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python
3 years ago
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# import
import pygame, sys, random
pygame.init() # initializing
screen = pygame.display.set_mode((800, 600)) # display surface
clock = pygame.time.Clock() # determine speed / frame rate of the game
bg = pygame.image.load('wood_bg.png') # same folder
#land_bg = pygame.image.load('land_bg.png') # land image
#water = pygame.image.load('water_bg.png') # water image
#cloud_1 = pygame.image.load('cloud1.png') # cloud img 1
#cloud_2 = pygame.image.load('cloud2.png') # cloud img 2
while True: # game loop
for event in pygame.event.get(): # when the while loop starts
# pygame starts looking for all the events
if event.type == pygame.QUIT: # closing
pygame.quit() # close pygame
sys.exit() # close all the program
screen.blit(bg, (0, 0))
# screen.blit(land_bg, (0, 500))
# screen.blit(water, (0, 550))
# screen.blit(cloud_1, (30, 30))
# screen.blit(cloud_2, (150, 70))
# screen.blit(cloud_1, (350, 40))
# screen.blit(cloud_2, (550, 65))
# screen.blit(cloud_1, (700, 50))
pygame.display.update()
clock.tick(60) # frame rateEditor is loading...