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Sure, another library you can use to play audio is `sounddevice`. You can install it using pip: ``` pip install sounddevice ``` Here's the code to play the same audio file from 10 different directions using `sounddevice`: ```python import soundfile as sf import sounddevice as sd def play_audio_from_direction(direction): # Load the audio file audio_file = "path_to_your_audio_file.wav" # Set the virtual audio channel panning based on the direction # -1 (left) to 1 (right) pan = (direction - 5) / 5.0 # Read the audio file data, sample_rate = sf.read(audio_file) # Calculate the pan position num_channels = data.shape[1] if num_channels == 2: pan_pos = (pan + 1) / 2 # Convert from -1 to 1 to 0 to 1 else: pan_pos = 0.5 # Center position for mono audio # Apply the pan position data[:, 0] = (1 - pan_pos) * data[:, 0] # Left channel data[:, 1] = pan_pos * data[:, 1] # Right channel # Play the audio sd.play(data, samplerate=sample_rate) # Wait for the audio to finish playing sd.wait() if __name__ == "__main__": # Play the same audio from 10 different directions for direction in range(10): play_audio_from_direction(direction) # Add some delay (adjust as per your preference) import time time.sleep(2) ``` Remember to replace `"path_to_your_audio_file.wav"` with the actual path to your audio file. This code uses `soundfile` to read the audio data and `sounddevice` to play the audio from different virtual directions. It applies the panning effect to simulate the sound coming from different positions. Adjust the delay in the loop according to your preference.
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