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Sure, another library you can use to play audio is `sounddevice`. You can install it using pip:

```
pip install sounddevice
```

Here's the code to play the same audio file from 10 different directions using `sounddevice`:

```python
import soundfile as sf
import sounddevice as sd

def play_audio_from_direction(direction):
    # Load the audio file
    audio_file = "path_to_your_audio_file.wav"

    # Set the virtual audio channel panning based on the direction
    # -1 (left) to 1 (right)
    pan = (direction - 5) / 5.0

    # Read the audio file
    data, sample_rate = sf.read(audio_file)

    # Calculate the pan position
    num_channels = data.shape[1]
    if num_channels == 2:
        pan_pos = (pan + 1) / 2  # Convert from -1 to 1 to 0 to 1
    else:
        pan_pos = 0.5  # Center position for mono audio

    # Apply the pan position
    data[:, 0] = (1 - pan_pos) * data[:, 0]  # Left channel
    data[:, 1] = pan_pos * data[:, 1]  # Right channel

    # Play the audio
    sd.play(data, samplerate=sample_rate)

    # Wait for the audio to finish playing
    sd.wait()

if __name__ == "__main__":
    # Play the same audio from 10 different directions
    for direction in range(10):
        play_audio_from_direction(direction)

        # Add some delay (adjust as per your preference)
        import time
        time.sleep(2)
```

Remember to replace `"path_to_your_audio_file.wav"` with the actual path to your audio file. This code uses `soundfile` to read the audio data and `sounddevice` to play the audio from different virtual directions. It applies the panning effect to simulate the sound coming from different positions. Adjust the delay in the loop according to your preference.
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