FixAmmoDrop
user_5144965
lua
a year ago
3.4 kB
15
Indexable
require 'Items/SuburbsDistributions' local SETTINGS = { options = { box1 = false, box2 = false, }, names = { box1 = "First Box", box2 = "Second Box", }, mod_id = "2997533989", mod_shortname = "AmmoLootDropBox", } -- Connecting the settings to the menu, so user can change them. if ModOptions and ModOptions.getInstance then ModOptions:getInstance(SETTINGS) ModOptions:loadFile() local Chance = 0 local b1 = SETTINGS.options.box1 local b2 = SETTINGS.options.box2 if (b1 and b2) then Chance = 100 elseif (b1 and not b2) then Chance = 75 elseif (not b1 and b2) then Chance = 50 else Chance = 25 end table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.223Box"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.223Box"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.308Box"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.308Box"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets38Box"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets38Box"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets44Box"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets44Box"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets45Box"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets45Box"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Bullets9mmBox"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Bullets9mmBox"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.ShotgunShellsBox"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.ShotgunShellsBox"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.556Box"); table.insert(SuburbsDistributions["all"]["inventorymale"].items, Chance); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.556Box"); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, Chance); end
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