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Sure, another library you can use to play audio is `sounddevice`. You can install it using pip:
```
pip install sounddevice
```
Here's the code to play the same audio file from 10 different directions using `sounddevice`:
```python
import soundfile as sf
import sounddevice as sd
def play_audio_from_direction(direction):
# Load the audio file
audio_file = "path_to_your_audio_file.wav"
# Set the virtual audio channel panning based on the direction
# -1 (left) to 1 (right)
pan = (direction - 5) / 5.0
# Read the audio file
data, sample_rate = sf.read(audio_file)
# Calculate the pan position
num_channels = data.shape[1]
if num_channels == 2:
pan_pos = (pan + 1) / 2 # Convert from -1 to 1 to 0 to 1
else:
pan_pos = 0.5 # Center position for mono audio
# Apply the pan position
data[:, 0] = (1 - pan_pos) * data[:, 0] # Left channel
data[:, 1] = pan_pos * data[:, 1] # Right channel
# Play the audio
sd.play(data, samplerate=sample_rate)
# Wait for the audio to finish playing
sd.wait()
if __name__ == "__main__":
# Play the same audio from 10 different directions
for direction in range(10):
play_audio_from_direction(direction)
# Add some delay (adjust as per your preference)
import time
time.sleep(2)
```
Remember to replace `"path_to_your_audio_file.wav"` with the actual path to your audio file. This code uses `soundfile` to read the audio data and `sounddevice` to play the audio from different virtual directions. It applies the panning effect to simulate the sound coming from different positions. Adjust the delay in the loop according to your preference.Editor is loading...