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<mod name="Lottery System" version="1.5" author="Prestige" contact="" enabled="yes"> <config name="lottery_config"><![CDATA[ config = { lottery_hour = "1 hour", rewards_id = {5805, 5806, 5807, 11213, 10928}, crystal_counts = 10, } ]]></config> <globalevent name="lottery" interval="10" event="script"><![CDATA[ domodlib('lottery_config') function onThink(interval, lastExecution) if (getWorldCreatures(0) == 0) then return true end local list = {} for i, tid in ipairs(getPlayersOnline()) do if (getPlayerAccess(tid) <= 3 and getPlayerStorageValue(tid, 0) >= 15) then list[i] = tid end end if (#list == 0) then return true end local winner = list[math.random(1, #list)] local random_item = config.rewards_id[math.random(1, #config.rewards_id)] if(random_item == 11213) then local rm_fruits = config.crystal_counts * math.random(1,5) doPlayerAddItem(winner, random_item, rm_fruits) doBroadcastMessage("[Prestige Lottery] Winner: " .. getCreatureName(winner) .. ", Reward: " .. rm_fruits .. " " .. getItemNameById(random_item) .. "s. Congratulations!\n(Next lottery in " .. config.lottery_hour .. ")", 22) doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "(Lottery System) You win " .. rm_fruits .. " "..getItemNameById(random_item).."s.") else doBroadcastMessage("[Prestige Lottery] Winner: " .. getCreatureName(winner) .. ", Reward: " .. getItemNameById(random_item) .. ". Congratulations!\n(Next lottery in " .. config.lottery_hour .. ")", 22) doPlayerAddItem(winner, random_item, 1) doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "(Lottery System) You win "..getItemNameById(random_item)..".") end local param = 'Winner: ' .. getCreatureName(winner) .. ', Reward: ' .. getItemNameById(random_item) .. '. Congratulations! (Next lottery in 2 hours)' for _, creature in ipairs(getChannelUsers(11)) do doPlayerSendChannelMessage(creature, '[Prestige Lottery]', param, TALKTYPE_CHANNEL_O, 11) end return true end ]]></globalevent> </mod>
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