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import pygame import random # Initialize Pygame pygame.init() # Game Constants WIDTH, HEIGHT = 500, 600 PLAYER_SIZE = 50 OBSTACLE_SIZE = 50 SPEED = 5 WHITE = (255, 255, 255) BLUE = (0, 0, 255) RED = (255, 0, 0) # Set up the display screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Avoid the Falling Blocks") # Load player player = pygame.Rect(WIDTH // 2, HEIGHT - PLAYER_SIZE - 10, PLAYER_SIZE, PLAYER_SIZE) # Obstacles list obstacles = [] # Game loop flag running = True clock = pygame.time.Clock() # Game loop while running: screen.fill(WHITE) # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Player movement keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and player.x > 0: player.x -= SPEED if keys[pygame.K_RIGHT] and player.x < WIDTH - PLAYER_SIZE: player.x += SPEED # Spawn obstacles if random.randint(1, 30) == 1: # Randomly spawn obstacles.append(pygame.Rect(random.randint(0, WIDTH - OBSTACLE_SIZE), 0, OBSTACLE_SIZE, OBSTACLE_SIZE)) # Move obstacles for obstacle in obstacles: obstacle.y += SPEED if obstacle.y > HEIGHT: obstacles.remove(obstacle) if player.colliderect(obstacle): # Collision detection running = False # Draw player and obstacles pygame.draw.rect(screen, BLUE, player) for obstacle in obstacles: pygame.draw.rect(screen, RED, obstacle) pygame.display.update() clock.tick(30) # Control FPS pygame.quit()
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