Untitled
java
a month ago
2.2 kB
0
Indexable
Never
import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; public class UniqueGameActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new GameView(this)); } class GameView extends SurfaceView implements Runnable { private Thread gameThread; private SurfaceHolder surfaceHolder; private volatile boolean isPlaying; private Paint paint; // Initialize game elements here public GameView(Context context) { super(context); surfaceHolder = getHolder(); paint = new Paint(); // Initialize game elements and set up game logic here } @Override public void run() { while (isPlaying) { if (!surfaceHolder.getSurface().isValid()) { continue; } Canvas canvas = surfaceHolder.lockCanvas(); canvas.drawColor(Color.BLACK); // Clear the canvas // Update game state and draw game elements here surfaceHolder.unlockCanvasAndPost(canvas); } } public void pause() { isPlaying = false; try { gameThread.join(); } catch (InterruptedException e) { e.printStackTrace(); } } public void resume() { isPlaying = true; gameThread = new Thread(this); gameThread.start(); } @Override public boolean onTouchEvent(MotionEvent event) { // Handle touch events here return true; } } @Override protected void onResume() { super.onResume(); // Resume the game } @Override protected void onPause() { super.onPause(); // Pause the game } }