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unknown
lua
2 years ago
730 B
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local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_NONE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4.5, 9) local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5) setCombatArea(combat, area) local effect = { [0] = CONST_ME_FIREAREA, --norte [1] = CONST_ME_ENERGYHIT, [2] = CONST_ME_MORTAREA, [3] = CONST_ME_POISONAREA } function onCastSpell(cid, var) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, effect[getCreatureLookDirection(cid)]) return doCombat(cid, combat, var) end
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