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Certainly! The game you're referring to, "1941: Counter Attack," is a classic vertical scrolling shooter where the player controls a fighter plane and shoots down enemies while dodging incoming attacks.

To create a simple version of this game in C++, we'll use the console for output and basic keyboard input. To add graphical capabilities, libraries like SFML, SDL, or OpenGL are typically used. However, for simplicity, let's create a very basic text-based version of a vertical scrolling shooter.

### C++ Code for a Simple Text-Based "1941" Game

Below is a basic example of the game, using text to represent the plane and enemies:

```cpp
#include <iostream>
#include <vector>
#include <conio.h> // For _kbhit() and _getch()
#include <thread>
#include <chrono>
#include <cstdlib>
#include <ctime>

const int width = 20;
const int height = 20;

class Game {
private:
    int playerX;
    int playerY;
    std::vector<std::pair<int, int>> enemies;
    int score;
    bool gameOver;

public:
    Game() : playerX(width / 2), playerY(height - 2), score(0), gameOver(false) {
        srand(time(0)); // Seed random number generator
    }

    void draw() {
        system("cls"); // Clear screen (Windows specific)

        for (int i = 0; i < height; ++i) {
            for (int j = 0; j < width; ++j) {
                if (i == playerY && j == playerX) {
                    std::cout << "P"; // Player
                } else {
                    bool enemyPrinted = false;
                    for (auto &enemy : enemies) {
                        if (enemy.first == j && enemy.second == i) {
                            std::cout << "E"; // Enemy
                            enemyPrinted = true;
                            break;
                        }
                    }
                    if (!enemyPrinted)
                        std::cout << ".";
                }
            }
            std::cout << "\n";
        }

        std::cout << "Score: " << score << "\n";
    }

    void input() {
        if (_kbhit()) { // Check if a key is pressed
            switch (_getch()) {
                case 'a':
                    if (playerX > 0) playerX--;
                    break;
                case 'd':
                    if (playerX < width - 1) playerX++;
                    break;
                case
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