//DEVO RIPRENDERE DA 6/8 di Develop conditional branching and looping structures
// the ourAnimals array will store the following:
using System.Runtime.InteropServices.Marshalling;
string animalSpecies = "";
string animalID = "";
string animalAge = "";
string animalPhysicalDescription = "";
string animalPersonalityDescription = "";
string animalNickname = "";
// variables that support data entry
int maxPets = 8;
string? readResult;
string menuSelection = "";
// array used to store runtime data, there is no persisted data
string[,] ourAnimals = new string[maxPets, 6];
// TODO: Convert the if-elseif-else construct to a switch statement
// create some initial ourAnimals array entries
for (int i = 0; i < maxPets; i++)
{
switch (i)
{
case 0:
animalSpecies = "dog";
animalID = "d1";
animalAge = "2";
animalPhysicalDescription = "medium sized cream colored female golden retriever weighing about 65 pounds. housebroken.";
animalPersonalityDescription = "loves to have her belly rubbed and likes to chase her tail. gives lots of kisses.";
animalNickname = "lola";
break;
case 1:
animalSpecies = "dog";
animalID = "d2";
animalAge = "9";
animalPhysicalDescription = "large reddish-brown male golden retriever weighing about 85 pounds. housebroken.";
animalPersonalityDescription = "loves to have his ears rubbed when he greets you at the door, or at any time! loves to lean-in and give doggy hugs.";
animalNickname = "loki";
break;
case 2:
animalSpecies = "cat";
animalID = "c3";
animalAge = "1";
animalPhysicalDescription = "small white female weighing about 8 pounds. litter box trained.";
animalPersonalityDescription = "friendly";
animalNickname = "Puss";
break;
case 3:
animalSpecies = "cat";
animalID = "c4";
animalAge = "?";
animalPhysicalDescription = "";
animalPersonalityDescription = "";
animalNickname = "";
break;
default:
animalSpecies = "";
animalID = "";
animalAge = "";
animalPhysicalDescription = "";
animalPersonalityDescription = "";
animalNickname = "";
break;
}
ourAnimals[i, 0] = "ID #: " + animalID;
ourAnimals[i, 1] = "Species: " + animalSpecies;
ourAnimals[i, 2] = "Age: " + animalAge;
ourAnimals[i, 3] = "Nickname: " + animalNickname;
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
}
// display the top-level menu options
do
{
Console.Clear();
Console.WriteLine("Welcome to the Contoso PetFriends app. Your main menu options are:");
Console.WriteLine(" 1. List all of our current pet information");
Console.WriteLine(" 2. Add a new animal friend to the ourAnimals array");
Console.WriteLine(" 3. Ensure animal ages and physical descriptions are complete");
Console.WriteLine(" 4. Ensure animal nicknames and personality descriptions are complete");
Console.WriteLine(" 5. Edit an animal’s age");
Console.WriteLine(" 6. Edit an animal’s personality description");
Console.WriteLine(" 7. Display all cats with a specified characteristic");
Console.WriteLine(" 8. Display all dogs with a specified characteristic");
Console.WriteLine();
Console.WriteLine("Enter your selection number (or type Exit to exit the program)");
readResult = Console.ReadLine();
if (readResult != null)
{
menuSelection = readResult.ToLower();
}
//Console.WriteLine($"You selected menu option {menuSelection}.");
//Console.WriteLine("Press the Enter key to continue");
// pause code execution
//readResult = Console.ReadLine();
switch (menuSelection)
{
case "1":
// List all of our current pet information
for (int i = 0; i < maxPets; i++)
{
if (ourAnimals[i, 0] != "ID #: ")
{
Console.WriteLine();
for (int j = 0; j < 6; j++)
{
Console.WriteLine(ourAnimals[i, j]);
}
}
}
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
case "2":
// Add a new animal friend to the ourAnimals array
string anotherPet = "y";
int petCount = 0;
for (int i = 0; i < maxPets; i++)
{
if (ourAnimals[i, 0] != "ID #: ")
{
petCount += 1;
}
}
if (petCount < maxPets)
{
Console.WriteLine($"We currently have {petCount} pets that need homes. We can manage {(maxPets - petCount)} more.");
}
while (anotherPet == "y" && petCount < maxPets)
{
// increment petCount (the array is zero-based, so we increment the counter after adding to the array)
petCount = petCount + 1;
// check maxPet limit
if (petCount < maxPets)
{
// another pet?
Console.WriteLine("Do you want to enter info for another pet (y/n)");
do
{
readResult = Console.ReadLine();
if (readResult != null)
{
anotherPet = readResult.ToLower();
}
} while (anotherPet != "y" && anotherPet != "n");
}
}
if (petCount >= maxPets)
{
Console.WriteLine("We have reached our limit on the number of pets that we can manage.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
} while (anotherPet == "y" && petCount < maxPets)
{
// increment petCount (the array is zero-based, so we increment the counter after adding to the array)
petCount = petCount + 1;
// check maxPet limit
if (petCount < maxPets)
{
// another pet?
Console.WriteLine("Do you want to enter info for another pet (y/n)");
do
{
readResult = Console.ReadLine();
if (readResult != null)
{
anotherPet = readResult.ToLower();
}
} while (anotherPet != "y" && anotherPet != "n");
}
}
if (petCount >= maxPets)
{
Console.WriteLine("We have reached our limit on the number of pets that we can manage.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
}
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
case "3":
// Ensure animal ages and physical descriptions are complete
Console.WriteLine("Challenge Project - please check back soon to see progress.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
case "4":
Console.WriteLine("Challenge Project - please check back soon to see progress.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
case "5":
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
case "6":
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
case "7":
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
case "8":
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
Console.WriteLine("Press the Enter key to continue.");
readResult = Console.ReadLine();
break;
default:
break;
}
} while (menuSelection != "exit");