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TaktycznyBocian
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2 years ago
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extends KinematicBody2D var speed = 200 var velocity = Vector2() func _physics_process(_delta): velocity = Vector2() if Input.is_action_pressed("ui_right"): velocity.x = velocity.x + 1 if Input.is_action_pressed("ui_left"): velocity.x = velocity.x - 1 velocity = velocity.normalized() * speed velocity = move_and_slide(velocity) func _on_Area2D_body_entered(body): hide() emit_signal("hit") $Area2D/CollisionShape2D.set_deferred("disabled", true); func start(pos): position = pos show() $Area2D/CollisionShape2D.disabled = false
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