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Initialize: Set up server Create game arena (spawn asteroids randomly) Set timer = 5 minutes Player list = empty While game is running: Accept new player connections For each player: Receive input (move, shoot, direction) Update player position If shooting: Create bullet object Check collision with other players or asteroids If hit player: Reduce HP If HP <= 0: Award point to shooter Respawn player after 10 seconds Send updated game state to all clients (positions, HP, scores) If timer <= 0: End game Announce winner (highest score)
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