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python
3 years ago
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# import import pygame, sys, random pygame.init() # initializing screen = pygame.display.set_mode((800, 600)) # display surface clock = pygame.time.Clock() # determine speed / frame rate of the game bg = pygame.image.load('wood_bg.png') # same folder #land_bg = pygame.image.load('land_bg.png') # land image #water = pygame.image.load('water_bg.png') # water image #cloud_1 = pygame.image.load('cloud1.png') # cloud img 1 #cloud_2 = pygame.image.load('cloud2.png') # cloud img 2 while True: # game loop for event in pygame.event.get(): # when the while loop starts # pygame starts looking for all the events if event.type == pygame.QUIT: # closing pygame.quit() # close pygame sys.exit() # close all the program screen.blit(bg, (0, 0)) # screen.blit(land_bg, (0, 500)) # screen.blit(water, (0, 550)) # screen.blit(cloud_1, (30, 30)) # screen.blit(cloud_2, (150, 70)) # screen.blit(cloud_1, (350, 40)) # screen.blit(cloud_2, (550, 65)) # screen.blit(cloud_1, (700, 50)) pygame.display.update() clock.tick(60) # frame rate
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