FixAmmoDrop

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user_5144965
lua
a year ago
3.4 kB
15
Indexable
require 'Items/SuburbsDistributions'

local SETTINGS = {
   options = { 
     box1 = false,
     box2 = false,
   },
   names = {
     box1 = "First Box",
     box2 = "Second Box",
   },
   mod_id = "2997533989",
   mod_shortname = "AmmoLootDropBox",
 }
 
 -- Connecting the settings to the menu, so user can change them.
 if ModOptions and ModOptions.getInstance then
   ModOptions:getInstance(SETTINGS)
   ModOptions:loadFile()

   local Chance = 0
   local b1 = SETTINGS.options.box1
   local b2 = SETTINGS.options.box2
   if (b1 and b2)
   then
      Chance = 100
   elseif (b1 and not b2) 
   then
      Chance = 75
   elseif (not b1 and b2)
   then
      Chance = 50
   else
      Chance = 25
   end

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.223Box");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.223Box");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.308Box");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.308Box");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets38Box");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets38Box");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets44Box");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets44Box");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets45Box");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets45Box");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets9mmBox");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets9mmBox");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.ShotgunShellsBox");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.ShotgunShellsBox");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.556Box");
   table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);

   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.556Box");
   table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);

 end
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