Untitled
hagia_sophia = { # province it starts in start = 151 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 10 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { if = { limit = { has_global_flag = hagia_sophia_now_mosque } show_ambient_object = hagia_sophia_minarets } else = { show_ambient_object = hagia_sophia } } #what to do when it's destroyed on_destroyed = { hide_ambient_object = hagia_sophia_minarets hide_ambient_object = hagia_sophia } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { tolerance_own = 0.25 tolerance_heretic = 0.25 church_loyalty_modifier = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { tolerance_own = 0.5 tolerance_heretic = 0.5 monthly_piety_accelerator = 0.001 yearly_patriarch_authority = 0.002 papal_influence = 0.5 church_loyalty_modifier = 0.1 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 5 } } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { tolerance_own = 1 tolerance_heretic = 1 monthly_piety_accelerator = 0.002 yearly_patriarch_authority = 0.005 papal_influence = 1 church_loyalty_modifier = 0.15 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 10 } } } } } stonehenge = { # province it starts in start = 234 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = yes #time to move the project one unit of distance, in days move_days_per_unit_distance = 2 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = stonehenge } #what to do when it's destroyed on_destroyed = { hide_ambient_object = stonehenge } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { tolerance_heretic = 0.5 tolerance_heathen = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { tolerance_heretic = 0.5 tolerance_heathen = 0.5 stability_cost_modifier = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { tolerance_heretic = 1 tolerance_heathen = 1 stability_cost_modifier = -0.25 global_missionary_strength = 0.01 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = COMPLETED_SPECIAL_MISSION_THAT_UNLOCKS_GREAT_PROJECT owner = { has_country_flag = sunset_unlock_stonehenge_conditional_modifier_flag } } } modifier = { tolerance_own = 2 same_religion_advisor_cost = -0.15 } } #what effects happen when this tier is achieved on_upgraded = { } } } tower_of_london = { # province it starts in start = 236 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 7 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = tower_of_london } #what to do when it's destroyed on_destroyed = { hide_ambient_object = tower_of_london } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { army_tradition = 0.25 } #what effects happen when this tier is achieved on_upgraded = { } conditional_modifier = { trigger = { owner = { OR = { tag = FRA was_tag = FRA overlord = { OR = { tag = FRA was_tag = FRA } } } } FRA = { mission_completed = fra_london } } modifier = { max_absolutism = 5 } } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { army_tradition = 0.25 prestige = 0.25 } #what effects happen when this tier is achieved on_upgraded = { } conditional_modifier = { trigger = { owner = { OR = { tag = FRA was_tag = FRA overlord = { OR = { tag = FRA was_tag = FRA } } } } FRA = { mission_completed = fra_london } } modifier = { max_absolutism = 10 max_revolutionary_zeal = 5 } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { army_tradition = 0.5 prestige = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } conditional_modifier = { trigger = { owner = { OR = { tag = FRA was_tag = FRA overlord = { OR = { tag = FRA was_tag = FRA } } } } FRA = { mission_completed = fra_london } } modifier = { max_absolutism = 10 max_revolutionary_zeal = 10 } } } } buddha_statues = { # province it starts in start = 2225 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = yes #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = buddha_small show_ambient_object = buddha_big } #what to do when it's destroyed on_destroyed = { hide_ambient_object = buddha_small hide_ambient_object = buddha_big } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { culture_conversion_cost = -0.1 global_missionary_strength = 0.01 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { culture_conversion_cost = -0.10 global_missionary_strength = 0.01 missionaries = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { culture_conversion_cost = -0.25 global_missionary_strength = 0.01 missionaries = 1 idea_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } } parthenon = { # province it starts in start = 146 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 6 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { if = { limit = { has_global_flag = parthenon_now_mosque } show_ambient_object = parthenon_minaret } else = { show_ambient_object = parthenon } } #what to do when it's destroyed on_destroyed = { hide_ambient_object = parthenon_minaret hide_ambient_object = parthenon } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -3 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { advisor_cost = -0.10 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -3 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { advisor_cost = -0.1 advisor_pool = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -3 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { advisor_cost = -0.2 advisor_pool = 1 yearly_corruption = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } forbidden_city = { # province it starts in start = 1816 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 10 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = forbidden_city } #what to do when it's destroyed on_destroyed = { hide_ambient_object = forbidden_city } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_absolutism = 0.25 imperial_mandate = 0.03 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_absolutism = 0.5 imperial_mandate = 0.03 prestige_decay = -0.01 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_absolutism = 0.5 imperial_mandate = 0.05 prestige_decay = -0.02 } #what effects happen when this tier is achieved on_upgraded = { } } } angkor_wat = { # province it starts in start = 609 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 10 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = angkor_wat } #what to do when it's destroyed on_destroyed = { hide_ambient_object = angkor_wat } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.05 #(buddhist) technology_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 5 } } } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.1 #(buddhist) technology_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.15 #(buddhist) technology_cost = -0.10 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 15 } } } } } petra = { # province it starts in start = 2327 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 10 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = petra } #what to do when it's destroyed on_destroyed = { hide_ambient_object = petra } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { diplomatic_reputation = 1 envoy_travel_time = -0.20 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { diplomatic_reputation = 1 envoy_travel_time = -0.25 fabricate_claims_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { diplomatic_reputation = 2 envoy_travel_time = -0.33 diplomatic_upkeep = 1 fabricate_claims_cost = -0.2 } #what effects happen when this tier is achieved on_upgraded = { } } } cologne_cathedral = { # province it starts in start = 85 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 10 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = cologne_cathedral } #what to do when it's destroyed on_destroyed = { hide_ambient_object = cologne_cathedral } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { papal_influence = 0.5 monthly_fervor_increase = 0.25 church_power_modifier = 0.05 enforce_religion_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { papal_influence = 1 monthly_fervor_increase = 0.5 church_power_modifier = 0.1 enforce_religion_cost = -0.25 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 5 } } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { papal_influence = 2 monthly_fervor_increase = 1 church_power_modifier = 0.15 enforce_religion_cost = -0.33 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 15 } } } } } kremlin = { # province it starts in start = 295 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = kremlin } #what to do when it's destroyed on_destroyed = { hide_ambient_object = kremlin } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.15 local_manpower_modifier = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.25 local_manpower_modifier = 0.5 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.33 local_manpower_modifier = 1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.15 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_regiment_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } machu_picchu = { # province it starts in start = 807 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = machu_picchu } #what to do when it's destroyed on_destroyed = { hide_ambient_object = machu_picchu } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { idea_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 5 } } } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { idea_cost = -0.1 reform_progress_growth = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { idea_cost = -0.15 reform_progress_growth = 0.1 mercantilism_cost = -0.15 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 15 } } } } } chichen_itza = { # province it starts in start = 846 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = chichen_itza } #what to do when it's destroyed on_destroyed = { hide_ambient_object = chichen_itza } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { manpower_recovery_speed = 0.1 global_regiment_recruit_speed = -0.1 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 5 } } } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { manpower_recovery_speed = 0.15 global_regiment_recruit_speed = -0.3 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 10 } } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { manpower_recovery_speed = 0.2 global_regiment_recruit_speed = -0.5 infantry_cost = -0.10 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 15 } } } } } himeji_castle = { # province it starts in start = 1019 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = himeji_castle } #what to do when it's destroyed on_destroyed = { hide_ambient_object = himeji_castle } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.15 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.5 spy_offence = 0.1 global_spy_defence = 0.2 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.5 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.5 spy_offence = 0.15 global_spy_defence = 0.25 } #what effects happen when this tier is achieved on_upgraded = { } } } moai = { # province it starts in start = 1988 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = yes #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = moai } #what to do when it's destroyed on_destroyed = { hide_ambient_object = moai } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { religious_unity = 0.05 tolerance_own = 0.5 nobles_loyalty_modifier = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { religious_unity = 0.10 tolerance_own = 1 nobles_loyalty_modifier = 0.1 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 5 } } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { religious_unity = 0.25 tolerance_own = 1 tolerance_heretic = 1 nobles_loyalty_modifier = 0.15 } #what effects happen when this tier is achieved on_upgraded = { } } } stpeters_cathedral = { # province it starts in start = 118 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = stpeters_cathedral } #what to do when it's destroyed on_destroyed = { hide_ambient_object = stpeters_cathedral } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { appoint_cardinal_cost = -0.05 curia_powers_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { appoint_cardinal_cost = -0.1 curia_powers_cost = -0.1 idea_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 15 } } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { appoint_cardinal_cost = -0.2 curia_powers_cost = -0.1 idea_cost = -0.1 church_influence_modifier = 0.1 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 20 } } } } } mount_fuji = { # province it starts in start = 1029 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = mount_fuji } #what to do when it's destroyed on_destroyed = { hide_ambient_object = mount_fuji } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_development_cost = -0.1 local_monthly_devastation = -0.05 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_development_cost = -0.15 local_monthly_devastation = -0.05 local_tax_modifier = 0.15 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_development_cost = -0.2 local_monthly_devastation = -0.1 local_tax_modifier = 0.2 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_monthly_devastation = -0.05 local_tax_modifier = 0.05 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.1 #(buddhist) prestige = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } } tenochtitlan = { # province it starts in start = 852 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = tenochtitlan } #what to do when it's destroyed on_destroyed = { hide_ambient_object = tenochtitlan } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_build_cost = -0.1 trade_goods_size_modifier = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_doom_reduction = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_build_cost = -0.15 local_development_cost = -0.1 trade_goods_size_modifier = 0.33 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_doom_reduction = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_build_cost = -0.15 local_development_cost = -0.2 trade_goods_size_modifier = 0.5 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_development_cost = -0.05 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_doom_reduction = 2 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = AZT_COMPLETED_TECNOCHTITLAN_MISSION owner = { has_country_flag = azt_tenochtitlan_buff_flag } } } modifier = { tolerance_own = 1 global_missionary_strength = 0.02 } } #what effects happen when this tier is achieved on_upgraded = { } } } notre_dame_cathedral = { # province it starts in start = 183 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = notre_dame_cathedral } #what to do when it's destroyed on_destroyed = { hide_ambient_object = notre_dame_cathedral } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { papal_influence = 0.5 monthly_fervor_increase = 0.25 church_power_modifier = 0.05 tolerance_own = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { papal_influence = 1 monthly_fervor_increase = 0.5 church_power_modifier = 0.1 tolerance_own = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { papal_influence = 2 monthly_fervor_increase = 1 church_power_modifier = 0.15 tolerance_own = 2 religious_unity = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } shwedagon_pagoda = { # province it starts in start = 4399 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = shwedagon_pagoda } #what to do when it's destroyed on_destroyed = { hide_ambient_object = shwedagon_pagoda } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { church_loyalty_modifier = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -2 local_development_cost = -0.05 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { church_loyalty_modifier = 0.1 yearly_karma_decay = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_development_cost = -0.1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -2 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.1 church_loyalty_modifier = 0.15 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 15 } } } } } the_great_wall_of_china = { # province it starts in start = 698 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = the_great_wall_of_china } #what to do when it's destroyed on_destroyed = { hide_ambient_object = the_great_wall_of_china } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { garrison_growth = 0.33 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { garrison_growth = 0.66 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.5 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { hostile_attrition = 1 garrison_size = 0.15 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { garrison_growth = 1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.75 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { hostile_attrition = 2 garrison_size = 0.25 } #what effects happen when this tier is achieved on_upgraded = { } } } ambras_castle = { # province it starts in start = 73 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = ambras_castle } #what to do when it's destroyed on_destroyed = { hide_ambient_object = ambras_castle } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.1 drill_gain_modifier = 0.1 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 5 } } } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.1 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.25 drill_gain_modifier = 0.3 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 10 } } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_defensiveness = 0.25 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.5 drill_gain_modifier = 0.5 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 15 } } } } } mesa_verde = { # province it starts in start = 875 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = mesa_verde } #what to do when it's destroyed on_destroyed = { hide_ambient_object = mesa_verde } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { technology_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -2 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { idea_cost = -0.05 technology_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -3 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { idea_cost = -0.1 technology_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } taj_mahal = { # province it starts in start = 524 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = taj_mahal } #what to do when it's destroyed on_destroyed = { hide_ambient_object = taj_mahal } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.001 prestige_decay = -0.005 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -2 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.002 prestige_decay = -0.005 monthly_splendor = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -2 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.003 prestige_decay = -0.01 monthly_splendor = 2 power_projection_from_insults = 1 } conditional_modifier = { trigger = { owner = { mission_completed = MUG_taj_mahal } } modifier = { national_focus_years = -5 } } #what effects happen when this tier is achieved on_upgraded = { } } } alhambra = { # province it starts in start = 223 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = alhambra } #what to do when it's destroyed on_destroyed = { hide_ambient_object = alhambra } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { vassal_income = 0.1 reduced_liberty_desire = 5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { vassal_income = 0.1 reduced_liberty_desire = 5 diplomatic_reputation = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { administrative_efficiency = 0.05 vassal_income = 0.1 reduced_liberty_desire = 10 diplomatic_reputation = 1 } conditional_modifier = { trigger = { owner = { mission_completed = ARB_across_the_strait } } modifier = { diplomatic_annexation_cost = -0.05 } } #what effects happen when this tier is achieved on_upgraded = { } } } the_grand_palace = { # province it starts in start = 4831 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = the_grand_palace } #what to do when it's destroyed on_destroyed = { hide_ambient_object = the_grand_palace } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_absolutism = 0.25 governing_capacity_modifier = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_absolutism = 0.5 governing_capacity_modifier = 0.1 vassal_forcelimit_bonus = 0.30 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_absolutism = 1 governing_capacity_modifier = 0.15 vassal_forcelimit_bonus = 0.5 ae_impact = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } bagan_temples = { # province it starts in start = 2399 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = bagan_temples } #what to do when it's destroyed on_destroyed = { hide_ambient_object = bagan_temples } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_missionary_strength = 0.01 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.05 global_missionary_strength = 0.01 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_missionary_strength = 0.02 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.1 global_missionary_strength = 0.01 missionaries = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_missionary_strength = 0.03 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_karma_decay = 0.15 global_missionary_strength = 0.02 missionaries = 2 } #what effects happen when this tier is achieved on_upgraded = { } } } ait_benhaddou = { # province it starts in start = 4568 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = ait_benhaddou } #what to do when it's destroyed on_destroyed = { hide_ambient_object = ait_benhaddou } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.15 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { caravan_power = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { caravan_power = 0.2 trade_efficiency = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { caravan_power = 0.33 trade_efficiency = 0.10 global_trade_power = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } } registan_square = { # province it starts in start = 454 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = registan_square } #what to do when it's destroyed on_destroyed = { hide_ambient_object = registan_square } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.001 stability_cost_modifier = -0.1 enforce_religion_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.002 stability_cost_modifier = -0.15 enforce_religion_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.003 stability_cost_modifier = -0.25 enforce_religion_cost = -0.15 } #what effects happen when this tier is achieved on_upgraded = { } } } golden_temple = { # province it starts in start = 2075 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = golden_temple } #what to do when it's destroyed on_destroyed = { hide_ambient_object = golden_temple } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_autonomy = -0.025 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -1 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_autonomy = -0.05 min_autonomy_in_territories = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -2 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_autonomy = -0.1 min_autonomy_in_territories = -0.15 } #what effects happen when this tier is achieved on_upgraded = { } } } jokhang_temple = { # province it starts in start = 677 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = jokhang_temple } #what to do when it's destroyed on_destroyed = { hide_ambient_object = jokhang_temple } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { religious_unity = 0.05 missionary_maintenance_cost = -0.1 yearly_karma_decay = 0.01 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { religious_unity = 0.10 global_missionary_strength = 0.01 missionary_maintenance_cost = -0.2 yearly_karma_decay = 0.025 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { religious_unity = 0.25 global_missionary_strength = 0.02 missionary_maintenance_cost = -0.3 yearly_karma_decay = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } } borobudur_temple = { # province it starts in start = 2690 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = borobudur_temple } #what to do when it's destroyed on_destroyed = { hide_ambient_object = borobudur_temple } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_autonomy = -0.01 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { culture_conversion_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_autonomy = -0.025 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { culture_conversion_cost = -0.1 global_unrest = -1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { culture_conversion_cost = -0.25 global_unrest = -2 num_accepted_cultures = 1 global_autonomy = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } } temple_of_confucius = { # province it starts in start = 2140 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = temple_of_confucius } #what to do when it's destroyed on_destroyed = { hide_ambient_object = temple_of_confucius } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_harmony = 0.25 prestige = 0.25 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 5 } } } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_harmony = 0.33 religious_unity = 0.25 prestige = 0.5 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 10 } } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_harmony = 0.5 religious_unity = 0.5 prestige = 1 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 15 } } } } } murud_janjira = { # province it starts in start = 2089 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = murud_janjira } #what to do when it's destroyed on_destroyed = { hide_ambient_object = murud_janjira } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { naval_forcelimit_modifier = 0.1 naval_maintenance_modifier = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { naval_forcelimit_modifier = 0.2 naval_maintenance_modifier = -0.15 navy_tradition = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { naval_forcelimit_modifier = 0.3 naval_maintenance_modifier = -0.2 navy_tradition = 1 admiral_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } pura_besakih = { # province it starts in start = 631 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = pura_besakih } #what to do when it's destroyed on_destroyed = { hide_ambient_object = pura_besakih } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { brahmins_hindu_loyalty_modifier = 0.05 stability_cost_modifier = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { brahmins_hindu_loyalty_modifier = 0.1 stability_cost_modifier = -0.1 war_exhaustion = -0.02 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { brahmins_hindu_loyalty_modifier = 0.15 stability_cost_modifier = -0.15 war_exhaustion = -0.05 global_unrest = -1 } #what effects happen when this tier is achieved on_upgraded = { } } } kanbawzathadi_palace = { # province it starts in start = 586 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = kanbawzathadi_palace } #what to do when it's destroyed on_destroyed = { hide_ambient_object = kanbawzathadi_palace } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { diplomatic_reputation = 1 dip_advisor_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { diplomatic_reputation = 1 diplomatic_upkeep = 1 dip_advisor_cost = -0.2 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { diplomatic_reputation = 1 diplomatic_upkeep = 2 advisor_cost = -0.2 } #what effects happen when this tier is achieved on_upgraded = { } } } pyramid_of_cheops = { # province it starts in start = 361 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = pyramid_of_cheops } #what to do when it's destroyed on_destroyed = { hide_ambient_object = pyramid_of_cheops } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_government_power = 0.5 prestige_decay = -0.005 all_estate_loyalty_equilibrium = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige_decay = -0.01 yearly_government_power = 0.5 all_estate_loyalty_equilibrium = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_government_power = 1 all_estate_loyalty_equilibrium = 0.05 prestige_decay = -0.01 no_stability_loss_on_monarch_death = yes } #what effects happen when this tier is achieved on_upgraded = { } } } khami_ruins = { # province it starts in start = 1184 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = khami_ruins } #what to do when it's destroyed on_destroyed = { hide_ambient_object = khami_ruins } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.15 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { fabricate_claims_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.2 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { technology_cost = -0.05 fabricate_claims_cost = -0.2 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { technology_cost = -0.05 fabricate_claims_cost = -0.3 } #what effects happen when this tier is achieved on_upgraded = { } } } prambanan_temple = { # province it starts in start = 2690 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = prambanan_temple } #what to do when it's destroyed on_destroyed = { hide_ambient_object = prambanan_temple } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { development_cost = -0.02 global_missionary_strength = 0.005 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { development_cost = -0.05 global_missionary_strength = 0.01 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { development_cost = -0.10 global_missionary_strength = 0.02 missionaries = 1 } #what effects happen when this tier is achieved on_upgraded = { } } } inukshuk = { # province it starts in start = 1006 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = yes #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = inukshuk } #what to do when it's destroyed on_destroyed = { hide_ambient_object = inukshuk } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { num_accepted_cultures = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { num_accepted_cultures = 1 same_culture_advisor_cost = -0.15 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { num_accepted_cultures = 2 same_culture_advisor_cost = -0.2 promote_culture_cost = -0.15 } #what effects happen when this tier is achieved on_upgraded = { } } } fire_temple_of_ateshgah = { # province it starts in start = 421 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = fire_temple_of_ateshgah } #what to do when it's destroyed on_destroyed = { hide_ambient_object = fire_temple_of_ateshgah } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { discipline = 0.025 fire_damage_received = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { discipline = 0.05 fire_damage_received = -0.1 culture_conversion_cost = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { discipline = 0.1 fire_damage_received = -0.1 fire_damage = 0.05 culture_conversion_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } kiev_pechersk_lavra = { # province it starts in start = 280 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = kiev_pechersk_lavra } #what to do when it's destroyed on_destroyed = { hide_ambient_object = kiev_pechersk_lavra } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_patriarch_authority = 0.001 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_patriarch_authority = 0.002 tolerance_own = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_defensiveness = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_patriarch_authority = 0.005 tolerance_own = 2 } #what effects happen when this tier is achieved on_upgraded = { owner = { add_estate_loyalty = { estate = estate_church loyalty = 5 } } } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = has_completed_the_plains_of_ruthenia_mission_tt owner = { has_country_flag = enable_monument_bonus_1_flag } } } modifier = { missionary_maintenance_cost = -0.25 missionaries = 1 } } } } #pena_palace = { #Replaced by Bel�m Tower, as requested by community # province it starts in # start = 227 # date built in real life (so anything built during game time will be there if you start a game after that date) # date = 1.01.01 #time to build # time = { # months = 0 # } #how much to build one # build_cost = 0 #can we move it? # can_be_moved = no #time to move the project one unit of distance, in days # move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) # starting_tier = 0 #project type # type = monument #can we build it? # build_trigger = { always = yes } #what to do when it's built # on_built = { # show_ambient_object = pena_palace # } #what to do when it's destroyed # on_destroyed = { # hide_ambient_object = pena_palace # } #can our country use it? # can_use_modifiers_trigger = { } #can our country upgrade it? # can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? # keep_trigger = { } #tier data # tier_0 = { #time to upgrade to this level (0 for tier 0) # upgrade_time = { # months = 0 # } #cost to upgrade to this level (0 for tier 0) # cost_to_upgrade = { # factor = 0 # } #what modifiers are added to the province when we have this project here on this tier # province_modifiers = { # } #what modifiers are added to the provinces in the map area when we have this project here on this tier # area_modifier = { # } #what modifiers are added to the country when we have this project here on this tier # country_modifiers = { # } #what effects happen when this tier is achieved # on_upgraded = { # } # } # tier_1 = { #time to upgrade to this level (0 for tier 0) # upgrade_time = { # months = 120 # } #cost to upgrade to this level (0 for tier 0) # cost_to_upgrade = { # factor = 1000 # } #what modifiers are added to the province when we have this project here on this tier # province_modifiers = { # local_manpower_modifier = 0.15 # } #what modifiers are added to the provinces in the map area when we have this project here on this tier # area_modifier = { # } #what modifiers are added to the country when we have this project here on this tier # country_modifiers = { # } #what effects happen when this tier is achieved # on_upgraded = { # owner = { # add_estate_loyalty = { # estate = estate_nobles # loyalty = 5 # } # } # } # } #tier_2 = { #time to upgrade to this level (0 for tier 0) # upgrade_time = { # months = 240 # } #cost to upgrade to this level (0 for tier 0) # cost_to_upgrade = { # factor = 2500 # } #what modifiers are added to the province when we have this project here on this tier # province_modifiers = { # } #what modifiers are added to the provinces in the map area when we have this project here on this tier # area_modifier = { # local_manpower_modifier = 0.25 # } #what modifiers are added to the country when we have this project here on this tier # country_modifiers = { # } #what effects happen when this tier is achieved # on_upgraded = { # owner = { # add_estate_loyalty = { # estate = estate_nobles # loyalty = 10 # } # } # } # } # tier_3 = { #time to upgrade to this level (0 for tier 0) # upgrade_time = { # months = 480 # } #cost to upgrade to this level (0 for tier 0) # cost_to_upgrade = { # factor = 5000 # } #what modifiers are added to the province when we have this project here on this tier # province_modifiers = { # } #what modifiers are added to the provinces in the map area when we have this project here on this tier # area_modifier = { # local_manpower_modifier = 0.5 # } #what modifiers are added to the country when we have this project here on this tier # country_modifiers = { # global_missionary_strength = 0.005 # nobles_loyalty_modifier = 0.05 # } #what effects happen when this tier is achieved # on_upgraded = { # owner = { # add_estate_loyalty = { # estate = estate_nobles # loyalty = 15 # } # } # } # } # } belem_tower = { # province it starts in start = 227 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = belem_tower } #what to do when it's destroyed on_destroyed = { hide_ambient_object = belem_tower } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { province_trade_power_value = 5 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_manpower_modifier = 0.15 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_trade_power = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { province_trade_power_value = 10 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_manpower_modifier = 0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_trade_power = 0.1 global_sailors_modifier = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { province_trade_power_value = 15 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_manpower_modifier = 0.5 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_trade_power = 0.15 global_sailors_modifier = 0.25 } #what effects happen when this tier is achieved on_upgraded = { } } } sankin_kotai_palaces = { # province it starts in start = 1028 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = sankin_kotai_palaces } #what to do when it's destroyed on_destroyed = { hide_ambient_object = sankin_kotai_palaces } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { war_taxes_cost_modifier = -0.5 prestige_from_land = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { war_taxes_cost_modifier = -0.5 prestige_from_land = 1 general_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { regiment_recruit_speed = -0.25 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { war_taxes_cost_modifier = -1 prestige_from_land = 1 general_cost = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } mausoleum_at_halicarnassus = { # province it starts in start = 319 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = mausoleum_at_halicarnassus } #what to do when it's destroyed on_destroyed = { hide_ambient_object = mausoleum_at_halicarnassus } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.25 monthly_splendor = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.5 monthly_splendor = 1 monarch_lifespan = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 1 monthly_splendor = 1.5 monarch_lifespan = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } heddal_stave_church = { # province it starts in start = 4144 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = heddal_stave_church } #what to do when it's destroyed on_destroyed = { hide_ambient_object = heddal_stave_church } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { local_unrest = -1 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { stability_cost_modifier = -0.025 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -1 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { stability_cost_modifier = -0.05 missionary_maintenance_cost = -0.1 missionaries = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_unrest = -2 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { stability_cost_modifier = -0.1 missionary_maintenance_cost = -0.2 missionaries = 1 } #what effects happen when this tier is achieved on_upgraded = { } } } versailles = { # province it starts in start = 183 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = versailles } #what to do when it's destroyed on_destroyed = { hide_ambient_object = versailles } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_tax_modifier = 0.1 improve_relation_modifier = 0.1 nobles_loyalty_modifier = 0.05 nobles_influence_modifier = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_tax_modifier = 0.15 improve_relation_modifier = 0.1 vassal_income = 0.1 nobles_loyalty_modifier = 0.1 nobles_influence_modifier = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_tax_modifier = 0.2 improve_relation_modifier = 0.15 vassal_income = 0.2 nobles_loyalty_modifier = 0.15 nobles_influence_modifier = 0.1 } conditional_modifier = { trigger = { owner = { mission_completed = fra_means_expansion is_emperor = yes } } modifier = { leader_land_fire = 1 reinforce_speed = 0.2 } } #what effects happen when this tier is achieved on_upgraded = { } } } el_escorial = { # province it starts in start = 217 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = el_escorial } #what to do when it's destroyed on_destroyed = { hide_ambient_object = el_escorial } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_autonomy = -0.01 global_tariffs = 0.05 treasure_fleet_income = 0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_autonomy = -0.025 governing_capacity_modifier = 0.05 global_tariffs = 0.1 treasure_fleet_income = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_autonomy = -0.05 governing_capacity_modifier = 0.1 global_tariffs = 0.2 treasure_fleet_income = 0.2 } #what effects happen when this tier is achieved on_upgraded = { } } } potosi = { # province it starts in start = 795 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = potosi } #what to do when it's destroyed on_destroyed = { hide_ambient_object = potosi } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { trade_goods_size = 1.0 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { trade_goods_size_modifier = 0.05 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } conditional_modifier = { trigger = { owner = { OR = { any_ally = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } overlord = { any_ally = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } } overlord = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } AND = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } } } } modifier = { trade_goods_size = 1 inflation_reduction = 0.02 } } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { trade_goods_size = 2.0 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { trade_goods_size_modifier = 0.1 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { interest = -0.25 } #what effects happen when this tier is achieved on_upgraded = { } conditional_modifier = { trigger = { owner = { OR = { any_ally = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } overlord = { any_ally = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } } overlord = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } AND = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } } } } modifier = { trade_goods_size = 2 inflation_reduction = 0.03 } } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { trade_goods_size = 3.0 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { trade_goods_size_modifier = 0.15 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { interest = -0.5 } #what effects happen when this tier is achieved on_upgraded = { } conditional_modifier = { trigger = { owner = { OR = { any_ally = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } overlord = { any_ally = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } } overlord = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } AND = { mission_completed = mng_single_whip_law has_estate_privilege = estate_eunuchs_single_whip_law_privilege } } } } modifier = { trade_goods_size = 3 inflation_reduction = 0.05 } } conditional_modifier = { trigger = { owner = { mission_completed = INC_mountain_of_gold } } modifier = { tolerance_own = 1 inflation_reduction = 0.1 } } } } kaaba = { # province it starts in start = 385 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = kaaba } #what to do when it's destroyed on_destroyed = { hide_ambient_object = kaaba } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.1 religious_unity = 0.1 } conditional_modifier = { tooltip_potential = { owner = { tag = BYZ } } trigger = { owner = { custom_trigger_tooltip = { tooltip = BYZ_may_use_kaaba has_country_flag = BYZ_may_use_kaaba } } } modifier = { religious_unity = -0.05 } } conditional_modifier = { trigger = { owner = { mission_completed = YEM_islamic_ambitions } } modifier = { global_prov_trade_power_modifier = 0.025 } } conditional_modifier = { tooltip_potential = { owner = { OR = { tag = HSN was_tag = HSN } } } trigger = { owner = { mission_completed = hsn_custodian } } modifier = { tolerance_own = 0.5 } } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.25 religious_unity = 0.15 warscore_cost_vs_other_religion = -0.05 } conditional_modifier = { tooltip_potential = { owner = { tag = BYZ } } trigger = { owner = { custom_trigger_tooltip = { tooltip = BYZ_may_use_kaaba has_country_flag = BYZ_may_use_kaaba } } } modifier = { religious_unity = -0.075 warscore_cost_vs_other_religion = 0.05 } } conditional_modifier = { trigger = { owner = { mission_completed = YEM_islamic_ambitions } } modifier = { global_prov_trade_power_modifier = 0.05 } } conditional_modifier = { tooltip_potential = { owner = { OR = { tag = HSN was_tag = HSN } } } trigger = { owner = { mission_completed = hsn_custodian } } modifier = { tolerance_own = 1 } } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.5 religious_unity = 0.2 warscore_cost_vs_other_religion = -0.1 } conditional_modifier = { tooltip_potential = { owner = { tag = BYZ } } trigger = { owner = { custom_trigger_tooltip = { tooltip = BYZ_may_use_kaaba has_country_flag = BYZ_may_use_kaaba } } } modifier = { religious_unity = -0.1 warscore_cost_vs_other_religion = 0.1 } } conditional_modifier = { trigger = { owner = { mission_completed = YEM_islamic_ambitions } } modifier = { global_prov_trade_power_modifier = 0.1 } } conditional_modifier = { tooltip_potential = { owner = { OR = { tag = HSN was_tag = HSN } } } trigger = { owner = { mission_completed = hsn_custodian } } modifier = { tolerance_own = 1.5 } } #what effects happen when this tier is achieved on_upgraded = { } } } holy_city_jerusalem = { # province it starts in start = 379 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 2 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = holy_city_jerusalem } #what to do when it's destroyed on_destroyed = { hide_ambient_object = holy_city_jerusalem } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_missionary_strength = 0.01 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.1 global_heretic_missionary_strength = 0.01 monthly_fervor_increase = 0.25 church_power_modifier = 0.05 papal_influence = 0.25 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_missionary_strength = 0.02 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.25 global_heretic_missionary_strength = 0.02 monthly_fervor_increase = 0.5 church_power_modifier = 0.1 papal_influence = 0.5 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { local_missionary_strength = 0.03 } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { prestige = 0.5 global_heretic_missionary_strength = 0.03 missionaries = 1 monthly_fervor_increase = 1 church_power_modifier = 0.15 papal_influence = 1 } #what effects happen when this tier is achieved on_upgraded = { } } } great_mosque_djenne = { # province it starts in start = 1134 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 1 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = great_mosque_djenne } #what to do when it's destroyed on_destroyed = { hide_ambient_object = great_mosque_djenne } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.001 global_heathen_missionary_strength = 0.01 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.002 global_heathen_missionary_strength = 0.02 missionaries = 1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { monthly_piety_accelerator = 0.003 global_heathen_missionary_strength = 0.03 missionaries = 1 } #what effects happen when this tier is achieved on_upgraded = { } } } imperial_city_hue = { # province it starts in start = 2373 # date built in real life (so anything built during game time will be there if you start a game after that date) date = 1.01.01 #time to build time = { months = 0 } #how much to build one build_cost = 0 #can we move it? can_be_moved = no #time to move the project one unit of distance, in days move_days_per_unit_distance = 1 #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses) starting_tier = 0 #project type type = monument #can we build it? build_trigger = { always = yes } #what to do when it's built on_built = { show_ambient_object = imperial_city_hue } #what to do when it's destroyed on_destroyed = { hide_ambient_object = imperial_city_hue } #can our country use it? can_use_modifiers_trigger = { } #can our country upgrade it? can_upgrade_trigger = { } #can our country keep it or is it destroyed when we get hold of it? keep_trigger = { } #tier data tier_0 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 0 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 0 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { } #what effects happen when this tier is achieved on_upgraded = { } } tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_harmony = 0.25 legitimacy = 0.5 state_maintenance_modifier = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 240 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 2500 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_harmony = 0.33 yearly_karma_decay = 0.1 legitimacy = 1 state_maintenance_modifier = -0.2 min_autonomy_in_territories = -0.05 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 480 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 5000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { yearly_harmony = 0.5 yearly_karma_decay = 0.15 legitimacy = 1 state_maintenance_modifier = -0.25 min_autonomy_in_territories = -0.1 } #what effects happen when this tier is achieved on_upgraded = { } } } ###NEW MONUMENTS### baiturrahman_grand_mosque = { start = 617 #Kutaraja date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 } area_modifier = { } country_modifiers = { global_missionary_strength = 0.005 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_unrest = -1 } country_modifiers = { global_missionary_strength = 0.01 tolerance_own = 1 church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_unrest = -2 } country_modifiers = { global_missionary_strength = 0.02 tolerance_own = 2 church_loyalty_modifier = 0.15 } on_upgraded = { } } } bam_citadel = { start = 2220 #Bam date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { } country_modifiers = { caravan_power = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_defensiveness = 0.25 } country_modifiers = { caravan_power = 0.2 merchants = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_defensiveness = 0.35 } country_modifiers = { caravan_power = 0.4 merchants = 1 } on_upgraded = { } } } bara_katra = { start = 564 #Dhaka date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { trade_steering = 0.05 global_ship_trade_power = 0.1 burghers_loyalty_modifier = 0.05 jains_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { trade_steering = 0.1 global_ship_trade_power = 0.1 burghers_loyalty_modifier = 0.1 jains_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { trade_steering = 0.2 global_ship_trade_power = 0.3 merchants = 1 burghers_loyalty_modifier = 0.15 jains_loyalty_modifier = 0.15 } on_upgraded = { } } } bran_castle = { start = 4128 #Kir�lyf�ld date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { } country_modifiers = { rival_border_fort_maintenance = -0.15 global_garrison_growth = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_defensiveness = 0.15 } country_modifiers = { rival_border_fort_maintenance = -0.2 global_garrison_growth = 0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_defensiveness = 0.25 } country_modifiers = { rival_border_fort_maintenance = -0.3 global_garrison_growth = 0.3 } on_upgraded = { } } } brandenburg_gate = { start = 50 #Berlin date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_militarized_society = 0.01 monthly_prussian_militarized_society_1 = 0.01 monthly_prussian_militarized_society_2 = 0.01 monthly_prussian_militarized_society_3 = 0.01 prestige_from_land = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_militarized_society = 0.02 prestige_from_land = 1 army_tradition_from_battle = 0.25 monthly_prussian_militarized_society_1 = 0.02 monthly_prussian_militarized_society_2 = 0.02 monthly_prussian_militarized_society_3 = 0.02 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_militarized_society = 0.05 prestige_from_land = 1.5 army_tradition_from_battle = 0.5 monthly_prussian_militarized_society_1 = 0.05 monthly_prussian_militarized_society_2 = 0.05 monthly_prussian_militarized_society_3 = 0.05 } conditional_modifier = { trigger = { owner = { mission_completed = emp_brapru_the_balance_of_power } } modifier = { max_absolutism_effect = 0.1 } } on_upgraded = { } } } buda_castle = { start = 153 #Pest date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_institution_spread = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { global_institution_spread = 0.2 embracement_cost = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_institution_spread = 0.3 embracement_cost = -0.1 idea_cost = -0.05 } on_upgraded = { } } } cahokia = { start = 917 #Cahokia date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_monthly_devastation = -0.25 } area_modifier = { } country_modifiers = { tribal_development_growth = 0.01 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_monthly_devastation = -0.5 } area_modifier = { } country_modifiers = { tribal_development_growth = 0.02 global_manpower_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_monthly_devastation = -1 } country_modifiers = { tribal_development_growth = 0.03 global_manpower_modifier = 0.2 } on_upgraded = { } } } cartagena_de_indias = { start = 828 #Cartagena date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 blockade_force_required = 0.5 } area_modifier = { } country_modifiers = { global_ship_trade_power = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_hostile_attrition = 0.5 blockade_force_required = 1 hostile_fleet_attrition = 5 } area_modifier = { local_defensiveness = 0.15 } country_modifiers = { global_ship_trade_power = 0.2 prestige_from_naval = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_hostile_attrition = 1 blockade_force_required = 1 hostile_fleet_attrition = 10 } area_modifier = { local_defensiveness = 0.25 } country_modifiers = { global_ship_trade_power = 0.3 prestige_from_naval = 1 } on_upgraded = { } } } chan_chan_citadel = { start = 812 #Chanchan date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 garrison_growth = 0.33 } area_modifier = { } country_modifiers = { diplomatic_upkeep = 1 yearly_authority = 0.1 monthly_divine_authority = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.1 garrison_growth = 0.66 local_defensiveness = 0.33 } area_modifier = { local_defensiveness = 0.15 } country_modifiers = { diplomatic_upkeep = 1 yearly_authority = 0.2 monthly_divine_authority = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { garrison_growth = 1 local_defensiveness = 0.5 } area_modifier = { local_defensiveness = 0.25 local_development_cost = -0.1 } country_modifiers = { diplomatic_upkeep = 2 yearly_authority = 0.3 monthly_divine_authority = 0.15 } on_upgraded = { } } } doges_palace = { start = 112 #Venice date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { reform_progress_growth = 0.1 republican_tradition = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { reform_progress_growth = 0.2 republican_tradition = 0.25 monthly_authority_power = -0.03 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { reform_progress_growth = 0.3 republican_tradition = 0.5 monthly_authority_power = -0.05 } on_upgraded = { } } } duomo_milano = { start = 104 #Milan date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.25 } area_modifier = { local_religious_conversion_resistance = 0.33 } country_modifiers = { papal_influence = 0.5 monthly_fervor_increase = 0.25 church_power_modifier = 0.05 global_religious_conversion_resistance = 0.15 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.5 } area_modifier = { local_religious_conversion_resistance = 0.66 } country_modifiers = { papal_influence = 1 monthly_fervor_increase = 0.5 church_power_modifier = 0.1 global_religious_conversion_resistance = 0.30 church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.75 } area_modifier = { local_religious_conversion_resistance = 1 } country_modifiers = { papal_influence = 2 monthly_fervor_increase = 1 church_power_modifier = 0.15 global_religious_conversion_resistance = 0.5 church_loyalty_modifier = 0.15 } on_upgraded = { } } } dutch_polders = { start = 97 #Amsterdam date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_defensiveness = 0.1 local_monthly_devastation = -0.25 } country_modifiers = { global_trade_goods_size_modifier = 0.05 burghers_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_defensiveness = 0.15 local_monthly_devastation = -0.5 } country_modifiers = { global_trade_goods_size_modifier = 0.05 burghers_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_defensiveness = 0.25 local_monthly_devastation = -1 } country_modifiers = { global_trade_goods_size_modifier = 0.1 burghers_loyalty_modifier = 0.15 } on_upgraded = { } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = NED_COMPLETED_CANAL_WORKS_MISSION owner = { has_country_flag = ned_buff_dutch_polders_great_project_flag } } } modifier = { global_trade_goods_size_modifier = 0.05 global_prov_trade_power_modifier = 0.2 } } } } ellora_caves = { start = 545 #Daulatabad date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { tolerance_own = 0.25 tolerance_heretic = 0.25 tolerance_heathen = 0.25 brahmins_hindu_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { tolerance_own = 0.5 tolerance_heretic = 0.5 tolerance_heathen = 0.5 brahmins_hindu_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { tolerance_own = 1 tolerance_heretic = 1 tolerance_heathen = 1 brahmins_hindu_loyalty_modifier = 0.15 } on_upgraded = { } } } erdene_zuu = { start = 4678 #Qaraqorum date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.05 } area_modifier = { } country_modifiers = { religious_unity = 0.1 church_loyalty_modifier = 0.05 yearly_karma_decay = 0.01 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.1 } area_modifier = { } country_modifiers = { horde_unity = 0.5 religious_unity = 0.2 church_loyalty_modifier = 0.1 yearly_karma_decay = 0.025 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.15 } area_modifier = { } country_modifiers = { horde_unity = 1 religious_unity = 0.3 church_loyalty_modifier = 0.15 yearly_karma_decay = 0.05 } on_upgraded = { } } } etchimiadzin_cathedral = { start = 419 #Yerevan date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_monthly_devastation = -0.05 } country_modifiers = { tolerance_own = 0.5 global_missionary_strength = 0.005 prestige_per_development_from_conversion = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_monthly_devastation = -0.1 } country_modifiers = { tolerance_own = 1 global_missionary_strength = 0.01 prestige_per_development_from_conversion = 0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_monthly_devastation = -0.25 } country_modifiers = { tolerance_own = 2 global_missionary_strength = 0.02 prestige_per_development_from_conversion = 0.3 } on_upgraded = { } } } fuerte_del_morro = { start = 492 #Puerto Rico date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { } country_modifiers = { naval_forcelimit_modifier = 0.1 overlord_naval_forcelimit_modifier = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { blockade_force_required = 0.5 } area_modifier = { local_defensiveness = 0.15 } country_modifiers = { naval_forcelimit_modifier = 0.2 overlord_naval_forcelimit_modifier = 0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { blockade_force_required = 1 } area_modifier = { local_defensiveness = 0.25 } country_modifiers = { naval_forcelimit_modifier = 0.3 overlord_naval_forcelimit_modifier = 0.3 } on_upgraded = { } } } gomateshwara_statue = { start = 4421 #Seringapatam date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = yes move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 } area_modifier = { } country_modifiers = { tolerance_own = 0.25 tolerance_heretic = 0.25 tolerance_heathen = 0.25 tolerance_of_heretics_capacity = 0.25 tolerance_of_heathens_capacity = 0.25 diplomatic_reputation = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_unrest = -1 } country_modifiers = { tolerance_own = 0.5 tolerance_heretic = 0.5 tolerance_heathen = 0.5 tolerance_of_heretics_capacity = 0.5 tolerance_of_heathens_capacity = 0.5 diplomatic_reputation = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_unrest = -2 } country_modifiers = { tolerance_own = 1 tolerance_heretic = 1 tolerance_heathen = 1 tolerance_of_heretics_capacity = 1 tolerance_of_heathens_capacity = 1 diplomatic_reputation = 2 } on_upgraded = { } } } chola_temples = { start = 2026 #Tanjore date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.005 brahmins_hindu_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.01 culture_conversion_cost = -0.05 brahmins_hindu_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.02 culture_conversion_cost = -0.1 brahmins_hindu_loyalty_modifier = 0.15 } on_upgraded = { } } } gyeongbok_palace = { start = 735 #Hanseong date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.05 } area_modifier = { } country_modifiers = { advisor_cost = -0.05 global_autonomy = -0.025 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.1 } area_modifier = { local_development_cost = -0.05 } country_modifiers = { advisor_cost = -0.1 monarch_admin_power = 1 global_autonomy = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.15 } area_modifier = { local_development_cost = -0.1 } country_modifiers = { advisor_cost = -0.2 monarch_admin_power = 2 global_autonomy = -0.1 } on_upgraded = { } } } hampi = { start = 541 #Vijayanagar date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_monthly_devastation = -0.25 } country_modifiers = { prestige = 0.25 religious_unity = 0.1 all_estate_loyalty_equilibrium = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_monthly_devastation = -0.5 } country_modifiers = { prestige = 0.5 religious_unity = 0.25 all_estate_loyalty_equilibrium = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_monthly_devastation = -1 } country_modifiers = { prestige = 1 religious_unity = 0.25 all_estate_loyalty_equilibrium = 0.15 } on_upgraded = { } } } prague = { start = 266 #Prague date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { imperial_authority_value = 0.05 tolerance_own = 0.25 tolerance_heretic = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { imperial_authority_value = 0.1 tolerance_own = 0.25 tolerance_heretic = 0.25 papal_influence = 0.5 monthly_fervor_increase = 0.25 church_power_modifier = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { imperial_authority_value = 0.15 tolerance_own = 0.5 tolerance_heretic = 0.5 papal_influence = 1 monthly_fervor_increase = 0.5 church_power_modifier = 0.1 } on_upgraded = { } } } holy_city_kairouan = { start = 4566 #Kairwan date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.001 institution_spread_from_true_faith = 0.2 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.002 tolerance_own = 0.5 institution_spread_from_true_faith = 0.33 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.003 tolerance_own = 1 institution_spread_from_true_faith = 0.5 } on_upgraded = { } conditional_modifier = { trigger = { owner = { mission_completed = ARB_maghreb } } modifier = { overextension_impact_modifier = -0.1 } } } } imam_hussein_al-abbas = { start = 409 #Karbala date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.001 global_heretic_missionary_strength = 0.01 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.002 global_heretic_missionary_strength = 0.02 church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.003 global_heretic_missionary_strength = 0.03 church_loyalty_modifier = 0.15 } on_upgraded = { } } } kashi_vishwanath = { start = 2095 #Varanasi date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { core_creation = -0.05 brahmins_hindu_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { core_creation = -0.075 ae_impact = -0.05 brahmins_hindu_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { core_creation = -0.1 ae_impact = -0.1 brahmins_hindu_loyalty_modifier = 0.15 } on_upgraded = { } } } khajuraho = { start = 4466 #Mahoba date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.1 } area_modifier = { } country_modifiers = { monthly_heir_claim_increase = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_development_cost = -0.1 } country_modifiers = { monthly_heir_claim_increase = 0.2 heir_chance = 0.33 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.2 } country_modifiers = { monthly_heir_claim_increase = 0.3 heir_chance = 0.5 } on_upgraded = { } } } kilwa_city = { start = 1196 #Kilwa date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { prestige = 0.25 global_ship_trade_power = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { prestige = 0.5 global_ship_trade_power = 0.2 placed_merchant_power = 2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { prestige = 1 global_ship_trade_power = 0.3 placed_merchant_power = 4 } on_upgraded = { } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = OMA_COMPLETED_ZANZIBAR_MISSION owner = { has_country_flag = oma_kilwa_buff_flag } } } modifier = { light_ship_cost = -0.15 } } } } krakow_cloth_hall = { start = 262 #Krakow date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size_modifier = 0.1 } area_modifier = { } country_modifiers = { merchants = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { trade_goods_size_modifier = 0.1 } country_modifiers = { merchants = 1 global_trade_power = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { trade_goods_size_modifier = 0.2 } country_modifiers = { merchants = 2 global_trade_power = 0.1 } on_upgraded = { } } } maidan-e_naqsh-e_jahan = { start = 429 #Isfahan date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { legitimacy = 0.25 monthly_splendor = 0.5 prestige_per_development_from_conversion = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { legitimacy = 0.5 monthly_splendor = 1 prestige_per_development_from_conversion = 0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { legitimacy = 1 monthly_splendor = 1.5 prestige_per_development_from_conversion = 0.3 } on_upgraded = { } } } malbork_castle = { start = 1841 #Marienburg date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.5 } area_modifier = { local_autonomy = -0.025 } country_modifiers = { legitimacy = 0.25 devotion = 0.25 mercenary_cost = -0.05 garrison_size = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 1 } area_modifier = { local_autonomy = -0.05 } country_modifiers = { legitimacy = 0.5 devotion = 0.5 mercenary_cost = -0.05 garrison_size = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 1 } area_modifier = { local_autonomy = -0.1 } country_modifiers = { legitimacy = 1 devotion = 1 mercenary_cost = -0.1 garrison_size = 0.25 } on_upgraded = { } } } malta_forts = { start = 126 #Malta date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 hostile_disembark_speed = 0.5 } area_modifier = { } country_modifiers = { warscore_cost_vs_other_religion = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_hostile_attrition = 0.5 hostile_disembark_speed = 1 } area_modifier = { } country_modifiers = { warscore_cost_vs_other_religion = -0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.5 local_hostile_attrition = 1 hostile_disembark_speed = 2 } area_modifier = { } country_modifiers = { warscore_cost_vs_other_religion = -0.15 } on_upgraded = { } } } mehrangarh_fort = { start = 514 #Marwar date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_manpower_modifier = 0.15 } area_modifier = { } country_modifiers = { prestige = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_defensiveness = 0.15 local_manpower_modifier = 0.15 } country_modifiers = { prestige = 0.5 advisor_cost = -0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_defensiveness = 0.25 local_manpower_modifier = 0.25 } country_modifiers = { prestige = 1 advisor_cost = -0.2 special_unit_forcelimit = 0.1 } on_upgraded = { } } } nan_madoll = { start = 1995 #Micronesia date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_colonial_growth = 10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { global_colonial_growth = 15 navy_tradition = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_colonial_growth = 25 navy_tradition = 1 colonist_placement_chance = 0.05 } on_upgraded = { } } } porcelain_tower_nanjing = { start = 1821 #Nanjing date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 } area_modifier = { } country_modifiers = { meritocracy = 0.1 global_institution_spread = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_unrest = -1 } country_modifiers = { meritocracy = 0.25 global_institution_spread = 0.2 embracement_cost = -0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_unrest = -2 } country_modifiers = { meritocracy = 0.5 global_institution_spread = 0.3 embracement_cost = -0.15 } on_upgraded = { } } } qhapaq_nam = { start = 820 #Quito date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_friendly_movement_speed = 0.15 regiment_recruit_speed = -0.25 } country_modifiers = { yearly_authority = 0.1 monthly_divine_authority = 0.05 reinforce_speed = 0.1 trade_efficiency = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_friendly_movement_speed = 0.33 regiment_recruit_speed = -0.5 } country_modifiers = { yearly_authority = 0.2 monthly_divine_authority = 0.1 reinforce_speed = 0.2 trade_efficiency = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_friendly_movement_speed = 0.5 regiment_recruit_speed = -0.75 } country_modifiers = { yearly_authority = 0.3 monthly_divine_authority = 0.15 reinforce_speed = 0.33 trade_efficiency = 0.2 } on_upgraded = { } conditional_modifier = { trigger = { owner = { mission_completed = INC_qhapaq_nam } } modifier = { envoy_travel_time = -0.5 state_maintenance_modifier = -0.2 } } } } rila_monasteries = { start = 4703 #Kostendil date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { stability_cost_modifier = -0.1 religious_unity = 0.1 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { stability_cost_modifier = -0.2 religious_unity = 0.1 church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { stability_cost_modifier = -0.3 religious_unity = 0.25 church_loyalty_modifier = 0.15 } on_upgraded = { } } } churches_lalibela = { start = 2769 #Lasta date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.005 prestige = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.01 missionary_maintenance_cost = -0.05 prestige = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.02 missionary_maintenance_cost = -0.1 prestige = 1 } on_upgraded = { } } } royal_palace_caserta = { start = 121 #Napoli date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { prestige = 0.25 reform_progress_growth = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { prestige = 0.5 reform_progress_growth = 0.1 governing_capacity = 50 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { prestige = 1 reform_progress_growth = 0.15 governing_capacity = 100 } on_upgraded = { } } } san_antonio_missions = { start = 4627 #Tanu date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 local_tax_modifier = 0.05 } area_modifier = { } country_modifiers = { global_heathen_missionary_strength = 0.01 institution_spread_from_true_faith = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.1 } area_modifier = { local_unrest = -1 local_colonial_growth = 15 } country_modifiers = { global_heathen_missionary_strength = 0.02 institution_spread_from_true_faith = 0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { local_unrest = -2 local_colonial_growth = 25 } country_modifiers = { global_heathen_missionary_strength = 0.03 institution_spread_from_true_faith = 0.3 missionaries = 1 } on_upgraded = { } } } sankore_madrasah = { start = 1132 #Timbuktu date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_institution_spread = 0.15 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { global_institution_spread = 0.3 technology_cost = -0.05 church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_institution_spread = 0.5 technology_cost = -0.1 church_loyalty_modifier = 0.15 } on_upgraded = { } } } santa_maria_del_fiore = { start = 116 #Firenze date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_splendor = 0.5 prestige_decay = -0.005 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { advisor_cost = -0.1 monthly_splendor = 1 prestige_decay = -0.01 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { advisor_cost = -0.2 monthly_splendor = 2 prestige_decay = -0.01 } on_upgraded = { } } } spiral_minaret_samarra = { start = 2310 #Tikrit date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.01 prestige = 0.25 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.02 prestige = 0.5 church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { global_missionary_strength = 0.03 prestige = 1 church_loyalty_modifier = 0.15 } on_upgraded = { } } } sultan_ahmed_mosque = { start = 151 #Constantinople date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.1 } area_modifier = { } country_modifiers = { prestige_per_development_from_conversion = 0.1 tolerance_own = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } country_modifiers = { prestige_per_development_from_conversion = 0.2 tolerance_own = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.15 } country_modifiers = { prestige_per_development_from_conversion = 0.3 tolerance_own = 1 } on_upgraded = { } } } sun_temple_konarak = { start = 552 #Cuttack date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_production_efficiency = 0.05 } country_modifiers = { religious_unity = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_production_efficiency = 0.05 } country_modifiers = { prestige_decay = -0.005 religious_unity = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_production_efficiency = 0.1 } country_modifiers = { prestige_decay = -0.01 religious_unity = 0.25 } on_upgraded = { } } } swayambhunath = { start = 557 #Katmandu date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.25 } area_modifier = { } country_modifiers = { church_loyalty_modifier = 0.05 brahmins_hindu_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.5 } area_modifier = { } country_modifiers = { yearly_karma_decay = 0.05 church_loyalty_modifier = 0.1 brahmins_hindu_loyalty_modifier = 0.1 global_heretic_missionary_strength = 0.01 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.75 } country_modifiers = { yearly_karma_decay = 0.1 church_loyalty_modifier = 0.15 brahmins_hindu_loyalty_modifier = 0.15 global_heretic_missionary_strength = 0.02 } on_upgraded = { } } } white_house = { start = 953 #Piscataway date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { reform_progress_growth = 0.05 state_governing_cost = -0.05 reelection_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { reform_progress_growth = 0.1 state_governing_cost = -0.15 reelection_cost = -0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { reform_progress_growth = 0.2 state_governing_cost = -0.25 reelection_cost = -0.1 } on_upgraded = { } } } tikal = { start = 842 #Pet�n date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 } area_modifier = { local_unrest = -1 } country_modifiers = { stability_cost_modifier = -0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.2 } area_modifier = { local_unrest = -2 } country_modifiers = { stability_cost_modifier = -0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.3 } country_modifiers = { stability_cost_modifier = -0.3 global_unrest = -2 } on_upgraded = { } } } tiwanaku = { start = 2831 #Tihuanaco date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { yearly_authority = 0.1 monthly_divine_authority = 0.05 global_missionary_strength = 0.005 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { yearly_authority = 0.2 monthly_divine_authority = 0.1 global_missionary_strength = 0.01 religious_unity = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { yearly_authority = 0.3 monthly_divine_authority = 0.15 global_missionary_strength = 0.02 religious_unity = 0.3 } on_upgraded = { } } } tortuga_island = { start = 489 #Tortuga date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 blockade_force_required = 0.5 } area_modifier = { } country_modifiers = { privateer_efficiency = 0.2 capture_ship_chance = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 } area_modifier = { blockade_force_required = 1 } country_modifiers = { privateer_efficiency = 0.33 power_projection_from_insults = 0.5 capture_ship_chance = 0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.5 } area_modifier = { blockade_force_required = 1 } country_modifiers = { privateer_efficiency = 0.5 power_projection_from_insults = 1 capture_ship_chance = 0.3 } on_upgraded = { } } } ulm_minster_great_project = { start = 1872 #Ulm date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { prestige = 0.25 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { free_city_imperial_authority = 0.1 prestige = 0.5 tolerance_own = 0.5 church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { free_city_imperial_authority = 0.2 prestige = 1 tolerance_own = 1 church_loyalty_modifier = 0.15 } on_upgraded = { } } } walls_benin = { start = 1147 #Benin date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { } country_modifiers = { prestige_from_land = 0.5 nobles_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_defensiveness = 0.15 } country_modifiers = { prestige_from_land = 1 global_prov_trade_power_modifier = 0.1 nobles_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_defensiveness = 0.25 } country_modifiers = { prestige_from_land = 1 global_prov_trade_power_modifier = 0.2 nobles_loyalty_modifier = 0.15 } on_upgraded = { } } } winter_palace = { start = 33 #Neva date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { institution_growth = 3 } area_modifier = { } country_modifiers = { yearly_absolutism = 0.25 reform_progress_growth = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { institution_growth = 6 } area_modifier = { local_institution_spread = 0.1 } country_modifiers = { yearly_absolutism = 0.5 reform_progress_growth = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { institution_growth = 12 } area_modifier = { local_institution_spread = 0.25 } country_modifiers = { yearly_absolutism = 0.5 reform_progress_growth = 0.2 } on_upgraded = { } } } zacatecas_mine_city = { start = 856 #Zacatecas date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 1.0 } area_modifier = { trade_goods_size_modifier = 0.05 } country_modifiers = { } on_upgraded = { if = { limit = { NOT = { trade_goods = gold } } change_trade_goods = gold } else = { add_base_production = 1 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size = 2.0 } area_modifier = { trade_goods_size_modifier = 0.1 } country_modifiers = { interest = -0.25 } on_upgraded = { if = { limit = { NOT = { trade_goods = gold } } change_trade_goods = gold } else = { add_base_production = 1 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 3.0 } area_modifier = { trade_goods_size_modifier = 0.15 } country_modifiers = { interest = -0.5 } on_upgraded = { if = { limit = { NOT = { trade_goods = gold } } change_trade_goods = gold } else = { add_base_production = 1 } } } } falun_copper_mine = { start = 8 #Dalaskogen date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 3.0 } area_modifier = { local_build_cost = -0.05 local_build_time = -0.05 } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size = 6.0 } area_modifier = { local_build_cost = -0.1 local_build_time = -0.1 } country_modifiers = { artillery_cost = -0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 9.0 } area_modifier = { local_build_cost = -0.2 local_build_time = -0.2 } country_modifiers = { artillery_cost = -0.2 } on_upgraded = { } } } kronborg = { start = 12 #Sjaelland date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { } country_modifiers = { naval_tradition_from_trade = 0.25 } on_upgraded = { owner = { add_mercantilism = 1 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_own_coast_naval_combat_bonus = 1 } area_modifier = { } country_modifiers = { naval_tradition_from_trade = 0.5 } on_upgraded = { owner = { add_mercantilism = 3 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_own_coast_naval_combat_bonus = 2 } area_modifier = { } country_modifiers = { naval_tradition_from_trade = 1 } on_upgraded = { owner = { add_mercantilism = 6 } } } } visby_city = { start = 25 #Gotland date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { ship_recruit_speed = -0.25 hostile_disembark_speed = 0.5 } area_modifier = { } country_modifiers = { privateer_efficiency = 0.2 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { ship_recruit_speed = -0.33 hostile_disembark_speed = 1 } area_modifier = { } country_modifiers = { privateer_efficiency = 0.33 global_own_trade_power = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { ship_recruit_speed = -0.5 hostile_disembark_speed = 2 } area_modifier = { } country_modifiers = { privateer_efficiency = 0.5 global_own_trade_power = 0.25 } on_upgraded = { } } } trakai_castle = { start = 270 #Trakai date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 } area_modifier = { } country_modifiers = { prestige = 0.25 monthly_splendor = 0.5 reform_progress_growth = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_manpower_modifier = 0.25 } area_modifier = { } country_modifiers = { prestige = 0.5 monthly_splendor = 1 reform_progress_growth = 0.1 advisor_pool = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_manpower_modifier = 0.5 } area_modifier = { } country_modifiers = { prestige = 1 monthly_splendor = 1.5 reform_progress_growth = 0.2 advisor_pool = 2 } on_upgraded = { } } } salvador_da_bahia = { start = 756 #Bahia date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 10 } area_modifier = { } country_modifiers = { global_trade_power = 0.1 global_colonial_growth = 10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 15 } area_modifier = { } region_modifier = { trade_goods_size = 0.25 } country_modifiers = { global_trade_power = 0.15 global_colonial_growth = 15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 25 } area_modifier = { } region_modifier = { trade_goods_size = 0.5 } country_modifiers = { global_trade_power = 0.2 global_colonial_growth = 20 } on_upgraded = { } } } mbanza_kongo = { start = 1170 #Mpemba date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { institution_spread_from_true_faith = 0.2 reform_progress_growth = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } country_modifiers = { institution_spread_from_true_faith = 0.33 reform_progress_growth = 0.15 legitimacy = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { institution_spread_from_true_faith = 0.5 reform_progress_growth = 0.2 legitimacy = 1 allow_free_estate_privilege_revocation = yes } on_upgraded = { } } } harar_jugol = { start = 1211 #Harer date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { institution_growth = 3 } area_modifier = { } country_modifiers = { prestige_per_development_from_conversion = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { institution_growth = 3 } country_modifiers = { stability_cost_modifier = -0.1 prestige_per_development_from_conversion = 0.2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { institution_growth = 6 } country_modifiers = { stability_cost_modifier = -0.25 prestige_per_development_from_conversion = 0.3 } on_upgraded = { custom_tooltip = mechanic_allow_piety_switch_decision_yes } } } dujiangyan = { start = 679 #Chengdu date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost_modifier = -0.05 local_governing_cost = -0.2 } area_modifier = { local_monthly_devastation = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost_modifier = -0.1 allowed_num_of_buildings = 1 } area_modifier = { local_governing_cost = -0.2 } region_modifier = { local_monthly_devastation = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost_modifier = -0.1 allowed_num_of_buildings = 1 local_governing_cost = -0.4 } country_modifiers = { global_monthly_devastation = -0.05 } on_upgraded = { } } } palace_of_the_popes = { start = 202 #Avignon date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_governing_cost = -0.15 } country_modifiers = { church_privilege_slots = 1 } on_upgraded = { if = { limit = { has_dlc = "Mandate of Heaven" } owner = { add_splendor = 100 } } if = { limit = { 202 = { has_cardinal = no } owner = { religion = catholic } } 202 = { add_cardinal = yes } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_governing_cost = -0.25 } country_modifiers = { church_privilege_slots = 1 church_loyalty_modifier = 0.1 papal_influence = 1 church_power_modifier = 0.25 monthly_fervor_increase = 0.3 } on_upgraded = { if = { limit = { has_dlc = "Mandate of Heaven" } owner = { add_power_projection = { type = mission_rewards_power_projection amount = 25 } } } if = { limit = { 202 = { has_cardinal = no } owner = { religion = catholic } } 202 = { add_cardinal = yes } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_governing_cost = -0.33 } country_modifiers = { church_privilege_slots = 1 church_loyalty_modifier = 0.15 papal_influence = 2 church_power_modifier = 0.33 monthly_fervor_increase = 0.5 } on_upgraded = { if = { limit = { has_dlc = "Mandate of Heaven" } owner = { add_power_projection = { type = mission_rewards_power_projection amount = 50 } } } if = { limit = { 202 = { has_cardinal = no } owner = { religion = catholic } } 202 = { add_cardinal = yes } } } } } edinburgh_castle = { start = 248 #Lothian date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defender_dice_roll_bonus = 1 } area_modifier = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_garrison_size = 0.5 } area_modifier = { local_defender_dice_roll_bonus = 1 } region_modifier = { } country_modifiers = { nobles_loyalty_modifier = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_garrison_size = 1 } area_modifier = { local_defender_dice_roll_bonus = 1 local_hostile_attrition = 1 } region_modifier = { } country_modifiers = { nobles_loyalty_modifier = 0.15 free_mil_policy = 1 } on_upgraded = { } } } aljaferia_palace = { start = 214 #Zaragosa date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { harsh_treatment_cost = -0.1 global_missionary_strength = 0.01 } on_upgraded = { owner = { if = { limit = { has_estate = estate_church } add_estate_loyalty = { estate = estate_church loyalty = 10 } } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { local_unrest = -1 } country_modifiers = { harsh_treatment_cost = -0.25 global_missionary_strength = 0.01 global_religious_conversion_resistance = 0.25 } on_upgraded = { owner = { if = { limit = { has_estate = estate_church } add_estate_loyalty = { estate = estate_church loyalty = 10 } } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_unrest = -1 } country_modifiers = { harsh_treatment_cost = -0.33 global_missionary_strength = 0.02 global_religious_conversion_resistance = 0.5 } on_upgraded = { owner = { if = { limit = { has_estate = estate_church } add_estate_loyalty = { estate = estate_church loyalty = 10 } } } if = { limit = { has_dlc = "Golden Century" } custom_tooltip = empower_inquisitors_tt hidden_effect = { owner = { set_country_flag = empower_inquisitors_flag } } } } } } divrigi_hospital_mosque = { start = 4310 #Divrigi date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { reinforce_speed = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.001 innovativeness_gain = 0.2 reinforce_speed = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.001 innovativeness_gain = 0.33 reinforce_speed = 0.25 } on_upgraded = { custom_tooltip = fewer_plagues_tt owner = { set_country_flag = has_competent_doctors } } } } st_basil_cathedral = { start = 295 #Moskva date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { tolerance_own = 2 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.1 tolerance_own = 2 all_estate_loyalty_equilibrium = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.2 tolerance_own = 2 all_estate_loyalty_equilibrium = 0.1 } on_upgraded = { if = { limit = { has_dlc = "Third Rome" owner = { religion = orthodox } } custom_tooltip = orthodox_icon_events_bonuses_tt owner = { set_country_flag = orthodox_icon_events_bonuses_flag } } } } } grand_canal_1 = { start = 684 #Hangzhou date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 0.5 trade_value_modifier = 0.1 } area_modifier = { local_monthly_devastation = -0.1 local_development_cost = -0.025 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.15 } area_modifier = { local_monthly_devastation = -0.25 local_development_cost = -0.05 } region_modifier = { } country_modifiers = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.25 } area_modifier = { local_monthly_devastation = -0.33 local_development_cost = -0.1 } region_modifier = { } country_modifiers = { eunuchs_loyalty_modifier = 0.05 } on_upgraded = { add_base_tax = 1 add_base_production = 1 add_base_manpower = 1 } } } grand_canal_2 = { start = 1822 #Suzhou date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 0.5 trade_value_modifier = 0.1 } area_modifier = { local_monthly_devastation = -0.1 local_development_cost = -0.025 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.15 } area_modifier = { local_monthly_devastation = -0.25 local_development_cost = -0.05 } region_modifier = { } country_modifiers = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.25 } area_modifier = { local_monthly_devastation = -0.33 local_development_cost = -0.1 } region_modifier = { } country_modifiers = { eunuchs_loyalty_modifier = 0.05 } on_upgraded = { add_base_tax = 1 add_base_production = 1 add_base_manpower = 1 } } } grand_canal_3 = { start = 2145 #Zhenjiang date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 0.5 trade_value_modifier = 0.1 } area_modifier = { local_monthly_devastation = -0.1 local_development_cost = -0.025 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.15 } area_modifier = { local_monthly_devastation = -0.25 local_development_cost = -0.05 } region_modifier = { } country_modifiers = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.25 } area_modifier = { local_monthly_devastation = -0.33 local_development_cost = -0.1 } region_modifier = { } country_modifiers = { eunuchs_loyalty_modifier = 0.05 } on_upgraded = { add_base_tax = 1 add_base_production = 1 add_base_manpower = 1 } } } grand_canal_4 = { start = 1821 #Nanjing date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 0.5 trade_value_modifier = 0.1 } area_modifier = { local_monthly_devastation = -0.1 local_development_cost = -0.025 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.15 } area_modifier = { local_monthly_devastation = -0.25 local_development_cost = -0.05 } region_modifier = { } country_modifiers = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 1 trade_value_modifier = 0.25 } area_modifier = { local_monthly_devastation = -0.33 local_development_cost = -0.1 } region_modifier = { } country_modifiers = { eunuchs_loyalty_modifier = 0.05 } on_upgraded = { add_base_tax = 1 add_base_production = 1 add_base_manpower = 1 } } } imperial_city_kyoto = { start = 1020 #Kyoto date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { reduced_liberty_desire = 5 legitimacy = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { all_estate_loyalty_equilibrium = 0.05 reduced_liberty_desire = 10 legitimacy = 0.5 } on_upgraded = { center_of_trade = 1 } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { all_estate_loyalty_equilibrium = 0.1 reduced_liberty_desire = 10 max_absolutism = 10 legitimacy = 1 } on_upgraded = { owner = { change_ruler_stat = { type = adm amount = 1 } change_ruler_stat = { type = dip amount = 1 } change_ruler_stat = { type = mil amount = 1 } } } } } kazan_kremlin = { start = 1082 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { great_project_upgrade_time = -0.1 global_autonomy = -0.025 garrison_damage = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_friendly_movement_speed = 0.25 } region_modifier = { } country_modifiers = { great_project_upgrade_time = -0.2 global_autonomy = -0.025 garrison_damage = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_friendly_movement_speed = 0.25 } country_modifiers = { great_project_upgrade_time = -0.25 global_autonomy = -0.05 garrison_damage = 1 } on_upgraded = { } } } narikala_fortress = { start = 423 #Tbilisi date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_fort_maintenance_modifier = -1 local_assault_fort_ability = -0.75 local_defensiveness = 0.5 } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_fort_maintenance_modifier = -1 local_assault_fort_ability = -0.75 local_defensiveness = 0.5 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_fort_maintenance_modifier = -1 local_assault_fort_ability = -0.75 local_defensiveness = 0.5 } country_modifiers = { } on_upgraded = { } } } golestan_palace = { start = 428 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { monthly_persian_influence = 0.03 monthly_splendor = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 monthly_persian_influence = 0.05 monthly_splendor = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { diplomatic_reputation = 2 monthly_persian_influence = 0.1 monthly_splendor = 2 } on_upgraded = { } } } itchan_kala = { start = 441 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { placed_merchant_power_modifier = 1 center_of_trade_upgrade_cost = -0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { placed_merchant_power_modifier = 1 center_of_trade_upgrade_cost = -0.2 reduced_trade_penalty_on_non_main_tradenode = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { placed_merchant_power_modifier = 1 center_of_trade_upgrade_cost = -0.2 reduced_trade_penalty_on_non_main_tradenode = 0.25 } on_upgraded = { } } } shah_rukn_e_alam_tomb = { start = 506 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } country_modifiers = { tolerance_own = 1 relation_with_heretics = 10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 1 relation_with_heretics = 20 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } country_modifiers = { tolerance_own = 2 relation_with_heretics = 20 } on_upgraded = { custom_tooltip = enable_baseline_invite_scholar_tt custom_tooltip = disable_scholar_cost_tt owner = { set_country_flag = no_scholar_adm_cost set_country_flag = enabled_baseline_invite_scholar } } } } nizwa_fort = { start = 403 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { attrition = 1 } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { attrition = 1 max_attrition = 1 } area_modifier = { } country_modifiers = { autonomy_change_time = -0.15 } on_upgraded = { add_base_manpower = 1 } conditional_modifier = { trigger = { owner = { OR = { tag = HSN was_tag = HSN } mission_completed = hsn_monopolize_gulf_trade } } modifier = { reduced_trade_penalty_on_non_main_tradenode = 0.1 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { attrition = 2 max_attrition = 2 } region_modifier = { } country_modifiers = { autonomy_change_time = -0.25 max_absolutism = 5 } on_upgraded = { add_base_manpower = 2 } conditional_modifier = { trigger = { owner = { OR = { tag = HSN was_tag = HSN } mission_completed = hsn_monopolize_gulf_trade } } modifier = { reduced_trade_penalty_on_non_main_tradenode = 0.2 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { attrition = 3 max_attrition = 3 } country_modifiers = { autonomy_change_time = -0.25 all_estate_possible_privileges = 1 max_absolutism = 10 reduced_trade_penalty_on_non_main_tradenode = 0.3 fort_maintenance_modifier = -0.15 } conditional_modifier = { trigger = { prestige = 1 } } on_upgraded = { add_base_manpower = 3 } } } city_of_sanaa = { start = 390 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_modifier = 0.1 } area_modifier = { } country_modifiers = { mercantilism_cost = -0.1 } on_upgraded = { } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = YEM_upgrade_city_of_sanaa_flag_tt owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag } } } modifier = { manpower_in_true_faith_provinces = 0.05 dip_tech_cost_modifier = -0.025 } } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag } } } modifier = { tolerance_own = 0 global_missionary_strength = 0.01 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { mercantilism_cost = -0.2 } on_upgraded = { } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = YEM_upgrade_city_of_sanaa_flag_tt owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag } } } modifier = { manpower_in_true_faith_provinces = 0.15 dip_tech_cost_modifier = -0.05 } } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag } } } modifier = { tolerance_own = 1 global_missionary_strength = 0.02 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { province_trade_power_modifier = 0.25 } country_modifiers = { mercantilism_cost = -0.33 merchants = 1 } on_upgraded = { center_of_trade = 1 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = YEM_upgrade_city_of_sanaa_flag_tt owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag } } } modifier = { manpower_in_true_faith_provinces = 0.25 dip_tech_cost_modifier = -0.1 } } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag } } } modifier = { tolerance_own = 2 global_missionary_strength = 0.03 } } } } al_azhar_university = { start = 361 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } country_modifiers = { advisor_pool = 1 yearly_government_power = 0.25 } on_upgraded = { if = { limit = { has_dlc = "Rule Britannia" } owner = { change_innovativeness = 1 } } if = { limit = { owner = { has_government_mechanic = egyptian_westernization } } owner = { add_government_power = { mechanic_type = egyptian_westernization power_type = egyptian_westernization value = 30 } } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { advisor_pool = 1 idea_cost = -0.05 yearly_government_power = 0.5 } on_upgraded = { if = { limit = { has_dlc = "Rule Britannia" } owner = { change_innovativeness = 3 } } if = { limit = { owner = { has_government_mechanic = egyptian_westernization } } owner = { add_government_power = { mechanic_type = egyptian_westernization power_type = egyptian_westernization value = 30 } } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_institution_spread = 0.5 } country_modifiers = { advisor_pool = 2 idea_cost = -0.05 yearly_government_power = 1 } on_upgraded = { if = { limit = { has_dlc = "Rule Britannia" } owner = { change_innovativeness = 5 } } if = { limit = { owner = { has_government_mechanic = egyptian_westernization } } owner = { add_government_power = { mechanic_type = egyptian_westernization power_type = egyptian_westernization value = 30 } } } } } } venetian_arsenal_gp = { start = 112 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { ship_recruit_speed = -0.1 local_ship_repair = 0.1 local_ship_cost = -0.1 } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { ship_recruit_speed = -0.5 local_ship_repair = 0.5 local_ship_cost = -0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { ship_recruit_speed = -0.5 local_ship_repair = 0.5 local_ship_cost = -0.25 } area_modifier = { local_has_galleass = yes } country_modifiers = { allowed_galleass_fraction = 0.25 has_galleass = yes } on_upgraded = { } } } amsterdam_bourse = { start = 97 date = 1.01.01 time = { months = 120 } build_cost = 750 can_be_moved = no move_days_per_unit_distance = 2 starting_tier = 0 type = monument build_trigger = { always = yes } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 750 } province_modifiers = { trade_value_modifier = 0.1 province_trade_power_modifier = 0.05 } area_modifier = { } country_modifiers = { } on_upgraded = { add_or_upgrade_trade_building = yes } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_value_modifier = 0.15 } area_modifier = { province_trade_power_modifier = 0.05 } country_modifiers = { trade_company_investment_cost = -0.05 } on_upgraded = { add_or_upgrade_trade_building = yes } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_value_modifier = 0.2 } area_modifier = { } region_modifier = { province_trade_power_modifier = 0.15 } country_modifiers = { trade_company_investment_cost = -0.1 } on_upgraded = { add_or_upgrade_trade_building = yes } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = NED_COMPLETED_AMSTERDAM_BOURSE_MISSION owner = { has_country_flag = ned_bourse_conditional_modifier_flag } } } modifier = { trade_steering = 0.25 inflation_reduction = 0.1 } } } } golden_kremnica = { start = 154 #Nitra date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = {} on_destroyed = {} can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_gold_depletion_chance_modifier = -0.25 } area_modifier = { } country_modifiers = { monthly_gold_inflation_modifier = -0.1 gold_depletion_chance_modifier = -0.1 } on_upgraded = { 154 = { add_base_production = 1 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_gold_depletion_chance_modifier = -0.25 } area_modifier = { } country_modifiers = { monthly_gold_inflation_modifier = -0.2 gold_depletion_chance_modifier = -0.2 interest = -0.5 } on_upgraded = { 154 = { add_base_production = 2 } custom_tooltip = golden_city_gp_reward1 } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_gold_depletion_chance_modifier = -0.25 } area_modifier = { } country_modifiers = { monthly_gold_inflation_modifier = -0.33 gold_depletion_chance_modifier = -0.33 interest = -1 } on_upgraded = { 154 = { add_base_production = 3 } custom_tooltip = golden_city_gp_reward2 } } } schonbrunn_palace = { start = 134 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = {} on_destroyed = {} can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = {} area_modifier = {} country_modifiers = {} on_upgraded = {} } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = {} area_modifier = {} country_modifiers = { diplomats = 1 } on_upgraded = {} } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = {} area_modifier = {} country_modifiers = { monthly_splendor = 1 chance_to_inherit = 0.05 diplomats = 1 } on_upgraded = {} } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = {} area_modifier = {} country_modifiers = { monthly_splendor = 2 chance_to_inherit = 0.1 diplomats = 1 years_to_integrate_personal_union = -5 } on_upgraded = {} } } tzintzuntzan = { start = 2624 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = {} on_destroyed = {} can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = {} area_modifier = {} country_modifiers = {} on_upgraded = {} } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = {} area_modifier = {} country_modifiers = { diplomatic_reputation = 1 culture_conversion_time = -0.1 } on_upgraded = {} } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = {} area_modifier = {} country_modifiers = { blood_gain_modifier = 0.1 diplomatic_reputation = 1 culture_conversion_time = -0.2 } on_upgraded = {} } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = {} area_modifier = {} country_modifiers = { blood_gain_modifier = 0.25 diplomatic_reputation = 2 culture_conversion_time = -0.3 ignore_coring_distance = yes } on_upgraded = {} } } city_of_sarai = { start = 466 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = yes move_days_per_unit_distance = 1 starting_tier = 2 type = monument build_trigger = { always = yes } on_built = {} on_destroyed = {} can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = {} area_modifier = {} country_modifiers = {} on_upgraded = {} } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = {} area_modifier = {} region_modifier = { local_friendly_movement_speed = 0.05 } country_modifiers = { horde_unity = 0.5 envoy_travel_time = -0.15 } on_upgraded = {} } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = {} area_modifier = {} region_modifier = { local_friendly_movement_speed = 0.1 regiment_recruit_speed = -0.1 } country_modifiers = { horde_unity = 0.5 envoy_travel_time = -0.15 } on_upgraded = {} } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = {} area_modifier = {} region_modifier = { local_friendly_movement_speed = 0.2 regiment_recruit_speed = -0.25 } country_modifiers = { horde_unity = 1 envoy_travel_time = -0.25 } on_upgraded = {} } } afaq_khoja_mausoleum = { start = 739 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 0 type = monument build_trigger = { always = yes } on_built = {} on_destroyed = {} can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = {} area_modifier = {} country_modifiers = {} on_upgraded = {} } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = {} area_modifier = {} country_modifiers = { monthly_piety_accelerator = 0.001 religious_unity = 0.25 church_loyalty_modifier = 0.05 } on_upgraded = {} } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = {} area_modifier = {} country_modifiers = { monthly_piety_accelerator = 0.002 religious_unity = 0.33 church_loyalty_modifier = 0.1 } on_upgraded = {} } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = {} area_modifier = {} country_modifiers = { monthly_piety_accelerator = 0.003 religious_unity = 0.5 church_loyalty_modifier = 0.15 } on_upgraded = {} } } citadel_of_aleppo = { start = 377 date = 1.01.01 time = { months = 0 } build_cost = 0 can_be_moved = no move_days_per_unit_distance = 10 starting_tier = 1 type = monument build_trigger = { always = yes } on_built = {} on_destroyed = {} can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = {} area_modifier = {} country_modifiers = {} on_upgraded = {} } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = {} area_modifier = { local_defensiveness = 0.25 local_manpower_modifier = 0.25 } country_modifiers = { } on_upgraded = {} } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = {} area_modifier = { local_defensiveness = 0.33 local_manpower_modifier = 0.33 } country_modifiers = { } on_upgraded = {} } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = {} area_modifier = { local_defensiveness = 0.5 local_manpower_modifier = 0.5 local_defender_dice_roll_bonus = 1 } country_modifiers = { } on_upgraded = {} } }gme_mevlana_museum = { start = 323 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { monthly_piety_accelerator = 0.001 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_unrest = -0.5 monthly_piety_accelerator = 0.002 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { culture_conversion_cost = -0.10 global_unrest = -1 monthly_piety_accelerator = 0.003 tolerance_own = 1.5 tolerance_heathen = 0.5 } on_upgraded = { } } } gme_seljuk_cemetery = { start = 4296 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.5 prestige_from_land = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 1.0 prestige_from_land = 1.0 warscore_from_battles_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 1.0 prestige_from_land = 1.5 warscore_from_battles_modifier = 0.25 } on_upgraded = { owner = { create_general = { tradition = 100 } } } conditional_modifier = { trigger = { owner = { NOT = { tag = ERS } NOT = { tag = PER } NOT = { tag = TUR } } } modifier = { core_creation = -0.10 } } } } gme_sultanhani_caravanserai = { start = 4307 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_regiment_cost = -0.15 regiment_recruit_speed = -0.15 } area_modifier = { local_development_cost = -0.15 province_trade_power_modifier = 0.15 } region_modifier = { } country_modifiers = { } on_upgraded = { if = { limit = { NOT = { province_has_center_of_trade_of_level = 1 } } center_of_trade = 1 } else = { add_base_production = 2 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_regiment_cost = -0.15 regiment_recruit_speed = -0.15 } area_modifier = { local_development_cost = -0.25 province_trade_power_modifier = 0.33 } region_modifier = { } country_modifiers = { cavalry_cost = -0.10 } on_upgraded = { if = { limit = { NOT = { province_has_center_of_trade_of_level = 1 } } center_of_trade = 1 } else = { add_base_production = 2 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.33 local_regiment_cost = -0.25 regiment_recruit_speed = -0.25 } region_modifier = { province_trade_power_modifier = 0.33 } country_modifiers = { cavalry_cost = -0.15 } on_upgraded = { if = { limit = { NOT = { province_has_center_of_trade_of_level = 1 } } center_of_trade = 1 } else = { add_base_production = 2 } } } } gme_sumela_monastery = { start = 330 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 tax_income = 3 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 1 local_development_cost = -0.35 tax_income = 6 } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { idea_cost = -0.05 religious_unity = 0.05 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 2 tax_income = 12 } area_modifier = { local_development_cost = -0.35 local_institution_spread = 0.33 } region_modifier = { } country_modifiers = { idea_cost = -0.05 manpower_in_true_faith_provinces = 0.10 religious_unity = 0.15 tolerance_own = 2 } on_upgraded = { } } } # In long memory of a time that was purer and simpler # gme_great_mosque_hospital = { # start = 4310 # date = 1.01.01 # time = { months = 120 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_tax_modifier = 0.25 # } # area_modifier = { # local_institution_spread = 0.15 # } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_manpower_modifier = 0.15 # local_tax_modifier = 0.33 # } # area_modifier = { # local_institution_spread = 0.25 # } # region_modifier = { } # country_modifiers = { # monarch_lifespan = 0.05 # manpower_recovery_speed = 0.05 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_tax_modifier = 0.50 # } # area_modifier = { # local_institution_spread = 0.33 # local_manpower_modifier = 0.25 # } # region_modifier = { } # country_modifiers = { # advisor_pool = 1 # monarch_lifespan = 0.15 # manpower_recovery_speed = 0.10 # } # on_upgraded = { # owner = { # custom_tooltip = emp_ven_plague_doctor_training_tt # set_country_flag = has_competent_doctors # } # } # } # }gme_mount_arafat = { start = 385 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 local_friendly_movement_speed = 0.15 local_institution_spread = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { all_estate_loyalty_equilibrium = 0.05 missionaries = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_development_cost = -0.25 local_friendly_movement_speed = 0.25 local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { all_estate_loyalty_equilibrium = 0.10 missionaries = 1 relation_with_same_religion = 10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.33 local_friendly_movement_speed = 0.33 local_institution_spread = 0.33 } region_modifier = { } country_modifiers = { all_estate_loyalty_equilibrium = 0.15 missionaries = 1 missionary_maintenance_cost = -0.15 relation_with_same_religion = 25 } on_upgraded = { } } } gme_prophet_mosque = { start = 384 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { enforce_religion_cost = -0.1 global_missionary_strength = 0.005 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { enforce_religion_cost = -0.25 manpower_in_true_faith_provinces = 0.05 province_warscore_cost = -0.1 global_missionary_strength = 0.01 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { enforce_religion_cost = -0.33 manpower_in_true_faith_provinces = 0.15 province_warscore_cost = -0.15 global_missionary_strength = 0.02 } on_upgraded = { } } }gme_great_palace_constantinople = { start = 151 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 local_manpower_modifier = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.05 stability_cost_modifier = -0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 1 local_defensiveness = 0.50 local_manpower_modifier = 0.75 local_prosperity_growth = 1 } area_modifier = { } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.10 stability_cost_modifier = -0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 3 local_defensiveness = 0.75 local_manpower_modifier = 1 } area_modifier = { local_development_cost = -0.15 local_prosperity_growth = 1 } region_modifier = { } country_modifiers = { administrative_efficiency = 0.05 governing_capacity_modifier = 0.10 stability_cost_modifier = -0.15 } on_upgraded = { } } } gme_kruje_castle = { start = 4750 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 500 } province_modifiers = { local_defensiveness = 0.25 local_garrison_size = 0.10 local_hostile_attrition = 1 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { owner = { create_general = { tradition = 50 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 750 } province_modifiers = { local_defensiveness = 0.33 local_hostile_attrition = 2 local_garrison_size = 0.15 local_manpower_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { general_cost = -0.25 } on_upgraded = { owner = { create_general = { tradition = 75 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 1500 } province_modifiers = { local_defensiveness = 0.50 local_garrison_size = 0.20 } area_modifier = { local_hostile_attrition = 3 local_manpower_modifier = 0.25 } region_modifier = { } country_modifiers = { general_cost = -0.25 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = south_slavic } } modifier = { mil_tech_cost_modifier = -0.05 morale_damage_received = -0.05 } } on_upgraded = { owner = { create_general = { tradition = 100 } } } } } gme_pec_patriarchate = { start = 1766 date = 1.01.01 time = { months = 0 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.5 warscore_cost_vs_other_religion = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 1 warscore_cost_vs_other_religion = -0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = south_slavic } } modifier = { manpower_in_true_faith_provinces = 0.10 } } on_upgraded = { owner = { define_advisor = { type = theologian skill = 2 culture = ROOT religion = ROOT cost_multiplier = 0.5 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 2 warscore_cost_vs_other_religion = -0.15 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = south_slavic } } modifier = { manpower_in_true_faith_provinces = 0.15 technology_cost = -0.10 } } on_upgraded = { owner = { change_adm = 1 add_patriarch_authority = 0.10 } } } } gme_smerederevo_fortress = { start = 141 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 local_fort_maintenance_modifier = -0.25 local_garrison_size = 0.10 local_development_cost = -0.15 local_manpower_modifier = 0.25 } area_modifier = { local_regiment_cost = -0.15 regiment_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.50 local_garrison_size = 0.15 } area_modifier = { local_development_cost = -0.15 local_fort_maintenance_modifier = -0.25 local_manpower_modifier = 0.33 local_regiment_cost = -0.25 regiment_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = south_slavic } } modifier = { garrison_size = 0.10 } } on_upgraded = { owner = { add_army_tradition = 10 create_general = { tradition = 75 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.75 local_garrison_size = 0.20 } area_modifier = { local_development_cost = -0.25 local_manpower_modifier = 0.50 local_regiment_cost = -0.33 regiment_recruit_speed = -0.33 } region_modifier = { local_fort_maintenance_modifier = -0.25 } country_modifiers = { } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = south_slavic } } modifier = { garrison_size = 0.10 infantry_power = 0.10 } } on_upgraded = { owner = { change_mil = 1 add_mil_power = 150 } } } } gme_walls_ragusa = { start = 137 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 500 } province_modifiers = { local_defensiveness = 0.15 local_ship_cost = -0.05 local_own_coast_naval_combat_bonus = 1 } area_modifier = { local_development_cost = -0.15 } region_modifier = { naval_forcelimit = 2 } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 750 } province_modifiers = { blockade_force_required = 0.25 local_defensiveness = 0.20 local_ship_cost = -0.10 local_own_coast_naval_combat_bonus = 2 } area_modifier = { local_development_cost = -0.15 } region_modifier = { } country_modifiers = { global_ship_trade_power = 0.05 naval_forcelimit = 6 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 1500 } province_modifiers = { local_defensiveness = 0.25 local_ship_cost = -0.15 } area_modifier = { blockade_force_required = 0.33 local_development_cost = -0.15 local_own_coast_naval_combat_bonus = 2 province_trade_power_modifier = 0.25 province_trade_power_value = 3 } region_modifier = { } country_modifiers = { global_ship_trade_power = 0.10 global_prov_trade_power_modifier = 0.10 naval_forcelimit = 8 } on_upgraded = { } } } gme_dlugi_targ = { start = 43 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 10 } area_modifier = { province_trade_power_modifier = 0.10 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.10 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 1 cost_multiplier = 0.50 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 15 trade_goods_size = 0.5 local_development_cost = -0.10 } area_modifier = { province_trade_power_modifier = 0.15 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.15 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 2 cost_multiplier = 0.50 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 20 trade_goods_size = 1 local_development_cost = -0.25 } area_modifier = { province_trade_power_modifier = 0.25 production_efficiency = 0.10 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.25 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 3 cost_multiplier = 0.50 } } } } } gme_vilnius_cathedral = { start = 272 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_missionary_strength = 0.01 } region_modifier = { } country_modifiers = { legitimacy = 0.25 republican_tradition = 0.1 papal_influence = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_missionary_strength = 0.02 local_tax_modifier = 0.25 } region_modifier = { } country_modifiers = { legitimacy = 0.5 republican_tradition = 0.2 papal_influence = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_missionary_strength = 0.03 local_tax_modifier = 0.33 } region_modifier = { } country_modifiers = { prestige = 1 legitimacy = 1 republican_tradition = 0.5 papal_influence = 1 } on_upgraded = { owner = { add_estate_church_loyalty_effect = yes } } } }gme_hiyangthang_lairembi_temple = { start = 2041 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost_modifier = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.005 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_development_cost_modifier = -0.10 } region_modifier = { } country_modifiers = { monthly_splendor = 1 prestige_decay = -0.005 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost_modifier = -0.25 } region_modifier = { } country_modifiers = { monthly_splendor = 2 prestige_decay = -0.01 tolerance_own = 2 } on_upgraded = { custom_tooltip = fewer_plagues_tt owner = { set_country_flag = has_competent_doctors } } } } gme_house_of_jagat_seth = { start = 4476 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 0.5 trade_value = 0.10 } area_modifier = { } region_modifier = { } country_modifiers = { mercantilism_cost = -0.10 placed_merchant_power = 5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 1 trade_value = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { mercantilism_cost = -0.20 placed_merchant_power = 10 global_prov_trade_power_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { trade_goods_size = 1.5 trade_value = 0.25 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.33 merchants = 1 placed_merchant_power = 15 global_prov_trade_power_modifier = 0.25 } on_upgraded = { } } } gme_kamakhya_temple = { start = 571 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { manpower_recovery_speed = 0.10 global_regiment_recruit_speed = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { army_tradition = 0.25 manpower_recovery_speed = 0.15 global_regiment_recruit_speed = -0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { army_tradition = 0.50 manpower_recovery_speed = 0.20 global_regiment_recruit_speed = -0.25 global_regiment_cost = -0.10 } on_upgraded = { } } } gme_kareng_ghar = { start = 566 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_manpower_modifier = 0.15 local_regiment_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defender_dice_roll_bonus = 1 local_defensiveness = 0.25 local_regiment_cost = -0.20 regiment_recruit_speed = -0.20 } area_modifier = { local_manpower_modifier = 0.25 } region_modifier = { } country_modifiers = { governing_capacity = 50 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 } area_modifier = { local_defender_dice_roll_bonus = 1 local_manpower_modifier = 0.33 local_regiment_cost = -0.25 regiment_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { governing_capacity = 100 } on_upgraded = { } } } rang_ghar = { start = 566 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 local_institution_spread = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.20 } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.25 global_unrest = -0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.25 local_institution_spread = 0.33 } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.33 global_unrest = -1 nobles_loyalty_modifier = 0.10 rajput_loyalty_modifier = 0.10 } on_upgraded = { } } }gme_blarney_castle = { start = 4378 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_manpower_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_manpower_modifier = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.15 diplomatic_reputation = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_manpower_modifier = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.20 diplomatic_reputation = 1 } on_upgraded = { } } } gme_chatham_dockyard = { start = 235 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { ship_recruit_speed = -0.05 local_ship_cost = -0.05 local_ship_repair = 0.05 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { ship_recruit_speed = -0.075 local_ship_cost = -0.075 local_ship_repair = 0.075 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { ship_recruit_speed = -0.15 local_ship_cost = -0.15 local_ship_repair = 0.15 } region_modifier = { } country_modifiers = { ship_durability = 0.1 } on_upgraded = { } } } gme_kilkenny_castle = { start = 374 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 land_forcelimit = 2 } area_modifier = { } region_modifier = { } country_modifiers = { advisor_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 land_forcelimit = 4 } area_modifier = { } region_modifier = { } country_modifiers = { advisor_cost = -0.10 technology_cost = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 land_forcelimit = 8 } area_modifier = { } region_modifier = { } country_modifiers = { advisor_cost = -0.15 technology_cost = -0.10 } on_upgraded = { } } } gme_newgrange_tomb = { start = 373 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_manpower_modifier = 0.33 local_regiment_cost = -0.25 regiment_recruit_speed = -0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.50 local_regiment_cost = -0.25 regiment_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { army_tradition = 0.5 leader_cost = -0.15 } conditional_modifier = { trigger = { owner = { OR = { tag = IRE tag = SCO } } } modifier = { land_morale = 0.10 } } on_upgraded = { } } } gme_patrick_cathedral = { start = 373 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.5 papal_influence = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 1 papal_influence = 2 manpower_in_true_faith_provinces = 0.15 } on_upgraded = { } } } gme_pauls_cathedral = { start = 236 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.005 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_development_cost = -0.1 } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_development_cost = -0.1 } country_modifiers = { global_missionary_strength = 0.015 } on_upgraded = { } } } gme_rock_chasel = { start = 4377 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_garrison_size = 0.15 local_governing_cost = -0.10 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_garrison_size = 0.20 local_governing_cost = -0.20 local_unrest = -2 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_garrison_size = 0.25 local_governing_cost = -0.25 } area_modifier = { local_unrest = -3 } region_modifier = { } country_modifiers = { legitimacy = 0.5 nobles_loyalty_modifier = 0.1 } on_upgraded = { } } } gme_westminster_palace = { start = 236 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_institution_spread = 0.05 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_institution_spread = 0.1 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.15 legitimacy = 0.5 republican_tradition = 0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.25 legitimacy = 1 republican_tradition = 0.5 } on_upgraded = { } } } # In long memory of a time that was purer and simpler # gme_edinburgh_castle = { # start = 248 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_defender_dice_roll_bonus = 1 # local_defensiveness = 0.15 # } # area_modifier = { # local_governing_cost = -0.15 # local_manpower_modifier = 0.15 # } # region_modifier = { } # country_modifiers = { # legitimacy = 0.5 # spy_offence = 0.05 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_defender_dice_roll_bonus = 2 # local_defensiveness = 0.25 # local_state_maintenance_modifier = -0.25 # } # area_modifier = { # local_governing_cost = -0.25 # local_manpower_modifier = 0.25 # } # region_modifier = { } # country_modifiers = { # legitimacy = 1 # spy_offence = 0.10 # } # conditional_modifier = { } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_defensiveness = 0.33 # local_state_maintenance_modifier = -0.33 # } # area_modifier = { # local_defender_dice_roll_bonus = 2 # local_governing_cost = -0.33 # local_manpower_modifier = 0.33 # } # region_modifier = { } # country_modifiers = { # artillery_levels_available_vs_fort = 1 # legitimacy = 1 # prestige = 0.5 # spy_offence = 0.15 # } # conditional_modifier = { } # on_upgraded = { } # } # }gme_chetro_ketl = { start = 2495 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 local_build_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { monthly_federation_favor_growth = 0.05 reform_progress_growth = 0.05 settle_cost = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.20 } area_modifier = { local_development_cost = -0.15 local_build_cost = -0.10 } region_modifier = { } country_modifiers = { monthly_federation_favor_growth = 0.10 reform_progress_growth = 0.1 settle_cost = -0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.20 allowed_num_of_buildings = 1 } region_modifier = { local_development_cost = -0.15 local_build_cost = -0.20 } country_modifiers = { monthly_federation_favor_growth = 0.15 reform_progress_growth = 0.2 settle_cost = -0.25 } on_upgraded = { } } }gme_basilica_estergom = { start = 153 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.10 } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.1 papal_influence = 1 } on_upgraded = { add_cardinal = yes } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.20 } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.1 tolerance_own = 1 papal_influence = 2 } on_upgraded = { } } } gme_eszterhaza = { start = 135 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 advisor_cost = -0.15 advisor_pool = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 advisor_cost = -0.15 advisor_pool = 1 prestige_decay = -0.005 } on_upgraded = { } } } gme_reformatus_nagytemplom = { start = 1953 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.10 } area_modifier = { } region_modifier = { } country_modifiers = { monthly_fervor_increase = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { monthly_fervor_increase = 0.3 papal_influence = 1 } on_upgraded = { owner = { add_fervor = 5 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.20 } area_modifier = { } region_modifier = { } country_modifiers = { monthly_fervor_increase = 0.5 tolerance_own = 1 missionaries = 1 } on_upgraded = { } } }gme_derbent_fortifications = { start = 425 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 500 } province_modifiers = { fort_level = 1 local_garrison_size = 0.15 local_hostile_attrition = 1 local_manpower_modifier = 0.15 province_trade_power_modifier = 0.33 max_attrition = 1 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 750 } province_modifiers = { fort_level = 2 } area_modifier = { local_garrison_size = 0.25 local_hostile_attrition = 2 local_manpower_modifier = 0.15 province_trade_power_modifier = 0.33 max_attrition = 2 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 1500 } province_modifiers = { fort_level = 3 } area_modifier = { local_garrison_size = 0.33 local_hostile_attrition = 3 max_attrition = 3 } region_modifier = { local_manpower_modifier = 0.15 province_trade_power_modifier = 0.33 } country_modifiers = { } on_upgraded = { } } } gme_gelati_monastery = { start = 422 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { technology_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_institution_spread = 0.33 } region_modifier = { } country_modifiers = { technology_cost = -0.075 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_institution_spread = 0.50 } region_modifier = { } country_modifiers = { technology_cost = -0.10 idea_cost = -0.05 } on_upgraded = { } } } gme_noah_mausoleum = { start = 2205 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -2 } area_modifier = { local_tax_modifier = 0.10 } region_modifier = { } country_modifiers = { legitimacy = 0.25 stability_cost_modifier = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -2 } area_modifier = { local_governing_cost = -0.10 local_tax_modifier = 0.15 } region_modifier = { } country_modifiers = { legitimacy = 0.5 stability_cost_modifier = -0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = caucasian } } modifier = { tolerance_own = 1 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.25 local_unrest = -2 } region_modifier = { local_governing_cost = -0.20 } country_modifiers = { legitimacy = 1 stability_cost_modifier = -0.15 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = caucasian } } modifier = { tolerance_own = 2 } } on_upgraded = { } } } gme_vardzia = { start = 2204 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -2 local_tax_modifier = 0.15 local_development_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = caucasian } } modifier = { manpower_in_true_faith_provinces = 0.05 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -2 local_tax_modifier = 0.25 local_development_cost = -0.25 } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.015 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = caucasian } } modifier = { manpower_in_true_faith_provinces = 0.10 religious_unity = 0.10 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_unrest = -2 local_tax_modifier = 0.33 local_development_cost = -0.33 } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.02 missionary_maintenance_cost = -0.15 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = caucasian } } modifier = { manpower_in_true_faith_provinces = 0.15 religious_unity = 0.20 } } on_upgraded = { } } } # In long memory of a time that was purer and simpler # gme_narikala = { # start = 423 # date = 1.01.01 # time = { months = 120 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_defensiveness = 0.25 # trade_goods_size = 0.5 # } # area_modifier = { # local_autonomy = -0.0125 # trade_goods_size_modifier = 0.05 # } # region_modifier = { } # country_modifiers = { # tolerance_own = 1 # war_exhaustion = -0.03 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_defensiveness = 0.33 # trade_goods_size = 1 # } # area_modifier = { # local_autonomy = -0.025 # trade_goods_size_modifier = 0.10 # } # region_modifier = { } # country_modifiers = { # tolerance_own = 2 # war_exhaustion = -0.05 # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = caucasian # } # } # modifier = { # prestige = 0.5 # } # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_defensiveness = 0.50 # trade_goods_size = 1.5 # } # area_modifier = { # local_autonomy = -0.05 # trade_goods_size_modifier = 0.15 # } # region_modifier = { } # country_modifiers = { # missionaries = 1 # tolerance_own = 2 # war_exhaustion = -0.05 # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = caucasian # } # } # modifier = { # enemy_core_creation = 0.15 # prestige = 1 # } # } # on_upgraded = { } # } # }gme_isla_cerritos = { start = 2633 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 10 ship_recruit_speed = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { sailor_maintenance_modifer = -0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 15 ship_recruit_speed = -0.15 } area_modifier = { local_ship_cost = -0.10 } region_modifier = { } country_modifiers = { sailor_maintenance_modifer = -0.15 ship_trade_power_modifier = 0.15 } on_upgraded = { add_or_upgrade_dock_building = yes } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 20 } area_modifier = { local_ship_cost = -0.15 ship_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { sailor_maintenance_modifer = -0.15 ship_trade_power_modifier = 0.15 trade_range_modifier = 0.15 } on_upgraded = { add_or_upgrade_shipyard_building = yes } } } gme_palenque_observatory = { start = 2632 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { idea_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { idea_cost = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_institution_spread = 0.25 } country_modifiers = { embracement_cost = -0.15 idea_cost = -0.10 monarch_admin_power = 1 } on_upgraded = { } } } gme_pyramid_magician = { start = 4590 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_unrest = -1 } region_modifier = { } country_modifiers = { adm_advisor_cost = -0.15 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_unrest = -1 } country_modifiers = { adm_advisor_cost = -0.25 church_loyalty_modifier = 0.10 tolerance_own = 1 } on_upgraded = { } } } gme_reservoir_campeche = { start = 845 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { build_time = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } region_modifier = { } country_modifiers = { build_time = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } country_modifiers = { build_time = -0.10 development_cost_modifier = -0.05 } on_upgraded = { } } } gme_walled_city_tulum = { start = 2652 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 province_trade_power_modifier = 0.15 trade_goods_size = 0.5 } area_modifier = { } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 trade_goods_size = 0.5 } area_modifier = { province_trade_power_modifier = 0.15 trade_goods_size_modifier = 0.15 } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.15 trade_goods_size = 0.5 } area_modifier = { trade_goods_size_modifier = 0.15 } region_modifier = { province_trade_power_modifier = 0.15 } country_modifiers = { burghers_loyalty_modifier = 0.10 mercantilism_cost = -0.15 merchants = 1 } on_upgraded = { } } }gme_ark_bukhara = { start = 442 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 local_defender_dice_roll_bonus = 1 local_garrison_size = 0.10 } area_modifier = { local_monthly_devastation = -0.5 local_prosperity_growth = 0.5 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.33 local_garrison_size = 0.15 } area_modifier = { local_defender_dice_roll_bonus = 1 local_monthly_devastation = -1 local_prosperity_growth = 1 } region_modifier = { } country_modifiers = { idea_cost = -0.05 embracement_cost = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.50 local_garrison_size = 0.25 } area_modifier = { local_defender_dice_roll_bonus = 1 local_monthly_devastation = -1.25 local_prosperity_growth = 1.25 } region_modifier = { } country_modifiers = { idea_cost = -0.05 embracement_cost = -0.15 technology_cost = -0.05 } on_upgraded = { } } } gme_chasma_ayub_mausoleum = { start = 442 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heathen = 0.5 tolerance_of_heathens_capacity = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heathen = 0.5 tolerance_of_heathens_capacity = 0.5 monarch_lifespan = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.33 } region_modifier = { } country_modifiers = { tolerance_heathen = 1 tolerance_of_heathens_capacity = 1 monarch_lifespan = 0.15 } on_upgraded = { owner = { custom_tooltip = emp_ven_plague_doctor_training_tt set_country_flag = has_competent_doctors } } } } gme_mausoleum_khoja_ahmed_yasawi = { start = 1969 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_governing_cost = -0.15 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { horde_unity = 0.5 legitimacy = 0.5 stability_cost_modifier = -0.10 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_governing_cost = -0.25 local_unrest = -2 } area_modifier = { } region_modifier = { } country_modifiers = { horde_unity = 0.5 legitimacy = 0.5 stability_cost_modifier = -0.15 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_governing_cost = -0.33 local_unrest = -2 } region_modifier = { } country_modifiers = { horde_unity = 1 legitimacy = 1 stability_cost_modifier = -0.25 tolerance_own = 1 } on_upgraded = { } } } gme_old_city_urgench = { start = 1973 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 local_production_efficiency = 0.15 province_trade_power_modifier = 0.15 trade_value = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { owner = { add_mercantilism_or_monarch_power = { amount = 2 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.15 local_production_efficiency = 0.25 } area_modifier = { local_development_cost = -0.25 province_trade_power_modifier = 0.15 trade_value = 0.75 } region_modifier = { } country_modifiers = { caravan_power = 0.05 } on_upgraded = { owner = { add_mercantilism_or_monarch_power = { amount = 3 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.33 } area_modifier = { trade_value = 1 } region_modifier = { local_development_cost = -0.15 local_production_efficiency = 0.15 province_trade_power_modifier = 0.15 } country_modifiers = { caravan_power = 0.10 burghers_loyalty_modifier = 0.05 } on_upgraded = { owner = { add_mercantilism_or_monarch_power = { amount = 5 } } } } }gme_abhayagiri_pagoda = { start = 2100 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { envoy_travel_time = -0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.33 local_unrest = -1 } region_modifier = { } country_modifiers = { envoy_travel_time = -0.15 tolerance_heretic = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.50 local_unrest = -2 } region_modifier = { } country_modifiers = { envoy_travel_time = -0.25 idea_cost = -0.05 tolerance_heretic = 1 } on_upgraded = { } } } gme_dambulla_cave_temple = { start = 2099 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { relation_with_same_religion = 15 reverse_relation_with_same_religion = 15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { relation_with_same_religion = 15 reverse_relation_with_same_religion = 15 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { relation_with_same_religion = 25 reverse_relation_with_same_religion = 25 tolerance_own = 2 yearly_karma_decay = 0.05 } on_upgraded = { } } } gme_nagarjunakonda = { start = 4425 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.10 local_development_cost = -0.10 local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_build_cost = -0.10 local_development_cost = -0.10 local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { embracement_cost = -0.15 same_religion_advisor_cost = -0.10 } conditional_modifier = { trigger = { emf_religion_is_buddhist = yes has_owner_religion = yes } modifier = { innovativeness_gain = 0.25 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_build_cost = -0.10 local_development_cost = -0.10 local_institution_spread = 0.25 } country_modifiers = { embracement_cost = -0.20 institution_spread_from_true_faith = 0.10 same_religion_advisor_cost = -0.15 } conditional_modifier = { trigger = { emf_religion_is_buddhist = yes has_owner_religion = yes } modifier = { innovativeness_gain = 0.25 technology_cost = -0.05 } } on_upgraded = { } } } gme_port_of_jaffna = { start = 2100 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { ship_recruit_speed = -0.15 trade_value = 2.5 } area_modifier = { } region_modifier = { } country_modifiers = { sailor_maintenance_modifer = -0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { ship_recruit_speed = -0.15 trade_value = 2.5 } area_modifier = { local_ship_cost = -0.10 trade_value_modifier = 0.25 } region_modifier = { } country_modifiers = { sailor_maintenance_modifer = -0.15 ship_trade_power_modifier = 0.15 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT 1340 = { all_trade_node_member_province = { owned_by = ROOT } } } } modifier = { ship_power_propagation = 0.05 } } on_upgraded = { add_or_upgrade_dock_building = yes } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_value = 2.5 } area_modifier = { local_ship_cost = -0.15 ship_recruit_speed = -0.15 trade_value_modifier = 0.33 } region_modifier = { } country_modifiers = { sailor_maintenance_modifer = -0.15 ship_trade_power_modifier = 0.15 trade_range_modifier = 0.15 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT 1340 = { all_trade_node_member_province = { owned_by = ROOT } } } } modifier = { ship_power_propagation = 0.15 } } on_upgraded = { add_or_upgrade_shipyard_building = yes } } } gme_ranganathaswamy_temple = { start = 2085 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.25 local_unrest = -0.5 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.25 yearly_corruption = -0.025 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.25 local_unrest = -1.0 } region_modifier = { } country_modifiers = { tolerance_own = 0.50 yearly_corruption = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_tax_modifier = 0.25 local_unrest = -1.0 } country_modifiers = { defensiveness = 0.10 tolerance_own = 1.0 yearly_corruption = -0.1 } on_upgraded = { } } } gme_saint_thomas_cathedral_basilica = { start = 539 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.10 local_build_time = -0.10 local_unrest = -0.5 } area_modifier = { local_tolerance_of_heathens = 1 } region_modifier = { } country_modifiers = { relation_with_heathens = 15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_build_cost = -0.25 local_build_time = -0.25 local_tolerance_of_heathens = 2 local_unrest = -1 } region_modifier = { } country_modifiers = { relation_with_heathens = 15 tolerance_heathen = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_build_cost = -0.33 local_build_time = -0.33 local_tolerance_of_heathens = 2 local_unrest = -1 } region_modifier = { } country_modifiers = { tolerance_of_heathens_capacity = 1 relation_with_heathens = 25 tolerance_heathen = 2 } on_upgraded = { } } } gme_sigiriya = { start = 2099 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_development_cost = -0.15 local_governing_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { heir_chance = 0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 } area_modifier = { local_development_cost = -0.25 local_governing_cost = -0.25 } region_modifier = { } country_modifiers = { heir_chance = 0.25 prestige = 0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 } area_modifier = { local_development_cost = -0.33 local_governing_cost = -0.33 } region_modifier = { } country_modifiers = { heir_chance = 0.33 prestige = 0.50 monarch_military_power = 1 } on_upgraded = { } } }gme_bahmani_tombs = { start = 1948 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.5 prestige = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.5 prestige = 0.5 reform_progress_growth = 0.15 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = GME_BAHMANI_TOMBS_TT owner = { OR = { is_or_was_tag = { tag = BAH } is_or_was_tag = { tag = AHM } is_or_was_tag = { tag = GOC } is_or_was_tag = { tag = BIJ } is_or_was_tag = { tag = BRR } dynasty = "Bahmanid" dynasty = "Barid Shahi" dynasty = "Qutb Shahi" dynasty = "Imad Shahi" dynasty = "Nizam Shahi" dynasty = "Adil Shahi" } } } } modifier = { monthly_splendor = 2 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 1 prestige = 0.5 reform_progress_growth = 0.25 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = GME_BAHMANI_TOMBS_TT owner = { OR = { is_or_was_tag = { tag = BAH } is_or_was_tag = { tag = AHM } is_or_was_tag = { tag = GOC } is_or_was_tag = { tag = BIJ } is_or_was_tag = { tag = BRR } dynasty = "Bahmanid" dynasty = "Barid Shahi" dynasty = "Qutb Shahi" dynasty = "Imad Shahi" dynasty = "Nizam Shahi" dynasty = "Adil Shahi" } } } } modifier = { monarch_admin_power = 1 monthly_splendor = 2 } } on_upgraded = { } } } gme_charminar = { start = 542 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 province_trade_power_modifier = 0.15 province_trade_power_value = 10 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 15 } area_modifier = { local_development_cost = -0.25 province_trade_power_modifier = 0.25 } region_modifier = { } country_modifiers = { jains_loyalty_modifier = 0.10 vaisyas_loyalty_modifier = 0.10 } conditional_modifier = { trigger = { religion_group = muslim has_owner_religion = yes } modifier = { relation_with_same_religion = 15 reverse_relation_with_same_religion = 15 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 20 } area_modifier = { local_development_cost = -0.33 province_trade_power_modifier = 0.33 } region_modifier = { } country_modifiers = { jains_loyalty_modifier = 0.10 jains_privilege_slots = 1 vaisyas_loyalty_modifier = 0.10 vaisyas_privilege_slots = 1 } conditional_modifier = { trigger = { religion_group = muslim has_owner_religion = yes } modifier = { relation_with_same_religion = 25 reverse_relation_with_same_religion = 25 } } on_upgraded = { } } } gme_elephant_stables = { start = 541 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.10 local_regiment_cost = -0.20 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.25 local_regiment_cost = -0.25 } area_modifier = { local_monthly_devastation = -0.05 } region_modifier = { } country_modifiers = { cavalry_power = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.33 local_monthly_devastation = -0.1 local_regiment_cost = -0.33 } region_modifier = { } country_modifiers = { cavalry_power = 0.10 cavalry_cost = -0.10 } on_upgraded = { } } } gme_gnana_saraswati_temple = { start = 4444 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { embracement_cost = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { adm_advisor_cost = -0.10 embracement_cost = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 1.00 } area_modifier = { local_institution_spread = 0.33 } region_modifier = { local_institution_spread = 0.25 } country_modifiers = { adm_advisor_cost = -0.20 embracement_cost = -0.20 technology_cost = -0.05 } on_upgraded = { } } } gme_golconda_fort = { start = 542 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_garrison_size = 0.15 trade_goods_size_modifier = 0.15 } area_modifier = { local_manpower_modifier = 0.15 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_garrison_size = 0.25 trade_goods_size_modifier = 0.25 } area_modifier = { local_manpower_modifier = 0.25 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_garrison_size = 0.33 trade_goods_size_modifier = 0.33 } area_modifier = { local_manpower_modifier = 0.33 } region_modifier = { } country_modifiers = { maratha_loyalty_modifier = 0.10 } on_upgraded = { } } } gme_market_complex = { start = 541 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.05 province_trade_power_modifier = 0.10 } area_modifier = { trade_value_modifier = 0.10 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 province_trade_power_modifier = 0.25 } area_modifier = { trade_value_modifier = 0.25 } region_modifier = { } country_modifiers = { trade_efficiency = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.15 trade_value_modifier = 0.25 } region_modifier = { province_trade_power_modifier = 0.25 } country_modifiers = { trade_efficiency = 0.10 merchants = 1 } on_upgraded = { } } } gme_port_of_malabar = { start = 534 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 25 ship_recruit_speed = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { light_ship_cost = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 25 ship_recruit_speed = -0.15 } area_modifier = { local_ship_cost = -0.10 province_trade_power_modifier = 0.25 } region_modifier = { } country_modifiers = { light_ship_cost = -0.15 naval_tradition_from_trade = 0.10 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT 1340 = { all_trade_node_member_province = { owned_by = ROOT } } } } modifier = { cannons_for_hunting_pirates_in_fleet = 0.10 } } on_upgraded = { add_or_upgrade_dock_building = yes } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 25 } area_modifier = { local_ship_cost = -0.5 province_trade_power_modifier = 0.33 ship_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { light_ship_cost = -0.20 light_ship_hull_size_modifier = 0.10 naval_tradition_from_trade = 0.20 } conditional_modifier = { trigger = { custom_trigger_tooltip = { tooltip = GME_OWNS_ALL_PROVINCES_IN_COROMANDEL_TT 1340 = { all_trade_node_member_province = { owned_by = ROOT } } } } modifier = { cannons_for_hunting_pirates_in_fleet = 0.20 } } on_upgraded = { add_or_upgrade_shipyard_building = yes } } }gme_ynnakh_mountain = { start = 1042 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_development_cost = -0.20 local_friendly_movement_speed = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.25 prestige_decay = -0.005 stability_cost_modifier = -0.1 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_defensiveness = 0.15 local_development_cost = -0.20 local_friendly_movement_speed = 0.15 } region_modifier = { } country_modifiers = { prestige = 0.50 prestige_decay = -0.005 stability_cost_modifier = -0.15 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.20 } region_modifier = { local_defensiveness = 0.25 local_development_cost = -0.50 local_friendly_movement_speed = 0.15 } country_modifiers = { prestige = 1 prestige_decay = -0.01 stability_cost_modifier = -0.25 tolerance_own = 2 } on_upgraded = { } } }gme_monastery_saint_antonhy = { start = 2320 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.005 missionary_maintenance_cost = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.25 } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 missionary_maintenance_cost = -0.15 tolerance_heathen = 0.50 tolerance_heretic = 0.50 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.35 } area_modifier = { local_institution_spread = 0.33 } region_modifier = { } country_modifiers = { global_missionary_strength = 0.015 missionary_maintenance_cost = -0.20 tolerance_heathen = 1 tolerance_heretic = 1 tolerance_of_heathens_capacity = 1 tolerance_of_heretics_capacity = 1 } on_upgraded = { } } } gme_saint_mark_coptic_cathedral = { start = 358 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 local_tax_modifier = 0.15 local_state_maintenance_modifier = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_state_maintenance_modifier = -0.25 } area_modifier = { local_unrest = -1 local_tax_modifier = 0.25 } region_modifier = { } country_modifiers = { tolerance_own = 1 religious_unity = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_state_maintenance_modifier = -0.50 } area_modifier = { local_unrest = -2 local_tax_modifier = 0.33 } region_modifier = { } country_modifiers = { tolerance_own = 2 religious_unity = 0.15 prestige = 0.5 manpower_in_true_faith_provinces = 0.10 } on_upgraded = { } } }gme_bretagne_castles = { start = 172 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.1 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { local_defensiveness = 0.1 } region_modifier = { } country_modifiers = { prestige = 0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.2 } area_modifier = { local_defensiveness = 0.15 } region_modifier = { } country_modifiers = { max_absolutism = 5 prestige = 0.5 } conditional_modifier = { trigger = { culture = breton has_owner_culture = yes } modifier = { army_tradition = 0.25 cavalry_cost = -0.10 cavalry_power = 0.10 } } on_upgraded = { owner = { add_estate_nobles_loyalty_effect = yes } } } } gme_chambord = { start = 4776 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.1 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { local_defensiveness = 0.1 } region_modifier = { } country_modifiers = { prestige = 0.5 max_absolutism = 5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.25 } area_modifier = { local_defensiveness = 0.15 } region_modifier = { } country_modifiers = { prestige = 1 max_absolutism = 15 } on_upgraded = { } } } gme_chenonceau = { start = 4389 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.1 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.1 } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { prestige = 0.25 improve_relation_modifier = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.1 } area_modifier = { local_institution_spread = 0.3 } region_modifier = { } country_modifiers = { prestige = 0.5 improve_relation_modifier = 0.25 female_advisor_chance = 0.5 } on_upgraded = { owner = { add_estate_nobles_loyalty_effect = yes } } } } gme_mont_michel = { start = 4385 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.1 province_trade_power_value = 2.5 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.25 religious_unity = 0.025 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.1 province_trade_power_value = 5 } area_modifier = { local_defensiveness = 0.1 } region_modifier = { } country_modifiers = { prestige = 0.5 religious_unity = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.15 province_trade_power_value = 10 } area_modifier = { local_defensiveness = 0.25 } region_modifier = { } country_modifiers = { prestige = 1 religious_unity = 0.1 papal_influence = 0.5 } on_upgraded = { owner = { add_estate_church_loyalty_effect = yes } } } } gme_port_de_moon = { start = 174 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 2.5 local_ship_repair = 0.1 } area_modifier = { ship_recruit_speed = -0.1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 5 local_ship_repair = 0.2 ship_recruit_speed = -0.15 } area_modifier = { ship_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { naval_forcelimit_modifier = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 10 local_ship_repair = 0.25 } area_modifier = { ship_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { global_trade_power = 0.1 naval_forcelimit_modifier = 0.1 } on_upgraded = { } } } # In long memory of a time that was purer and simpler # gme_palais_des_papes = { # start = 202 # date = 1.01.01 # time = { months = 120 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_defensiveness = 0.1 # local_development_cost = -0.05 # local_unrest = -1 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # papal_influence = 0.25 # stability_cost_modifier = -0.05 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_defensiveness = 0.1 # local_development_cost = -0.05 # local_unrest = -2 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # papal_influence = 0.25 # stability_cost_modifier = -0.1 # } # on_upgraded = { # owner = { # if = { # limit = { has_estate = estate_church } # add_estate_loyalty = { # estate = estate_church # loyalty = 10 # } # } # } # } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_defensiveness = 0.2 # local_development_cost = -0.1 # local_unrest = -2 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # papal_influence = 0.5 # stability_cost_modifier = -0.1 # curia_powers_cost = -0.05 # } # on_upgraded = { # owner = { # if = { # limit = { has_estate = estate_church } # add_estate_loyalty = { # estate = estate_church # loyalty = 15 # } # } # } # } # } # }gme_devil_tower = { start = 2505 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_regiment_recruit_speed = -0.15 manpower_recovery_speed = 0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_regiment_recruit_speed = -0.15 manpower_recovery_speed = 0.20 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_regiment_recruit_speed = -0.20 manpower_in_true_faith_provinces = 0.15 manpower_recovery_speed = 0.15 } on_upgraded = { } } }gme_gangotri = { start = 2074 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } region_modifier = { } country_modifiers = { build_cost = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } country_modifiers = { build_cost = -0.10 development_cost_modifier = -0.05 } on_upgraded = { } } } gme_hanuman_garhi_temple = { start = 4495 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { manpower_in_true_faith_provinces = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { general_cost = -0.15 manpower_in_true_faith_provinces = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { general_cost = -0.15 morale_damage = 0.05 manpower_in_true_faith_provinces = 0.20 } on_upgraded = { } } } gme_laal_qila = { start = 522 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_autonomy = -0.05 local_defensiveness = 0.25 local_governing_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { governing_capacity = 50 } conditional_modifier = { trigger = { owned_by = MUG } modifier = { diplomatic_reputation = 1 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.33 } area_modifier = { local_autonomy = -0.05 local_governing_cost = -0.15 } region_modifier = { } country_modifiers = { governing_capacity = 50 } conditional_modifier = { trigger = { owned_by = MUG } modifier = { diplomatic_reputation = 1 reform_progress_growth = 0.15 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.50 } area_modifier = { } region_modifier = { local_autonomy = -0.05 local_governing_cost = -0.15 } country_modifiers = { governing_capacity = 50 } conditional_modifier = { trigger = { owned_by = MUG } modifier = { diplomatic_reputation = 1.5 reform_progress_growth = 0.25 } } on_upgraded = { } } } gme_lion_capital_ashoka = { start = 2095 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 local_regiment_cost = -0.10 local_unrest = -2 regiment_recruit_speed = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.005 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.15 local_regiment_cost = -0.10 local_unrest = -2 regiment_recruit_speed = -0.10 } region_modifier = { } country_modifiers = { prestige_decay = -0.01 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_manpower_modifier = 0.15 local_regiment_cost = -0.10 local_unrest = -2 regiment_recruit_speed = -0.10 } country_modifiers = { army_tradition_decay = -0.005 prestige_decay = -0.01 } on_upgraded = { } } } gme_mahabodhi_temple = { start = 558 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.05 same_religion_advisor_cost = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.10 same_religion_advisor_cost = -0.15 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { all_power_cost = -0.05 church_loyalty_modifier = 0.15 same_religion_advisor_cost = -0.20 tolerance_own = 2 } on_upgraded = { } } } gme_padmasambhava_hidden_valley = { start = 4483 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.25 local_unrest = -1 } area_modifier = { local_manpower_modifier = 0.15 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.25 } area_modifier = { local_manpower_modifier = 0.25 local_unrest = -1 } region_modifier = { } country_modifiers = { advisor_cost = -0.10 global_unrest = -0.5 stability_cost_modifier = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.25 local_manpower_modifier = 0.33 } region_modifier = { } country_modifiers = { advisor_cost = -0.15 global_unrest = -1 stability_cost_modifier = -0.15 } on_upgraded = { } } } gme_parvati_temple = { start = 4466 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heathen = 0.5 tolerance_heretic = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { religious_unity = 0.10 tolerance_heathen = 1 tolerance_heretic = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_of_heathens_capacity = 1.5 tolerance_of_heretics_capacity = 1.5 religious_unity = 0.20 tolerance_heathen = 1.5 tolerance_heretic = 1.5 } on_upgraded = { } } }gme_alcazar_segovia = { start = 4789 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.20 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.20 local_governing_cost = -0.25 } area_modifier = { } region_modifier = { } country_modifiers = { artillery_cost = -0.05 prestige = 0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.20 statewide_governing_cost = -0.33 } area_modifier = { } region_modifier = { } country_modifiers = { artillery_cost = -0.10 prestige = 0.50 mil_tech_cost_modifier = -0.05 } on_upgraded = { } } } gme_al_qasr_al_muriq = { start = 224 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_development_cost = -0.05 local_state_maintenance_modifier = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_development_cost = -0.15 local_prosperity_growth = 0.5 } area_modifier = { local_governing_cost = -0.10 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_development_cost = -0.25 } area_modifier = { local_governing_cost = -0.15 local_state_maintenance_modifier = -0.15 local_prosperity_growth = 0.5 } region_modifier = { } country_modifiers = { } on_upgraded = { } } } gme_casa_de_contratacion = { start = 224 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { colonist_placement_chance = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { colonist_placement_chance = 0.10 range = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { colonist_placement_chance = 0.10 range = 0.15 global_tariffs = 0.15 treasure_fleet_income = 0.15 } on_upgraded = { } } } gme_castillo_burgos = { start = 1746 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 500 } province_modifiers = { local_defensiveness = 0.15 local_fort_maintenance_modifier = -0.75 garrison_growth = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { army_tradition = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 750 } province_modifiers = { local_defensiveness = 0.25 local_fort_maintenance_modifier = -1 garrison_growth = 0.25 } area_modifier = { local_manpower_modifier = 0.25 } region_modifier = { } country_modifiers = { army_tradition = 0.25 native_assimilation = 0.25 native_uprising_chance = -0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 1500 } province_modifiers = { local_defensiveness = 0.33 local_fort_maintenance_modifier = -1 garrison_growth = 0.33 } area_modifier = { local_manpower_modifier = 0.33 } region_modifier = { } country_modifiers = { army_tradition = 0.25 native_assimilation = 0.50 native_uprising_chance = -0.50 } on_upgraded = { } } } gme_cathedral_seville = { start = 224 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.25 } area_modifier = { local_unrest = -1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.33 } area_modifier = { local_unrest = -2 } region_modifier = { } country_modifiers = { papal_influence_from_cardinals = 0.15 establish_order_cost = -0.15 } on_upgraded = { } } } gme_lonja_seda = { start = 220 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_modifier = 0.25 province_trade_power_value = 5 } area_modifier = { } region_modifier = { } country_modifiers = { mercantilism_cost = -0.10 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 1 cost_multiplier = 0.50 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 10 local_development_cost = -0.10 trade_goods_size = 0.5 } area_modifier = { province_trade_power_modifier = 0.15 trade_goods_size_modifier = 0.15 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.25 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 2 cost_multiplier = 0.50 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 15 local_development_cost = -0.20 trade_goods_size = 1 } area_modifier = { province_trade_power_modifier = 0.25 trade_goods_size_modifier = 0.33 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.25 trade_efficiency = 0.10 merchants = 1 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 3 cost_multiplier = 0.50 } } } } } gme_mosque_cathedral = { start = 225 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_missionary_strength = 0.01 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_missionary_strength = 0.01 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_missionary_strength = 0.02 local_unrest = -2 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heathen = 1 tolerance_of_heathens_capacity = 1 global_institution_spread = 0.10 } on_upgraded = { } } } gme_rock_gibraltar = { start = 226 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { garrison_growth = 0.33 local_defensiveness = 0.33 local_garrison_size = 0.33 local_hostile_attrition = 1 blockade_force_required = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { garrison_growth = 0.66 local_defensiveness = 0.75 local_garrison_size = 0.50 blockade_force_required = 0.33 } area_modifier = { local_hostile_movement_speed = -0.10 local_hostile_attrition = 1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { garrison_growth = 1 local_defensiveness = 1 local_garrison_size = 0.75 } area_modifier = { local_hostile_movement_speed = -0.15 local_hostile_attrition = 2 blockade_force_required = 0.20 } region_modifier = { } country_modifiers = { } on_upgraded = { } } } gme_sagres_school_navigation = { start = 230 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_sailors_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { sailor_maintenance_modifer = -0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_sailors_modifier = 0.25 } area_modifier = { local_ship_cost = -0.2 } region_modifier = { } country_modifiers = { leader_naval_fire = 1 sailor_maintenance_modifer = -0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_sailors_modifier = 0.33 local_ship_cost = -0.2 } region_modifier = { } country_modifiers = { leader_naval_fire = 1 leader_naval_shock = 1 sailor_maintenance_modifer = -0.33 } on_upgraded = { } } } # gme_santa_barbara_castle = { # start = 1750 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 500 } # province_modifiers = { # local_defensiveness = 0.15 # garrison_growth = 0.05 # local_regiment_cost = -0.05 # regiment_recruit_speed = -0.05 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 750 } # province_modifiers = { # local_defensiveness = 0.25 # garrison_growth = 0.10 # local_regiment_cost = -0.15 # regiment_recruit_speed = -0.15 # } # area_modifier = { # local_manpower_modifier = 0.15 # } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 1500 } # province_modifiers = { # local_defensiveness = 0.33 # garrison_growth = 0.15 # } # area_modifier = { # local_manpower_modifier = 0.25 # local_regiment_cost = -0.15 # regiment_recruit_speed = -0.15 # } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # } gme_santiago_compostela = { start = 206 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_friendly_movement_speed = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_friendly_movement_speed = 0.15 local_tax_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence = 1 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_friendly_movement_speed = 0.15 local_tax_modifier = 0.25 local_unrest = -2 } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 papal_influence = 1 church_loyalty_modifier = 0.10 } on_upgraded = { } } } # gme_tierra_castillos = { # start = 1748 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 500 } # province_modifiers = { # local_defensiveness = 0.15 # local_garrison_size = 0.15 # garrison_growth = 0.05 # local_regiment_cost = -0.05 # regiment_recruit_speed = -0.05 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 750 } # province_modifiers = { # local_defensiveness = 0.25 # local_garrison_size = 0.25 # garrison_growth = 0.10 # local_regiment_cost = -0.15 # regiment_recruit_speed = -0.15 # } # area_modifier = { # local_defensiveness = 0.10 # } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 1500 } # province_modifiers = { # local_defensiveness = 0.33 # local_garrison_size = 0.33 # garrison_growth = 0.15 # } # area_modifier = { # local_manpower_modifier = 0.33 # local_regiment_cost = -0.15 # regiment_recruit_speed = -0.15 # } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # } gme_tower_hercules = { start = 206 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 25 } area_modifier = { province_trade_power_modifier = 0.1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 25 } area_modifier = { province_trade_power_modifier = 0.1 } region_modifier = { } country_modifiers = { global_ship_trade_power = 0.10 range = 0.15 } on_upgraded = { } } } # gme_altare_patria = { # start = 118 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 0 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_regiment_cost = -0.10 # regiment_recruit_speed = -0.10 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # army_tradition = 0.15 # leader_cost = -0.10 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { } # area_modifier = { # local_regiment_cost = -0.15 # regiment_recruit_speed = -0.15 # } # region_modifier = { } # country_modifiers = { # army_tradition = 0.25 # leader_cost = -0.25 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { } # area_modifier = { } # region_modifier = { # local_regiment_cost = -0.15 # regiment_recruit_speed = -0.15 # } # country_modifiers = { # army_tradition = 0.5 # leader_cost = -0.25 # manpower_in_own_culture_provinces = 0.15 # } # on_upgraded = { } # } # } # gme_arsenale_veneziano = { # start = 112 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_sailors_modifier = 0.15 # ship_recruit_speed = -0.15 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # galley_hull_size_modifier = 0.10 # galley_number_of_cannons_modifier = 0.10 # naval_forcelimit_modifier = 0.05 # } # on_upgraded = { # owner = { # add_navy_tradition = 5 # } # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = latin # } # } # modifier = { # allowed_marine_fraction = 0.10 # leader_naval_shock = 1 # } # } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # ship_recruit_speed = -0.15 # } # area_modifier = { # local_sailors_modifier = 0.25 # local_ship_cost = -0.10 # } # region_modifier = { } # country_modifiers = { # galley_hull_size_modifier = 0.15 # galley_number_of_cannons_modifier = 0.15 # naval_forcelimit_modifier = 0.10 # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = latin # } # } # modifier = { # allowed_marine_fraction = 0.15 # leader_naval_shock = 1 # } # } # on_upgraded = { # owner = { # create_admiral = { # tradition = 75 # } # } # } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { } # area_modifier = { # local_sailors_modifier = 0.33 # local_ship_cost = -0.15 # ship_recruit_speed = -0.15 # } # region_modifier = { } # country_modifiers = { # galley_hull_size_modifier = 0.20 # galley_number_of_cannons_modifier = 0.20 # naval_forcelimit_modifier = 0.25 # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = latin # } # } # modifier = { # allowed_marine_fraction = 0.20 # leader_naval_shock = 1 # max_admiral_shock = 1 # } # } # on_upgraded = { # if = { # limit = { # owner = { # has_dlc = "Golden Century" # has_flagship = no # } # } # create_flagship = { # name = "Leone Alato di San Marco" # type = galley # } # } # else = { # owner = { # define_advisor = { # type = naval_reformer # culture = venetian # religion = ROOT # discount = yes # skill = 3 # } # } # } # } # } # } gme_basilica_san_marco = { start = 112 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { missionary_maintenance_cost = -0.10 tolerance_own = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { missionary_maintenance_cost = -0.20 papal_influence = 1 tolerance_own = 0.5 yearly_patriarch_authority = 0.0025 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.33 } region_modifier = { } country_modifiers = { missionary_maintenance_cost = -0.30 papal_influence = 1 tolerance_own = 1 yearly_patriarch_authority = 0.0025 } on_upgraded = { } } } gme_basilica_san_nicola = { start = 1933 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 yearly_patriarch_authority = 0.0025 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.25 local_unrest = -2 } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 missionaries = 1 naval_morale = 0.05 yearly_patriarch_authority = 0.0025 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.33 local_unrest = -3 } region_modifier = { } country_modifiers = { global_missionary_strength = 0.02 missionaries = 1 naval_morale = 0.10 yearly_patriarch_authority = 0.0025 } on_upgraded = { } } } gme_castello_estense = { start = 113 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_regiment_cost = -0.10 trade_goods_size = 0.5 } area_modifier = { } region_modifier = { } country_modifiers = { artillery_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 trade_goods_size = 0.5 } area_modifier = { local_production_efficiency = 0.15 local_regiment_cost = -0.10 } region_modifier = { } country_modifiers = { artillery_cost = -0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 trade_goods_size = 1 } area_modifier = { local_production_efficiency = 0.25 local_regiment_cost = -0.15 } region_modifier = { } country_modifiers = { artillery_barrage_cost = -0.10 artillery_cost = -0.20 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { artillery_power = 0.10 backrow_artillery_damage = 0.10 } } on_upgraded = { } } } gme_castelvecchio = { start = 108 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_development_cost = -0.05 local_state_maintenance_modifier = -0.15 } area_modifier = { local_governing_cost = -0.10 } region_modifier = { } country_modifiers = { } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { monarch_lifespan = 0.10 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_development_cost = -0.15 local_state_maintenance_modifier = -0.15 } area_modifier = { local_governing_cost = -0.15 } region_modifier = { } country_modifiers = { } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { monarch_lifespan = 0.15 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_development_cost = -0.25 } area_modifier = { local_governing_cost = -0.20 local_state_maintenance_modifier = -0.15 } region_modifier = { } country_modifiers = {} conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { monarch_lifespan = 0.20 core_creation = -0.10 } } on_upgraded = { } } } gme_duomo_palermo = { start = 125 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { num_accepted_cultures = 1 religious_unity = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.25 } region_modifier = { } country_modifiers = { num_accepted_cultures = 1 relation_with_heathens = 25 religious_unity = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.33 } region_modifier = { } country_modifiers = { num_accepted_cultures = 2 religious_unity = 0.25 relation_with_heathens = 25 tolerance_heathen = 1 tolerance_of_heathens_capacity = 1 } on_upgraded = { } } } gme_federico_II = { start = 121 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { embracement_cost = -0.1 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 1.00 } area_modifier = { } region_modifier = { } country_modifiers = { embracement_cost = -0.1 technology_cost = -0.05 } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_fori_imperiali = { start = 118 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_prosperity_growth = 0.5 } area_modifier = { } region_modifier = { } country_modifiers = { devotion = 0.5 legitimacy = 0.5 republican_tradition = 0.17 } on_upgraded = { } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { army_tradition = 0.15 leader_cost = -0.15 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_prosperity_growth = 0.5 } region_modifier = { } country_modifiers = { devotion = 1 legitimacy = 1 republican_tradition = 0.3 governing_capacity_modifier = 0.05 same_culture_advisor_cost = -0.05 } on_upgraded = { } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { army_tradition = 0.25 leader_cost = -0.25 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_prosperity_growth = 1 } country_modifiers = { devotion = 1 legitimacy = 1 republican_tradition = 0.3 governing_capacity_modifier = 0.15 same_culture_advisor_cost = -0.15 } on_upgraded = { } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { army_tradition = 0.5 leader_cost = -0.25 manpower_in_own_culture_provinces = 0.15 } } } } gme_lanterna_genova = { start = 101 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 25 ship_recruit_speed = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { range = 0.15 trade_range_modifier = 0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { naval_tradition_from_trade = 0.05 } } on_upgraded = { owner = { define_advisor = { type = trader skill = 1 discount = yes culture = ROOT religion = ROOT } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 25 } area_modifier = { province_trade_power_modifier = 0.25 } region_modifier = { } country_modifiers = { global_ship_trade_power = 0.10 range = 0.20 trade_range_modifier = 0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { naval_tradition_from_trade = 0.10 } } on_upgraded = { owner = { define_advisor = { type = trader skill = 2 discount = yes culture = ROOT religion = ROOT } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 25 } area_modifier = { } region_modifier = { province_trade_power_modifier = 0.25 } country_modifiers = { global_ship_trade_power = 0.15 trade_range_modifier = 0.15 range = 0.25 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { naval_tradition_from_trade = 0.15 light_ship_hull_size_modifier = 0.15 } } on_upgraded = { owner = { add_mercantilism_or_monarch_power = { amount = 5 } } } } } gme_palazzo_pitti = { start = 116 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 envoy_travel_time = -0.20 } on_upgraded = { owner = { random_list = { 50 = { define_advisor = { type = diplomat culture = ROOT skill = 1 discount = yes } } 50 = { define_advisor = { type = statesman culture = ROOT skill = 1 discount = yes } } } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.10 local_prosperity_growth = 0.5 local_monthly_devastation = -0.05 local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 envoy_travel_time = -0.25 candidate_random_bonus = 1 } on_upgraded = { owner = { random_list = { 50 = { define_advisor = { type = diplomat culture = ROOT skill = 2 discount = yes } } 50 = { define_advisor = { type = statesman culture = ROOT skill = 2 discount = yes } } } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.10 local_prosperity_growth = 1 local_monthly_devastation = -0.1 local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 2 envoy_travel_time = -0.33 candidate_random_bonus = 1 } on_upgraded = { owner = { random_list = { 50 = { define_advisor = { type = diplomat culture = ROOT skill = 3 discount = yes } } 50 = { define_advisor = { type = statesman culture = ROOT skill = 3 discount = yes } } } } } } } gme_palazzo_reale = { start = 103 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_development_cost = -0.05 } region_modifier = { } country_modifiers = { monthly_splendor = 1 relation_with_same_culture_group = 15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { local_development_cost = -0.10 } region_modifier = { } country_modifiers = { army_tradition_decay = -0.005 monthly_splendor = 1 papal_influence_from_cardinals = 0.25 relation_with_same_culture_group = 25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.15 } area_modifier = { local_development_cost = -0.15 } region_modifier = { } country_modifiers = { army_tradition_decay = -0.01 monthly_splendor = 2 papal_influence_from_cardinals = 0.33 relation_with_same_culture_group = 25 } on_upgraded = { } } } gme_parramentu_sicilianu = { start = 125 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_governing_cost = -0.10 } area_modifier = { local_unrest = -0.5 } region_modifier = { } country_modifiers = { reform_progress_growth = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_governing_cost = -0.15 local_unrest = -1 } region_modifier = { } country_modifiers = { reform_progress_growth = 0.10 all_estate_loyalty_equilibrium = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_governing_cost = -0.20 local_unrest = -2 } region_modifier = { } country_modifiers = { reform_progress_growth = 0.20 all_estate_loyalty_equilibrium = 0.10 } on_upgraded = { } } } gme_sala_dei_cavalli = { start = 109 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { cavalry_cost = -0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { cavalry_flanking = 0.15 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_manpower_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { cavalry_cost = -0.15 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { cavalry_flanking = 0.25 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.33 } region_modifier = { } country_modifiers = { cavalry_cost = -0.20 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = latin } } modifier = { cav_to_inf_ratio = 0.25 cavalry_flanking = 0.25 cavalry_power = 0.10 } } on_upgraded = { } } } # gme_torre_pisa = { # start = 115 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 2 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { # advisor_pool = 1 # innovativeness_gain = 0.25 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { # advisor_cost = -0.10 # advisor_pool = 1 # innovativeness_gain = 0.33 # } # on_upgraded = { # owner = { # random_list = { # 33 = { # define_advisor = { # type = natural_scientist # culture = ROOT # religion = ROOT # skill = 2 # } # } # 33 = { # define_advisor = { # type = philosopher # culture = ROOT # religion = ROOT # skill = 2 # } # } # 33 = { # define_advisor = { # type = theologian # culture = ROOT # religion = ROOT # skill = 2 # } # } # } # } # } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { # advisor_cost = -0.15 # advisor_pool = 1 # innovativeness_gain = 0.50 # } # on_upgraded = { # owner = { # add_innovativeness_or_monarch_power = { # amount = 5 # adm = 50 # dip = 50 # mil = 50 # } # random_list = { # 33 = { # define_advisor = { # type = natural_scientist # culture = ROOT # religion = ROOT # skill = 3 # } # } # 33 = { # define_advisor = { # type = philosopher # culture = ROOT # religion = ROOT # skill = 3 # } # } # 33 = { # define_advisor = { # type = theologian # culture = ROOT # religion = ROOT # skill = 3 # } # } # } # } # } # } # } gme_universita_bologna = { start = 4730 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { global_institution_spread = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { global_institution_spread = 0.10 idea_cost = -0.05 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 1.00 } area_modifier = { } region_modifier = { } country_modifiers = { global_institution_spread = 0.15 idea_cost = -0.10 } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_gardens_babur = { start = 451 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.25 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.10 prestige = 0.5 } conditional_modifier = { trigger = { OR = { owned_by = MUG owner = { has_leader = "Babur" dynasty = "Timurid" } } } modifier = { legitimacy = 0.5 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_development_cost = -0.25 } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.15 prestige = 0.5 } conditional_modifier = { trigger = { OR = { owned_by = MUG owner = { has_leader = "Babur" dynasty = "Timurid" } } } modifier = { legitimacy = 0.5 vassal_income = 0.15 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.35 } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.20 prestige = 0.5 prestige_decay = -0.005 } conditional_modifier = { trigger = { OR = { owned_by = MUG owner = { has_leader = "Babur" dynasty = "Timurid" } } } modifier = { legitimacy = 0.5 vassal_income = 0.15 vassal_manpower_bonus = 0.15 } } on_upgraded = { } } } gme_minaret_jam = { start = 449 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_friendly_movement_speed = 0.33 local_tax_modifier = 0.25 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_friendly_movement_speed = 0.33 local_tax_modifier = 0.25 local_unrest = -1 } region_modifier = { } country_modifiers = { monthly_splendor = 0.5 tolerance_own = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_friendly_movement_speed = 0.33 local_tax_modifier = 0.25 local_unrest = -2 } country_modifiers = { monthly_splendor = 1 tolerance_own = 1 } on_upgraded = { } } } gme_soltangala = { start = 445 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 province_trade_power_value = 5 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 1 cost_multiplier = 0.50 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 province_trade_power_value = 10 } area_modifier = { province_trade_power_modifier = 0.25 } region_modifier = { } country_modifiers = { global_trade_power = 0.10 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 2 cost_multiplier = 0.50 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 province_trade_power_value = 15 } area_modifier = { province_trade_power_modifier = 0.33 } region_modifier = { } country_modifiers = { global_trade_power = 0.20 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 3 cost_multiplier = 0.50 } } } } }gme_beomeosa = { start = 2745 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { hostile_fleet_attrition = 1 } area_modifier = { } region_modifier = { } country_modifiers = { drill_gain_modifier = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { hostile_fleet_attrition = 2 } area_modifier = { } region_modifier = { } country_modifiers = { manpower_in_true_faith_provinces = 0.10 drill_gain_modifier = 0.50 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { hostile_fleet_attrition = 2 } region_modifier = { } country_modifiers = { manpower_in_true_faith_provinces = 0.15 drill_gain_modifier = 1 } on_upgraded = { } } } gme_dol_hareunbang = { start = 2741 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.5 local_monthly_devastation = -0.025 regiment_recruit_speed = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.15 local_regiment_cost = -0.15 regiment_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { monthly_splendor = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_manpower_modifier = 0.15 local_regiment_cost = -0.15 regiment_recruit_speed = -0.15 } country_modifiers = { monthly_splendor = 1 } on_upgraded = { } } } gme_dosan_seowon = { start = 736 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { idea_cost = -0.05 same_culture_advisor_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { idea_cost = -0.10 same_culture_advisor_cost = -0.10 advisor_pool = 1 } on_upgraded = { owner = { add_estate_church_loyalty_effect = yes } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { idea_cost = -0.10 same_culture_advisor_cost = -0.20 advisor_pool = 1 } on_upgraded = { owner = { add_estate_church_loyalty_effect = yes } } } } gme_five_grand_palaces = { start = 735 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 } area_modifier = { } region_modifier = { local_governing_cost = -0.05 } country_modifiers = { legitimacy = 0.5 meritocracy = 0.5 governing_capacity_modifier = 0.05 } conditional_modifier = { trigger = { religion = confucianism has_owner_religion = yes } modifier = { religious_unity = 0.05 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_development_cost = -0.15 } region_modifier = { local_governing_cost = -0.10 } country_modifiers = { governing_capacity_modifier = 0.10 legitimacy = 1 meritocracy = 1 } conditional_modifier = { trigger = { religion = confucianism has_owner_religion = yes } modifier = { prestige_decay = -0.005 religious_unity = 0.10 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_development_cost = -0.15 local_governing_cost = -0.15 } country_modifiers = { governing_capacity_modifier = 0.10 legitimacy = 1 meritocracy = 1 } conditional_modifier = { trigger = { religion = confucianism has_owner_religion = yes } modifier = { prestige_decay = -0.01 religious_unity = 0.15 } } on_upgraded = { } } } # gme_gakhwangsa = { # start = 735 # date = 1.01.01 # time = { months = 120 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { # prestige_per_development_from_conversion = 0.5 # spy_offence = 0.05 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { # prestige_per_development_from_conversion = 0.5 # spy_offence = 0.05 # missionaries = 1 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { # prestige_per_development_from_conversion = 1 # spy_offence = 0.10 # missionaries = 1 # } # on_upgraded = { } # } # } gme_goguryeyo_tombs = { start = 1845 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { prestige_from_land = 0.10 land_morale = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { shock_damage_received = -0.05 prestige_from_land = 0.25 land_morale = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { shock_damage_received = -0.10 prestige_from_land = 0.33 land_morale = 0.10 } on_upgraded = { } } } # on_destroyed = { } # type = monument # start = 2741 # gme_hallasan = { # date = 1.01.01 # build_cost = 1000 # time = { months = 120 } # starting_tier = 1 # can_be_moved = no # on_built = { } # build_trigger = { always = yes } # can_use_modifiers_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 120 } # tier_1 = { # cost_to_upgrade = { factor = 1000 } # local_monthly_devastation = -0.025 # province_modifiers = { # } # area_modifier = { } # region_modifier = { } # on_upgraded = { } # country_modifiers = { } # } # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # tier_2 = { # province_modifiers = { # trade_goods_size = 0.5 # local_monthly_devastation = -0.05 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # monthly_splendor = 0.5 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # trade_goods_size = 1 # local_monthly_devastation = -0.05 # } # region_modifier = { } # area_modifier = { } # country_modifiers = { # monthly_splendor = 1 # } # on_upgraded = { } # } # } gme_hwaseong_fortress = { start = 4230 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_garrison_size = 0.15 local_defensiveness = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { church_influence_modifier = -0.05 nobles_influence_modifier = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_garrison_size = 0.25 local_defensiveness = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { fort_maintenance_modifier = -0.1 reform_progress_growth = 0.1 church_influence_modifier = -0.05 nobles_influence_modifier = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_garrison_size = 0.33 local_defensiveness = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { fort_maintenance_modifier = -0.2 reform_progress_growth = 0.15 church_influence_modifier = -0.10 nobles_influence_modifier = -0.10 } on_upgraded = { } } } gme_jinnamgwan_hall = { start = 4228 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { hostile_disembark_speed = 0.25 local_sailors_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { hostile_disembark_speed = 0.25 local_sailors_modifier = 0.5 } area_modifier = { } region_modifier = { } country_modifiers = { naval_morale = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { hostile_disembark_speed = 0.50 local_sailors_modifier = 1 } area_modifier = { } region_modifier = { } country_modifiers = { naval_morale = 0.05 } on_upgraded = { } } } # gme_jongmyo_shrine = { # start = 735 # date = 1.01.01 # time = { months = 120 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_unrest = -1 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # religious_unity = 0.05 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_unrest = -2 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # religious_unity = 0.10 # prestige_decay = -0.005 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_unrest = -3 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # religious_unity = 0.15 # prestige_decay = -0.01 # } # on_upgraded = { } # } # } gme_mt_paekdu = { start = 2743 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heretic = 0.5 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heretic = 1 tolerance_own = 1 stability_cost_modifier = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heretic = 1 tolerance_own = 1 stability_cost_modifier = -0.20 culture_conversion_cost = -0.10 } on_upgraded = { } } } gme_royal_tombs_joseon = { start = 735 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { all_estate_influence_modifier = -0.05 } conditional_modifier = { trigger = { emf_religion_is_buddhist = yes has_owner_religion = yes } modifier = { prestige_per_development_from_conversion = 0.5 spy_offence = 0.05 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { all_estate_influence_modifier = -0.05 yearly_absolutism = 0.25 } conditional_modifier = { trigger = { emf_religion_is_buddhist = yes has_owner_religion = yes } modifier = { missionaries = 1 prestige_per_development_from_conversion = 0.5 spy_offence = 0.05 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { all_estate_influence_modifier = -0.05 max_absolutism = 5 yearly_absolutism = 0.50 } conditional_modifier = { trigger = { emf_religion_is_buddhist = yes has_owner_religion = yes } modifier = { missionaries = 1 prestige_per_development_from_conversion = 1 spy_offence = 0.10 } } on_upgraded = { } } } gme_seokguram = { start = 2745 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { navy_tradition = 0.25 yearly_corruption = -0.025 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { navy_tradition = 0.5 yearly_corruption = -0.025 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { navy_tradition = 0.75 yearly_corruption = -0.05 ship_durability = 0.05 } on_upgraded = { } } } gme_sungkyunkwan = { start = 4230 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { technology_cost = -0.05 embracement_cost = -0.10 yearly_harmony = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { technology_cost = -0.05 embracement_cost = -0.15 yearly_harmony = 0.33 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_institution_spread = 0.25 } country_modifiers = { technology_cost = -0.05 embracement_cost = -0.20 yearly_harmony = 0.5 } on_upgraded = { owner = { add_estate_church_loyalty_effect = yes } } } } gme_tripitaka_koreana = { start = 4229 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.25 global_missionary_strength = 0.01 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { prestige = 0.5 global_missionary_strength = 0.02 yearly_karma_decay = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_institution_spread = 0.15 } country_modifiers = { prestige = 1 global_missionary_strength = 0.03 yearly_karma_decay = 0.10 } on_upgraded = { } } }gme_binnenhof = { start = 4383 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.25 republican_tradition = 0.1 devotion = 0.25 diplomatic_reputation = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.5 republican_tradition = 0.2 devotion = 0.5 diplomatic_reputation = 1 min_autonomy_in_territories = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 1 republican_tradition = 0.3 devotion = 1 diplomatic_reputation = 1 min_autonomy_in_territories = -0.15 monarch_diplomatic_power = 1 } on_upgraded = { } } } gme_bishop_palace = { start = 93 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.20 } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence = 0.5 global_religious_conversion_resistance = 0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.40 } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence = 1 global_religious_conversion_resistance = 0.30 church_loyalty_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence = 2 global_religious_conversion_resistance = 0.50 church_loyalty_modifier = 0.15 } on_upgraded = { owner = { add_estate_church_loyalty_effect = yes } } } } gme_bruges_city_centre = { start = 90 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_modifier = 0.15 local_build_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_modifier = 0.50 local_build_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 1 trade_efficiency = 0.05 center_of_trade_upgrade_cost = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_modifier = 1 local_build_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 1 trade_efficiency = 0.10 center_of_trade_upgrade_cost = -0.20 } on_upgraded = { owner = { add_estate_burghers_loyalty_effect = yes } } } } gme_domkerk = { start = 98 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_missionary_strength = 0.005 } region_modifier = { } country_modifiers = { tolerance_own = 0.5 papal_influence = 0.5 monthly_fervor_increase = 0.25 church_power_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_missionary_strength = 0.01 } region_modifier = { } country_modifiers = { tolerance_own = 1 papal_influence = 1 monthly_fervor_increase = 0.5 church_power_modifier = 0.10 institution_spread_from_true_faith = 0.20 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_missionary_strength = 0.02 } region_modifier = { } country_modifiers = { tolerance_own = 2 papal_influence = 1 monthly_fervor_increase = 1 church_power_modifier = 0.15 institution_spread_from_true_faith = 0.50 } on_upgraded = { } } } gme_grote_raad_mechelen = { start = 1744 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.05 } area_modifier = { } region_modifier = { local_governing_cost = -0.05 } country_modifiers = { global_autonomy = -0.025 reform_progress_growth = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 1 local_build_cost = -0.10 } area_modifier = { } region_modifier = { local_governing_cost = -0.15 } country_modifiers = { global_autonomy = -0.05 reform_progress_growth = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 2 local_build_cost = -0.15 } area_modifier = { } region_modifier = { local_governing_cost = -0.20 } country_modifiers = { global_autonomy = -0.1 reform_progress_growth = 0.15 } on_upgraded = { owner = { add_estate_burghers_loyalty_effect = yes add_estate_church_loyalty_effect = yes add_estate_nobles_loyalty_effect = yes } } } } gme_het_gravensteen = { start = 1865 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 garrison_growth = 0.10 } area_modifier = { local_autonomy = -0.025 } region_modifier = { } country_modifiers = { global_unrest = -1 stability_cost_modifier = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 garrison_growth = 0.25 } area_modifier = { local_autonomy = -0.05 } region_modifier = { } country_modifiers = { global_unrest = -2 stability_cost_modifier = -0.20 land_morale = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.50 garrison_growth = 0.50 } area_modifier = { local_autonomy = -0.1 } region_modifier = { } country_modifiers = { global_unrest = -2 stability_cost_modifier = -0.25 land_morale = 0.05 army_tradition = 0.25 } on_upgraded = { } } } gme_kasteel_de_haar = { start = 98 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 local_defensiveness = 0.1 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -1 local_defensiveness = 0.1 } area_modifier = { local_defensiveness = 0.15 } region_modifier = { } country_modifiers = { prestige = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_unrest = -2 local_defensiveness = 0.25 } area_modifier = { local_defensiveness = 0.15 } region_modifier = { } country_modifiers = { prestige = 1 army_tradition = 0.25 } on_upgraded = { owner = { add_estate_nobles_loyalty_effect = yes } } } } gme_leiden_university = { start = 4383 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 0.5 prestige = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 1 prestige = 0.5 technology_cost = -0.05 } on_upgraded = { owner = { random_list = { 33 = { define_advisor = { type = natural_scientist culture = ROOT religion = ROOT skill = 2 } } 33 = { define_advisor = { type = philosopher culture = ROOT religion = ROOT skill = 2 } } 33 = { define_advisor = { type = theologian culture = ROOT religion = ROOT skill = 2 } } } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.75 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 2 prestige = 1 technology_cost = -0.10 } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_old_leuven_university = { start = 92 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { advisor_cost = -0.05 global_institution_spread = 0.10 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.5 } area_modifier = { } region_modifier = { } country_modifiers = { advisor_cost = -0.10 global_institution_spread = 0.20 tolerance_heretic = 1 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.75 } area_modifier = { } region_modifier = { } country_modifiers = { advisor_cost = -0.20 global_institution_spread = 0.50 tolerance_heretic = 2 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } } gme_paleis_koudenberg = { start = 92 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.005 monthly_splendor = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -2 local_manpower_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.01 monthly_splendor = 1 governing_capacity_modifier = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_unrest = -2 local_manpower_modifier = 0.30 } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.01 monthly_splendor = 2 governing_capacity_modifier = 0.1 } on_upgraded = { owner = { add_estate_burghers_loyalty_effect = yes add_estate_church_loyalty_effect = yes add_estate_church_loyalty_effect = yes } } } } gme_sint_pietersabdij = { start = 1865 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 5 local_development_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.25 monthly_splendor = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 10 local_development_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.5 monthly_splendor = 1 religious_unity = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 15 local_development_cost = -0.20 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 1 monthly_splendor = 1.5 religious_unity = 0.15 } on_upgraded = { owner = { add_estate_church_loyalty_effect = yes } } } } gme_the_bock = { start = 94 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { garrison_growth = 0.33 local_defensiveness = 0.33 local_garrison_size = 0.33 local_hostile_attrition = 1 local_manpower_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { garrison_growth = 0.66 local_defensiveness = 0.75 local_garrison_size = 0.50 local_manpower_modifier = 0.33 } area_modifier = { local_hostile_movement_speed = -0.10 local_hostile_attrition = 1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { garrison_growth = 1 local_defensiveness = 1 local_garrison_size = 0.75 } area_modifier = { local_hostile_movement_speed = -0.15 local_hostile_attrition = 2 local_manpower_modifier = 0.20 } region_modifier = { } country_modifiers = { } on_upgraded = { } } } gme_alkarak_castle = { start = 380 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_garrison_size = 0.15 local_manpower_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 local_garrison_size = 0.25 local_manpower_modifier = 0.25 } area_modifier = { local_regiment_cost = -0.10 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_garrison_size = 0.33 } area_modifier = { local_manpower_modifier = 0.33 local_regiment_cost = -0.15 regiment_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { cavalry_cost = -0.10 army_tradition_from_battle = 0.50 } on_upgraded = { } } } gme_al_mustansiriya = { start = 410 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.15 local_build_cost = -0.10 local_build_time = -0.10 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { adm_advisor_cost = -0.05 prestige = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_build_cost = -0.15 local_build_time = -0.15 local_unrest = -2 } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { adm_advisor_cost = -0.10 prestige = 0.50 technology_cost = -0.05 tolerance_own = 0.50 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_build_cost = -0.20 local_build_time = -0.20 local_unrest = -1 } area_modifier = { local_institution_spread = 0.25 local_unrest = -1 } region_modifier = { } country_modifiers = { adm_advisor_cost = -0.15 prestige = 0.50 technology_cost = -0.1 tolerance_own = 1 } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_cave_patriarch = { start = 379 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { warscore_cost_vs_other_religion = -0.05 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 1 warscore_cost_vs_other_religion = -0.05 tolerance_heathen = 0.25 tolerance_heretic = 0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { stability_cost_to_declare_war = -1 tolerance_own = 1 tolerance_heathen = 0.5 tolerance_heretic = 0.5 tolerance_of_heathens_capacity = 0.5 tolerance_of_heretics_capacity = 0.5 warscore_cost_vs_other_religion = -0.10 } on_upgraded = { } } } gme_great_mosque_aleppo = { start = 377 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_heathen_missionary_strength = 0.005 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_heathen_missionary_strength = 0.01 tolerance_own = 1 missionary_maintenance_cost = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_heathen_missionary_strength = 0.015 tolerance_own = 1 missionary_maintenance_cost = -0.20 } on_upgraded = { } } } gme_qasr_al_azm = { start = 382 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_governing_cost = -0.10 local_defensiveness = 0.15 regiment_recruit_speed = -0.25 local_regiment_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_state_maintenance_modifier = -0.15 local_governing_cost = -0.20 local_defensiveness = 0.25 regiment_recruit_speed = -0.50 local_regiment_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_state_maintenance_modifier = -0.25 statewide_governing_cost = -0.25 local_defensiveness = 0.33 local_regiment_cost = -0.15 } area_modifier = { regiment_recruit_speed = -0.75 } region_modifier = { } country_modifiers = { prestige = 0.5 legitimacy = 0.5 } on_upgraded = { } } } gme_shaf_ve_yativ_synagogue = { start = 410 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.10 local_build_time = -0.10 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.50 num_accepted_cultures = 1 legitimacy = 0.5 devotion = 0.5 republican_tradition = 0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_build_cost = -0.15 local_build_time = -0.15 local_unrest = -2 } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { prestige = 1 num_accepted_cultures = 1 legitimacy = 0.5 devotion = 0.5 republican_tradition = 0.20 tolerance_own = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_build_cost = -0.20 local_build_time = -0.20 local_unrest = -1 } area_modifier = { local_institution_spread = 0.25 local_unrest = -1 } region_modifier = { } country_modifiers = { prestige = 1 num_accepted_cultures = 2 legitimacy = 1 devotion = 1 republican_tradition = 0.3 tolerance_own = 1 } on_upgraded = { } } } gme_tomb_ezekiel = { start = 409 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -0.5 local_tax_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 improve_relation_modifier = 0.10 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -1 local_tax_modifier = 0.20 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1.5 improve_relation_modifier = 0.15 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_unrest = -2 local_tax_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 2 improve_relation_modifier = 0.20 tolerance_own = 1 } on_upgraded = { } } } gme_umayyad_mosque = { start = 382 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.05 promote_culture_cost = -0.05 religious_unity = 0.05 stability_cost_modifier = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { ae_impact = -0.05 church_loyalty_modifier = 0.05 promote_culture_cost = -0.10 religious_unity = 0.10 stability_cost_modifier = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { ae_impact = -0.10 church_loyalty_modifier = 0.10 promote_culture_cost = -0.15 religious_unity = 0.15 stability_cost_modifier = -0.15 } on_upgraded = { } } } # In long memory of a time that was purer and simpler # gme_citadel_aleppo = { # start = 377 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_autonomy = -0.0125 # local_defensiveness = 0.15 # province_trade_power_value = 5 # } # area_modifier = { # province_trade_power_modifier = 0.10 # } # region_modifier = { } # country_modifiers = { } # on_upgraded = { # owner = { # define_advisor = { # type = trader # culture = ROOT # skill = 1 # cost_multiplier = 0.50 # } # } # } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_autonomy = -0.025 # local_defensiveness = 0.25 # garrison_growth = 0.10 # province_trade_power_value = 10 # } # area_modifier = { # province_trade_power_modifier = 0.15 # } # region_modifier = { } # country_modifiers = { # caravan_power = 0.10 # } # on_upgraded = { # owner = { # define_advisor = { # type = trader # culture = ROOT # skill = 2 # cost_multiplier = 0.50 # } # } # } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_defensiveness = 0.33 # garrison_growth = 0.25 # } # area_modifier = { # local_autonomy = -0.05 # province_trade_power_value = 15 # } # region_modifier = { # province_trade_power_modifier = 0.25 # } # country_modifiers = { # caravan_power = 0.15 # } # on_upgraded = { # owner = { # define_advisor = { # type = trader # culture = ROOT # skill = 3 # cost_multiplier = 0.50 # } # } # } # } # }gme_alamliq = { start = 2120 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 local_tax_modifier = 0.15 } area_modifier = { trade_goods_size_modifier = 0.10 } region_modifier = { } country_modifiers = { global_trade_power = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.25 province_trade_power_modifier = 0.10 } area_modifier = { trade_goods_size_modifier = 0.15 local_development_cost = -0.10 } region_modifier = { } country_modifiers = { global_trade_power = 0.10 land_forcelimit_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.33 province_trade_power_modifier = 0.20 } area_modifier = { trade_goods_size_modifier = 0.20 local_development_cost = -0.20 } region_modifier = { } country_modifiers = { global_trade_power = 0.15 land_forcelimit_modifier = 0.20 manpower_recovery_speed = 0.15 } on_upgraded = { } } } gme_genghis_khan_golden_tent = { start = 4678 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { allowed_num_of_buildings = 1 } area_modifier = { local_development_cost = -0.10 local_manpower_modifier = 0.15 } region_modifier = { } country_modifiers = { horde_unity = 1 core_creation = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { allowed_num_of_buildings = 2 local_manpower_modifier = 0.25 } region_modifier = { local_development_cost = -0.15 } country_modifiers = { horde_unity = 1 core_creation = -0.10 nomadic_tribes_loyalty_modifier = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 3 } area_modifier = { local_build_cost = -0.15 local_build_time = -0.15 } region_modifier = { local_development_cost = -0.25 local_manpower_modifier = 0.25 } country_modifiers = { horde_unity = 1 core_creation = -0.15 nomadic_tribes_loyalty_modifier = 0.10 } on_upgraded = { } } } gme_mausoleum_genghis_khan = { start = 701 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 regiment_recruit_speed = -0.15 } area_modifier = { local_regiment_cost = -0.10 } region_modifier = { } country_modifiers = { horde_unity = 0.5 governing_capacity_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.25 local_regiment_cost = -0.20 regiment_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { horde_unity = 1 governing_capacity_modifier = 0.10 num_accepted_cultures = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.33 } region_modifier = { local_regiment_cost = -0.20 regiment_recruit_speed = -0.25 } country_modifiers = { horde_unity = 1 governing_capacity_modifier = 0.15 num_accepted_cultures = 3 } on_upgraded = { } } } gme_yili_general_government = { start = 2120 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 } area_modifier = { local_manpower_modifier = 0.15 } region_modifier = { } country_modifiers = { infantry_power = 0.025 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.33 } area_modifier = { local_manpower_modifier = 0.2 regiment_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { infantry_power = 0.025 artillery_power = 0.025 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.5 } area_modifier = { local_manpower_modifier = 0.25 regiment_recruit_speed = -0.25 supply_limit_modifier = 0.25 } region_modifier = { } country_modifiers = { infantry_power = 0.05 artillery_power = 0.05 prestige_from_land = 0.15 } on_upgraded = { } } } gme_chengde_mountain_resort = { start = 703 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.05 statewide_governing_cost = -0.25 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.1 statewide_governing_cost = -0.33 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.1 diplomats = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.15 statewide_governing_cost = -0.5 } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.15 diplomats = 1 administrative_efficiency = 0.025 } on_upgraded = { } } } gme_governor_office_of_zhili = { start = 696 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 } area_modifier = { local_manpower_modifier = 0.15 } region_modifier = { } country_modifiers = { army_tradition = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 } area_modifier = { local_manpower_modifier = 0.2 regiment_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { army_tradition = 0.25 drill_gain_modifier = 0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.5 } area_modifier = { local_manpower_modifier = 0.25 regiment_recruit_speed = -0.25 supply_limit_modifier = 0.25 } region_modifier = { } country_modifiers = { army_tradition = 0.5 drill_gain_modifier = 0.25 leader_cost = -0.1 } on_upgraded = { } } } gme_mogao_grottoes = { start = 707 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { allowed_num_of_buildings = 1 } area_modifier = { local_unrest = -1 } region_modifier = { } country_modifiers = { tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 2 } area_modifier = { local_unrest = -2 local_institution_spread = 0.1 } region_modifier = { } country_modifiers = { tolerance_own = 1 religious_unity = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 3 } area_modifier = { local_unrest = -3 local_institution_spread = 0.2 } region_modifier = { } country_modifiers = { tolerance_own = 1.5 religious_unity = 0.1 culture_conversion_cost = -0.2 } on_upgraded = { } } } # gme_old_summer_palace = { # start = 1816 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 0 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # allowed_num_of_buildings = 1 # tax_income = 12 # } # area_modifier = { # trade_goods_size = 0.25 # } # region_modifier = { } # country_modifiers = { # monthly_splendor = 1 # tolerance_heathen = 1 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # allowed_num_of_buildings = 2 # tax_income = 18 # } # area_modifier = { # local_build_cost = -0.15 # trade_goods_size = 0.25 # } # region_modifier = { } # country_modifiers = { # monthly_splendor = 1 # tolerance_heathen = 1.5 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # allowed_num_of_buildings = 3 # tax_income = 24 # } # area_modifier = { # local_build_cost = -0.15 # local_build_time = -0.15 # trade_goods_size = 0.25 # } # region_modifier = { } # country_modifiers = { # monthly_splendor = 1.5 # tolerance_heathen = 2 # } # on_upgraded = { } # } # } # gme_prince_kungs_mansion = { # start = 1816 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 0 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_production_efficiency = 0.15 # } # area_modifier = { # local_amount_of_banners = 0.15 # } # region_modifier = { } # country_modifiers = { # mil_advisor_cost = -0.15 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_production_efficiency = 0.2 # local_state_maintenance_modifier = -0.2 # } # area_modifier = { # local_amount_of_banners = 0.2 # } # region_modifier = { } # country_modifiers = { # mil_advisor_cost = -0.2 # global_manpower_modifier = 0.05 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_production_efficiency = 0.25 # local_state_maintenance_modifier = -0.25 # } # area_modifier = { # local_amount_of_banners = 0.25 # } # region_modifier = { } # country_modifiers = { # mil_advisor_cost = -0.25 # global_manpower_modifier = 0.1 # free_mil_policy = 1 # } # on_upgraded = { } # } # } gme_temple_of_heaven = { start = 1816 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { allowed_num_of_buildings = 1 province_trade_power_modifier = 0.15 } area_modifier = { local_development_cost = -0.05 local_institution_spread = 0.15 trade_goods_size = 0.25 } region_modifier = { } country_modifiers = { monthly_splendor = 1 tolerance_heathen = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 2 province_trade_power_modifier = 0.2 } area_modifier = { local_build_cost = -0.15 local_development_cost = -0.1 trade_goods_size = 0.25 local_institution_spread = 0.2 } region_modifier = { } country_modifiers = { idea_cost = -0.05 monthly_splendor = 1 tolerance_heathen = 1.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 3 province_trade_power_modifier = 0.25 } area_modifier = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 trade_goods_size = 0.25 local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { idea_cost = -0.075 free_dip_policy = 1 monthly_splendor = 1.5 tolerance_heathen = 2 } on_upgraded = { } } } gme_thirteen_ming_tombs = { start = 1816 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_amount_of_banners = 0.15 } region_modifier = { } country_modifiers = { reform_progress_growth = 0.15 } conditional_modifier = { trigger = { OR = { owned_by = MCH owned_by = QNG } } modifier = { mil_advisor_cost = -0.15 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_amount_of_banners = 0.2 } region_modifier = { } country_modifiers = { reform_progress_growth = 0.15 monarch_lifespan = 0.15 } conditional_modifier = { trigger = { OR = { owned_by = MCH owned_by = QNG } } modifier = { mil_advisor_cost = -0.2 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_amount_of_banners = 0.25 } region_modifier = { } country_modifiers = { reform_progress_growth = 0.15 monarch_lifespan = 0.15 free_adm_policy = 1 } conditional_modifier = { trigger = { OR = { owned_by = MCH owned_by = QNG } } modifier = { free_mil_policy = 1 mil_advisor_cost = -0.25 } } on_upgraded = { } } } gme_yungang_grottoes = { start = 697 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.25 } area_modifier = { local_monthly_devastation = -0.1 local_prosperity_growth = 0.1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.25 } area_modifier = { local_monthly_devastation = -0.15 local_prosperity_growth = 0.15 } region_modifier = { } country_modifiers = { state_governing_cost = -0.025 } on_upgraded = { } } tier_3 = { upgrade_time = {months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.25 } area_modifier = { local_monthly_devastation = -0.15 local_prosperity_growth = 0.15 } region_modifier = { } country_modifiers = { state_governing_cost = -0.05 } on_upgraded = { } } }gme_charles_university = { start = 266 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { idea_cost = -0.05 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.75 } area_modifier = { } region_modifier = { } country_modifiers = { idea_cost = -0.10 church_loyalty_modifier = 0.10 institution_spread_from_true_faith = 0.15 } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_externsteine = { start = 2972 date = 1.01.01 time = { months = 0 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.05 local_missionary_strength = -0.01 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.1 local_missionary_strength = -0.03 } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.15 local_missionary_strength = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 1 prestige = 1 } on_upgraded = { } } } gme_karlovy_vary = { start = 2967 date = 1.01.01 time = { months = 0 } build_cost = 1000 can_be_moved = no starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 local_prosperity_growth = 1 local_development_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { monarch_lifespan = 0.05 } on_upgraded = { owner = { add_prestige_or_monarch_power = { amount = 10 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -2 } area_modifier = { local_development_cost = -0.15 local_prosperity_growth = 0.5 local_state_maintenance_modifier = -0.25 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.1 monarch_lifespan = 0.10 } on_upgraded = { owner = { add_estate_loyalty = { estate = estate_nobles loyalty = 5 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_unrest = -2 local_prosperity_growth = 1 local_development_cost = -0.15 local_state_maintenance_modifier = -0.25 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.15 monarch_lifespan = 0.15 monthly_splendor = 1 } on_upgraded = { owner = { add_splendor = 100 } } } } gme_neuhaus_palace = { start = 2972 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_governing_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { FROM = { add_legitimacy = 10 add_devotion = 10 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_governing_cost = -0.1 } area_modifier = { local_autonomy = -0.05 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_governing_cost = -0.15 } area_modifier = { local_autonomy = -0.1 } region_modifier = { } country_modifiers = { legitimacy = 1 devotion = 1 } on_upgraded = { } } } gme_reichstag = { start = 50 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_monthly_devastation = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { add_devastation = -10 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_monthly_devastation = -0.1 } area_modifier = { local_unrest = -1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_monthly_devastation = -0.15 } area_modifier = { local_unrest = -2 } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.25 yearly_corruption = -0.02 expand_administration_cost = -0.1 } on_upgraded = { FROM = { add_stability_or_adm_power = yes } } } } gme_royal_mint_jachymov = { start = 2967 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size = 0.5 local_build_cost = -0.15 local_gold_depletion_chance_modifier = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size = 0.5 local_build_cost = -0.25 local_gold_depletion_chance_modifier = -0.20 } area_modifier = { } region_modifier = { } country_modifiers = { monthly_gold_inflation_modifier = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 1.25 local_gold_depletion_chance_modifier = -0.33 } area_modifier = { local_build_cost = -0.25 } region_modifier = { } country_modifiers = { monthly_gold_inflation_modifier = -0.20 } on_upgraded = { } } } gme_schloss_oldenburg = { start = 55 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.01 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.01 nobles_loyalty_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { prestige_decay = -0.01 nobles_loyalty_modifier = 0.15 reform_progress_growth = 0.15 } on_upgraded = { } } } gme_schnoor_district = { start = 1874 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_value = 10 province_trade_power_modifier = 0.25 trade_value_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.05 global_trade_power = 0.05 mercantilism_cost = -0.10 } on_upgraded = { add_base_production = 1 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 15 trade_value = 0.5 } area_modifier = { province_trade_power_modifier = 0.25 trade_value_modifier = 0.25 } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.10 global_trade_power = 0.10 mercantilism_cost = -0.15 } on_upgraded = { owner = { add_mercantilism_or_monarch_power = { amount = 3 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 20 trade_value = 1 } area_modifier = { trade_value_modifier = 0.33 province_trade_power_modifier = 0.33 } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.15 global_trade_power = 0.15 mercantilism_cost = -0.25 merchants = 1 } on_upgraded = { owner = { country_event = { id = GME_Monument_Events.1 tooltip = GME_SCHNOOR_DISTRICT_SUGAR_TT } } } } } gme_semper_oper = { start = 61 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.15 local_development_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.20 } area_modifier = { local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.25 culture_conversion_cost = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.20 local_institution_spread = 0.33 } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.33 culture_conversion_cost = -0.15 } on_upgraded = { } } } gme_wenceslas_square = { start = 266 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_modifier = 0.15 trade_goods_size = 0.5 trade_value = 0.5 } area_modifier = { trade_goods_size_modifier = 0.15 trade_value_modifier = 0.15 } region_modifier = { } country_modifiers = { trade_efficiency = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_modifier = 0.25 trade_goods_size = 0.75 trade_value = 0.75 } area_modifier = { local_development_cost = -0.15 trade_goods_size_modifier = 0.25 trade_value_modifier = 0.25 } region_modifier = { } country_modifiers = { trade_efficiency = 0.10 } on_upgraded = { owner = { add_estate_loyalty = { estate = estate_burghers loyalty = 10 } define_advisor = { type = trader skill = 2 discount = yes culture = ROOT religion = ROOT } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size = 1 trade_value = 1 } area_modifier = { local_development_cost = -0.25 province_trade_power_modifier = 0.25 trade_goods_size_modifier = 0.33 trade_value_modifier = 0.33 } region_modifier = { } country_modifiers = { global_trade_power = 0.10 trade_efficiency = 0.15 } on_upgraded = { owner = { add_mercantilism_or_monarch_power = { amount = 5 } define_advisor = { type = trader skill = 3 discount = yes culture = ROOT religion = ROOT } } } } } gme_willhelmsburg = { start = 44 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.10 local_development_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.20 } area_modifier = { local_development_cost = -0.05 } region_modifier = { } country_modifiers = { naval_forcelimit_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.30 } area_modifier = { local_development_cost = -0.10 } region_modifier = { } country_modifiers = { naval_forcelimit_modifier = 0.15 navy_tradition = 0.5 } on_upgraded = { } } }gme_indian_god_rock = { start = 954 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.10 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { relation_with_same_religion = 25 reverse_relation_with_same_religion = 25 stability_cost_modifier = -0.20 tolerance_own = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { land_morale = 0.10 relation_with_same_religion = 25 reverse_relation_with_same_religion = 25 stability_cost_modifier = -0.30 tolerance_own = 2 } on_upgraded = { } } }gme_agha_bozorg_mosque = { start = 4335 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 local_regiment_cost = -0.10 local_unrest = -2 regiment_recruit_speed = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.05 global_heretic_missionary_strength = 0.005 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { monthly_piety_accelerator = 0.001 tolerance_own = 0.5 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_manpower_modifier = 0.25 local_regiment_cost = -0.15 local_unrest = -2 regiment_recruit_speed = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { church_loyalty_modifier = 0.10 global_heretic_missionary_strength = 0.01 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { monthly_piety_accelerator = 0.002 tolerance_own = 1 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.25 local_unrest = -2 } region_modifier = { local_regiment_cost = -0.15 regiment_recruit_speed = -0.15 } country_modifiers = { church_loyalty_modifier = 0.10 global_heretic_missionary_strength = 0.015 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { land_morale = 0.05 monthly_piety_accelerator = 0.003 tolerance_own = 1.5 } } on_upgraded = { } } } gme_bazaar_tabriz = { start = 416 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.20 province_trade_power_value = 10 province_trade_power_modifier = 0.15 trade_value_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { mercantilism_cost = -0.10 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 1 cost_multiplier = 0.50 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_value = 15 trade_value = 0.5 } area_modifier = { local_development_cost = -0.20 province_trade_power_modifier = 0.15 trade_value_modifier = 0.25 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.15 trade_steering = 0.10 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 2 cost_multiplier = 0.50 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_value = 20 trade_value = 1 } area_modifier = { local_development_cost = -0.35 trade_value_modifier = 0.33 } region_modifier = { province_trade_power_modifier = 0.15 } country_modifiers = { mercantilism_cost = -0.25 trade_steering = 0.15 merchants = 1 } on_upgraded = { owner = { define_advisor = { type = trader culture = ROOT skill = 3 cost_multiplier = 0.50 } } } } } gme_behistun_inscription = { start = 2210 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 0.5 idea_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 1 idea_cost = -0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { prestige = 1 idea_cost = -0.10 technology_cost = -0.05 } on_upgraded = { } } } gme_chaharbagh_school = { start = 429 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { adm_advisor_cost = -0.05 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { envoy_travel_time = -0.20 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { adm_advisor_cost = -0.1 church_loyalty_modifier = 0.05 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { envoy_travel_time = -0.25 } } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.75 } area_modifier = { } region_modifier = { local_institution_spread = 0.15 } country_modifiers = { adm_advisor_cost = -0.15 church_loyalty_modifier = 0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { envoy_travel_time = -0.33 } } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_gonbad_qabus_tower = { start = 2214 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heathen = 0.5 tolerance_of_heathens_capacity = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heathen = 1 tolerance_of_heathens_capacity = 1 num_accepted_cultures = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_heathen = 1 tolerance_of_heathens_capacity = 1 num_accepted_cultures = 2 } on_upgraded = { } } } gme_maragheh_observatory = { start = 2207 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { allowed_num_of_buildings = 1 } area_modifier = { local_institution_spread = 0.125 local_build_cost = -0.15 local_build_time = -0.15 } region_modifier = { } country_modifiers = { innovativeness_gain = 0.25 global_institution_spread = 0.10 } conditional_modifier = { trigger = { OR = { owned_by = ILK owned_by = MGE } } modifier = { advisor_cost = -0.10 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 2 } area_modifier = { local_institution_spread = 0.25 local_build_cost = -0.20 local_build_time = -0.20 } region_modifier = { } country_modifiers = { embracement_cost = -0.25 global_institution_spread = 0.15 innovativeness_gain = 0.25 } conditional_modifier = { trigger = { OR = { owned_by = ILK owned_by = MGE } } modifier = { advisor_cost = -0.15 technology_cost = -0.05 } } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 3 } area_modifier = { local_build_cost = -0.25 local_build_time = -0.25 local_institution_spread = 0.33 } region_modifier = { } country_modifiers = { embracement_cost = -0.33 global_institution_spread = 0.25 innovativeness_gain = 0.50 } conditional_modifier = { trigger = { OR = { owned_by = ILK owned_by = MGE } } modifier = { advisor_cost = -0.25 technology_cost = -0.10 } } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_sheikh_safi = { start = 424 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 local_development_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.05 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { legitimacy = 0.25 prestige_decay = -0.005 } } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -1.5 local_development_cost = -0.25 local_manpower_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.10 stability_cost_modifier = -0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { legitimacy = 0.5 prestige_decay = -0.0075 relation_with_same_religion = 10 reverse_relation_with_same_religion = 10 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_unrest = -2 local_development_cost = -0.35 } area_modifier = { local_manpower_modifier = 0.15 } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.20 stability_cost_modifier = -0.15 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = iranian } } modifier = { legitimacy = 1 prestige_decay = -0.01 relation_with_same_religion = 20 reverse_relation_with_same_religion = 20 } } on_upgraded = { } } } gme_towers_silence = { start = 433 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -2 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_own = 1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_unrest = -2 } region_modifier = { } country_modifiers = { tolerance_own = 2 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_unrest = -2 } country_modifiers = { tolerance_own = 2 development_cost = -0.05 } on_upgraded = { } } } gme_vank_cathedral = { start = 429 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 2 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_production_efficiency = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { tolerance_of_heathens_capacity = 0.25 tolerance_heathen = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_production_efficiency = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 tolerance_of_heathens_capacity = 0.5 tolerance_heathen = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_production_efficiency = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 num_accepted_cultures = 1 tolerance_of_heathens_capacity = 1 tolerance_heathen = 1 } on_upgraded = { } } } # In long memory of a time that was purer and simpler # gme_golestan_palace = { # start = 428 # date = 1.01.01 # time = { months = 120 } # build_cost = 1000 # can_be_moved = no # starting_tier = 0 # type = monument # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_development_cost = -0.05 # local_governing_cost = -0.10 # } # area_modifier = { } # region_modifier = { } # country_modifiers = { # governing_capacity_modifier = 0.05 # improve_relation_modifier = 0.10 # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = iranian # } # } # modifier = { # monthly_splendor = 0.5 # } # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { } # area_modifier = { # local_development_cost = -0.15 # local_governing_cost = -0.10 # local_monthly_devastation = -0.05 # local_prosperity_growth = 0.5 # local_state_maintenance_modifier = -0.15 # } # region_modifier = { } # country_modifiers = { # accept_vassalization_reasons = 5 # governing_capacity_modifier = 0.10 # improve_relation_modifier = 0.15 # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = iranian # } # } # modifier = { # manpower_in_own_culture_provinces = 0.10 # monthly_splendor = 1 # } # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { } # area_modifier = { # local_governing_cost = -0.25 # local_monthly_devastation = -0.1 # local_prosperity_growth = 1 # local_state_maintenance_modifier = -0.25 # local_unrest = -1 # } # region_modifier = { # local_development_cost = -0.25 # } # country_modifiers = { # accept_vassalization_reasons = 10 # governing_capacity_modifier = 0.15 # improve_relation_modifier = 0.20 # } # conditional_modifier = { # trigger = { # province_is_owner_culture_or_owner_has_cultural_union = { # culture_group = iranian # } # } # modifier = { # manpower_in_own_culture_provinces = 0.15 # monthly_splendor = 1.5 # } # } # on_upgraded = { } # } # }gme_cathedral_poznan = { start = 254 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence_from_cardinals = 0.15 tolerance_own = 0.5 } on_upgraded = { if = { limit = { has_cardinal = no } add_cardinal = yes } owner = { define_advisor = { type = inquisitor culture = ROOT religion = catholic skill = 1 discount = yes } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence_from_cardinals = 0.25 legitimacy = 0.5 tolerance_own = 1 } on_upgraded = { if = { limit = { has_cardinal = no } add_cardinal = yes } owner = { define_advisor = { type = inquisitor culture = ROOT religion = catholic skill = 2 discount = yes } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence_from_cardinals = 0.33 legitimacy = 1 tolerance_own = 1.5 } on_upgraded = { if = { limit = { has_cardinal = no } add_cardinal = yes } owner = { define_advisor = { type = inquisitor culture = ROOT religion = catholic skill = 3 discount = yes } } } } } gme_jagielon_university = { start = 262 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.10 } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.75 } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.15 all_estate_loyalty_equilibrium = 0.05 idea_cost = -0.05 } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_lazienki_park = { start = 257 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { envoy_travel_time = -0.20 relation_with_same_religion = 10 reverse_relation_with_same_religion = 10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = west_slavic } } modifier = { diplomatic_upkeep = 1 } } on_upgraded = { owner = { random_list = { 50 = { define_advisor = { type = diplomat culture = ROOT skill = 1 discount = yes } } 50 = { define_advisor = { type = statesman culture = ROOT skill = 1 discount = yes } } } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { envoy_travel_time = -0.25 relation_with_same_religion = 20 reverse_relation_with_same_religion = 20 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = west_slavic } } modifier = { diplomatic_upkeep = 1 } } on_upgraded = { owner = { random_list = { 50 = { define_advisor = { type = diplomat culture = ROOT skill = 2 discount = yes } } 50 = { define_advisor = { type = statesman culture = ROOT skill = 2 discount = yes } } } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { envoy_travel_time = -0.33 relation_with_same_religion = 25 reverse_relation_with_same_religion = 25 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = west_slavic } } modifier = { diplomatic_reputation = 1 diplomatic_upkeep = 1 } } on_upgraded = { owner = { random_list = { 50 = { define_advisor = { type = diplomat culture = ROOT skill = 3 discount = yes } } 50 = { define_advisor = { type = statesman culture = ROOT skill = 3 discount = yes } } } } } } } gme_saint_mary_basilica = { start = 262 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 local_manpower_modifier = 0.05 } area_modifier = { local_unrest = -0.5 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.25 local_manpower_modifier = 0.15 regiment_recruit_speed = -0.15 } area_modifier = { local_unrest = -1 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.15 monthly_splendor = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_unrest = -1 local_tax_modifier = 0.33 local_manpower_modifier = 0.15 regiment_recruit_speed = -0.15 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.15 monthly_splendor = 2 } on_upgraded = { owner = { add_stability_or_adm_power_per_stab = { amount = 1 } } } } } gme_wawel = { start = 262 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 1 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_governing_cost = -0.10 } area_modifier = { local_development_cost = -0.05 } region_modifier = { } country_modifiers = { } on_upgraded = { owner = { add_legitimacy_equivalent = { amount = 5 republican_tradition = 3 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.25 } area_modifier = { local_development_cost = -0.10 local_governing_cost = -0.10 local_state_maintenance_modifier = -0.10 } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.10 } on_upgraded = { owner = { add_legitimacy_equivalent = { amount = 10 republican_tradition = 5 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 } area_modifier = { local_development_cost = -0.10 } region_modifier = { local_governing_cost = -0.10 local_state_maintenance_modifier = -0.10 } country_modifiers = { governing_capacity_modifier = 0.10 } on_upgraded = { owner = { change_adm = 1 } } } } gme_zamosc_city = { start = 4538 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 local_build_cost = -0.10 local_build_time = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { owner = { add_innovativeness_or_monarch_power = { amount = 2 adm = 20 dip = 20 mil = 20 } } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_development_cost = -0.15 local_build_cost = -0.15 local_build_time = -0.15 } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.05 } on_upgraded = { owner = { add_innovativeness_or_monarch_power = { amount = 3 adm = 30 dip = 30 mil = 30 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.20 local_build_cost = -0.20 local_build_time = -0.20 } area_modifier = { local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { advisor_pool = 1 same_culture_advisor_cost = -0.15 } on_upgraded = { owner = { add_innovativeness_or_monarch_power = { amount = 5 adm = 50 dip = 50 mil = 50 } } } } }gme_bakhchisaray_palace = { start = 2410 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 local_regiment_cost = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { horde_unity = 0.3 raze_power_gain = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_development_cost = -0.10 local_manpower_modifier = 0.15 local_regiment_cost = -0.15 } region_modifier = { } country_modifiers = { horde_unity = 0.5 raze_power_gain = 0.20 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.15 } region_modifier = { local_manpower_modifier = 0.15 local_regiment_cost = -0.15 } country_modifiers = { prestige = 0.5 horde_unity = 1 raze_power_gain = 0.33 } on_upgraded = { } } }gme_bolshoi_theatre = { start = 295 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { local_culture_conversion_cost = -0.1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -1 } area_modifier = { local_culture_conversion_cost = -0.25 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_unrest = -1 local_culture_conversion_cost = -0.5 } region_modifier = { } country_modifiers = { same_culture_advisor_cost = -0.15 culture_conversion_cost = -0.15 } on_upgraded = { } } } gme_petersburg_admiralty = { start = 33 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_ship_cost = -0.10 local_ship_repair = 0.10 ship_recruit_speed = -0.10 } area_modifier = { local_sailors_modifier = 0.25 } region_modifier = { } country_modifiers = { naval_forcelimit = 2 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_ship_cost = -0.25 local_ship_repair = 0.25 ship_recruit_speed = -0.25 } area_modifier = { local_sailors_modifier = 0.50 } region_modifier = { } country_modifiers = { naval_forcelimit = 4 naval_tradition_from_battle = 0.25 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_sailors_modifier = 1 local_ship_cost = -0.33 local_ship_repair = 0.33 ship_recruit_speed = -0.33 } region_modifier = { } country_modifiers = { naval_forcelimit = 8 naval_tradition_from_battle = 0.5 naval_morale = 0.1 } on_upgraded = { } } } gme_peterhof_palace = { start = 33 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.25 prestige = 0.25 yearly_absolutism = 0.25 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.5 prestige = 0.5 yearly_absolutism = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_unrest = -2 } region_modifier = { } country_modifiers = { legitimacy = 1 prestige = 1 yearly_absolutism = 1 } on_upgraded = { } } }gme_brotherhood_school = { start = 280 date = 1.01.01 time = { months = 120 } build_cost = 1000 can_be_moved = no starting_tier = 0 type = monument build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { local_development_cost = -0.05 } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.05 culture_conversion_cost = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { local_development_cost = -0.10 } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.10 culture_conversion_cost = -0.10 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = east_slavic } } modifier = { leader_land_manuever = 1 technology_cost = -0.05 } } on_upgraded = { owner = { create_general = { culture = ROOT add_manuever = 3 tradition = 50 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.75 } area_modifier = { local_development_cost = -0.15 } region_modifier = { } country_modifiers = { burghers_loyalty_modifier = 0.10 culture_conversion_cost = -0.15 } conditional_modifier = { trigger = { province_is_owner_culture_or_owner_has_cultural_union = { culture_group = east_slavic } } modifier = { leader_land_manuever = 1 technology_cost = -0.05 } } on_upgraded = { owner = { change_mil = 1 add_army_tradition = 15 } } } } gme_mir_castle = { start = 4537 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 local_defensiveness = 0.15 local_garrison_size = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { owner = { add_mil_power = 50 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_manpower_modifier = 0.25 local_defensiveness = 0.25 local_garrison_size = 0.20 } area_modifier = { } region_modifier = { } country_modifiers = { mil_advisor_cost = -0.05 } on_upgraded = { owner = { create_general = { tradition = 50 } } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_garrison_size = 0.25 } area_modifier = { local_manpower_modifier = 0.25 } region_modifier = { } country_modifiers = { army_tradition = 0.25 mil_advisor_cost = -0.10 } on_upgraded = { owner = { add_army_tradition = 5 } } } }gme_djinguereber_mosque = { start = 1132 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 church_loyalty_modifier = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_missionary_strength = 0.01 church_loyalty_modifier = 0.10 tolerance_own = 1 } on_upgraded = { } } } gme_tomb_askia = { start = 1133 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 province_trade_power_modifier = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.5 republican_tradition = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_manpower_modifier = 0.15 province_trade_power_modifier = 0.15 } region_modifier = { } country_modifiers = { legitimacy = 0.5 republican_tradition = 0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { local_manpower_modifier = 0.15 province_trade_power_modifier = 0.15 } country_modifiers = { legitimacy = 0.5 republican_tradition = 0.1 morale_damage = 0.10 } on_upgraded = { } } }gme_classical_gardens_suzhou = { start = 1822 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { allowed_num_of_buildings = 1 } area_modifier = { local_build_cost = -0.15 local_build_time = -0.15 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 2 } area_modifier = { local_build_cost = -0.2 local_build_time = -0.2 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.15 center_of_trade_upgrade_cost = -0.1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { allowed_num_of_buildings = 3 } area_modifier = { local_build_cost = -0.25 local_build_time = -0.25 } region_modifier = { } country_modifiers = { mercantilism_cost = -0.2 center_of_trade_upgrade_cost = -0.2 ship_power_propagation = 0.15 } on_upgraded = { } } } gme_donglin_academy = { start = 2145 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_governing_cost = -0.20 local_state_maintenance_modifier = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -2 } area_modifier = { local_development_cost = -0.15 local_governing_cost = -0.20 local_state_maintenance_modifier = -0.10 } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_development_cost = -0.15 local_unrest = -2 } region_modifier = { local_governing_cost = -0.25 local_state_maintenance_modifier = -0.15 } country_modifiers = { governing_capacity_modifier = 0.10 } on_upgraded = { } } } gme_igreja_madre_deus = { start = 668 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -2 hostile_fleet_attrition = 2.5 } area_modifier = { local_sailors_modifier = 0.15 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.1 global_tariffs = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_unrest = -3 hostile_fleet_attrition = 5 province_trade_power_modifier = 0.15 } area_modifier = { local_sailors_modifier = 0.25 local_ship_cost = -0.1 } region_modifier = { } country_modifiers = { stability_cost_modifier = -0.15 global_tariffs = 0.1 merchants = 1 } on_upgraded = { } } } gme_jingdezhen_imperial_kiln_factory = { start = 2151 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { trade_goods_size_modifier = 0.15 } area_modifier = { local_production_efficiency = 0.15 local_build_cost = -0.10 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { trade_goods_size_modifier = 0.25 } area_modifier = { local_build_cost = -0.10 local_build_time = -0.10 local_production_efficiency = 0.25 } region_modifier = { } country_modifiers = { inflation_reduction = 0.05 global_trade_goods_size_modifier = 0.05 production_efficiency = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { trade_goods_size_modifier = 0.33 } area_modifier = { local_tax_modifier = 0.1 local_production_efficiency = 0.33 } region_modifier = { local_build_cost = -0.10 local_build_time = -0.10 } country_modifiers = { inflation_reduction = 0.15 global_trade_goods_size_modifier = 0.10 production_efficiency = 0.15 } on_upgraded = { } } } gme_quanzhou_port = { start = 1829 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_modifier = 0.15 local_ship_cost = -0.15 ship_recruit_speed = -0.15 } area_modifier = { province_trade_power_value = 1 } region_modifier = { } country_modifiers = { caravan_power = 0.1 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_modifier = 0.25 local_ship_cost = -0.25 ship_recruit_speed = -0.25 } area_modifier = { province_trade_power_value = 2 } region_modifier = { } country_modifiers = { caravan_power = 0.15 trade_efficiency = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_modifier = 0.25 } area_modifier = { province_trade_power_value = 3 local_ship_cost = -0.25 ship_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { caravan_power = 0.2 trade_efficiency = 0.1 } on_upgraded = { } } } gme_shi_bo_si = { start = 2149 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { province_trade_power_modifier = 0.25 local_ship_cost = -0.15 ship_recruit_speed = -0.15 } area_modifier = { province_trade_power_value = 1 } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 trade_range_modifier = 0.15 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { province_trade_power_modifier = 0.25 local_ship_cost = -0.25 ship_recruit_speed = -0.25 } area_modifier = { province_trade_power_value = 2 } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 trade_range_modifier = 0.2 range = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { province_trade_power_modifier = 0.25 } area_modifier = { province_trade_power_value = 3 local_ship_cost = -0.25 ship_recruit_speed = -0.25 } region_modifier = { } country_modifiers = { diplomatic_reputation = 2 trade_range_modifier = 0.25 range = 0.25 } on_upgraded = { } } } gme_zhaozhou_bridge = { start = 4195 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 500 } province_modifiers = { province_trade_power_modifier = 0.1 local_development_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 750 } province_modifiers = { province_trade_power_modifier = 0.25 local_development_cost = -0.1 local_institution_spread = 0.1 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 1500 } province_modifiers = { local_prosperity_growth = 1.5 local_monthly_devastation = -0.1 } area_modifier = { province_trade_power_modifier = 0.75 local_development_cost = -0.25 local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { } on_upgraded = { } } } # In long memory of a time that was purer and simpler # gme_grand_canal = { # start = 684 # date = 1.01.01 # time = { months = 0 } # build_cost = 1000 # starting_tier = 1 # type = monument # can_be_moved = no # build_trigger = { always = yes } # on_built = { } # on_destroyed = { } # can_use_modifiers_trigger = { } # can_upgrade_trigger = { } # keep_trigger = { } # tier_0 = { # upgrade_time = { months = 0 } # cost_to_upgrade = { factor = 0 } # province_modifiers = { } # area_modifier = { } # region_modifier = { } # country_modifiers = { } # on_upgraded = { } # } # tier_1 = { # upgrade_time = { months = 120 } # cost_to_upgrade = { factor = 1000 } # province_modifiers = { # local_tax_modifier = 0.25 # } # area_modifier = { # trade_goods_size = 0.25 # } # region_modifier = { } # country_modifiers = { # light_ship_cost = -0.1 # } # on_upgraded = { } # } # tier_2 = { # upgrade_time = { months = 240 } # cost_to_upgrade = { factor = 2500 } # province_modifiers = { # local_tax_modifier = 0.25 # } # area_modifier = { # trade_goods_size = 0.25 # } # region_modifier = { } # country_modifiers = { # light_ship_cost = -0.1 # trade_steering = 0.1 # } # on_upgraded = { } # } # tier_3 = { # upgrade_time = { months = 480 } # cost_to_upgrade = { factor = 5000 } # province_modifiers = { # local_tax_modifier = 0.5 # } # area_modifier = { # trade_goods_size = 0.5 # } # region_modifier = { } # country_modifiers = { # light_ship_cost = -0.15 # trade_steering = 0.15 # } # on_upgraded = { } # } # }gme_bundeshaus = { start = 165 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_governing_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { reform_progress_growth = 0.05 } on_upgraded = { owner = { change_government_reform_progress = 10 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { local_state_maintenance_modifier = -0.15 local_governing_cost = -0.20 } region_modifier = { } country_modifiers = { reform_progress_growth = 0.10 } on_upgraded = { owner = { change_government_reform_progress = 15 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_state_maintenance_modifier = -0.25 local_governing_cost = -0.25 } region_modifier = { } country_modifiers = { candidate_random_bonus = 1 reform_progress_growth = 0.15 } on_upgraded = { owner = { change_government_reform_progress = 25 } } } } gme_chillon_castle = { start = 1867 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_manpower_modifier = 0.15 garrison_growth = 0.15 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { add_devastation = -10 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_manpower_modifier = 0.25 local_defensiveness = 0.25 local_garrison_size = 0.25 garrison_growth = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { defensiveness = 0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_manpower_modifier = 0.33 local_defensiveness = 0.33 local_garrison_size = 0.33 garrison_growth = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { defensiveness = 0.15 fort_maintenance_modifier = -0.15 } on_upgraded = { } } } gme_college_geneve = { start = 4720 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { monthly_fervor_increase = 0.25 tolerance_own = 0.50 } on_upgraded = { owner = { add_fervor = 5 } } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { monthly_fervor_increase = 0.5 tolerance_own = 1 advisor_cost = -0.20 } on_upgraded = { owner = { add_fervor = 5 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { monthly_fervor_increase = 1 tolerance_own = 2 advisor_cost = -0.30 advisor_pool = 1 } conditional_modifier = { trigger = { culture = swiss has_owner_culture = yes } modifier = { idea_cost = -0.10 } } on_upgraded = { owner = { add_fervor = 5 } } } } gme_heidelberg = { start = 77 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { monthly_splendor = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 1 } area_modifier = { local_development_cost = -0.10 local_prosperity_growth = 0.5 } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.1 monarch_lifespan = 0.05 monthly_splendor = 1 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { allowed_num_of_buildings = 2 local_development_cost = -0.15 local_institution_spread = 0.25 local_prosperity_growth = 1 } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.20 monarch_admin_power = 1 monarch_lifespan = 0.10 monthly_splendor = 2 } on_upgraded = { } } } gme_hofburg = { start = 134 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 local_institution_spread = 0.15 } area_modifier = { local_prosperity_growth = 0.5 } region_modifier = { } country_modifiers = { advisor_pool = 1 legitimacy = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { allowed_num_of_buildings = 1 local_institution_spread = 0.25 } area_modifier = { local_development_cost = -0.10 local_prosperity_growth = 0.5 } region_modifier = { } country_modifiers = { advisor_pool = 1 diplomatic_reputation = 2 diplomatic_upkeep = 1 legitimacy = 1 same_culture_advisor_cost = -0.15 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { allowed_num_of_buildings = 2 local_development_cost = -0.15 local_institution_spread = 0.25 local_prosperity_growth = 1 } region_modifier = { } country_modifiers = { diplomatic_reputation = 2 advisor_pool = 1 diplomatic_upkeep = 2 imperial_authority = 0.10 legitimacy = 1 same_culture_advisor_cost = -0.15 } on_upgraded = { owner = { add_imperial_influence = 5 } } } } gme_neuschwanstein_castle = { start = 65 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.10 } area_modifier = { } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.05 } on_upgraded = { add_devastation = -10 } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_prosperity_growth = 0.5 } area_modifier = { local_development_cost = -0.10 } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_prosperity_growth = 1 } area_modifier = { local_development_cost = -0.10 } region_modifier = { } country_modifiers = { governing_capacity_modifier = 0.15 monarch_diplomatic_power = 1 } on_upgraded = { } } } gme_stephansdom = { start = 134 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.15 local_religious_conversion_resistance = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { papal_influence = 0.5 tolerance_own = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_tax_modifier = 0.25 local_religious_conversion_resistance = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { imperial_reform_catholic_approval = 5 papal_influence = 1 tolerance_own = 1 manpower_in_true_faith_provinces = 0.05 } on_upgraded = { if = { limit = { has_cardinal = no } add_cardinal = yes } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_tax_modifier = 0.33 } area_modifier = { local_religious_conversion_resistance = 0.66 } region_modifier = { } country_modifiers = { imperial_reform_catholic_approval = 10 warscore_cost_vs_other_religion = -0.10 manpower_in_true_faith_provinces = 0.15 papal_influence = 1 tolerance_own = 1 } on_upgraded = { owner = { add_papal_influence = 5 define_advisor = { type = inquisitor skill = 3 culture = ROOT religion = ROOT discount = yes } } } } } gme_stone_bridge_regensburg = { start = 2957 date = 1.01.01 time = { months = 120 } build_cost = 1000 starting_tier = 2 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 500 } province_modifiers = { province_trade_power_modifier = 0.1 local_development_cost = -0.05 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 750 } province_modifiers = { province_trade_power_modifier = 0.25 local_development_cost = -0.1 local_institution_spread = 0.1 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 1500 } province_modifiers = { local_prosperity_growth = 1.5 local_monthly_devastation = -0.1 } area_modifier = { province_trade_power_modifier = 0.75 local_development_cost = -0.25 local_institution_spread = 0.25 } region_modifier = { } country_modifiers = { } on_upgraded = { } } } gme_university_graz = { start = 1863 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 0 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_institution_spread = 0.50 } area_modifier = { local_development_cost = -0.15 } region_modifier = { } country_modifiers = { } on_upgraded = { owner = { add_adm_power = 100 add_dip_power = 100 add_mil_power = 100 } } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.750 } area_modifier = { local_development_cost = -0.15 } region_modifier = { } country_modifiers = { technology_cost = -0.05 embracement_cost = -0.10 } on_upgraded = { add_or_upgrade_university_building = yes } } } gme_mount_kailash = { start = 2128 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_unrest = -1 local_development_cost = -0.25 } area_modifier = { local_tax_modifier = 0.25 local_friendly_movement_speed = 0.22 } region_modifier = { } country_modifiers = { ae_impact = -0.05 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_unrest = -2 local_development_cost = -0.33 } area_modifier = { local_tax_modifier = 0.33 local_friendly_movement_speed = 0.22 } region_modifier = { } country_modifiers = { ae_impact = -0.05 core_creation = -0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_development_cost = -0.50 } area_modifier = { local_unrest = -2 local_tax_modifier = 0.50 local_friendly_movement_speed = 0.22 allowed_num_of_buildings = 1 } region_modifier = { } country_modifiers = { ae_impact = -0.05 core_creation = -0.10 } on_upgraded = { } } } gme_potala_palace = { start = 677 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 local_development_cost = -0.15 local_state_maintenance_modifier = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { devotion = 0.5 legitimacy = 0.5 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { local_defensiveness = 0.33 local_state_maintenance_modifier = -0.25 } area_modifier = { local_development_cost = -0.25 local_institution_spread = 0.15 } region_modifier = { } country_modifiers = { devotion = 0.5 legitimacy = 0.5 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.50 local_state_maintenance_modifier = -0.25 statewide_governing_cost = -0.25 } area_modifier = { local_institution_spread = 0.15 } region_modifier = { local_development_cost = -0.35 } country_modifiers = { devotion = 1 legitimacy = 1 monarch_admin_power = 1 } on_upgraded = { } } }gme_chittor_fort = { start = 518 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.15 local_garrison_size = 0.15 } area_modifier = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_defensiveness = 0.25 local_garrison_size = 0.25 } area_modifier = { local_build_cost = -0.25 local_build_time = -0.25 local_development_cost = -0.25 } region_modifier = { } country_modifiers = { nobles_loyalty_modifier = 0.05 maratha_loyalty_modifier = 0.05 rajput_loyalty_modifier = 0.05 } conditional_modifier = { trigger = { owner = { capital_scope = { superregion = india_superregion } religion_group = dharmic } has_owner_religion = yes has_owner_accepted_culture = yes } modifier = { morale_damage_received = -0.05 } } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_defensiveness = 0.33 local_garrison_size = 0.33 } area_modifier = { local_build_cost = -0.33 local_build_time = -0.33 local_development_cost = -0.33 } region_modifier = { } country_modifiers = { nobles_loyalty_modifier = 0.10 maratha_loyalty_modifier = 0.10 rajput_loyalty_modifier = 0.10 nobles_privilege_slots = 1 maratha_privilege_slots = 1 rajput_privilege_slots = 1 } conditional_modifier = { trigger = { owner = { capital_scope = { superregion = india_superregion } religion_group = dharmic } has_owner_religion = yes has_owner_accepted_culture = yes } modifier = { morale_damage_received = -0.075 army_tradition_decay = -0.005 } } conditional_modifier = { tooltip_potential = { has_global_flag = flavour_and_events_expanded_mod_active } trigger = { custom_trigger_tooltip = { tooltip = GME_CHITTOR_FORT_ERECTED_VIJAY_STAMBAH_TT has_global_flag = chittor_fort_morale } } modifier = { land_morale = 0.05 } } on_upgraded = { } } } gme_dwarkadhish_temple = { start = 2052 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { improve_relation_modifier = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 1 diplomatic_upkeep = 1 improve_relation_modifier = 0.10 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { diplomatic_reputation = 2 diplomatic_upkeep = 2 improve_relation_modifier = 0.20 } on_upgraded = { } } } gme_makli_necropolis = { start = 504 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_development_cost = -0.15 local_great_project_upgrade_cost = -0.15 local_great_project_upgrade_time = -0.15 } area_modifier = { } region_modifier = { } country_modifiers = { legitimacy = 0.5 monarch_lifespan = 0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_great_project_upgrade_cost = -0.25 local_great_project_upgrade_time = -0.25 } area_modifier = { local_build_cost = -0.15 local_build_time = -0.15 local_development_cost = -0.15 } region_modifier = { } country_modifiers = { legitimacy = 0.5 monarch_lifespan = 0.15 prestige_decay = -0.01 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_build_cost = -0.25 local_build_time = -0.25 local_development_cost = -0.25 local_great_project_upgrade_cost = -0.25 local_great_project_upgrade_time = -0.25 } region_modifier = { } country_modifiers = { legitimacy = 1 monarch_lifespan = 0.15 prestige_decay = -0.01 no_stability_loss_on_monarch_death = yes monthly_splendor = 1 } on_upgraded = { } } } gme_rani_ki_vav = { start = 2053 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.25 local_build_time = -0.25 local_development_cost = -0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_build_cost = -0.33 local_build_time = -0.33 local_development_cost = -0.33 local_monthly_devastation = -0.5 local_prosperity_growth = 0.5 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_build_cost = -0.50 local_build_time = -0.50 local_development_cost = -0.50 local_monthly_devastation = -1 local_prosperity_growth = 1 } region_modifier = { } country_modifiers = { } on_upgraded = { } } } gme_shrine_lal_shahbaz_qalandar = { start = 505 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.25 local_unrest = -1 } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.10 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_tax_modifier = 0.33 local_unrest = -2 } area_modifier = { } region_modifier = { } country_modifiers = { same_religion_advisor_cost = -0.10 monthly_piety_accelerator = 0.0005 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { local_tax_modifier = 0.33 local_unrest = -3 } region_modifier = { } country_modifiers = { idea_cost = -0.05 same_religion_advisor_cost = -0.20 monthly_piety_accelerator = 0.001 } on_upgraded = { } } } gme_taranga_jain_temple = { start = 2053 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.25 local_tax_modifier = 0.25 } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 1000 } province_modifiers = { local_institution_spread = 0.33 local_tax_modifier = 0.33 } area_modifier = { } region_modifier = { } country_modifiers = { interest = -0.25 jains_loyalty_modifier = 0.05 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { local_institution_spread = 0.50 local_tax_modifier = 0.50 } area_modifier = { } region_modifier = { } country_modifiers = { interest = -0.50 jains_loyalty_modifier = 0.10 jains_privilege_slots = 1 } on_upgraded = { } } }gme_leshan_giant_buddha = { start = 4212 date = 1.01.01 time = { months = 0 } build_cost = 1000 starting_tier = 1 type = monument can_be_moved = no build_trigger = { always = yes } on_built = { } on_destroyed = { } can_use_modifiers_trigger = { } can_upgrade_trigger = { } keep_trigger = { } tier_0 = { upgrade_time = { months = 0 } cost_to_upgrade = { factor = 0 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { } on_upgraded = { } } tier_1 = { upgrade_time = { months = 120 } cost_to_upgrade = { factor = 1000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_autonomy = -0.025 } on_upgraded = { } } tier_2 = { upgrade_time = { months = 240 } cost_to_upgrade = { factor = 2500 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_autonomy = -0.05 all_power_cost = -0.025 } on_upgraded = { } } tier_3 = { upgrade_time = { months = 480 } cost_to_upgrade = { factor = 5000 } province_modifiers = { } area_modifier = { } region_modifier = { } country_modifiers = { global_autonomy = -0.05 all_power_cost = -0.05 } on_upgraded = { } } }
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