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java
a year ago
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import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class UniqueGameActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new GameView(this));
    }

    class GameView extends SurfaceView implements Runnable {
        private Thread gameThread;
        private SurfaceHolder surfaceHolder;
        private volatile boolean isPlaying;
        private Paint paint;

        // Initialize game elements here

        public GameView(Context context) {
            super(context);
            surfaceHolder = getHolder();
            paint = new Paint();

            // Initialize game elements and set up game logic here
        }

        @Override
        public void run() {
            while (isPlaying) {
                if (!surfaceHolder.getSurface().isValid()) {
                    continue;
                }

                Canvas canvas = surfaceHolder.lockCanvas();
                canvas.drawColor(Color.BLACK);  // Clear the canvas

                // Update game state and draw game elements here

                surfaceHolder.unlockCanvasAndPost(canvas);
            }
        }

        public void pause() {
            isPlaying = false;
            try {
                gameThread.join();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

        public void resume() {
            isPlaying = true;
            gameThread = new Thread(this);
            gameThread.start();
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            // Handle touch events here

            return true;
        }
    }

    @Override
    protected void onResume() {
        super.onResume();
        // Resume the game
    }

    @Override
    protected void onPause() {
        super.onPause();
        // Pause the game
    }
}