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import pygame
import random

pygame.init()

# Colors
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLACK = (0, 0, 0)

# Display
WIDTH, HEIGHT = 600, 400
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Snake Game')

# Snake and Food
snake_block = 10
snake_speed = 15

# Fonts
font_style = pygame.font.SysFont("bahnschrift", 25)

# Clock
clock = pygame.time.Clock()

# Function to display the score
def your_score(score):
    value = font_style.render(f"Score: {score}", True, BLACK)
    screen.blit(value, [0, 0])

# Function to draw the snake
def draw_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(screen, GREEN, [x[0], x[1], snake_block, snake_block])

# Main Game Loop
def gameLoop():
    game_over = False
    game_close = False

    x1 = WIDTH / 2
    y1 = HEIGHT / 2
    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    # Randomly place food
    foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close:
            screen.fill(WHITE)
            message = font_style.render("You Lost! Press Q-Quit or C-Play Again", True, RED)
            screen.blit(message, [WIDTH / 6, HEIGHT / 3])
            your_score(Length_of_snake - 1)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    game_over = True
                    game_close = False
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        # Check if snake hits the wall
        if x1 >= WIDTH or x1 < 0 or y1 >= HEIGHT or y1 < 0:
            game_close = True

        x1 += x1_change
        y1 += y1_change
        screen.fill(WHITE)

        # Draw food
        pygame.draw.rect(screen, RED, [foodx, foody, snake_block, snake_block])

        # Update snake
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)

        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        # Check if snake collides with itself
        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        draw_snake(snake_block, snake_List)
        your_score(Length_of_snake - 1)

        pygame.display.update()

        # Check if snake eats food
        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()

# Start the game
gameLoop()
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