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//===----------------------------------------------------------------------===// // // BusTub // // buffer_pool_manager.h // // Identification: src/include/buffer/buffer_pool_manager.h // // Copyright (c) 2015-2021, Carnegie Mellon University Database Group // //===----------------------------------------------------------------------===// #pragma once #include <list> #include <memory> #include <mutex> // NOLINT #include <unordered_map> #include "buffer/lru_k_replacer.h" #include "common/config.h" #include "recovery/log_manager.h" #include "storage/disk/disk_scheduler.h" #include "storage/page/page.h" #include "storage/page/page_guard.h" namespace bustub { /** * BufferPoolManager reads disk pages to and from its internal buffer pool. */ class BufferPoolManager { public: /** * @brief Creates a new BufferPoolManager. * @param pool_size the size of the buffer pool * @param disk_manager the disk manager * @param replacer_k the LookBack constant k for the LRU-K replacer * @param log_manager the log manager (for testing only: nullptr = disable logging). Please ignore this for P1. */ BufferPoolManager(size_t pool_size, DiskManager *disk_manager, size_t replacer_k = LRUK_REPLACER_K, LogManager *log_manager = nullptr); /** * @brief Destroy an existing BufferPoolManager. */ ~BufferPoolManager(); /** @brief Return the size (number of frames) of the buffer pool. */ auto GetPoolSize() -> size_t { return pool_size_; } /** @brief Return the pointer to all the pages in the buffer pool. */ auto GetPages() -> Page * { return pages_; } /** * TODO(P1): Add implementation * * @brief Create a new page in the buffer pool. Set page_id to the new page's id, or nullptr if all frames * are currently in use and not evictable (in another word, pinned). * * You should pick the replacement frame from either the free list or the replacer (always find from the free list * first), and then call the AllocatePage() method to get a new page id. If the replacement frame has a dirty page, * you should write it back to the disk first. You also need to reset the memory and metadata for the new page. * * Remember to "Pin" the frame by calling replacer.SetEvictable(frame_id, false) * so that the replacer wouldn't evict the frame before the buffer pool manager "Unpin"s it. * Also, remember to record the access history of the frame in the replacer for the lru-k algorithm to work. * * @param[out] page_id id of created page * @return nullptr if no new pages could be created, otherwise pointer to new page */ auto NewPage(page_id_t *page_id) -> Page *; /** * TODO(P2): Add implementation * * @brief PageGuard wrapper for NewPage * * Functionality should be the same as NewPage, except that * instead of returning a pointer to a page, you return a * BasicPageGuard structure. * * @param[out] page_id, the id of the new page * @return BasicPageGuard holding a new page */ auto NewPageGuarded(page_id_t *page_id) -> BasicPageGuard; /** * TODO(P1): Add implementation * * @brief Fetch the requested page from the buffer pool. Return nullptr if page_id needs to be fetched from the disk * but all frames are currently in use and not evictable (in another word, pinned). * * First search for page_id in the buffer pool. If not found, pick a replacement frame from either the free list or * the replacer (always find from the free list first), read the page from disk by scheduling a read DiskRequest with * disk_scheduler_->Schedule(), and replace the old page in the frame. Similar to NewPage(), if the old page is dirty, * you need to write it back to disk and update the metadata of the new page * * In addition, remember to disable eviction and record the access history of the frame like you did for NewPage(). * * @param page_id id of page to be fetched * @param access_type type of access to the page, only needed for leaderboard tests. * @return nullptr if page_id cannot be fetched, otherwise pointer to the requested page */ auto FetchPage(page_id_t page_id, AccessType access_type = AccessType::Unknown) -> Page *; /** * TODO(P2): Add implementation * * @brief PageGuard wrappers for FetchPage * * Functionality should be the same as FetchPage, except * that, depending on the function called, a guard is returned. * If FetchPageRead or FetchPageWrite is called, it is expected that * the returned page already has a read or write latch held, respectively. * * @param page_id, the id of the page to fetch * @return PageGuard holding the fetched page */ auto FetchPageBasic(page_id_t page_id) -> BasicPageGuard; auto FetchPageRead(page_id_t page_id) -> ReadPageGuard; auto FetchPageWrite(page_id_t page_id) -> WritePageGuard; /** * TODO(P1): Add implementation * * @brief Unpin the target page from the buffer pool. If page_id is not in the buffer pool or its pin count is already * 0, return false. * * Decrement the pin count of a page. If the pin count reaches 0, the frame should be evictable by the replacer. * Also, set the dirty flag on the page to indicate if the page was modified. * * @param page_id id of page to be unpinned * @param is_dirty true if the page should be marked as dirty, false otherwise * @param access_type type of access to the page, only needed for leaderboard tests. * @return false if the page is not in the page table or its pin count is <= 0 before this call, true otherwise */ auto UnpinPage(page_id_t page_id, bool is_dirty, AccessType access_type = AccessType::Unknown) -> bool; /** * TODO(P1): Add implementation * * @brief Flush the target page to disk. * * Use the DiskManager::WritePage() method to flush a page to disk, REGARDLESS of the dirty flag. * Unset the dirty flag of the page after flushing. * * @param page_id id of page to be flushed, cannot be INVALID_PAGE_ID * @return false if the page could not be found in the page table, true otherwise */ auto FlushPage(page_id_t page_id) -> bool; /** * TODO(P1): Add implementation * * @brief Flush all the pages in the buffer pool to disk. */ void FlushAllPages(); /** * TODO(P1): Add implementation * * @brief Delete a page from the buffer pool. If page_id is not in the buffer pool, do nothing and return true. If the * page is pinned and cannot be deleted, return false immediately. * * After deleting the page from the page table, stop tracking the frame in the replacer and add the frame * back to the free list. Also, reset the page's memory and metadata. Finally, you should call DeallocatePage() to * imitate freeing the page on the disk. * * @param page_id id of page to be deleted * @return false if the page exists but could not be deleted, true if the page didn't exist or deletion succeeded */ auto DeletePage(page_id_t page_id) -> bool; private: /** Number of pages in the buffer pool. */ const size_t pool_size_; /** The next page id to be allocated */ std::atomic<page_id_t> next_page_id_ = 0; /** Array of buffer pool pages. */ Page *pages_; /** Pointer to the disk sheduler. */ std::unique_ptr<DiskScheduler> disk_scheduler_ __attribute__((__unused__)); /** Pointer to the log manager. Please ignore this for P1. */ LogManager *log_manager_ __attribute__((__unused__)); /** Page table for keeping track of buffer pool pages. */ std::unordered_map<page_id_t, frame_id_t> page_table_; /** Replacer to find unpinned pages for replacement. */ std::unique_ptr<LRUKReplacer> replacer_; /** List of free frames that don't have any pages on them. */ std::list<frame_id_t> free_list_; /** This latch protects shared data structures. We recommend updating this comment to describe what it protects. */ std::mutex latch_; /** * @brief Allocate a page on disk. Caller should acquire the latch before calling this function. * @return the id of the allocated page */ auto AllocatePage() -> page_id_t; /** * @brief Deallocate a page on disk. Caller should acquire the latch before calling this function. * @param page_id id of the page to deallocate */ void DeallocatePage(__attribute__((unused)) page_id_t page_id) { // This is a no-nop right now without a more complex data structure to track deallocated pages } // TODO(student): You may add additional private members and helper functions }; } // namespace bustub
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