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local amulet = 3081 local equip_ammy = null if getNeck() then equip_ammy = getNeck():getId() end macro(50, "Auto SSA", "Insert", function() if hppercent() <= 100 and (getNeck() == null or getNeck():getId() ~= amulet) then g_game.equipItemId(amulet) delay(200) elseif hppercent() >= 101 and (getNeck() == null or equip_ammy and getNeck():getId() ~= equip_ammy) then g_game.equipItemId(equip_ammy) delay(200) end end) -- equip might ring local ring = 3048 local equip_ammy = null if getFinger() then equip_ammy = getFinger():getId() end macro(50, "Auto Might Ring", "Delete", function() if hppercent() <= 100 and (getFinger() == null or getFinger():getId() ~= ring) then g_game.equipItemId(ring) delay(200) elseif hppercent() >= 102 and (getFinger() == null or equip_ammy and getFinger():getId() ~= equip_ammy) then g_game.equipItemId(equip_ammy) delay(200) end end) local energypercent = 70; local otherring = 90; local ringOne = 3051 local ringTwo = 39185 macro(200, "Butterfly > Energy Ring", function() if hppercent() <= energypercent and findItem(ringOne) then moveToSlot(ringOne, SlotFinger) elseif (hppercent() >= otherring) and findItem(ringTwo) then moveToSlot(ringTwo, SlotFinger) end end) UI.Separator() macro(1, "Sd on Target", function() if g_game.isAttacking() then usewith(3155, g_game.getAttackingCreature()) delay(400) end end) macro(200, "Avalanche no Target", function() if g_game.isAttacking() then usewith(3161, g_game.getAttackingCreature()) delay(400) end end) macro(200, "GFB no Target", function() if g_game.isAttacking() then usewith(3191, g_game.getAttackingCreature()) delay(400) end end) macro(200, "Stone Shower no Target", function() if g_game.isAttacking() then usewith(3175, g_game.getAttackingCreature()) delay(400) end end) macro(200, "Thunder Storm no Target", function() if g_game.isAttacking() then usewith(3202, g_game.getAttackingCreature()) delay(400) end end) local healingSpell = 'exura vita' local hpPercent = 95 macro(50, "Exura Vita 95%", function() if (hppercent() <= hpPercent) then say(healingSpell) end end)