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import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class SnakeGame extends JPanel implements ActionListener, KeyListener {
private static final int WIDTH = 500;
private static final int HEIGHT = 500;
private static final int DOT_SIZE = 10;
private static final int ALL_DOTS = 900;
private static final int RAND_POS = 29;
private static final int DELAY = 140;
private Timer timer;
private boolean inGame = true;
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private int dots;
private int apple_x;
private int apple_y;
private int[] x = new int[ALL_DOTS];
private int[] y = new int[ALL_DOTS];
public SnakeGame() {
addKeyListener(this);
setBackground(Color.black);
setFocusable(true);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
initGame();
}
public void initGame() {
dots = 3;
for (int i = 0; i < dots; i++) {
x[i] = 50 - i * 10;
y[i] = 50;
}
locateApple();
timer = new Timer(DELAY, this);
timer.start();
}
public void locateApple() {
Random random = new Random();
apple_x = random.nextInt(RAND_POS) * DOT_SIZE;
apple_y = random.nextInt(RAND_POS) * DOT_SIZE;
}
public void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
}
}
public void checkCollision() {
for (int i = dots; i > 0; i--) {
if ((i > 4) && (x[0] == x[i]) && (y[0] == y[i])) {
inGame = false;
}
}
if (y[0] >= HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
}
public void move() {
for (int i = dots; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (inGame) {
g.setColor(Color.green);
g.fillRect(apple_x, apple_y, DOT_SIZE, DOT_SIZE);
for (int i = 0; i < dots; i++) {
g.fillRect(x[i], y[i], DOT_SIZE, DOT_SIZE);
}
} else {
gameOver(g);
}
}
public void gameOver(Graphics g) {
String message = "Game Over";
Font font = new Font("Arial", Font.BOLD, 14);
g.setColor(Color.white);
g.setFont(font);
g.drawString(message, (WIDTH - g.getFontMetrics().stringWidth(message)) / 2, HEIGHT / 2);
}
@Override
public void actionPerformed(ActionEvent e) {
if (inGame) {
checkApple();
checkCollision();
move();
}
repaint();
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
public static void main(String[] args) {
JFrame frame = new JFrame("Snake Game");
SnakeGame game = new SnakeGame();
frame.add(game);
frame.setResizable(false);
frame.pack();
frame.setLocationRel
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