Untitled
unknown
csharp
4 years ago
417 B
8
Indexable
public class NetworkPlayer : NetworkBehaviour
{
[SyncVar]
private string _playerName;
public string PlayerName { get{ return _playerName; } }
public override void OnStartServer()
{
var authMessage = (AuthData)connectionToClient.authenticationData;
SetName(authMessage.PlayerName); //name is not null I checked
}
[Server]
private void SetName(string name)
{
_playerName = name;
}
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