Untitled
unknown
csharp
4 years ago
417 B
7
Indexable
public class NetworkPlayer : NetworkBehaviour { [SyncVar] private string _playerName; public string PlayerName { get{ return _playerName; } } public override void OnStartServer() { var authMessage = (AuthData)connectionToClient.authenticationData; SetName(authMessage.PlayerName); //name is not null I checked } [Server] private void SetName(string name) { _playerName = name; } }
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