
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.15
local_friendly_movement_speed = 0.15
local_institution_spread = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
all_estate_loyalty_equilibrium = 0.05
missionaries = 1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.25
local_friendly_movement_speed = 0.25
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
all_estate_loyalty_equilibrium = 0.10
missionaries = 1
relation_with_same_religion = 10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.33
local_friendly_movement_speed = 0.33
local_institution_spread = 0.33
}
region_modifier = { }
country_modifiers = {
all_estate_loyalty_equilibrium = 0.15
missionaries = 1
missionary_maintenance_cost = -0.15
relation_with_same_religion = 25
}
on_upgraded = { }
}
}
gme_prophet_mosque = {
start = 384
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
enforce_religion_cost = -0.1
global_missionary_strength = 0.005
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
enforce_religion_cost = -0.25
manpower_in_true_faith_provinces = 0.05
province_warscore_cost = -0.1
global_missionary_strength = 0.01
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
enforce_religion_cost = -0.33
manpower_in_true_faith_provinces = 0.15
province_warscore_cost = -0.15
global_missionary_strength = 0.02
}
on_upgraded = { }
}
}gme_great_palace_constantinople = {
start = 151
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
local_manpower_modifier = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.05
stability_cost_modifier = -0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 1
local_defensiveness = 0.50
local_manpower_modifier = 0.75
local_prosperity_growth = 1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.10
stability_cost_modifier = -0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 3
local_defensiveness = 0.75
local_manpower_modifier = 1
}
area_modifier = {
local_development_cost = -0.15
local_prosperity_growth = 1
}
region_modifier = { }
country_modifiers = {
administrative_efficiency = 0.05
governing_capacity_modifier = 0.10
stability_cost_modifier = -0.15
}
on_upgraded = { }
}
}
gme_kruje_castle = {
start = 4750
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 500 }
province_modifiers = {
local_defensiveness = 0.25
local_garrison_size = 0.10
local_hostile_attrition = 1
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
owner = {
create_general = {
tradition = 50
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 750 }
province_modifiers = {
local_defensiveness = 0.33
local_hostile_attrition = 2
local_garrison_size = 0.15
local_manpower_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
general_cost = -0.25
}
on_upgraded = {
owner = {
create_general = {
tradition = 75
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 1500 }
province_modifiers = {
local_defensiveness = 0.50
local_garrison_size = 0.20
}
area_modifier = {
local_hostile_attrition = 3
local_manpower_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
general_cost = -0.25
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = south_slavic
}
}
modifier = {
mil_tech_cost_modifier = -0.05
morale_damage_received = -0.05
}
}
on_upgraded = {
owner = {
create_general = {
tradition = 100
}
}
}
}
}
gme_pec_patriarchate = {
start = 1766
date = 1.01.01
time = { months = 0 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
warscore_cost_vs_other_religion = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 1
warscore_cost_vs_other_religion = -0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = south_slavic
}
}
modifier = {
manpower_in_true_faith_provinces = 0.10
}
}
on_upgraded = {
owner = {
define_advisor = {
type = theologian
skill = 2
culture = ROOT
religion = ROOT
cost_multiplier = 0.5
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 2
warscore_cost_vs_other_religion = -0.15
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = south_slavic
}
}
modifier = {
manpower_in_true_faith_provinces = 0.15
technology_cost = -0.10
}
}
on_upgraded = {
owner = {
change_adm = 1
add_patriarch_authority = 0.10
}
}
}
}
gme_smerederevo_fortress = {
start = 141
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
local_fort_maintenance_modifier = -0.25
local_garrison_size = 0.10
local_development_cost = -0.15
local_manpower_modifier = 0.25
}
area_modifier = {
local_regiment_cost = -0.15
regiment_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.50
local_garrison_size = 0.15
}
area_modifier = {
local_development_cost = -0.15
local_fort_maintenance_modifier = -0.25
local_manpower_modifier = 0.33
local_regiment_cost = -0.25
regiment_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = { }
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = south_slavic
}
}
modifier = {
garrison_size = 0.10
}
}
on_upgraded = {
owner = {
add_army_tradition = 10
create_general = {
tradition = 75
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.75
local_garrison_size = 0.20
}
area_modifier = {
local_development_cost = -0.25
local_manpower_modifier = 0.50
local_regiment_cost = -0.33
regiment_recruit_speed = -0.33
}
region_modifier = {
local_fort_maintenance_modifier = -0.25
}
country_modifiers = { }
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = south_slavic
}
}
modifier = {
garrison_size = 0.10
infantry_power = 0.10
}
}
on_upgraded = {
owner = {
change_mil = 1
add_mil_power = 150
}
}
}
}
gme_walls_ragusa = {
start = 137
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 500 }
province_modifiers = {
local_defensiveness = 0.15
local_ship_cost = -0.05
local_own_coast_naval_combat_bonus = 1
}
area_modifier = {
local_development_cost = -0.15
}
region_modifier = {
naval_forcelimit = 2
}
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 750 }
province_modifiers = {
blockade_force_required = 0.25
local_defensiveness = 0.20
local_ship_cost = -0.10
local_own_coast_naval_combat_bonus = 2
}
area_modifier = {
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = {
global_ship_trade_power = 0.05
naval_forcelimit = 6
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 1500 }
province_modifiers = {
local_defensiveness = 0.25
local_ship_cost = -0.15
}
area_modifier = {
blockade_force_required = 0.33
local_development_cost = -0.15
local_own_coast_naval_combat_bonus = 2
province_trade_power_modifier = 0.25
province_trade_power_value = 3
}
region_modifier = { }
country_modifiers = {
global_ship_trade_power = 0.10
global_prov_trade_power_modifier = 0.10
naval_forcelimit = 8
}
on_upgraded = { }
}
}
gme_dlugi_targ = {
start = 43
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 10
}
area_modifier = {
province_trade_power_modifier = 0.10
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.10
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 1
cost_multiplier = 0.50
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 15
trade_goods_size = 0.5
local_development_cost = -0.10
}
area_modifier = {
province_trade_power_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.15
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 2
cost_multiplier = 0.50
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 20
trade_goods_size = 1
local_development_cost = -0.25
}
area_modifier = {
province_trade_power_modifier = 0.25
production_efficiency = 0.10
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.25
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 3
cost_multiplier = 0.50
}
}
}
}
}
gme_vilnius_cathedral = {
start = 272
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_missionary_strength = 0.01
}
region_modifier = { }
country_modifiers = {
legitimacy = 0.25
republican_tradition = 0.1
papal_influence = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_missionary_strength = 0.02
local_tax_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
republican_tradition = 0.2
papal_influence = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_missionary_strength = 0.03
local_tax_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
prestige = 1
legitimacy = 1
republican_tradition = 0.5
papal_influence = 1
}
on_upgraded = {
owner = {
add_estate_church_loyalty_effect = yes
}
}
}
}gme_hiyangthang_lairembi_temple = {
start = 2041
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost_modifier = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.005
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_development_cost_modifier = -0.10
}
region_modifier = { }
country_modifiers = {
monthly_splendor = 1
prestige_decay = -0.005
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost_modifier = -0.25
}
region_modifier = { }
country_modifiers = {
monthly_splendor = 2
prestige_decay = -0.01
tolerance_own = 2
}
on_upgraded = {
custom_tooltip = fewer_plagues_tt
owner = { set_country_flag = has_competent_doctors }
}
}
}
gme_house_of_jagat_seth = {
start = 4476
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
trade_goods_size = 0.5
trade_value = 0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.10
placed_merchant_power = 5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
trade_goods_size = 1
trade_value = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.20
placed_merchant_power = 10
global_prov_trade_power_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
trade_goods_size = 1.5
trade_value = 0.25
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.33
merchants = 1
placed_merchant_power = 15
global_prov_trade_power_modifier = 0.25
}
on_upgraded = { }
}
}
gme_kamakhya_temple = {
start = 571
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
manpower_recovery_speed = 0.10
global_regiment_recruit_speed = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
army_tradition = 0.25
manpower_recovery_speed = 0.15
global_regiment_recruit_speed = -0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
army_tradition = 0.50
manpower_recovery_speed = 0.20
global_regiment_recruit_speed = -0.25
global_regiment_cost = -0.10
}
on_upgraded = { }
}
}
gme_kareng_ghar = {
start = 566
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_manpower_modifier = 0.15
local_regiment_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defender_dice_roll_bonus = 1
local_defensiveness = 0.25
local_regiment_cost = -0.20
regiment_recruit_speed = -0.20
}
area_modifier = {
local_manpower_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
governing_capacity = 50
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
}
area_modifier = {
local_defender_dice_roll_bonus = 1
local_manpower_modifier = 0.33
local_regiment_cost = -0.25
regiment_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = {
governing_capacity = 100
}
on_upgraded = { }
}
}
rang_ghar = {
start = 566
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
local_institution_spread = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.20
}
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.25
global_unrest = -0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.25
local_institution_spread = 0.33
}
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.33
global_unrest = -1
nobles_loyalty_modifier = 0.10
rajput_loyalty_modifier = 0.10
}
on_upgraded = { }
}
}gme_blarney_castle = {
start = 4378
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_manpower_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
local_manpower_modifier = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.15
diplomatic_reputation = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_manpower_modifier = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.20
diplomatic_reputation = 1
}
on_upgraded = { }
}
}
gme_chatham_dockyard = {
start = 235
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
ship_recruit_speed = -0.05
local_ship_cost = -0.05
local_ship_repair = 0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
ship_recruit_speed = -0.075
local_ship_cost = -0.075
local_ship_repair = 0.075
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
ship_recruit_speed = -0.15
local_ship_cost = -0.15
local_ship_repair = 0.15
}
region_modifier = { }
country_modifiers = {
ship_durability = 0.1
}
on_upgraded = { }
}
}
gme_kilkenny_castle = {
start = 374
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
land_forcelimit = 2
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
advisor_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
land_forcelimit = 4
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
advisor_cost = -0.10
technology_cost = -0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
land_forcelimit = 8
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
advisor_cost = -0.15
technology_cost = -0.10
}
on_upgraded = { }
}
}
gme_newgrange_tomb = {
start = 373
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_manpower_modifier = 0.33
local_regiment_cost = -0.25
regiment_recruit_speed = -0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.50
local_regiment_cost = -0.25
regiment_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = {
army_tradition = 0.5
leader_cost = -0.15
}
conditional_modifier = {
trigger = {
owner = {
OR = {
tag = IRE
tag = SCO
}
}
}
modifier = {
land_morale = 0.10
}
}
on_upgraded = { }
}
}
gme_patrick_cathedral = {
start = 373
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
papal_influence = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 1
papal_influence = 2
manpower_in_true_faith_provinces = 0.15
}
on_upgraded = { }
}
}
gme_pauls_cathedral = {
start = 236
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.005
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.1
}
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_development_cost = -0.1
}
country_modifiers = {
global_missionary_strength = 0.015
}
on_upgraded = { }
}
}
gme_rock_chasel = {
start = 4377
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_garrison_size = 0.15
local_governing_cost = -0.10
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
local_garrison_size = 0.20
local_governing_cost = -0.20
local_unrest = -2
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_garrison_size = 0.25
local_governing_cost = -0.25
}
area_modifier = {
local_unrest = -3
}
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
nobles_loyalty_modifier = 0.1
}
on_upgraded = { }
}
}
gme_westminster_palace = {
start = 236
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.05
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.1
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.15
legitimacy = 0.5
republican_tradition = 0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.25
legitimacy = 1
republican_tradition = 0.5
}
on_upgraded = { }
}
}
# In long memory of a time that was purer and simpler
# gme_edinburgh_castle = {
# start = 248
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_defender_dice_roll_bonus = 1
# local_defensiveness = 0.15
# }
# area_modifier = {
# local_governing_cost = -0.15
# local_manpower_modifier = 0.15
# }
# region_modifier = { }
# country_modifiers = {
# legitimacy = 0.5
# spy_offence = 0.05
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_defender_dice_roll_bonus = 2
# local_defensiveness = 0.25
# local_state_maintenance_modifier = -0.25
# }
# area_modifier = {
# local_governing_cost = -0.25
# local_manpower_modifier = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# legitimacy = 1
# spy_offence = 0.10
# }
# conditional_modifier = { }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_defensiveness = 0.33
# local_state_maintenance_modifier = -0.33
# }
# area_modifier = {
# local_defender_dice_roll_bonus = 2
# local_governing_cost = -0.33
# local_manpower_modifier = 0.33
# }
# region_modifier = { }
# country_modifiers = {
# artillery_levels_available_vs_fort = 1
# legitimacy = 1
# prestige = 0.5
# spy_offence = 0.15
# }
# conditional_modifier = { }
# on_upgraded = { }
# }
# }gme_chetro_ketl = {
start = 2495
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.15
local_build_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_federation_favor_growth = 0.05
reform_progress_growth = 0.05
settle_cost = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.20
}
area_modifier = {
local_development_cost = -0.15
local_build_cost = -0.10
}
region_modifier = { }
country_modifiers = {
monthly_federation_favor_growth = 0.10
reform_progress_growth = 0.1
settle_cost = -0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.20
allowed_num_of_buildings = 1
}
region_modifier = {
local_development_cost = -0.15
local_build_cost = -0.20
}
country_modifiers = {
monthly_federation_favor_growth = 0.15
reform_progress_growth = 0.2
settle_cost = -0.25
}
on_upgraded = { }
}
}gme_basilica_estergom = {
start = 153
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.1
papal_influence = 1
}
on_upgraded = {
add_cardinal = yes
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.1
tolerance_own = 1
papal_influence = 2
}
on_upgraded = { }
}
}
gme_eszterhaza = {
start = 135
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
advisor_cost = -0.15
advisor_pool = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
advisor_cost = -0.15
advisor_pool = 1
prestige_decay = -0.005
}
on_upgraded = { }
}
}
gme_reformatus_nagytemplom = {
start = 1953
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_fervor_increase = 0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_fervor_increase = 0.3
papal_influence = 1
}
on_upgraded = {
owner = { add_fervor = 5 }
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_fervor_increase = 0.5
tolerance_own = 1
missionaries = 1
}
on_upgraded = { }
}
}gme_derbent_fortifications = {
start = 425
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 500 }
province_modifiers = {
fort_level = 1
local_garrison_size = 0.15
local_hostile_attrition = 1
local_manpower_modifier = 0.15
province_trade_power_modifier = 0.33
max_attrition = 1
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 750 }
province_modifiers = {
fort_level = 2
}
area_modifier = {
local_garrison_size = 0.25
local_hostile_attrition = 2
local_manpower_modifier = 0.15
province_trade_power_modifier = 0.33
max_attrition = 2
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 1500 }
province_modifiers = {
fort_level = 3
}
area_modifier = {
local_garrison_size = 0.33
local_hostile_attrition = 3
max_attrition = 3
}
region_modifier = {
local_manpower_modifier = 0.15
province_trade_power_modifier = 0.33
}
country_modifiers = { }
on_upgraded = { }
}
}
gme_gelati_monastery = {
start = 422
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
technology_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.33
}
region_modifier = { }
country_modifiers = {
technology_cost = -0.075
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.50
}
region_modifier = { }
country_modifiers = {
technology_cost = -0.10
idea_cost = -0.05
}
on_upgraded = { }
}
}
gme_noah_mausoleum = {
start = 2205
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -2
}
area_modifier = {
local_tax_modifier = 0.10
}
region_modifier = { }
country_modifiers = {
legitimacy = 0.25
stability_cost_modifier = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -2
}
area_modifier = {
local_governing_cost = -0.10
local_tax_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
stability_cost_modifier = -0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = caucasian
}
}
modifier = {
tolerance_own = 1
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.25
local_unrest = -2
}
region_modifier = {
local_governing_cost = -0.20
}
country_modifiers = {
legitimacy = 1
stability_cost_modifier = -0.15
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = caucasian
}
}
modifier = {
tolerance_own = 2
}
}
on_upgraded = { }
}
}
gme_vardzia = {
start = 2204
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -2
local_tax_modifier = 0.15
local_development_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = caucasian
}
}
modifier = {
manpower_in_true_faith_provinces = 0.05
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -2
local_tax_modifier = 0.25
local_development_cost = -0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.015
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = caucasian
}
}
modifier = {
manpower_in_true_faith_provinces = 0.10
religious_unity = 0.10
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_unrest = -2
local_tax_modifier = 0.33
local_development_cost = -0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.02
missionary_maintenance_cost = -0.15
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = caucasian
}
}
modifier = {
manpower_in_true_faith_provinces = 0.15
religious_unity = 0.20
}
}
on_upgraded = { }
}
}
# In long memory of a time that was purer and simpler
# gme_narikala = {
# start = 423
# date = 1.01.01
# time = { months = 120 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_defensiveness = 0.25
# trade_goods_size = 0.5
# }
# area_modifier = {
# local_autonomy = -0.0125
# trade_goods_size_modifier = 0.05
# }
# region_modifier = { }
# country_modifiers = {
# tolerance_own = 1
# war_exhaustion = -0.03
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_defensiveness = 0.33
# trade_goods_size = 1
# }
# area_modifier = {
# local_autonomy = -0.025
# trade_goods_size_modifier = 0.10
# }
# region_modifier = { }
# country_modifiers = {
# tolerance_own = 2
# war_exhaustion = -0.05
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = caucasian
# }
# }
# modifier = {
# prestige = 0.5
# }
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_defensiveness = 0.50
# trade_goods_size = 1.5
# }
# area_modifier = {
# local_autonomy = -0.05
# trade_goods_size_modifier = 0.15
# }
# region_modifier = { }
# country_modifiers = {
# missionaries = 1
# tolerance_own = 2
# war_exhaustion = -0.05
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = caucasian
# }
# }
# modifier = {
# enemy_core_creation = 0.15
# prestige = 1
# }
# }
# on_upgraded = { }
# }
# }gme_isla_cerritos = {
start = 2633
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 10
ship_recruit_speed = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
sailor_maintenance_modifer = -0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 15
ship_recruit_speed = -0.15
}
area_modifier = {
local_ship_cost = -0.10
}
region_modifier = { }
country_modifiers = {
sailor_maintenance_modifer = -0.15
ship_trade_power_modifier = 0.15
}
on_upgraded = {
add_or_upgrade_dock_building = yes
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 20
}
area_modifier = {
local_ship_cost = -0.15
ship_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = {
sailor_maintenance_modifer = -0.15
ship_trade_power_modifier = 0.15
trade_range_modifier = 0.15
}
on_upgraded = {
add_or_upgrade_shipyard_building = yes
}
}
}
gme_palenque_observatory = {
start = 2632
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_institution_spread = 0.25
}
country_modifiers = {
embracement_cost = -0.15
idea_cost = -0.10
monarch_admin_power = 1
}
on_upgraded = { }
}
}
gme_pyramid_magician = {
start = 4590
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
adm_advisor_cost = -0.15
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_unrest = -1
}
country_modifiers = {
adm_advisor_cost = -0.25
church_loyalty_modifier = 0.10
tolerance_own = 1
}
on_upgraded = { }
}
}
gme_reservoir_campeche = {
start = 845
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
build_time = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = {
build_time = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
country_modifiers = {
build_time = -0.10
development_cost_modifier = -0.05
}
on_upgraded = { }
}
}
gme_walled_city_tulum = {
start = 2652
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
province_trade_power_modifier = 0.15
trade_goods_size = 0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
trade_goods_size = 0.5
}
area_modifier = {
province_trade_power_modifier = 0.15
trade_goods_size_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.15
trade_goods_size = 0.5
}
area_modifier = {
trade_goods_size_modifier = 0.15
}
region_modifier = {
province_trade_power_modifier = 0.15
}
country_modifiers = {
burghers_loyalty_modifier = 0.10
mercantilism_cost = -0.15
merchants = 1
}
on_upgraded = { }
}
}gme_ark_bukhara = {
start = 442
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
local_defender_dice_roll_bonus = 1
local_garrison_size = 0.10
}
area_modifier = {
local_monthly_devastation = -0.5
local_prosperity_growth = 0.5
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.33
local_garrison_size = 0.15
}
area_modifier = {
local_defender_dice_roll_bonus = 1
local_monthly_devastation = -1
local_prosperity_growth = 1
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
embracement_cost = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.50
local_garrison_size = 0.25
}
area_modifier = {
local_defender_dice_roll_bonus = 1
local_monthly_devastation = -1.25
local_prosperity_growth = 1.25
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
embracement_cost = -0.15
technology_cost = -0.05
}
on_upgraded = { }
}
}
gme_chasma_ayub_mausoleum = {
start = 442
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heathen = 0.5
tolerance_of_heathens_capacity = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heathen = 0.5
tolerance_of_heathens_capacity = 0.5
monarch_lifespan = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
tolerance_heathen = 1
tolerance_of_heathens_capacity = 1
monarch_lifespan = 0.15
}
on_upgraded = {
owner = {
custom_tooltip = emp_ven_plague_doctor_training_tt
set_country_flag = has_competent_doctors
}
}
}
}
gme_mausoleum_khoja_ahmed_yasawi = {
start = 1969
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_governing_cost = -0.15
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
horde_unity = 0.5
legitimacy = 0.5
stability_cost_modifier = -0.10
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_governing_cost = -0.25
local_unrest = -2
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
horde_unity = 0.5
legitimacy = 0.5
stability_cost_modifier = -0.15
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_governing_cost = -0.33
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
horde_unity = 1
legitimacy = 1
stability_cost_modifier = -0.25
tolerance_own = 1
}
on_upgraded = { }
}
}
gme_old_city_urgench = {
start = 1973
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.15
local_production_efficiency = 0.15
province_trade_power_modifier = 0.15
trade_value = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
owner = {
add_mercantilism_or_monarch_power = { amount = 2 }
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.15
local_production_efficiency = 0.25
}
area_modifier = {
local_development_cost = -0.25
province_trade_power_modifier = 0.15
trade_value = 0.75
}
region_modifier = { }
country_modifiers = {
caravan_power = 0.05
}
on_upgraded = {
owner = {
add_mercantilism_or_monarch_power = { amount = 3 }
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.33
}
area_modifier = {
trade_value = 1
}
region_modifier = {
local_development_cost = -0.15
local_production_efficiency = 0.15
province_trade_power_modifier = 0.15
}
country_modifiers = {
caravan_power = 0.10
burghers_loyalty_modifier = 0.05
}
on_upgraded = {
owner = {
add_mercantilism_or_monarch_power = { amount = 5 }
}
}
}
}gme_abhayagiri_pagoda = {
start = 2100
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
envoy_travel_time = -0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.33
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
envoy_travel_time = -0.15
tolerance_heretic = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.50
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
envoy_travel_time = -0.25
idea_cost = -0.05
tolerance_heretic = 1
}
on_upgraded = { }
}
}
gme_dambulla_cave_temple = {
start = 2099
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
relation_with_same_religion = 15
reverse_relation_with_same_religion = 15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
relation_with_same_religion = 15
reverse_relation_with_same_religion = 15
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
relation_with_same_religion = 25
reverse_relation_with_same_religion = 25
tolerance_own = 2
yearly_karma_decay = 0.05
}
on_upgraded = { }
}
}
gme_nagarjunakonda = {
start = 4425
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.10
local_development_cost = -0.10
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_build_cost = -0.10
local_development_cost = -0.10
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
embracement_cost = -0.15
same_religion_advisor_cost = -0.10
}
conditional_modifier = {
trigger = {
emf_religion_is_buddhist = yes
has_owner_religion = yes
}
modifier = {
innovativeness_gain = 0.25
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_build_cost = -0.10
local_development_cost = -0.10
local_institution_spread = 0.25
}
country_modifiers = {
embracement_cost = -0.20
institution_spread_from_true_faith = 0.10
same_religion_advisor_cost = -0.15
}
conditional_modifier = {
trigger = {
emf_religion_is_buddhist = yes
has_owner_religion = yes
}
modifier = {
innovativeness_gain = 0.25
technology_cost = -0.05
}
}
on_upgraded = { }
}
}
gme_port_of_jaffna = {
start = 2100
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
ship_recruit_speed = -0.15
trade_value = 2.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
sailor_maintenance_modifer = -0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
ship_recruit_speed = -0.15
trade_value = 2.5
}
area_modifier = {
local_ship_cost = -0.10
trade_value_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
sailor_maintenance_modifer = -0.15
ship_trade_power_modifier = 0.15
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT
1340 = {
all_trade_node_member_province = { owned_by = ROOT }
}
}
}
modifier = {
ship_power_propagation = 0.05
}
}
on_upgraded = {
add_or_upgrade_dock_building = yes
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
trade_value = 2.5
}
area_modifier = {
local_ship_cost = -0.15
ship_recruit_speed = -0.15
trade_value_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
sailor_maintenance_modifer = -0.15
ship_trade_power_modifier = 0.15
trade_range_modifier = 0.15
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT
1340 = {
all_trade_node_member_province = { owned_by = ROOT }
}
}
}
modifier = {
ship_power_propagation = 0.15
}
}
on_upgraded = {
add_or_upgrade_shipyard_building = yes
}
}
}
gme_ranganathaswamy_temple = {
start = 2085
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.25
local_unrest = -0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.25
yearly_corruption = -0.025
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.25
local_unrest = -1.0
}
region_modifier = { }
country_modifiers = {
tolerance_own = 0.50
yearly_corruption = -0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_tax_modifier = 0.25
local_unrest = -1.0
}
country_modifiers = {
defensiveness = 0.10
tolerance_own = 1.0
yearly_corruption = -0.1
}
on_upgraded = { }
}
}
gme_saint_thomas_cathedral_basilica = {
start = 539
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.10
local_build_time = -0.10
local_unrest = -0.5
}
area_modifier = {
local_tolerance_of_heathens = 1
}
region_modifier = { }
country_modifiers = {
relation_with_heathens = 15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_build_cost = -0.25
local_build_time = -0.25
local_tolerance_of_heathens = 2
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
relation_with_heathens = 15
tolerance_heathen = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_build_cost = -0.33
local_build_time = -0.33
local_tolerance_of_heathens = 2
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
tolerance_of_heathens_capacity = 1
relation_with_heathens = 25
tolerance_heathen = 2
}
on_upgraded = { }
}
}
gme_sigiriya = {
start = 2099
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_development_cost = -0.15
local_governing_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
heir_chance = 0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
}
area_modifier = {
local_development_cost = -0.25
local_governing_cost = -0.25
}
region_modifier = { }
country_modifiers = {
heir_chance = 0.25
prestige = 0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
}
area_modifier = {
local_development_cost = -0.33
local_governing_cost = -0.33
}
region_modifier = { }
country_modifiers = {
heir_chance = 0.33
prestige = 0.50
monarch_military_power = 1
}
on_upgraded = { }
}
}gme_bahmani_tombs = {
start = 1948
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
prestige = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
prestige = 0.5
reform_progress_growth = 0.15
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = GME_BAHMANI_TOMBS_TT
owner = {
OR = {
is_or_was_tag = { tag = BAH }
is_or_was_tag = { tag = AHM }
is_or_was_tag = { tag = GOC }
is_or_was_tag = { tag = BIJ }
is_or_was_tag = { tag = BRR }
dynasty = "Bahmanid"
dynasty = "Barid Shahi"
dynasty = "Qutb Shahi"
dynasty = "Imad Shahi"
dynasty = "Nizam Shahi"
dynasty = "Adil Shahi"
}
}
}
}
modifier = {
monthly_splendor = 2
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 1
prestige = 0.5
reform_progress_growth = 0.25
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = GME_BAHMANI_TOMBS_TT
owner = {
OR = {
is_or_was_tag = { tag = BAH }
is_or_was_tag = { tag = AHM }
is_or_was_tag = { tag = GOC }
is_or_was_tag = { tag = BIJ }
is_or_was_tag = { tag = BRR }
dynasty = "Bahmanid"
dynasty = "Barid Shahi"
dynasty = "Qutb Shahi"
dynasty = "Imad Shahi"
dynasty = "Nizam Shahi"
dynasty = "Adil Shahi"
}
}
}
}
modifier = {
monarch_admin_power = 1
monthly_splendor = 2
}
}
on_upgraded = { }
}
}
gme_charminar = {
start = 542
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.15
province_trade_power_modifier = 0.15
province_trade_power_value = 10
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 15
}
area_modifier = {
local_development_cost = -0.25
province_trade_power_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
jains_loyalty_modifier = 0.10
vaisyas_loyalty_modifier = 0.10
}
conditional_modifier = {
trigger = {
religion_group = muslim
has_owner_religion = yes
}
modifier = {
relation_with_same_religion = 15
reverse_relation_with_same_religion = 15
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 20
}
area_modifier = {
local_development_cost = -0.33
province_trade_power_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
jains_loyalty_modifier = 0.10
jains_privilege_slots = 1
vaisyas_loyalty_modifier = 0.10
vaisyas_privilege_slots = 1
}
conditional_modifier = {
trigger = {
religion_group = muslim
has_owner_religion = yes
}
modifier = {
relation_with_same_religion = 25
reverse_relation_with_same_religion = 25
}
}
on_upgraded = { }
}
}
gme_elephant_stables = {
start = 541
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.10
local_regiment_cost = -0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.25
local_regiment_cost = -0.25
}
area_modifier = {
local_monthly_devastation = -0.05
}
region_modifier = { }
country_modifiers = {
cavalry_power = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.33
local_monthly_devastation = -0.1
local_regiment_cost = -0.33
}
region_modifier = { }
country_modifiers = {
cavalry_power = 0.10
cavalry_cost = -0.10
}
on_upgraded = { }
}
}
gme_gnana_saraswati_temple = {
start = 4444
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
embracement_cost = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
adm_advisor_cost = -0.10
embracement_cost = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 1.00
}
area_modifier = {
local_institution_spread = 0.33
}
region_modifier = {
local_institution_spread = 0.25
}
country_modifiers = {
adm_advisor_cost = -0.20
embracement_cost = -0.20
technology_cost = -0.05
}
on_upgraded = { }
}
}
gme_golconda_fort = {
start = 542
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_garrison_size = 0.15
trade_goods_size_modifier = 0.15
}
area_modifier = {
local_manpower_modifier = 0.15
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
local_garrison_size = 0.25
trade_goods_size_modifier = 0.25
}
area_modifier = {
local_manpower_modifier = 0.25
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_garrison_size = 0.33
trade_goods_size_modifier = 0.33
}
area_modifier = {
local_manpower_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
maratha_loyalty_modifier = 0.10
}
on_upgraded = { }
}
}
gme_market_complex = {
start = 541
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.05
province_trade_power_modifier = 0.10
}
area_modifier = {
trade_value_modifier = 0.10
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
province_trade_power_modifier = 0.25
}
area_modifier = {
trade_value_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
trade_efficiency = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.15
trade_value_modifier = 0.25
}
region_modifier = {
province_trade_power_modifier = 0.25
}
country_modifiers = {
trade_efficiency = 0.10
merchants = 1
}
on_upgraded = { }
}
}
gme_port_of_malabar = {
start = 534
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 25
ship_recruit_speed = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
light_ship_cost = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 25
ship_recruit_speed = -0.15
}
area_modifier = {
local_ship_cost = -0.10
province_trade_power_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
light_ship_cost = -0.15
naval_tradition_from_trade = 0.10
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT
1340 = {
all_trade_node_member_province = { owned_by = ROOT }
}
}
}
modifier = {
cannons_for_hunting_pirates_in_fleet = 0.10
}
}
on_upgraded = {
add_or_upgrade_dock_building = yes
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 25
}
area_modifier = {
local_ship_cost = -0.5
province_trade_power_modifier = 0.33
ship_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = {
light_ship_cost = -0.20
light_ship_hull_size_modifier = 0.10
naval_tradition_from_trade = 0.20
}
conditional_modifier = {
trigger = {
custom_trigger_tooltip = {
tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT
1340 = {
all_trade_node_member_province = { owned_by = ROOT }
}
}
}
modifier = {
cannons_for_hunting_pirates_in_fleet = 0.20
}
}
on_upgraded = {
add_or_upgrade_shipyard_building = yes
}
}
}gme_ynnakh_mountain = {
start = 1042
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_development_cost = -0.20
local_friendly_movement_speed = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.25
prestige_decay = -0.005
stability_cost_modifier = -0.1
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_defensiveness = 0.15
local_development_cost = -0.20
local_friendly_movement_speed = 0.15
}
region_modifier = { }
country_modifiers = {
prestige = 0.50
prestige_decay = -0.005
stability_cost_modifier = -0.15
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.20
}
region_modifier = {
local_defensiveness = 0.25
local_development_cost = -0.50
local_friendly_movement_speed = 0.15
}
country_modifiers = {
prestige = 1
prestige_decay = -0.01
stability_cost_modifier = -0.25
tolerance_own = 2
}
on_upgraded = { }
}
}gme_monastery_saint_antonhy = {
start = 2320
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.15
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.005
missionary_maintenance_cost = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.25
}
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
missionary_maintenance_cost = -0.15
tolerance_heathen = 0.50
tolerance_heretic = 0.50
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.35
}
area_modifier = {
local_institution_spread = 0.33
}
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.015
missionary_maintenance_cost = -0.20
tolerance_heathen = 1
tolerance_heretic = 1
tolerance_of_heathens_capacity = 1
tolerance_of_heretics_capacity = 1
}
on_upgraded = { }
}
}
gme_saint_mark_coptic_cathedral = {
start = 358
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
local_tax_modifier = 0.15
local_state_maintenance_modifier = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_state_maintenance_modifier = -0.25
}
area_modifier = {
local_unrest = -1
local_tax_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
tolerance_own = 1
religious_unity = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_state_maintenance_modifier = -0.50
}
area_modifier = {
local_unrest = -2
local_tax_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
tolerance_own = 2
religious_unity = 0.15
prestige = 0.5
manpower_in_true_faith_provinces = 0.10
}
on_upgraded = { }
}
}gme_bretagne_castles = {
start = 172
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
local_defensiveness = 0.1
}
region_modifier = { }
country_modifiers = {
prestige = 0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.2
}
area_modifier = {
local_defensiveness = 0.15
}
region_modifier = { }
country_modifiers = {
max_absolutism = 5
prestige = 0.5
}
conditional_modifier = {
trigger = {
culture = breton
has_owner_culture = yes
}
modifier = {
army_tradition = 0.25
cavalry_cost = -0.10
cavalry_power = 0.10
}
}
on_upgraded = {
owner = {
add_estate_nobles_loyalty_effect = yes
}
}
}
}
gme_chambord = {
start = 4776
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
local_defensiveness = 0.1
}
region_modifier = { }
country_modifiers = {
prestige = 0.5
max_absolutism = 5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.25
}
area_modifier = {
local_defensiveness = 0.15
}
region_modifier = { }
country_modifiers = {
prestige = 1
max_absolutism = 15
}
on_upgraded = { }
}
}
gme_chenonceau = {
start = 4389
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.1
}
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
prestige = 0.25
improve_relation_modifier = 0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.1
}
area_modifier = {
local_institution_spread = 0.3
}
region_modifier = { }
country_modifiers = {
prestige = 0.5
improve_relation_modifier = 0.25
female_advisor_chance = 0.5
}
on_upgraded = {
owner = {
add_estate_nobles_loyalty_effect = yes
}
}
}
}
gme_mont_michel = {
start = 4385
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.1
province_trade_power_value = 2.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.25
religious_unity = 0.025
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.1
province_trade_power_value = 5
}
area_modifier = {
local_defensiveness = 0.1
}
region_modifier = { }
country_modifiers = {
prestige = 0.5
religious_unity = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.15
province_trade_power_value = 10
}
area_modifier = {
local_defensiveness = 0.25
}
region_modifier = { }
country_modifiers = {
prestige = 1
religious_unity = 0.1
papal_influence = 0.5
}
on_upgraded = {
owner = {
add_estate_church_loyalty_effect = yes
}
}
}
}
gme_port_de_moon = {
start = 174
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 2.5
local_ship_repair = 0.1
}
area_modifier = {
ship_recruit_speed = -0.1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 5
local_ship_repair = 0.2
ship_recruit_speed = -0.15
}
area_modifier = {
ship_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = {
naval_forcelimit_modifier = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 10
local_ship_repair = 0.25
}
area_modifier = {
ship_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = {
global_trade_power = 0.1
naval_forcelimit_modifier = 0.1
}
on_upgraded = { }
}
}
# In long memory of a time that was purer and simpler
# gme_palais_des_papes = {
# start = 202
# date = 1.01.01
# time = { months = 120 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_defensiveness = 0.1
# local_development_cost = -0.05
# local_unrest = -1
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# papal_influence = 0.25
# stability_cost_modifier = -0.05
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_defensiveness = 0.1
# local_development_cost = -0.05
# local_unrest = -2
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# papal_influence = 0.25
# stability_cost_modifier = -0.1
# }
# on_upgraded = {
# owner = {
# if = {
# limit = { has_estate = estate_church }
# add_estate_loyalty = {
# estate = estate_church
# loyalty = 10
# }
# }
# }
# }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_defensiveness = 0.2
# local_development_cost = -0.1
# local_unrest = -2
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# papal_influence = 0.5
# stability_cost_modifier = -0.1
# curia_powers_cost = -0.05
# }
# on_upgraded = {
# owner = {
# if = {
# limit = { has_estate = estate_church }
# add_estate_loyalty = {
# estate = estate_church
# loyalty = 15
# }
# }
# }
# }
# }
# }gme_devil_tower = {
start = 2505
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_regiment_recruit_speed = -0.15
manpower_recovery_speed = 0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_regiment_recruit_speed = -0.15
manpower_recovery_speed = 0.20
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_regiment_recruit_speed = -0.20
manpower_in_true_faith_provinces = 0.15
manpower_recovery_speed = 0.15
}
on_upgraded = { }
}
}gme_gangotri = {
start = 2074
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = {
build_cost = -0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
country_modifiers = {
build_cost = -0.10
development_cost_modifier = -0.05
}
on_upgraded = { }
}
}
gme_hanuman_garhi_temple = {
start = 4495
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
manpower_in_true_faith_provinces = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
general_cost = -0.15
manpower_in_true_faith_provinces = 0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
general_cost = -0.15
morale_damage = 0.05
manpower_in_true_faith_provinces = 0.20
}
on_upgraded = { }
}
}
gme_laal_qila = {
start = 522
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_autonomy = -0.05
local_defensiveness = 0.25
local_governing_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
governing_capacity = 50
}
conditional_modifier = {
trigger = { owned_by = MUG }
modifier = {
diplomatic_reputation = 1
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.33
}
area_modifier = {
local_autonomy = -0.05
local_governing_cost = -0.15
}
region_modifier = { }
country_modifiers = {
governing_capacity = 50
}
conditional_modifier = {
trigger = { owned_by = MUG }
modifier = {
diplomatic_reputation = 1
reform_progress_growth = 0.15
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.50
}
area_modifier = { }
region_modifier = {
local_autonomy = -0.05
local_governing_cost = -0.15
}
country_modifiers = {
governing_capacity = 50
}
conditional_modifier = {
trigger = { owned_by = MUG }
modifier = {
diplomatic_reputation = 1.5
reform_progress_growth = 0.25
}
}
on_upgraded = { }
}
}
gme_lion_capital_ashoka = {
start = 2095
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.10
local_unrest = -2
regiment_recruit_speed = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.005
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.10
local_unrest = -2
regiment_recruit_speed = -0.10
}
region_modifier = { }
country_modifiers = {
prestige_decay = -0.01
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.10
local_unrest = -2
regiment_recruit_speed = -0.10
}
country_modifiers = {
army_tradition_decay = -0.005
prestige_decay = -0.01
}
on_upgraded = { }
}
}
gme_mahabodhi_temple = {
start = 558
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.05
same_religion_advisor_cost = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.10
same_religion_advisor_cost = -0.15
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
all_power_cost = -0.05
church_loyalty_modifier = 0.15
same_religion_advisor_cost = -0.20
tolerance_own = 2
}
on_upgraded = { }
}
}
gme_padmasambhava_hidden_valley = {
start = 4483
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.25
local_unrest = -1
}
area_modifier = {
local_manpower_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.25
}
area_modifier = {
local_manpower_modifier = 0.25
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
advisor_cost = -0.10
global_unrest = -0.5
stability_cost_modifier = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.25
local_manpower_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
advisor_cost = -0.15
global_unrest = -1
stability_cost_modifier = -0.15
}
on_upgraded = { }
}
}
gme_parvati_temple = {
start = 4466
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heathen = 0.5
tolerance_heretic = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
religious_unity = 0.10
tolerance_heathen = 1
tolerance_heretic = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_of_heathens_capacity = 1.5
tolerance_of_heretics_capacity = 1.5
religious_unity = 0.20
tolerance_heathen = 1.5
tolerance_heretic = 1.5
}
on_upgraded = { }
}
}gme_alcazar_segovia = {
start = 4789
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.20
local_governing_cost = -0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
artillery_cost = -0.05
prestige = 0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.20
statewide_governing_cost = -0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
artillery_cost = -0.10
prestige = 0.50
mil_tech_cost_modifier = -0.05
}
on_upgraded = { }
}
}
gme_al_qasr_al_muriq = {
start = 224
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_development_cost = -0.05
local_state_maintenance_modifier = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
local_development_cost = -0.15
local_prosperity_growth = 0.5
}
area_modifier = {
local_governing_cost = -0.10
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_development_cost = -0.25
}
area_modifier = {
local_governing_cost = -0.15
local_state_maintenance_modifier = -0.15
local_prosperity_growth = 0.5
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
}
gme_casa_de_contratacion = {
start = 224
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
colonist_placement_chance = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
colonist_placement_chance = 0.10
range = 0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
colonist_placement_chance = 0.10
range = 0.15
global_tariffs = 0.15
treasure_fleet_income = 0.15
}
on_upgraded = { }
}
}
gme_castillo_burgos = {
start = 1746
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 500 }
province_modifiers = {
local_defensiveness = 0.15
local_fort_maintenance_modifier = -0.75
garrison_growth = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
army_tradition = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 750 }
province_modifiers = {
local_defensiveness = 0.25
local_fort_maintenance_modifier = -1
garrison_growth = 0.25
}
area_modifier = {
local_manpower_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
army_tradition = 0.25
native_assimilation = 0.25
native_uprising_chance = -0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 1500 }
province_modifiers = {
local_defensiveness = 0.33
local_fort_maintenance_modifier = -1
garrison_growth = 0.33
}
area_modifier = {
local_manpower_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
army_tradition = 0.25
native_assimilation = 0.50
native_uprising_chance = -0.50
}
on_upgraded = { }
}
}
gme_cathedral_seville = {
start = 224
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.25
}
area_modifier = {
local_unrest = -1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.33
}
area_modifier = {
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
papal_influence_from_cardinals = 0.15
establish_order_cost = -0.15
}
on_upgraded = { }
}
}
gme_lonja_seda = {
start = 220
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_modifier = 0.25
province_trade_power_value = 5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.10
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 1
cost_multiplier = 0.50
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 10
local_development_cost = -0.10
trade_goods_size = 0.5
}
area_modifier = {
province_trade_power_modifier = 0.15
trade_goods_size_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.25
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 2
cost_multiplier = 0.50
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 15
local_development_cost = -0.20
trade_goods_size = 1
}
area_modifier = {
province_trade_power_modifier = 0.25
trade_goods_size_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.25
trade_efficiency = 0.10
merchants = 1
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 3
cost_multiplier = 0.50
}
}
}
}
}
gme_mosque_cathedral = {
start = 225
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_missionary_strength = 0.01
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_missionary_strength = 0.01
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_missionary_strength = 0.02
local_unrest = -2
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heathen = 1
tolerance_of_heathens_capacity = 1
global_institution_spread = 0.10
}
on_upgraded = { }
}
}
gme_rock_gibraltar = {
start = 226
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
garrison_growth = 0.33
local_defensiveness = 0.33
local_garrison_size = 0.33
local_hostile_attrition = 1
blockade_force_required = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
garrison_growth = 0.66
local_defensiveness = 0.75
local_garrison_size = 0.50
blockade_force_required = 0.33
}
area_modifier = {
local_hostile_movement_speed = -0.10
local_hostile_attrition = 1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
garrison_growth = 1
local_defensiveness = 1
local_garrison_size = 0.75
}
area_modifier = {
local_hostile_movement_speed = -0.15
local_hostile_attrition = 2
blockade_force_required = 0.20
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
}
gme_sagres_school_navigation = {
start = 230
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_sailors_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
sailor_maintenance_modifer = -0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_sailors_modifier = 0.25
}
area_modifier = {
local_ship_cost = -0.2
}
region_modifier = { }
country_modifiers = {
leader_naval_fire = 1
sailor_maintenance_modifer = -0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_sailors_modifier = 0.33
local_ship_cost = -0.2
}
region_modifier = { }
country_modifiers = {
leader_naval_fire = 1
leader_naval_shock = 1
sailor_maintenance_modifer = -0.33
}
on_upgraded = { }
}
}
# gme_santa_barbara_castle = {
# start = 1750
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 500 }
# province_modifiers = {
# local_defensiveness = 0.15
# garrison_growth = 0.05
# local_regiment_cost = -0.05
# regiment_recruit_speed = -0.05
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 750 }
# province_modifiers = {
# local_defensiveness = 0.25
# garrison_growth = 0.10
# local_regiment_cost = -0.15
# regiment_recruit_speed = -0.15
# }
# area_modifier = {
# local_manpower_modifier = 0.15
# }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 1500 }
# province_modifiers = {
# local_defensiveness = 0.33
# garrison_growth = 0.15
# }
# area_modifier = {
# local_manpower_modifier = 0.25
# local_regiment_cost = -0.15
# regiment_recruit_speed = -0.15
# }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# }
gme_santiago_compostela = {
start = 206
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_friendly_movement_speed = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence = 1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_friendly_movement_speed = 0.15
local_tax_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence = 1
church_loyalty_modifier = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_friendly_movement_speed = 0.15
local_tax_modifier = 0.25
local_unrest = -2
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
papal_influence = 1
church_loyalty_modifier = 0.10
}
on_upgraded = { }
}
}
# gme_tierra_castillos = {
# start = 1748
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 500 }
# province_modifiers = {
# local_defensiveness = 0.15
# local_garrison_size = 0.15
# garrison_growth = 0.05
# local_regiment_cost = -0.05
# regiment_recruit_speed = -0.05
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 750 }
# province_modifiers = {
# local_defensiveness = 0.25
# local_garrison_size = 0.25
# garrison_growth = 0.10
# local_regiment_cost = -0.15
# regiment_recruit_speed = -0.15
# }
# area_modifier = {
# local_defensiveness = 0.10
# }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 1500 }
# province_modifiers = {
# local_defensiveness = 0.33
# local_garrison_size = 0.33
# garrison_growth = 0.15
# }
# area_modifier = {
# local_manpower_modifier = 0.33
# local_regiment_cost = -0.15
# regiment_recruit_speed = -0.15
# }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# }
gme_tower_hercules = {
start = 206
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 25
}
area_modifier = {
province_trade_power_modifier = 0.1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 25
}
area_modifier = {
province_trade_power_modifier = 0.1
}
region_modifier = { }
country_modifiers = {
global_ship_trade_power = 0.10
range = 0.15
}
on_upgraded = { }
}
}
# gme_altare_patria = {
# start = 118
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 0
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_regiment_cost = -0.10
# regiment_recruit_speed = -0.10
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# army_tradition = 0.15
# leader_cost = -0.10
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = { }
# area_modifier = {
# local_regiment_cost = -0.15
# regiment_recruit_speed = -0.15
# }
# region_modifier = { }
# country_modifiers = {
# army_tradition = 0.25
# leader_cost = -0.25
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = {
# local_regiment_cost = -0.15
# regiment_recruit_speed = -0.15
# }
# country_modifiers = {
# army_tradition = 0.5
# leader_cost = -0.25
# manpower_in_own_culture_provinces = 0.15
# }
# on_upgraded = { }
# }
# }
# gme_arsenale_veneziano = {
# start = 112
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_sailors_modifier = 0.15
# ship_recruit_speed = -0.15
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# galley_hull_size_modifier = 0.10
# galley_number_of_cannons_modifier = 0.10
# naval_forcelimit_modifier = 0.05
# }
# on_upgraded = {
# owner = {
# add_navy_tradition = 5
# }
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = latin
# }
# }
# modifier = {
# allowed_marine_fraction = 0.10
# leader_naval_shock = 1
# }
# }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# ship_recruit_speed = -0.15
# }
# area_modifier = {
# local_sailors_modifier = 0.25
# local_ship_cost = -0.10
# }
# region_modifier = { }
# country_modifiers = {
# galley_hull_size_modifier = 0.15
# galley_number_of_cannons_modifier = 0.15
# naval_forcelimit_modifier = 0.10
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = latin
# }
# }
# modifier = {
# allowed_marine_fraction = 0.15
# leader_naval_shock = 1
# }
# }
# on_upgraded = {
# owner = {
# create_admiral = {
# tradition = 75
# }
# }
# }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = { }
# area_modifier = {
# local_sailors_modifier = 0.33
# local_ship_cost = -0.15
# ship_recruit_speed = -0.15
# }
# region_modifier = { }
# country_modifiers = {
# galley_hull_size_modifier = 0.20
# galley_number_of_cannons_modifier = 0.20
# naval_forcelimit_modifier = 0.25
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = latin
# }
# }
# modifier = {
# allowed_marine_fraction = 0.20
# leader_naval_shock = 1
# max_admiral_shock = 1
# }
# }
# on_upgraded = {
# if = {
# limit = {
# owner = {
# has_dlc = "Golden Century"
# has_flagship = no
# }
# }
# create_flagship = {
# name = "Leone Alato di San Marco"
# type = galley
# }
# }
# else = {
# owner = {
# define_advisor = {
# type = naval_reformer
# culture = venetian
# religion = ROOT
# discount = yes
# skill = 3
# }
# }
# }
# }
# }
# }
gme_basilica_san_marco = {
start = 112
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
missionary_maintenance_cost = -0.10
tolerance_own = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
missionary_maintenance_cost = -0.20
papal_influence = 1
tolerance_own = 0.5
yearly_patriarch_authority = 0.0025
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
missionary_maintenance_cost = -0.30
papal_influence = 1
tolerance_own = 1
yearly_patriarch_authority = 0.0025
}
on_upgraded = { }
}
}
gme_basilica_san_nicola = {
start = 1933
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
yearly_patriarch_authority = 0.0025
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.25
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
missionaries = 1
naval_morale = 0.05
yearly_patriarch_authority = 0.0025
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.33
local_unrest = -3
}
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.02
missionaries = 1
naval_morale = 0.10
yearly_patriarch_authority = 0.0025
}
on_upgraded = { }
}
}
gme_castello_estense = {
start = 113
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_regiment_cost = -0.10
trade_goods_size = 0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
artillery_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
trade_goods_size = 0.5
}
area_modifier = {
local_production_efficiency = 0.15
local_regiment_cost = -0.10
}
region_modifier = { }
country_modifiers = {
artillery_cost = -0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
trade_goods_size = 1
}
area_modifier = {
local_production_efficiency = 0.25
local_regiment_cost = -0.15
}
region_modifier = { }
country_modifiers = {
artillery_barrage_cost = -0.10
artillery_cost = -0.20
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
artillery_power = 0.10
backrow_artillery_damage = 0.10
}
}
on_upgraded = { }
}
}
gme_castelvecchio = {
start = 108
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_development_cost = -0.05
local_state_maintenance_modifier = -0.15
}
area_modifier = {
local_governing_cost = -0.10
}
region_modifier = { }
country_modifiers = { }
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
monarch_lifespan = 0.10
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
local_development_cost = -0.15
local_state_maintenance_modifier = -0.15
}
area_modifier = {
local_governing_cost = -0.15
}
region_modifier = { }
country_modifiers = { }
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
monarch_lifespan = 0.15
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_development_cost = -0.25
}
area_modifier = {
local_governing_cost = -0.20
local_state_maintenance_modifier = -0.15
}
region_modifier = { }
country_modifiers = {}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
monarch_lifespan = 0.20
core_creation = -0.10
}
}
on_upgraded = { }
}
}
gme_duomo_palermo = {
start = 125
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
num_accepted_cultures = 1
religious_unity = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
num_accepted_cultures = 1
relation_with_heathens = 25
religious_unity = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
num_accepted_cultures = 2
religious_unity = 0.25
relation_with_heathens = 25
tolerance_heathen = 1
tolerance_of_heathens_capacity = 1
}
on_upgraded = { }
}
}
gme_federico_II = {
start = 121
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
embracement_cost = -0.1
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 1.00
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
embracement_cost = -0.1
technology_cost = -0.05
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_fori_imperiali = {
start = 118
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_prosperity_growth = 0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
devotion = 0.5
legitimacy = 0.5
republican_tradition = 0.17
}
on_upgraded = { }
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
army_tradition = 0.15
leader_cost = -0.15
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_prosperity_growth = 0.5
}
region_modifier = { }
country_modifiers = {
devotion = 1
legitimacy = 1
republican_tradition = 0.3
governing_capacity_modifier = 0.05
same_culture_advisor_cost = -0.05
}
on_upgraded = { }
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
army_tradition = 0.25
leader_cost = -0.25
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_prosperity_growth = 1
}
country_modifiers = {
devotion = 1
legitimacy = 1
republican_tradition = 0.3
governing_capacity_modifier = 0.15
same_culture_advisor_cost = -0.15
}
on_upgraded = { }
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
army_tradition = 0.5
leader_cost = -0.25
manpower_in_own_culture_provinces = 0.15
}
}
}
}
gme_lanterna_genova = {
start = 101
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 25
ship_recruit_speed = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
range = 0.15
trade_range_modifier = 0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
naval_tradition_from_trade = 0.05
}
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
skill = 1
discount = yes
culture = ROOT
religion = ROOT
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 25
}
area_modifier = {
province_trade_power_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
global_ship_trade_power = 0.10
range = 0.20
trade_range_modifier = 0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
naval_tradition_from_trade = 0.10
}
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
skill = 2
discount = yes
culture = ROOT
religion = ROOT
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 25
}
area_modifier = { }
region_modifier = {
province_trade_power_modifier = 0.25
}
country_modifiers = {
global_ship_trade_power = 0.15
trade_range_modifier = 0.15
range = 0.25
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
naval_tradition_from_trade = 0.15
light_ship_hull_size_modifier = 0.15
}
}
on_upgraded = {
owner = {
add_mercantilism_or_monarch_power = { amount = 5 }
}
}
}
}
gme_palazzo_pitti = {
start = 116
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
envoy_travel_time = -0.20
}
on_upgraded = {
owner = {
random_list = {
50 = {
define_advisor = {
type = diplomat
culture = ROOT
skill = 1
discount = yes
}
}
50 = {
define_advisor = {
type = statesman
culture = ROOT
skill = 1
discount = yes
}
}
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.10
local_prosperity_growth = 0.5
local_monthly_devastation = -0.05
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
envoy_travel_time = -0.25
candidate_random_bonus = 1
}
on_upgraded = {
owner = {
random_list = {
50 = {
define_advisor = {
type = diplomat
culture = ROOT
skill = 2
discount = yes
}
}
50 = {
define_advisor = {
type = statesman
culture = ROOT
skill = 2
discount = yes
}
}
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.10
local_prosperity_growth = 1
local_monthly_devastation = -0.1
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 2
envoy_travel_time = -0.33
candidate_random_bonus = 1
}
on_upgraded = {
owner = {
random_list = {
50 = {
define_advisor = {
type = diplomat
culture = ROOT
skill = 3
discount = yes
}
}
50 = {
define_advisor = {
type = statesman
culture = ROOT
skill = 3
discount = yes
}
}
}
}
}
}
}
gme_palazzo_reale = {
start = 103
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.05
}
region_modifier = { }
country_modifiers = {
monthly_splendor = 1
relation_with_same_culture_group = 15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
local_development_cost = -0.10
}
region_modifier = { }
country_modifiers = {
army_tradition_decay = -0.005
monthly_splendor = 1
papal_influence_from_cardinals = 0.25
relation_with_same_culture_group = 25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.15
}
area_modifier = {
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = {
army_tradition_decay = -0.01
monthly_splendor = 2
papal_influence_from_cardinals = 0.33
relation_with_same_culture_group = 25
}
on_upgraded = { }
}
}
gme_parramentu_sicilianu = {
start = 125
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_governing_cost = -0.10
}
area_modifier = {
local_unrest = -0.5
}
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_governing_cost = -0.15
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.10
all_estate_loyalty_equilibrium = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_governing_cost = -0.20
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.20
all_estate_loyalty_equilibrium = 0.10
}
on_upgraded = { }
}
}
gme_sala_dei_cavalli = {
start = 109
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
cavalry_cost = -0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
cavalry_flanking = 0.15
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_manpower_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
cavalry_cost = -0.15
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
cavalry_flanking = 0.25
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
cavalry_cost = -0.20
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = latin
}
}
modifier = {
cav_to_inf_ratio = 0.25
cavalry_flanking = 0.25
cavalry_power = 0.10
}
}
on_upgraded = { }
}
}
# gme_torre_pisa = {
# start = 115
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 2
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# advisor_pool = 1
# innovativeness_gain = 0.25
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# advisor_cost = -0.10
# advisor_pool = 1
# innovativeness_gain = 0.33
# }
# on_upgraded = {
# owner = {
# random_list = {
# 33 = {
# define_advisor = {
# type = natural_scientist
# culture = ROOT
# religion = ROOT
# skill = 2
# }
# }
# 33 = {
# define_advisor = {
# type = philosopher
# culture = ROOT
# religion = ROOT
# skill = 2
# }
# }
# 33 = {
# define_advisor = {
# type = theologian
# culture = ROOT
# religion = ROOT
# skill = 2
# }
# }
# }
# }
# }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# advisor_cost = -0.15
# advisor_pool = 1
# innovativeness_gain = 0.50
# }
# on_upgraded = {
# owner = {
# add_innovativeness_or_monarch_power = {
# amount = 5
# adm = 50
# dip = 50
# mil = 50
# }
# random_list = {
# 33 = {
# define_advisor = {
# type = natural_scientist
# culture = ROOT
# religion = ROOT
# skill = 3
# }
# }
# 33 = {
# define_advisor = {
# type = philosopher
# culture = ROOT
# religion = ROOT
# skill = 3
# }
# }
# 33 = {
# define_advisor = {
# type = theologian
# culture = ROOT
# religion = ROOT
# skill = 3
# }
# }
# }
# }
# }
# }
# }
gme_universita_bologna = {
start = 4730
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_institution_spread = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_institution_spread = 0.10
idea_cost = -0.05
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 1.00
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_institution_spread = 0.15
idea_cost = -0.10
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_gardens_babur = {
start = 451
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.10
prestige = 0.5
}
conditional_modifier = {
trigger = {
OR = {
owned_by = MUG
owner = {
has_leader = "Babur"
dynasty = "Timurid"
}
}
}
modifier = {
legitimacy = 0.5
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.25
}
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.15
prestige = 0.5
}
conditional_modifier = {
trigger = {
OR = {
owned_by = MUG
owner = {
has_leader = "Babur"
dynasty = "Timurid"
}
}
}
modifier = {
legitimacy = 0.5
vassal_income = 0.15
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.35
}
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.20
prestige = 0.5
prestige_decay = -0.005
}
conditional_modifier = {
trigger = {
OR = {
owned_by = MUG
owner = {
has_leader = "Babur"
dynasty = "Timurid"
}
}
}
modifier = {
legitimacy = 0.5
vassal_income = 0.15
vassal_manpower_bonus = 0.15
}
}
on_upgraded = { }
}
}
gme_minaret_jam = {
start = 449
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_friendly_movement_speed = 0.33
local_tax_modifier = 0.25
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_friendly_movement_speed = 0.33
local_tax_modifier = 0.25
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
monthly_splendor = 0.5
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_friendly_movement_speed = 0.33
local_tax_modifier = 0.25
local_unrest = -2
}
country_modifiers = {
monthly_splendor = 1
tolerance_own = 1
}
on_upgraded = { }
}
}
gme_soltangala = {
start = 445
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
province_trade_power_value = 5
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 1
cost_multiplier = 0.50
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
province_trade_power_value = 10
}
area_modifier = {
province_trade_power_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
global_trade_power = 0.10
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 2
cost_multiplier = 0.50
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
province_trade_power_value = 15
}
area_modifier = {
province_trade_power_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
global_trade_power = 0.20
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 3
cost_multiplier = 0.50
}
}
}
}
}gme_beomeosa = {
start = 2745
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
hostile_fleet_attrition = 1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
drill_gain_modifier = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
hostile_fleet_attrition = 2
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
manpower_in_true_faith_provinces = 0.10
drill_gain_modifier = 0.50
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
hostile_fleet_attrition = 2
}
region_modifier = { }
country_modifiers = {
manpower_in_true_faith_provinces = 0.15
drill_gain_modifier = 1
}
on_upgraded = { }
}
}
gme_dol_hareunbang = {
start = 2741
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.5
local_monthly_devastation = -0.025
regiment_recruit_speed = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.15
regiment_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = {
monthly_splendor = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.15
regiment_recruit_speed = -0.15
}
country_modifiers = {
monthly_splendor = 1
}
on_upgraded = { }
}
}
gme_dosan_seowon = {
start = 736
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
same_culture_advisor_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
idea_cost = -0.10
same_culture_advisor_cost = -0.10
advisor_pool = 1
}
on_upgraded = {
owner = {
add_estate_church_loyalty_effect = yes
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
idea_cost = -0.10
same_culture_advisor_cost = -0.20
advisor_pool = 1
}
on_upgraded = {
owner = {
add_estate_church_loyalty_effect = yes
}
}
}
}
gme_five_grand_palaces = {
start = 735
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
}
area_modifier = { }
region_modifier = {
local_governing_cost = -0.05
}
country_modifiers = {
legitimacy = 0.5
meritocracy = 0.5
governing_capacity_modifier = 0.05
}
conditional_modifier = {
trigger = {
religion = confucianism
has_owner_religion = yes
}
modifier = {
religious_unity = 0.05
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.15
}
region_modifier = {
local_governing_cost = -0.10
}
country_modifiers = {
governing_capacity_modifier = 0.10
legitimacy = 1
meritocracy = 1
}
conditional_modifier = {
trigger = {
religion = confucianism
has_owner_religion = yes
}
modifier = {
prestige_decay = -0.005
religious_unity = 0.10
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_development_cost = -0.15
local_governing_cost = -0.15
}
country_modifiers = {
governing_capacity_modifier = 0.10
legitimacy = 1
meritocracy = 1
}
conditional_modifier = {
trigger = {
religion = confucianism
has_owner_religion = yes
}
modifier = {
prestige_decay = -0.01
religious_unity = 0.15
}
}
on_upgraded = { }
}
}
# gme_gakhwangsa = {
# start = 735
# date = 1.01.01
# time = { months = 120 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# prestige_per_development_from_conversion = 0.5
# spy_offence = 0.05
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# prestige_per_development_from_conversion = 0.5
# spy_offence = 0.05
# missionaries = 1
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# prestige_per_development_from_conversion = 1
# spy_offence = 0.10
# missionaries = 1
# }
# on_upgraded = { }
# }
# }
gme_goguryeyo_tombs = {
start = 1845
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_from_land = 0.10
land_morale = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
shock_damage_received = -0.05
prestige_from_land = 0.25
land_morale = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
shock_damage_received = -0.10
prestige_from_land = 0.33
land_morale = 0.10
}
on_upgraded = { }
}
}
# on_destroyed = { }
# type = monument
# start = 2741
# gme_hallasan = {
# date = 1.01.01
# build_cost = 1000
# time = { months = 120 }
# starting_tier = 1
# can_be_moved = no
# on_built = { }
# build_trigger = { always = yes }
# can_use_modifiers_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 120 }
# tier_1 = {
# cost_to_upgrade = { factor = 1000 }
# local_monthly_devastation = -0.025
# province_modifiers = {
# }
# area_modifier = { }
# region_modifier = { }
# on_upgraded = { }
# country_modifiers = { }
# }
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# tier_2 = {
# province_modifiers = {
# trade_goods_size = 0.5
# local_monthly_devastation = -0.05
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# monthly_splendor = 0.5
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# trade_goods_size = 1
# local_monthly_devastation = -0.05
# }
# region_modifier = { }
# area_modifier = { }
# country_modifiers = {
# monthly_splendor = 1
# }
# on_upgraded = { }
# }
# }
gme_hwaseong_fortress = {
start = 4230
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_garrison_size = 0.15
local_defensiveness = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_influence_modifier = -0.05
nobles_influence_modifier = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_garrison_size = 0.25
local_defensiveness = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
fort_maintenance_modifier = -0.1
reform_progress_growth = 0.1
church_influence_modifier = -0.05
nobles_influence_modifier = -0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_garrison_size = 0.33
local_defensiveness = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
fort_maintenance_modifier = -0.2
reform_progress_growth = 0.15
church_influence_modifier = -0.10
nobles_influence_modifier = -0.10
}
on_upgraded = { }
}
}
gme_jinnamgwan_hall = {
start = 4228
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
hostile_disembark_speed = 0.25
local_sailors_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
hostile_disembark_speed = 0.25
local_sailors_modifier = 0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
naval_morale = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
hostile_disembark_speed = 0.50
local_sailors_modifier = 1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
naval_morale = 0.05
}
on_upgraded = { }
}
}
# gme_jongmyo_shrine = {
# start = 735
# date = 1.01.01
# time = { months = 120 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_unrest = -1
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# religious_unity = 0.05
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_unrest = -2
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# religious_unity = 0.10
# prestige_decay = -0.005
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_unrest = -3
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# religious_unity = 0.15
# prestige_decay = -0.01
# }
# on_upgraded = { }
# }
# }
gme_mt_paekdu = {
start = 2743
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heretic = 0.5
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heretic = 1
tolerance_own = 1
stability_cost_modifier = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heretic = 1
tolerance_own = 1
stability_cost_modifier = -0.20
culture_conversion_cost = -0.10
}
on_upgraded = { }
}
}
gme_royal_tombs_joseon = {
start = 735
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
all_estate_influence_modifier = -0.05
}
conditional_modifier = {
trigger = {
emf_religion_is_buddhist = yes
has_owner_religion = yes
}
modifier = {
prestige_per_development_from_conversion = 0.5
spy_offence = 0.05
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
all_estate_influence_modifier = -0.05
yearly_absolutism = 0.25
}
conditional_modifier = {
trigger = {
emf_religion_is_buddhist = yes
has_owner_religion = yes
}
modifier = {
missionaries = 1
prestige_per_development_from_conversion = 0.5
spy_offence = 0.05
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
all_estate_influence_modifier = -0.05
max_absolutism = 5
yearly_absolutism = 0.50
}
conditional_modifier = {
trigger = {
emf_religion_is_buddhist = yes
has_owner_religion = yes
}
modifier = {
missionaries = 1
prestige_per_development_from_conversion = 1
spy_offence = 0.10
}
}
on_upgraded = { }
}
}
gme_seokguram = {
start = 2745
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
navy_tradition = 0.25
yearly_corruption = -0.025
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
navy_tradition = 0.5
yearly_corruption = -0.025
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
navy_tradition = 0.75
yearly_corruption = -0.05
ship_durability = 0.05
}
on_upgraded = { }
}
}
gme_sungkyunkwan = {
start = 4230
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
technology_cost = -0.05
embracement_cost = -0.10
yearly_harmony = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
technology_cost = -0.05
embracement_cost = -0.15
yearly_harmony = 0.33
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_institution_spread = 0.25
}
country_modifiers = {
technology_cost = -0.05
embracement_cost = -0.20
yearly_harmony = 0.5
}
on_upgraded = {
owner = {
add_estate_church_loyalty_effect = yes
}
}
}
}
gme_tripitaka_koreana = {
start = 4229
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.25
global_missionary_strength = 0.01
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
prestige = 0.5
global_missionary_strength = 0.02
yearly_karma_decay = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_institution_spread = 0.15
}
country_modifiers = {
prestige = 1
global_missionary_strength = 0.03
yearly_karma_decay = 0.10
}
on_upgraded = { }
}
}gme_binnenhof = {
start = 4383
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.25
republican_tradition = 0.1
devotion = 0.25
diplomatic_reputation = 1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
republican_tradition = 0.2
devotion = 0.5
diplomatic_reputation = 1
min_autonomy_in_territories = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 1
republican_tradition = 0.3
devotion = 1
diplomatic_reputation = 1
min_autonomy_in_territories = -0.15
monarch_diplomatic_power = 1
}
on_upgraded = { }
}
}
gme_bishop_palace = {
start = 93
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence = 0.5
global_religious_conversion_resistance = 0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.40
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence = 1
global_religious_conversion_resistance = 0.30
church_loyalty_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence = 2
global_religious_conversion_resistance = 0.50
church_loyalty_modifier = 0.15
}
on_upgraded = {
owner = {
add_estate_church_loyalty_effect = yes
}
}
}
}
gme_bruges_city_centre = {
start = 90
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_modifier = 0.15
local_build_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_modifier = 0.50
local_build_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 1
trade_efficiency = 0.05
center_of_trade_upgrade_cost = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_modifier = 1
local_build_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 1
trade_efficiency = 0.10
center_of_trade_upgrade_cost = -0.20
}
on_upgraded = {
owner = {
add_estate_burghers_loyalty_effect = yes
}
}
}
}
gme_domkerk = {
start = 98
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_missionary_strength = 0.005
}
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
papal_influence = 0.5
monthly_fervor_increase = 0.25
church_power_modifier = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_missionary_strength = 0.01
}
region_modifier = { }
country_modifiers = {
tolerance_own = 1
papal_influence = 1
monthly_fervor_increase = 0.5
church_power_modifier = 0.10
institution_spread_from_true_faith = 0.20
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_missionary_strength = 0.02
}
region_modifier = { }
country_modifiers = {
tolerance_own = 2
papal_influence = 1
monthly_fervor_increase = 1
church_power_modifier = 0.15
institution_spread_from_true_faith = 0.50
}
on_upgraded = { }
}
}
gme_grote_raad_mechelen = {
start = 1744
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.05
}
area_modifier = { }
region_modifier = {
local_governing_cost = -0.05
}
country_modifiers = {
global_autonomy = -0.025
reform_progress_growth = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 1
local_build_cost = -0.10
}
area_modifier = { }
region_modifier = {
local_governing_cost = -0.15
}
country_modifiers = {
global_autonomy = -0.05
reform_progress_growth = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 2
local_build_cost = -0.15
}
area_modifier = { }
region_modifier = {
local_governing_cost = -0.20
}
country_modifiers = {
global_autonomy = -0.1
reform_progress_growth = 0.15
}
on_upgraded = {
owner = {
add_estate_burghers_loyalty_effect = yes
add_estate_church_loyalty_effect = yes
add_estate_nobles_loyalty_effect = yes
}
}
}
}
gme_het_gravensteen = {
start = 1865
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
garrison_growth = 0.10
}
area_modifier = {
local_autonomy = -0.025
}
region_modifier = { }
country_modifiers = {
global_unrest = -1
stability_cost_modifier = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
garrison_growth = 0.25
}
area_modifier = {
local_autonomy = -0.05
}
region_modifier = { }
country_modifiers = {
global_unrest = -2
stability_cost_modifier = -0.20
land_morale = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.50
garrison_growth = 0.50
}
area_modifier = {
local_autonomy = -0.1
}
region_modifier = { }
country_modifiers = {
global_unrest = -2
stability_cost_modifier = -0.25
land_morale = 0.05
army_tradition = 0.25
}
on_upgraded = { }
}
}
gme_kasteel_de_haar = {
start = 98
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
local_defensiveness = 0.1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -1
local_defensiveness = 0.1
}
area_modifier = {
local_defensiveness = 0.15
}
region_modifier = { }
country_modifiers = {
prestige = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_unrest = -2
local_defensiveness = 0.25
}
area_modifier = {
local_defensiveness = 0.15
}
region_modifier = { }
country_modifiers = {
prestige = 1
army_tradition = 0.25
}
on_upgraded = {
owner = {
add_estate_nobles_loyalty_effect = yes
}
}
}
}
gme_leiden_university = {
start = 4383
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
prestige = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 1
prestige = 0.5
technology_cost = -0.05
}
on_upgraded = {
owner = {
random_list = {
33 = {
define_advisor = {
type = natural_scientist
culture = ROOT
religion = ROOT
skill = 2
}
}
33 = {
define_advisor = {
type = philosopher
culture = ROOT
religion = ROOT
skill = 2
}
}
33 = {
define_advisor = {
type = theologian
culture = ROOT
religion = ROOT
skill = 2
}
}
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.75
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 2
prestige = 1
technology_cost = -0.10
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_old_leuven_university = {
start = 92
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
advisor_cost = -0.05
global_institution_spread = 0.10
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
advisor_cost = -0.10
global_institution_spread = 0.20
tolerance_heretic = 1
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.75
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
advisor_cost = -0.20
global_institution_spread = 0.50
tolerance_heretic = 2
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
}
gme_paleis_koudenberg = {
start = 92
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.005
monthly_splendor = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -2
local_manpower_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.01
monthly_splendor = 1
governing_capacity_modifier = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_unrest = -2
local_manpower_modifier = 0.30
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.01
monthly_splendor = 2
governing_capacity_modifier = 0.1
}
on_upgraded = {
owner = {
add_estate_burghers_loyalty_effect = yes
add_estate_church_loyalty_effect = yes
add_estate_church_loyalty_effect = yes
}
}
}
}
gme_sint_pietersabdij = {
start = 1865
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 5
local_development_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.25
monthly_splendor = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 10
local_development_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.5
monthly_splendor = 1
religious_unity = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 15
local_development_cost = -0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 1
monthly_splendor = 1.5
religious_unity = 0.15
}
on_upgraded = {
owner = {
add_estate_church_loyalty_effect = yes
}
}
}
}
gme_the_bock = {
start = 94
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
garrison_growth = 0.33
local_defensiveness = 0.33
local_garrison_size = 0.33
local_hostile_attrition = 1
local_manpower_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
garrison_growth = 0.66
local_defensiveness = 0.75
local_garrison_size = 0.50
local_manpower_modifier = 0.33
}
area_modifier = {
local_hostile_movement_speed = -0.10
local_hostile_attrition = 1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
garrison_growth = 1
local_defensiveness = 1
local_garrison_size = 0.75
}
area_modifier = {
local_hostile_movement_speed = -0.15
local_hostile_attrition = 2
local_manpower_modifier = 0.20
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
}
gme_alkarak_castle = {
start = 380
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_garrison_size = 0.15
local_manpower_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
local_garrison_size = 0.25
local_manpower_modifier = 0.25
}
area_modifier = {
local_regiment_cost = -0.10
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_garrison_size = 0.33
}
area_modifier = {
local_manpower_modifier = 0.33
local_regiment_cost = -0.15
regiment_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = {
cavalry_cost = -0.10
army_tradition_from_battle = 0.50
}
on_upgraded = { }
}
}
gme_al_mustansiriya = {
start = 410
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.15
local_build_cost = -0.10
local_build_time = -0.10
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
adm_advisor_cost = -0.05
prestige = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_build_cost = -0.15
local_build_time = -0.15
local_unrest = -2
}
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
adm_advisor_cost = -0.10
prestige = 0.50
technology_cost = -0.05
tolerance_own = 0.50
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_build_cost = -0.20
local_build_time = -0.20
local_unrest = -1
}
area_modifier = {
local_institution_spread = 0.25
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
adm_advisor_cost = -0.15
prestige = 0.50
technology_cost = -0.1
tolerance_own = 1
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_cave_patriarch = {
start = 379
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
warscore_cost_vs_other_religion = -0.05
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 1
warscore_cost_vs_other_religion = -0.05
tolerance_heathen = 0.25
tolerance_heretic = 0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
stability_cost_to_declare_war = -1
tolerance_own = 1
tolerance_heathen = 0.5
tolerance_heretic = 0.5
tolerance_of_heathens_capacity = 0.5
tolerance_of_heretics_capacity = 0.5
warscore_cost_vs_other_religion = -0.10
}
on_upgraded = { }
}
}
gme_great_mosque_aleppo = {
start = 377
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_heathen_missionary_strength = 0.005
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_heathen_missionary_strength = 0.01
tolerance_own = 1
missionary_maintenance_cost = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_heathen_missionary_strength = 0.015
tolerance_own = 1
missionary_maintenance_cost = -0.20
}
on_upgraded = { }
}
}
gme_qasr_al_azm = {
start = 382
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_governing_cost = -0.10
local_defensiveness = 0.15
regiment_recruit_speed = -0.25
local_regiment_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_state_maintenance_modifier = -0.15
local_governing_cost = -0.20
local_defensiveness = 0.25
regiment_recruit_speed = -0.50
local_regiment_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_state_maintenance_modifier = -0.25
statewide_governing_cost = -0.25
local_defensiveness = 0.33
local_regiment_cost = -0.15
}
area_modifier = {
regiment_recruit_speed = -0.75
}
region_modifier = { }
country_modifiers = {
prestige = 0.5
legitimacy = 0.5
}
on_upgraded = { }
}
}
gme_shaf_ve_yativ_synagogue = {
start = 410
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.10
local_build_time = -0.10
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.50
num_accepted_cultures = 1
legitimacy = 0.5
devotion = 0.5
republican_tradition = 0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_build_cost = -0.15
local_build_time = -0.15
local_unrest = -2
}
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
prestige = 1
num_accepted_cultures = 1
legitimacy = 0.5
devotion = 0.5
republican_tradition = 0.20
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_build_cost = -0.20
local_build_time = -0.20
local_unrest = -1
}
area_modifier = {
local_institution_spread = 0.25
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
prestige = 1
num_accepted_cultures = 2
legitimacy = 1
devotion = 1
republican_tradition = 0.3
tolerance_own = 1
}
on_upgraded = { }
}
}
gme_tomb_ezekiel = {
start = 409
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -0.5
local_tax_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
improve_relation_modifier = 0.10
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -1
local_tax_modifier = 0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1.5
improve_relation_modifier = 0.15
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_unrest = -2
local_tax_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 2
improve_relation_modifier = 0.20
tolerance_own = 1
}
on_upgraded = { }
}
}
gme_umayyad_mosque = {
start = 382
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.05
promote_culture_cost = -0.05
religious_unity = 0.05
stability_cost_modifier = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
ae_impact = -0.05
church_loyalty_modifier = 0.05
promote_culture_cost = -0.10
religious_unity = 0.10
stability_cost_modifier = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
ae_impact = -0.10
church_loyalty_modifier = 0.10
promote_culture_cost = -0.15
religious_unity = 0.15
stability_cost_modifier = -0.15
}
on_upgraded = { }
}
}
# In long memory of a time that was purer and simpler
# gme_citadel_aleppo = {
# start = 377
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_autonomy = -0.0125
# local_defensiveness = 0.15
# province_trade_power_value = 5
# }
# area_modifier = {
# province_trade_power_modifier = 0.10
# }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = {
# owner = {
# define_advisor = {
# type = trader
# culture = ROOT
# skill = 1
# cost_multiplier = 0.50
# }
# }
# }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_autonomy = -0.025
# local_defensiveness = 0.25
# garrison_growth = 0.10
# province_trade_power_value = 10
# }
# area_modifier = {
# province_trade_power_modifier = 0.15
# }
# region_modifier = { }
# country_modifiers = {
# caravan_power = 0.10
# }
# on_upgraded = {
# owner = {
# define_advisor = {
# type = trader
# culture = ROOT
# skill = 2
# cost_multiplier = 0.50
# }
# }
# }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_defensiveness = 0.33
# garrison_growth = 0.25
# }
# area_modifier = {
# local_autonomy = -0.05
# province_trade_power_value = 15
# }
# region_modifier = {
# province_trade_power_modifier = 0.25
# }
# country_modifiers = {
# caravan_power = 0.15
# }
# on_upgraded = {
# owner = {
# define_advisor = {
# type = trader
# culture = ROOT
# skill = 3
# cost_multiplier = 0.50
# }
# }
# }
# }
# }gme_alamliq = {
start = 2120
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
local_tax_modifier = 0.15
}
area_modifier = {
trade_goods_size_modifier = 0.10
}
region_modifier = { }
country_modifiers = {
global_trade_power = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.25
province_trade_power_modifier = 0.10
}
area_modifier = {
trade_goods_size_modifier = 0.15
local_development_cost = -0.10
}
region_modifier = { }
country_modifiers = {
global_trade_power = 0.10
land_forcelimit_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.33
province_trade_power_modifier = 0.20
}
area_modifier = {
trade_goods_size_modifier = 0.20
local_development_cost = -0.20
}
region_modifier = { }
country_modifiers = {
global_trade_power = 0.15
land_forcelimit_modifier = 0.20
manpower_recovery_speed = 0.15
}
on_upgraded = { }
}
}
gme_genghis_khan_golden_tent = {
start = 4678
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
allowed_num_of_buildings = 1
}
area_modifier = {
local_development_cost = -0.10
local_manpower_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
horde_unity = 1
core_creation = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
allowed_num_of_buildings = 2
local_manpower_modifier = 0.25
}
region_modifier = {
local_development_cost = -0.15
}
country_modifiers = {
horde_unity = 1
core_creation = -0.10
nomadic_tribes_loyalty_modifier = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 3
}
area_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
}
region_modifier = {
local_development_cost = -0.25
local_manpower_modifier = 0.25
}
country_modifiers = {
horde_unity = 1
core_creation = -0.15
nomadic_tribes_loyalty_modifier = 0.10
}
on_upgraded = { }
}
}
gme_mausoleum_genghis_khan = {
start = 701
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
regiment_recruit_speed = -0.15
}
area_modifier = {
local_regiment_cost = -0.10
}
region_modifier = { }
country_modifiers = {
horde_unity = 0.5
governing_capacity_modifier = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.25
local_regiment_cost = -0.20
regiment_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = {
horde_unity = 1
governing_capacity_modifier = 0.10
num_accepted_cultures = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.33
}
region_modifier = {
local_regiment_cost = -0.20
regiment_recruit_speed = -0.25
}
country_modifiers = {
horde_unity = 1
governing_capacity_modifier = 0.15
num_accepted_cultures = 3
}
on_upgraded = { }
}
}
gme_yili_general_government = {
start = 2120
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
}
area_modifier = {
local_manpower_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
infantry_power = 0.025
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.33
}
area_modifier = {
local_manpower_modifier = 0.2
regiment_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = {
infantry_power = 0.025
artillery_power = 0.025
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.5
}
area_modifier = {
local_manpower_modifier = 0.25
regiment_recruit_speed = -0.25
supply_limit_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
infantry_power = 0.05
artillery_power = 0.05
prestige_from_land = 0.15
}
on_upgraded = { }
}
}
gme_chengde_mountain_resort = {
start = 703
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.05
statewide_governing_cost = -0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.1
statewide_governing_cost = -0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.1
diplomats = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.15
statewide_governing_cost = -0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.15
diplomats = 1
administrative_efficiency = 0.025
}
on_upgraded = { }
}
}
gme_governor_office_of_zhili = {
start = 696
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
}
area_modifier = {
local_manpower_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
army_tradition = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
}
area_modifier = {
local_manpower_modifier = 0.2
regiment_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = {
army_tradition = 0.25
drill_gain_modifier = 0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.5
}
area_modifier = {
local_manpower_modifier = 0.25
regiment_recruit_speed = -0.25
supply_limit_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
army_tradition = 0.5
drill_gain_modifier = 0.25
leader_cost = -0.1
}
on_upgraded = { }
}
}
gme_mogao_grottoes = {
start = 707
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
allowed_num_of_buildings = 1
}
area_modifier = {
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 2
}
area_modifier = {
local_unrest = -2
local_institution_spread = 0.1
}
region_modifier = { }
country_modifiers = {
tolerance_own = 1
religious_unity = 0.1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 3
}
area_modifier = {
local_unrest = -3
local_institution_spread = 0.2
}
region_modifier = { }
country_modifiers = {
tolerance_own = 1.5
religious_unity = 0.1
culture_conversion_cost = -0.2
}
on_upgraded = { }
}
}
# gme_old_summer_palace = {
# start = 1816
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 0
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# allowed_num_of_buildings = 1
# tax_income = 12
# }
# area_modifier = {
# trade_goods_size = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# monthly_splendor = 1
# tolerance_heathen = 1
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# allowed_num_of_buildings = 2
# tax_income = 18
# }
# area_modifier = {
# local_build_cost = -0.15
# trade_goods_size = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# monthly_splendor = 1
# tolerance_heathen = 1.5
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# allowed_num_of_buildings = 3
# tax_income = 24
# }
# area_modifier = {
# local_build_cost = -0.15
# local_build_time = -0.15
# trade_goods_size = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# monthly_splendor = 1.5
# tolerance_heathen = 2
# }
# on_upgraded = { }
# }
# }
# gme_prince_kungs_mansion = {
# start = 1816
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 0
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_production_efficiency = 0.15
# }
# area_modifier = {
# local_amount_of_banners = 0.15
# }
# region_modifier = { }
# country_modifiers = {
# mil_advisor_cost = -0.15
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_production_efficiency = 0.2
# local_state_maintenance_modifier = -0.2
# }
# area_modifier = {
# local_amount_of_banners = 0.2
# }
# region_modifier = { }
# country_modifiers = {
# mil_advisor_cost = -0.2
# global_manpower_modifier = 0.05
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_production_efficiency = 0.25
# local_state_maintenance_modifier = -0.25
# }
# area_modifier = {
# local_amount_of_banners = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# mil_advisor_cost = -0.25
# global_manpower_modifier = 0.1
# free_mil_policy = 1
# }
# on_upgraded = { }
# }
# }
gme_temple_of_heaven = {
start = 1816
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
allowed_num_of_buildings = 1
province_trade_power_modifier = 0.15
}
area_modifier = {
local_development_cost = -0.05
local_institution_spread = 0.15
trade_goods_size = 0.25
}
region_modifier = { }
country_modifiers = {
monthly_splendor = 1
tolerance_heathen = 1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 2
province_trade_power_modifier = 0.2
}
area_modifier = {
local_build_cost = -0.15
local_development_cost = -0.1
trade_goods_size = 0.25
local_institution_spread = 0.2
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
monthly_splendor = 1
tolerance_heathen = 1.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 3
province_trade_power_modifier = 0.25
}
area_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
trade_goods_size = 0.25
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.075
free_dip_policy = 1
monthly_splendor = 1.5
tolerance_heathen = 2
}
on_upgraded = { }
}
}
gme_thirteen_ming_tombs = {
start = 1816
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_amount_of_banners = 0.15
}
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.15
}
conditional_modifier = {
trigger = {
OR = {
owned_by = MCH
owned_by = QNG
}
}
modifier = {
mil_advisor_cost = -0.15
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_amount_of_banners = 0.2
}
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.15
monarch_lifespan = 0.15
}
conditional_modifier = {
trigger = {
OR = {
owned_by = MCH
owned_by = QNG
}
}
modifier = {
mil_advisor_cost = -0.2
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_amount_of_banners = 0.25
}
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.15
monarch_lifespan = 0.15
free_adm_policy = 1
}
conditional_modifier = {
trigger = {
OR = {
owned_by = MCH
owned_by = QNG
}
}
modifier = {
free_mil_policy = 1
mil_advisor_cost = -0.25
}
}
on_upgraded = { }
}
}
gme_yungang_grottoes = {
start = 697
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.25
}
area_modifier = {
local_monthly_devastation = -0.1
local_prosperity_growth = 0.1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.25
}
area_modifier = {
local_monthly_devastation = -0.15
local_prosperity_growth = 0.15
}
region_modifier = { }
country_modifiers = {
state_governing_cost = -0.025
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = {months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.25
}
area_modifier = {
local_monthly_devastation = -0.15
local_prosperity_growth = 0.15
}
region_modifier = { }
country_modifiers = {
state_governing_cost = -0.05
}
on_upgraded = { }
}
}gme_charles_university = {
start = 266
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.75
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
idea_cost = -0.10
church_loyalty_modifier = 0.10
institution_spread_from_true_faith = 0.15
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_externsteine = {
start = 2972
date = 1.01.01
time = { months = 0 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.05
local_missionary_strength = -0.01
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.1
local_missionary_strength = -0.03
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.15
local_missionary_strength = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 1
prestige = 1
}
on_upgraded = { }
}
}
gme_karlovy_vary = {
start = 2967
date = 1.01.01
time = { months = 0 }
build_cost = 1000
can_be_moved = no
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
local_prosperity_growth = 1
local_development_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
monarch_lifespan = 0.05
}
on_upgraded = {
owner = { add_prestige_or_monarch_power = { amount = 10 } }
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -2
}
area_modifier = {
local_development_cost = -0.15
local_prosperity_growth = 0.5
local_state_maintenance_modifier = -0.25
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.1
monarch_lifespan = 0.10
}
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_nobles
loyalty = 5
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_unrest = -2
local_prosperity_growth = 1
local_development_cost = -0.15
local_state_maintenance_modifier = -0.25
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.15
monarch_lifespan = 0.15
monthly_splendor = 1
}
on_upgraded = {
owner = { add_splendor = 100 }
}
}
}
gme_neuhaus_palace = {
start = 2972
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_governing_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
FROM = {
add_legitimacy = 10
add_devotion = 10
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_governing_cost = -0.1
}
area_modifier = {
local_autonomy = -0.05
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_governing_cost = -0.15
}
area_modifier = {
local_autonomy = -0.1
}
region_modifier = { }
country_modifiers = {
legitimacy = 1
devotion = 1
}
on_upgraded = { }
}
}
gme_reichstag = {
start = 50
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_monthly_devastation = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
add_devastation = -10
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_monthly_devastation = -0.1
}
area_modifier = {
local_unrest = -1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_monthly_devastation = -0.15
}
area_modifier = {
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.25
yearly_corruption = -0.02
expand_administration_cost = -0.1
}
on_upgraded = {
FROM = {
add_stability_or_adm_power = yes
}
}
}
}
gme_royal_mint_jachymov = {
start = 2967
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
trade_goods_size = 0.5
local_build_cost = -0.15
local_gold_depletion_chance_modifier = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
trade_goods_size = 0.5
local_build_cost = -0.25
local_gold_depletion_chance_modifier = -0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_gold_inflation_modifier = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
trade_goods_size = 1.25
local_gold_depletion_chance_modifier = -0.33
}
area_modifier = {
local_build_cost = -0.25
}
region_modifier = { }
country_modifiers = {
monthly_gold_inflation_modifier = -0.20
}
on_upgraded = { }
}
}
gme_schloss_oldenburg = {
start = 55
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.01
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.01
nobles_loyalty_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige_decay = -0.01
nobles_loyalty_modifier = 0.15
reform_progress_growth = 0.15
}
on_upgraded = { }
}
}
gme_schnoor_district = {
start = 1874
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_value = 10
province_trade_power_modifier = 0.25
trade_value_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.05
global_trade_power = 0.05
mercantilism_cost = -0.10
}
on_upgraded = {
add_base_production = 1
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 15
trade_value = 0.5
}
area_modifier = {
province_trade_power_modifier = 0.25
trade_value_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.10
global_trade_power = 0.10
mercantilism_cost = -0.15
}
on_upgraded = {
owner = {
add_mercantilism_or_monarch_power = { amount = 3 }
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 20
trade_value = 1
}
area_modifier = {
trade_value_modifier = 0.33
province_trade_power_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.15
global_trade_power = 0.15
mercantilism_cost = -0.25
merchants = 1
}
on_upgraded = {
owner = {
country_event = {
id = GME_Monument_Events.1
tooltip = GME_SCHNOOR_DISTRICT_SUGAR_TT
}
}
}
}
}
gme_semper_oper = {
start = 61
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.15
local_development_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.20
}
area_modifier = {
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.25
culture_conversion_cost = -0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.20
local_institution_spread = 0.33
}
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.33
culture_conversion_cost = -0.15
}
on_upgraded = { }
}
}
gme_wenceslas_square = {
start = 266
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_modifier = 0.15
trade_goods_size = 0.5
trade_value = 0.5
}
area_modifier = {
trade_goods_size_modifier = 0.15
trade_value_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
trade_efficiency = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_modifier = 0.25
trade_goods_size = 0.75
trade_value = 0.75
}
area_modifier = {
local_development_cost = -0.15
trade_goods_size_modifier = 0.25
trade_value_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
trade_efficiency = 0.10
}
on_upgraded = {
owner = {
add_estate_loyalty = {
estate = estate_burghers
loyalty = 10
}
define_advisor = {
type = trader
skill = 2
discount = yes
culture = ROOT
religion = ROOT
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
trade_goods_size = 1
trade_value = 1
}
area_modifier = {
local_development_cost = -0.25
province_trade_power_modifier = 0.25
trade_goods_size_modifier = 0.33
trade_value_modifier = 0.33
}
region_modifier = { }
country_modifiers = {
global_trade_power = 0.10
trade_efficiency = 0.15
}
on_upgraded = {
owner = {
add_mercantilism_or_monarch_power = { amount = 5 }
define_advisor = {
type = trader
skill = 3
discount = yes
culture = ROOT
religion = ROOT
}
}
}
}
}
gme_willhelmsburg = {
start = 44
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.10
local_development_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.20
}
area_modifier = {
local_development_cost = -0.05
}
region_modifier = { }
country_modifiers = {
naval_forcelimit_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.30
}
area_modifier = {
local_development_cost = -0.10
}
region_modifier = { }
country_modifiers = {
naval_forcelimit_modifier = 0.15
navy_tradition = 0.5
}
on_upgraded = { }
}
}gme_indian_god_rock = {
start = 954
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.10
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
relation_with_same_religion = 25
reverse_relation_with_same_religion = 25
stability_cost_modifier = -0.20
tolerance_own = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
land_morale = 0.10
relation_with_same_religion = 25
reverse_relation_with_same_religion = 25
stability_cost_modifier = -0.30
tolerance_own = 2
}
on_upgraded = { }
}
}gme_agha_bozorg_mosque = {
start = 4335
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.10
local_unrest = -2
regiment_recruit_speed = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.05
global_heretic_missionary_strength = 0.005
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
monthly_piety_accelerator = 0.001
tolerance_own = 0.5
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_manpower_modifier = 0.25
local_regiment_cost = -0.15
local_unrest = -2
regiment_recruit_speed = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
church_loyalty_modifier = 0.10
global_heretic_missionary_strength = 0.01
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
monthly_piety_accelerator = 0.002
tolerance_own = 1
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.25
local_unrest = -2
}
region_modifier = {
local_regiment_cost = -0.15
regiment_recruit_speed = -0.15
}
country_modifiers = {
church_loyalty_modifier = 0.10
global_heretic_missionary_strength = 0.015
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
land_morale = 0.05
monthly_piety_accelerator = 0.003
tolerance_own = 1.5
}
}
on_upgraded = { }
}
}
gme_bazaar_tabriz = {
start = 416
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.20
province_trade_power_value = 10
province_trade_power_modifier = 0.15
trade_value_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.10
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 1
cost_multiplier = 0.50
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_value = 15
trade_value = 0.5
}
area_modifier = {
local_development_cost = -0.20
province_trade_power_modifier = 0.15
trade_value_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.15
trade_steering = 0.10
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 2
cost_multiplier = 0.50
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_value = 20
trade_value = 1
}
area_modifier = {
local_development_cost = -0.35
trade_value_modifier = 0.33
}
region_modifier = {
province_trade_power_modifier = 0.15
}
country_modifiers = {
mercantilism_cost = -0.25
trade_steering = 0.15
merchants = 1
}
on_upgraded = {
owner = {
define_advisor = {
type = trader
culture = ROOT
skill = 3
cost_multiplier = 0.50
}
}
}
}
}
gme_behistun_inscription = {
start = 2210
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 0.5
idea_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 1
idea_cost = -0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
prestige = 1
idea_cost = -0.10
technology_cost = -0.05
}
on_upgraded = { }
}
}
gme_chaharbagh_school = {
start = 429
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
adm_advisor_cost = -0.05
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
envoy_travel_time = -0.20
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
adm_advisor_cost = -0.1
church_loyalty_modifier = 0.05
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
envoy_travel_time = -0.25
}
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.75
}
area_modifier = { }
region_modifier = {
local_institution_spread = 0.15
}
country_modifiers = {
adm_advisor_cost = -0.15
church_loyalty_modifier = 0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
envoy_travel_time = -0.33
}
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_gonbad_qabus_tower = {
start = 2214
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heathen = 0.5
tolerance_of_heathens_capacity = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heathen = 1
tolerance_of_heathens_capacity = 1
num_accepted_cultures = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_heathen = 1
tolerance_of_heathens_capacity = 1
num_accepted_cultures = 2
}
on_upgraded = { }
}
}
gme_maragheh_observatory = {
start = 2207
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
allowed_num_of_buildings = 1
}
area_modifier = {
local_institution_spread = 0.125
local_build_cost = -0.15
local_build_time = -0.15
}
region_modifier = { }
country_modifiers = {
innovativeness_gain = 0.25
global_institution_spread = 0.10
}
conditional_modifier = {
trigger = {
OR = {
owned_by = ILK
owned_by = MGE
}
}
modifier = {
advisor_cost = -0.10
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 2
}
area_modifier = {
local_institution_spread = 0.25
local_build_cost = -0.20
local_build_time = -0.20
}
region_modifier = { }
country_modifiers = {
embracement_cost = -0.25
global_institution_spread = 0.15
innovativeness_gain = 0.25
}
conditional_modifier = {
trigger = {
OR = {
owned_by = ILK
owned_by = MGE
}
}
modifier = {
advisor_cost = -0.15
technology_cost = -0.05
}
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 3
}
area_modifier = {
local_build_cost = -0.25
local_build_time = -0.25
local_institution_spread = 0.33
}
region_modifier = { }
country_modifiers = {
embracement_cost = -0.33
global_institution_spread = 0.25
innovativeness_gain = 0.50
}
conditional_modifier = {
trigger = {
OR = {
owned_by = ILK
owned_by = MGE
}
}
modifier = {
advisor_cost = -0.25
technology_cost = -0.10
}
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_sheikh_safi = {
start = 424
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
local_development_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.05
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
legitimacy = 0.25
prestige_decay = -0.005
}
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -1.5
local_development_cost = -0.25
local_manpower_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.10
stability_cost_modifier = -0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
legitimacy = 0.5
prestige_decay = -0.0075
relation_with_same_religion = 10
reverse_relation_with_same_religion = 10
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_unrest = -2
local_development_cost = -0.35
}
area_modifier = {
local_manpower_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.20
stability_cost_modifier = -0.15
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = iranian
}
}
modifier = {
legitimacy = 1
prestige_decay = -0.01
relation_with_same_religion = 20
reverse_relation_with_same_religion = 20
}
}
on_upgraded = { }
}
}
gme_towers_silence = {
start = 433
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -2
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_own = 1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
tolerance_own = 2
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_unrest = -2
}
country_modifiers = {
tolerance_own = 2
development_cost = -0.05
}
on_upgraded = { }
}
}
gme_vank_cathedral = {
start = 429
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 2
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_production_efficiency = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
tolerance_of_heathens_capacity = 0.25
tolerance_heathen = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_production_efficiency = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
tolerance_of_heathens_capacity = 0.5
tolerance_heathen = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_production_efficiency = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
num_accepted_cultures = 1
tolerance_of_heathens_capacity = 1
tolerance_heathen = 1
}
on_upgraded = { }
}
}
# In long memory of a time that was purer and simpler
# gme_golestan_palace = {
# start = 428
# date = 1.01.01
# time = { months = 120 }
# build_cost = 1000
# can_be_moved = no
# starting_tier = 0
# type = monument
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_development_cost = -0.05
# local_governing_cost = -0.10
# }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = {
# governing_capacity_modifier = 0.05
# improve_relation_modifier = 0.10
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = iranian
# }
# }
# modifier = {
# monthly_splendor = 0.5
# }
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = { }
# area_modifier = {
# local_development_cost = -0.15
# local_governing_cost = -0.10
# local_monthly_devastation = -0.05
# local_prosperity_growth = 0.5
# local_state_maintenance_modifier = -0.15
# }
# region_modifier = { }
# country_modifiers = {
# accept_vassalization_reasons = 5
# governing_capacity_modifier = 0.10
# improve_relation_modifier = 0.15
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = iranian
# }
# }
# modifier = {
# manpower_in_own_culture_provinces = 0.10
# monthly_splendor = 1
# }
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = { }
# area_modifier = {
# local_governing_cost = -0.25
# local_monthly_devastation = -0.1
# local_prosperity_growth = 1
# local_state_maintenance_modifier = -0.25
# local_unrest = -1
# }
# region_modifier = {
# local_development_cost = -0.25
# }
# country_modifiers = {
# accept_vassalization_reasons = 10
# governing_capacity_modifier = 0.15
# improve_relation_modifier = 0.20
# }
# conditional_modifier = {
# trigger = {
# province_is_owner_culture_or_owner_has_cultural_union = {
# culture_group = iranian
# }
# }
# modifier = {
# manpower_in_own_culture_provinces = 0.15
# monthly_splendor = 1.5
# }
# }
# on_upgraded = { }
# }
# }gme_cathedral_poznan = {
start = 254
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence_from_cardinals = 0.15
tolerance_own = 0.5
}
on_upgraded = {
if = {
limit = {
has_cardinal = no
}
add_cardinal = yes
}
owner = {
define_advisor = {
type = inquisitor
culture = ROOT
religion = catholic
skill = 1
discount = yes
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence_from_cardinals = 0.25
legitimacy = 0.5
tolerance_own = 1
}
on_upgraded = {
if = {
limit = {
has_cardinal = no
}
add_cardinal = yes
}
owner = {
define_advisor = {
type = inquisitor
culture = ROOT
religion = catholic
skill = 2
discount = yes
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence_from_cardinals = 0.33
legitimacy = 1
tolerance_own = 1.5
}
on_upgraded = {
if = {
limit = {
has_cardinal = no
}
add_cardinal = yes
}
owner = {
define_advisor = {
type = inquisitor
culture = ROOT
religion = catholic
skill = 3
discount = yes
}
}
}
}
}
gme_jagielon_university = {
start = 262
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.10
}
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.75
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.15
all_estate_loyalty_equilibrium = 0.05
idea_cost = -0.05
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_lazienki_park = {
start = 257
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
envoy_travel_time = -0.20
relation_with_same_religion = 10
reverse_relation_with_same_religion = 10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = west_slavic
}
}
modifier = {
diplomatic_upkeep = 1
}
}
on_upgraded = {
owner = {
random_list = {
50 = {
define_advisor = {
type = diplomat
culture = ROOT
skill = 1
discount = yes
}
}
50 = {
define_advisor = {
type = statesman
culture = ROOT
skill = 1
discount = yes
}
}
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
envoy_travel_time = -0.25
relation_with_same_religion = 20
reverse_relation_with_same_religion = 20
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = west_slavic
}
}
modifier = {
diplomatic_upkeep = 1
}
}
on_upgraded = {
owner = {
random_list = {
50 = {
define_advisor = {
type = diplomat
culture = ROOT
skill = 2
discount = yes
}
}
50 = {
define_advisor = {
type = statesman
culture = ROOT
skill = 2
discount = yes
}
}
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
envoy_travel_time = -0.33
relation_with_same_religion = 25
reverse_relation_with_same_religion = 25
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = west_slavic
}
}
modifier = {
diplomatic_reputation = 1
diplomatic_upkeep = 1
}
}
on_upgraded = {
owner = {
random_list = {
50 = {
define_advisor = {
type = diplomat
culture = ROOT
skill = 3
discount = yes
}
}
50 = {
define_advisor = {
type = statesman
culture = ROOT
skill = 3
discount = yes
}
}
}
}
}
}
}
gme_saint_mary_basilica = {
start = 262
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
local_manpower_modifier = 0.05
}
area_modifier = {
local_unrest = -0.5
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.25
local_manpower_modifier = 0.15
regiment_recruit_speed = -0.15
}
area_modifier = {
local_unrest = -1
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.15
monthly_splendor = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_unrest = -1
local_tax_modifier = 0.33
local_manpower_modifier = 0.15
regiment_recruit_speed = -0.15
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.15
monthly_splendor = 2
}
on_upgraded = {
owner = {
add_stability_or_adm_power_per_stab = { amount = 1 }
}
}
}
}
gme_wawel = {
start = 262
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 1
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_governing_cost = -0.10
}
area_modifier = {
local_development_cost = -0.05
}
region_modifier = { }
country_modifiers = { }
on_upgraded = {
owner = {
add_legitimacy_equivalent = { amount = 5 republican_tradition = 3 }
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.25
}
area_modifier = {
local_development_cost = -0.10
local_governing_cost = -0.10
local_state_maintenance_modifier = -0.10
}
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.10
}
on_upgraded = {
owner = {
add_legitimacy_equivalent = { amount = 10 republican_tradition = 5 }
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
}
area_modifier = {
local_development_cost = -0.10
}
region_modifier = {
local_governing_cost = -0.10
local_state_maintenance_modifier = -0.10
}
country_modifiers = {
governing_capacity_modifier = 0.10
}
on_upgraded = {
owner = {
change_adm = 1
}
}
}
}
gme_zamosc_city = {
start = 4538
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
local_build_cost = -0.10
local_build_time = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
owner = {
add_innovativeness_or_monarch_power = {
amount = 2
adm = 20
dip = 20
mil = 20
}
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_development_cost = -0.15
local_build_cost = -0.15
local_build_time = -0.15
}
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.05
}
on_upgraded = {
owner = {
add_innovativeness_or_monarch_power = {
amount = 3
adm = 30
dip = 30
mil = 30
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.20
local_build_cost = -0.20
local_build_time = -0.20
}
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
advisor_pool = 1
same_culture_advisor_cost = -0.15
}
on_upgraded = {
owner = {
add_innovativeness_or_monarch_power = {
amount = 5
adm = 50
dip = 50
mil = 50
}
}
}
}
}gme_bakhchisaray_palace = {
start = 2410
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
horde_unity = 0.3
raze_power_gain = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.10
local_manpower_modifier = 0.15
local_regiment_cost = -0.15
}
region_modifier = { }
country_modifiers = {
horde_unity = 0.5
raze_power_gain = 0.20
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.15
}
region_modifier = {
local_manpower_modifier = 0.15
local_regiment_cost = -0.15
}
country_modifiers = {
prestige = 0.5
horde_unity = 1
raze_power_gain = 0.33
}
on_upgraded = { }
}
}gme_bolshoi_theatre = {
start = 295
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = {
local_culture_conversion_cost = -0.1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -1
}
area_modifier = {
local_culture_conversion_cost = -0.25
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_unrest = -1
local_culture_conversion_cost = -0.5
}
region_modifier = { }
country_modifiers = {
same_culture_advisor_cost = -0.15
culture_conversion_cost = -0.15
}
on_upgraded = { }
}
}
gme_petersburg_admiralty = {
start = 33
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_ship_cost = -0.10
local_ship_repair = 0.10
ship_recruit_speed = -0.10
}
area_modifier = {
local_sailors_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
naval_forcelimit = 2
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_ship_cost = -0.25
local_ship_repair = 0.25
ship_recruit_speed = -0.25
}
area_modifier = {
local_sailors_modifier = 0.50
}
region_modifier = { }
country_modifiers = {
naval_forcelimit = 4
naval_tradition_from_battle = 0.25
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_sailors_modifier = 1
local_ship_cost = -0.33
local_ship_repair = 0.33
ship_recruit_speed = -0.33
}
region_modifier = { }
country_modifiers = {
naval_forcelimit = 8
naval_tradition_from_battle = 0.5
naval_morale = 0.1
}
on_upgraded = { }
}
}
gme_peterhof_palace = {
start = 33
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.25
prestige = 0.25
yearly_absolutism = 0.25
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
prestige = 0.5
yearly_absolutism = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_unrest = -2
}
region_modifier = { }
country_modifiers = {
legitimacy = 1
prestige = 1
yearly_absolutism = 1
}
on_upgraded = { }
}
}gme_brotherhood_school = {
start = 280
date = 1.01.01
time = { months = 120 }
build_cost = 1000
can_be_moved = no
starting_tier = 0
type = monument
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = {
local_development_cost = -0.05
}
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.05
culture_conversion_cost = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = {
local_development_cost = -0.10
}
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.10
culture_conversion_cost = -0.10
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = east_slavic
}
}
modifier = {
leader_land_manuever = 1
technology_cost = -0.05
}
}
on_upgraded = {
owner = {
create_general = {
culture = ROOT
add_manuever = 3
tradition = 50
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.75
}
area_modifier = {
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = {
burghers_loyalty_modifier = 0.10
culture_conversion_cost = -0.15
}
conditional_modifier = {
trigger = {
province_is_owner_culture_or_owner_has_cultural_union = {
culture_group = east_slavic
}
}
modifier = {
leader_land_manuever = 1
technology_cost = -0.05
}
}
on_upgraded = {
owner = {
change_mil = 1
add_army_tradition = 15
}
}
}
}
gme_mir_castle = {
start = 4537
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
local_defensiveness = 0.15
local_garrison_size = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
owner = {
add_mil_power = 50
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_manpower_modifier = 0.25
local_defensiveness = 0.25
local_garrison_size = 0.20
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
mil_advisor_cost = -0.05
}
on_upgraded = {
owner = {
create_general = {
tradition = 50
}
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_garrison_size = 0.25
}
area_modifier = {
local_manpower_modifier = 0.25
}
region_modifier = { }
country_modifiers = {
army_tradition = 0.25
mil_advisor_cost = -0.10
}
on_upgraded = {
owner = {
add_army_tradition = 5
}
}
}
}gme_djinguereber_mosque = {
start = 1132
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
church_loyalty_modifier = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_missionary_strength = 0.01
church_loyalty_modifier = 0.10
tolerance_own = 1
}
on_upgraded = { }
}
}
gme_tomb_askia = {
start = 1133
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
province_trade_power_modifier = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
republican_tradition = 0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_manpower_modifier = 0.15
province_trade_power_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
republican_tradition = 0.1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = {
local_manpower_modifier = 0.15
province_trade_power_modifier = 0.15
}
country_modifiers = {
legitimacy = 0.5
republican_tradition = 0.1
morale_damage = 0.10
}
on_upgraded = { }
}
}gme_classical_gardens_suzhou = {
start = 1822
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
allowed_num_of_buildings = 1
}
area_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 2
}
area_modifier = {
local_build_cost = -0.2
local_build_time = -0.2
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.15
center_of_trade_upgrade_cost = -0.1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
allowed_num_of_buildings = 3
}
area_modifier = {
local_build_cost = -0.25
local_build_time = -0.25
}
region_modifier = { }
country_modifiers = {
mercantilism_cost = -0.2
center_of_trade_upgrade_cost = -0.2
ship_power_propagation = 0.15
}
on_upgraded = { }
}
}
gme_donglin_academy = {
start = 2145
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_governing_cost = -0.20
local_state_maintenance_modifier = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -2
}
area_modifier = {
local_development_cost = -0.15
local_governing_cost = -0.20
local_state_maintenance_modifier = -0.10
}
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_development_cost = -0.15
local_unrest = -2
}
region_modifier = {
local_governing_cost = -0.25
local_state_maintenance_modifier = -0.15
}
country_modifiers = {
governing_capacity_modifier = 0.10
}
on_upgraded = { }
}
}
gme_igreja_madre_deus = {
start = 668
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -2
hostile_fleet_attrition = 2.5
}
area_modifier = {
local_sailors_modifier = 0.15
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.1
global_tariffs = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_unrest = -3
hostile_fleet_attrition = 5
province_trade_power_modifier = 0.15
}
area_modifier = {
local_sailors_modifier = 0.25
local_ship_cost = -0.1
}
region_modifier = { }
country_modifiers = {
stability_cost_modifier = -0.15
global_tariffs = 0.1
merchants = 1
}
on_upgraded = { }
}
}
gme_jingdezhen_imperial_kiln_factory = {
start = 2151
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
trade_goods_size_modifier = 0.15
}
area_modifier = {
local_production_efficiency = 0.15
local_build_cost = -0.10
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
trade_goods_size_modifier = 0.25
}
area_modifier = {
local_build_cost = -0.10
local_build_time = -0.10
local_production_efficiency = 0.25
}
region_modifier = { }
country_modifiers = {
inflation_reduction = 0.05
global_trade_goods_size_modifier = 0.05
production_efficiency = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
trade_goods_size_modifier = 0.33
}
area_modifier = {
local_tax_modifier = 0.1
local_production_efficiency = 0.33
}
region_modifier = {
local_build_cost = -0.10
local_build_time = -0.10
}
country_modifiers = {
inflation_reduction = 0.15
global_trade_goods_size_modifier = 0.10
production_efficiency = 0.15
}
on_upgraded = { }
}
}
gme_quanzhou_port = {
start = 1829
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_modifier = 0.15
local_ship_cost = -0.15
ship_recruit_speed = -0.15
}
area_modifier = {
province_trade_power_value = 1
}
region_modifier = { }
country_modifiers = {
caravan_power = 0.1
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_modifier = 0.25
local_ship_cost = -0.25
ship_recruit_speed = -0.25
}
area_modifier = {
province_trade_power_value = 2
}
region_modifier = { }
country_modifiers = {
caravan_power = 0.15
trade_efficiency = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_modifier = 0.25
}
area_modifier = {
province_trade_power_value = 3
local_ship_cost = -0.25
ship_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = {
caravan_power = 0.2
trade_efficiency = 0.1
}
on_upgraded = { }
}
}
gme_shi_bo_si = {
start = 2149
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
province_trade_power_modifier = 0.25
local_ship_cost = -0.15
ship_recruit_speed = -0.15
}
area_modifier = {
province_trade_power_value = 1
}
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
trade_range_modifier = 0.15
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
province_trade_power_modifier = 0.25
local_ship_cost = -0.25
ship_recruit_speed = -0.25
}
area_modifier = {
province_trade_power_value = 2
}
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
trade_range_modifier = 0.2
range = 0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
province_trade_power_modifier = 0.25
}
area_modifier = {
province_trade_power_value = 3
local_ship_cost = -0.25
ship_recruit_speed = -0.25
}
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 2
trade_range_modifier = 0.25
range = 0.25
}
on_upgraded = { }
}
}
gme_zhaozhou_bridge = {
start = 4195
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 500 }
province_modifiers = {
province_trade_power_modifier = 0.1
local_development_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 750 }
province_modifiers = {
province_trade_power_modifier = 0.25
local_development_cost = -0.1
local_institution_spread = 0.1
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 1500 }
province_modifiers = {
local_prosperity_growth = 1.5
local_monthly_devastation = -0.1
}
area_modifier = {
province_trade_power_modifier = 0.75
local_development_cost = -0.25
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
}
# In long memory of a time that was purer and simpler
# gme_grand_canal = {
# start = 684
# date = 1.01.01
# time = { months = 0 }
# build_cost = 1000
# starting_tier = 1
# type = monument
# can_be_moved = no
# build_trigger = { always = yes }
# on_built = { }
# on_destroyed = { }
# can_use_modifiers_trigger = { }
# can_upgrade_trigger = { }
# keep_trigger = { }
# tier_0 = {
# upgrade_time = { months = 0 }
# cost_to_upgrade = { factor = 0 }
# province_modifiers = { }
# area_modifier = { }
# region_modifier = { }
# country_modifiers = { }
# on_upgraded = { }
# }
# tier_1 = {
# upgrade_time = { months = 120 }
# cost_to_upgrade = { factor = 1000 }
# province_modifiers = {
# local_tax_modifier = 0.25
# }
# area_modifier = {
# trade_goods_size = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# light_ship_cost = -0.1
# }
# on_upgraded = { }
# }
# tier_2 = {
# upgrade_time = { months = 240 }
# cost_to_upgrade = { factor = 2500 }
# province_modifiers = {
# local_tax_modifier = 0.25
# }
# area_modifier = {
# trade_goods_size = 0.25
# }
# region_modifier = { }
# country_modifiers = {
# light_ship_cost = -0.1
# trade_steering = 0.1
# }
# on_upgraded = { }
# }
# tier_3 = {
# upgrade_time = { months = 480 }
# cost_to_upgrade = { factor = 5000 }
# province_modifiers = {
# local_tax_modifier = 0.5
# }
# area_modifier = {
# trade_goods_size = 0.5
# }
# region_modifier = { }
# country_modifiers = {
# light_ship_cost = -0.15
# trade_steering = 0.15
# }
# on_upgraded = { }
# }
# }gme_bundeshaus = {
start = 165
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_governing_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.05
}
on_upgraded = {
owner = {
change_government_reform_progress = 10
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = {
local_state_maintenance_modifier = -0.15
local_governing_cost = -0.20
}
region_modifier = { }
country_modifiers = {
reform_progress_growth = 0.10
}
on_upgraded = {
owner = {
change_government_reform_progress = 15
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_state_maintenance_modifier = -0.25
local_governing_cost = -0.25
}
region_modifier = { }
country_modifiers = {
candidate_random_bonus = 1
reform_progress_growth = 0.15
}
on_upgraded = {
owner = {
change_government_reform_progress = 25
}
}
}
}
gme_chillon_castle = {
start = 1867
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_manpower_modifier = 0.15
garrison_growth = 0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = {
add_devastation = -10
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_manpower_modifier = 0.25
local_defensiveness = 0.25
local_garrison_size = 0.25
garrison_growth = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
defensiveness = 0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_manpower_modifier = 0.33
local_defensiveness = 0.33
local_garrison_size = 0.33
garrison_growth = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
defensiveness = 0.15
fort_maintenance_modifier = -0.15
}
on_upgraded = { }
}
}
gme_college_geneve = {
start = 4720
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_fervor_increase = 0.25
tolerance_own = 0.50
}
on_upgraded = {
owner = {
add_fervor = 5
}
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_fervor_increase = 0.5
tolerance_own = 1
advisor_cost = -0.20
}
on_upgraded = {
owner = {
add_fervor = 5
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_fervor_increase = 1
tolerance_own = 2
advisor_cost = -0.30
advisor_pool = 1
}
conditional_modifier = {
trigger = {
culture = swiss
has_owner_culture = yes
}
modifier = {
idea_cost = -0.10
}
}
on_upgraded = {
owner = {
add_fervor = 5
}
}
}
}
gme_heidelberg = {
start = 77
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
monthly_splendor = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 1
}
area_modifier = {
local_development_cost = -0.10
local_prosperity_growth = 0.5
}
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.1
monarch_lifespan = 0.05
monthly_splendor = 1
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
allowed_num_of_buildings = 2
local_development_cost = -0.15
local_institution_spread = 0.25
local_prosperity_growth = 1
}
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.20
monarch_admin_power = 1
monarch_lifespan = 0.10
monthly_splendor = 2
}
on_upgraded = { }
}
}
gme_hofburg = {
start = 134
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
local_institution_spread = 0.15
}
area_modifier = {
local_prosperity_growth = 0.5
}
region_modifier = { }
country_modifiers = {
advisor_pool = 1
legitimacy = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
allowed_num_of_buildings = 1
local_institution_spread = 0.25
}
area_modifier = {
local_development_cost = -0.10
local_prosperity_growth = 0.5
}
region_modifier = { }
country_modifiers = {
advisor_pool = 1
diplomatic_reputation = 2
diplomatic_upkeep = 1
legitimacy = 1
same_culture_advisor_cost = -0.15
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
allowed_num_of_buildings = 2
local_development_cost = -0.15
local_institution_spread = 0.25
local_prosperity_growth = 1
}
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 2
advisor_pool = 1
diplomatic_upkeep = 2
imperial_authority = 0.10
legitimacy = 1
same_culture_advisor_cost = -0.15
}
on_upgraded = {
owner = {
add_imperial_influence = 5
}
}
}
}
gme_neuschwanstein_castle = {
start = 65
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.10
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.05
}
on_upgraded = {
add_devastation = -10
}
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_prosperity_growth = 0.5
}
area_modifier = {
local_development_cost = -0.10
}
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_prosperity_growth = 1
}
area_modifier = {
local_development_cost = -0.10
}
region_modifier = { }
country_modifiers = {
governing_capacity_modifier = 0.15
monarch_diplomatic_power = 1
}
on_upgraded = { }
}
}
gme_stephansdom = {
start = 134
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.15
local_religious_conversion_resistance = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
papal_influence = 0.5
tolerance_own = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_tax_modifier = 0.25
local_religious_conversion_resistance = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
imperial_reform_catholic_approval = 5
papal_influence = 1
tolerance_own = 1
manpower_in_true_faith_provinces = 0.05
}
on_upgraded = {
if = {
limit = {
has_cardinal = no
}
add_cardinal = yes
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_tax_modifier = 0.33
}
area_modifier = {
local_religious_conversion_resistance = 0.66
}
region_modifier = { }
country_modifiers = {
imperial_reform_catholic_approval = 10
warscore_cost_vs_other_religion = -0.10
manpower_in_true_faith_provinces = 0.15
papal_influence = 1
tolerance_own = 1
}
on_upgraded = {
owner = {
add_papal_influence = 5
define_advisor = {
type = inquisitor
skill = 3
culture = ROOT
religion = ROOT
discount = yes
}
}
}
}
}
gme_stone_bridge_regensburg = {
start = 2957
date = 1.01.01
time = { months = 120 }
build_cost = 1000
starting_tier = 2
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 500 }
province_modifiers = {
province_trade_power_modifier = 0.1
local_development_cost = -0.05
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 750 }
province_modifiers = {
province_trade_power_modifier = 0.25
local_development_cost = -0.1
local_institution_spread = 0.1
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 1500 }
province_modifiers = {
local_prosperity_growth = 1.5
local_monthly_devastation = -0.1
}
area_modifier = {
province_trade_power_modifier = 0.75
local_development_cost = -0.25
local_institution_spread = 0.25
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
}
gme_university_graz = {
start = 1863
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 0
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_institution_spread = 0.50
}
area_modifier = {
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = { }
on_upgraded = {
owner = {
add_adm_power = 100
add_dip_power = 100
add_mil_power = 100
}
}
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.750
}
area_modifier = {
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = {
technology_cost = -0.05
embracement_cost = -0.10
}
on_upgraded = {
add_or_upgrade_university_building = yes
}
}
}
gme_mount_kailash = {
start = 2128
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_unrest = -1
local_development_cost = -0.25
}
area_modifier = {
local_tax_modifier = 0.25
local_friendly_movement_speed = 0.22
}
region_modifier = { }
country_modifiers = {
ae_impact = -0.05
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_unrest = -2
local_development_cost = -0.33
}
area_modifier = {
local_tax_modifier = 0.33
local_friendly_movement_speed = 0.22
}
region_modifier = { }
country_modifiers = {
ae_impact = -0.05
core_creation = -0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_development_cost = -0.50
}
area_modifier = {
local_unrest = -2
local_tax_modifier = 0.50
local_friendly_movement_speed = 0.22
allowed_num_of_buildings = 1
}
region_modifier = { }
country_modifiers = {
ae_impact = -0.05
core_creation = -0.10
}
on_upgraded = { }
}
}
gme_potala_palace = {
start = 677
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
local_development_cost = -0.15
local_state_maintenance_modifier = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
devotion = 0.5
legitimacy = 0.5
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = {
local_defensiveness = 0.33
local_state_maintenance_modifier = -0.25
}
area_modifier = {
local_development_cost = -0.25
local_institution_spread = 0.15
}
region_modifier = { }
country_modifiers = {
devotion = 0.5
legitimacy = 0.5
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.50
local_state_maintenance_modifier = -0.25
statewide_governing_cost = -0.25
}
area_modifier = {
local_institution_spread = 0.15
}
region_modifier = {
local_development_cost = -0.35
}
country_modifiers = {
devotion = 1
legitimacy = 1
monarch_admin_power = 1
}
on_upgraded = { }
}
}gme_chittor_fort = {
start = 518
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.15
local_garrison_size = 0.15
}
area_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_defensiveness = 0.25
local_garrison_size = 0.25
}
area_modifier = {
local_build_cost = -0.25
local_build_time = -0.25
local_development_cost = -0.25
}
region_modifier = { }
country_modifiers = {
nobles_loyalty_modifier = 0.05
maratha_loyalty_modifier = 0.05
rajput_loyalty_modifier = 0.05
}
conditional_modifier = {
trigger = {
owner = {
capital_scope = {
superregion = india_superregion
}
religion_group = dharmic
}
has_owner_religion = yes
has_owner_accepted_culture = yes
}
modifier = {
morale_damage_received = -0.05
}
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_defensiveness = 0.33
local_garrison_size = 0.33
}
area_modifier = {
local_build_cost = -0.33
local_build_time = -0.33
local_development_cost = -0.33
}
region_modifier = { }
country_modifiers = {
nobles_loyalty_modifier = 0.10
maratha_loyalty_modifier = 0.10
rajput_loyalty_modifier = 0.10
nobles_privilege_slots = 1
maratha_privilege_slots = 1
rajput_privilege_slots = 1
}
conditional_modifier = {
trigger = {
owner = {
capital_scope = {
superregion = india_superregion
}
religion_group = dharmic
}
has_owner_religion = yes
has_owner_accepted_culture = yes
}
modifier = {
morale_damage_received = -0.075
army_tradition_decay = -0.005
}
}
conditional_modifier = {
tooltip_potential = { has_global_flag = flavour_and_events_expanded_mod_active }
trigger = {
custom_trigger_tooltip = {
tooltip = GME_CHITTOR_FORT_ERECTED_VIJAY_STAMBAH_TT
has_global_flag = chittor_fort_morale
}
}
modifier = {
land_morale = 0.05
}
}
on_upgraded = { }
}
}
gme_dwarkadhish_temple = {
start = 2052
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
improve_relation_modifier = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 1
diplomatic_upkeep = 1
improve_relation_modifier = 0.10
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
diplomatic_reputation = 2
diplomatic_upkeep = 2
improve_relation_modifier = 0.20
}
on_upgraded = { }
}
}
gme_makli_necropolis = {
start = 504
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_development_cost = -0.15
local_great_project_upgrade_cost = -0.15
local_great_project_upgrade_time = -0.15
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
monarch_lifespan = 0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_great_project_upgrade_cost = -0.25
local_great_project_upgrade_time = -0.25
}
area_modifier = {
local_build_cost = -0.15
local_build_time = -0.15
local_development_cost = -0.15
}
region_modifier = { }
country_modifiers = {
legitimacy = 0.5
monarch_lifespan = 0.15
prestige_decay = -0.01
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_build_cost = -0.25
local_build_time = -0.25
local_development_cost = -0.25
local_great_project_upgrade_cost = -0.25
local_great_project_upgrade_time = -0.25
}
region_modifier = { }
country_modifiers = {
legitimacy = 1
monarch_lifespan = 0.15
prestige_decay = -0.01
no_stability_loss_on_monarch_death = yes
monthly_splendor = 1
}
on_upgraded = { }
}
}
gme_rani_ki_vav = {
start = 2053
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.25
local_build_time = -0.25
local_development_cost = -0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_build_cost = -0.33
local_build_time = -0.33
local_development_cost = -0.33
local_monthly_devastation = -0.5
local_prosperity_growth = 0.5
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_build_cost = -0.50
local_build_time = -0.50
local_development_cost = -0.50
local_monthly_devastation = -1
local_prosperity_growth = 1
}
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
}
gme_shrine_lal_shahbaz_qalandar = {
start = 505
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.25
local_unrest = -1
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.10
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_tax_modifier = 0.33
local_unrest = -2
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
same_religion_advisor_cost = -0.10
monthly_piety_accelerator = 0.0005
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = {
local_tax_modifier = 0.33
local_unrest = -3
}
region_modifier = { }
country_modifiers = {
idea_cost = -0.05
same_religion_advisor_cost = -0.20
monthly_piety_accelerator = 0.001
}
on_upgraded = { }
}
}
gme_taranga_jain_temple = {
start = 2053
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.25
local_tax_modifier = 0.25
}
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = {
local_institution_spread = 0.33
local_tax_modifier = 0.33
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
interest = -0.25
jains_loyalty_modifier = 0.05
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = {
local_institution_spread = 0.50
local_tax_modifier = 0.50
}
area_modifier = { }
region_modifier = { }
country_modifiers = {
interest = -0.50
jains_loyalty_modifier = 0.10
jains_privilege_slots = 1
}
on_upgraded = { }
}
}gme_leshan_giant_buddha = {
start = 4212
date = 1.01.01
time = { months = 0 }
build_cost = 1000
starting_tier = 1
type = monument
can_be_moved = no
build_trigger = { always = yes }
on_built = { }
on_destroyed = { }
can_use_modifiers_trigger = { }
can_upgrade_trigger = { }
keep_trigger = { }
tier_0 = {
upgrade_time = { months = 0 }
cost_to_upgrade = { factor = 0 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = { }
on_upgraded = { }
}
tier_1 = {
upgrade_time = { months = 120 }
cost_to_upgrade = { factor = 1000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_autonomy = -0.025
}
on_upgraded = { }
}
tier_2 = {
upgrade_time = { months = 240 }
cost_to_upgrade = { factor = 2500 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_autonomy = -0.05
all_power_cost = -0.025
}
on_upgraded = { }
}
tier_3 = {
upgrade_time = { months = 480 }
cost_to_upgrade = { factor = 5000 }
province_modifiers = { }
area_modifier = { }
region_modifier = { }
country_modifiers = {
global_autonomy = -0.05
all_power_cost = -0.05
}
on_upgraded = { }
}
}
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