FixAmmoDrop
user_5144965
lua
a year ago
3.4 kB
17
Indexable
require 'Items/SuburbsDistributions'
local SETTINGS = {
options = {
box1 = false,
box2 = false,
},
names = {
box1 = "First Box",
box2 = "Second Box",
},
mod_id = "2997533989",
mod_shortname = "AmmoLootDropBox",
}
-- Connecting the settings to the menu, so user can change them.
if ModOptions and ModOptions.getInstance then
ModOptions:getInstance(SETTINGS)
ModOptions:loadFile()
local Chance = 0
local b1 = SETTINGS.options.box1
local b2 = SETTINGS.options.box2
if (b1 and b2)
then
Chance = 100
elseif (b1 and not b2)
then
Chance = 75
elseif (not b1 and b2)
then
Chance = 50
else
Chance = 25
end
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.223Box");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.223Box");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.308Box");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.308Box");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets38Box");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets38Box");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets44Box");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets44Box");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets45Box");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets45Box");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets9mmBox");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets9mmBox");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.ShotgunShellsBox");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.ShotgunShellsBox");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.556Box");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.556Box");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance);
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