Foundry: Forbidden Lands - Name Generator
9littlebees
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2 years ago
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MACRO NAME: Name Generator
MACRO TYPE: script
// copy and paste from below this line:
let message;
async function printMessage(table) {
let roll = await table.roll()
let result = roll.results[0];
let chatData = {
content: `<div class="border" style="text-align:center">
<h2>NPC Generator</h2>
<div class="forbidden-lands chat-item">
<p>You encounter ${message}, named</p>
<h3 style="padding:4px;">${result.data.text}</h3>
</div></div>`,
whisper: [game.user],
};
ChatMessage.create(chatData, {});
}
let dType = new Dialog({
title: "Kin",
content: "<h3>What kin do you need a name for?</h3>",
buttons: {
aslenef: {
label: "Aslene (feminine)",
callback: () => {
message = "an Aslene";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Aslene-F")
);
},
},
aslenem: {
label: "Aslene (masculine)",
callback: () => {
message = "an Aslene";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Aslene-M")
);
},
},
dwarff: {
label: "Dwarf (feminine)",
callback: () => {
message = "a Dwarf";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Dwarf-F")
);
},
},
dwarfm: {
label: "Dwarf (masculine)",
callback: () => {
message = "a Dwarf";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Dwarf-M")
);
},
},
elff: {
label: "Elf (feminine)",
callback: () => {
message = "an Elf";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Elf-F")
);
},
},
elfm: {
label: "Elf (masculine)",
callback: () => {
message = "an Elf";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Elf-M")
);
},
},
goblinf: {
label: "Goblin (feminine)",
callback: () => {
message = "a Goblin";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Goblin-F")
);
},
},
goblinm: {
label: "Goblin (masculine)",
callback: () => {
message = "a Goblin";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Goblin-M")
);
},
},
halflingf: {
label: "Halfling (feminine)",
callback: () => {
message = "a Halfling";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Halfling-F")
);
},
},
halflingm: {
label: "Halfling (masculine)",
callback: () => {
message = "a Halfling";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Halfling-M")
);
},
},
humanf: {
label: "Human (feminine)",
callback: () => {
message = "an Alderlander, Ailander, or Half-Elf";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Human-F")
);
},
},
humanm: {
label: "Human (masculine)",
callback: () => {
message = "an Alderlander, Ailander, or Half-Elf";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Human-M")
);
},
},
orcf: {
label: "Orc (feminine)",
callback: () => {
message = "an Orc";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Orc-F")
);
},
},
orcm: {
label: "Orc (masculine)",
callback: () => {
message = "an Orc";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Orc-M")
);
},
},
wolfkinf: {
label: "Wolfkin (feminine)",
callback: () => {
message = "a Wolfkin";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Wolfkin-F")
);
},
},
wolfkinm: {
label: "Wolfkin (masculine)",
callback: () => {
message = "a Wolfkin";
printMessage(
game.tables.contents
.find((t) => t.name === "Names-Wolfkin-M")
);
},
},
},
}).render(true);Editor is loading...
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