import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class UniqueGameActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new GameView(this));
}
class GameView extends SurfaceView implements Runnable {
private Thread gameThread;
private SurfaceHolder surfaceHolder;
private volatile boolean isPlaying;
private Paint paint;
// Initialize game elements here
public GameView(Context context) {
super(context);
surfaceHolder = getHolder();
paint = new Paint();
// Initialize game elements and set up game logic here
}
@Override
public void run() {
while (isPlaying) {
if (!surfaceHolder.getSurface().isValid()) {
continue;
}
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawColor(Color.BLACK); // Clear the canvas
// Update game state and draw game elements here
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
public void pause() {
isPlaying = false;
try {
gameThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void resume() {
isPlaying = true;
gameThread = new Thread(this);
gameThread.start();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// Handle touch events here
return true;
}
}
@Override
protected void onResume() {
super.onResume();
// Resume the game
}
@Override
protected void onPause() {
super.onPause();
// Pause the game
}
}